Yeah, apparently the forums takes the ) as part of the link. It's @ZOS_FinnYeah it's Mike Finnigan (forums tag is @ZOS_Finn)Jumping back ,someone tag guy in charge of dungeon design... isn't it Mike something?
User not found :'(
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I disagree. Tanking vHoF and DPSing vHoF are two very different things, and I like that I can secure for myself separate spots on the board as both roles. Likewise for healers, melee vs. ranged DPS, etc. The cases of people farming the board with different copies of essentially the same character is quite low.It should rank accounts and not characters.
Both bugs happened to us this weekend. In the same run, too. Sigh.And don't even get me started on gamebreaking bugs like adds spawning already empowered or random onehits from feedback.
Agreed. I enjoy raiding a lot in ESO, when HoF came out i was really excited. Thing is, BoP breaks it completely. There's nothing to sell in Trials anymore, it is so annoying. I dont even have a tradeguild anymore due to that reason, as i dont get a lot of things to sell and for things that sell for 2-3k i wont bother. They should make trial sets sellable again, especially with transmutation system out there is literally no point not to do that.
They need to add a system to trials that gives them greater rewards. Yeah skins and titles are cool, but once you have them and the gear you want it is kind of lackluster to even go in that trial again. I ahvent done vHoF for weeks now bc the effort doesnt justify the rewards. i got my gold jewels when it came out and now i dont have any incentive anymore. Will be the sam with vAS. I'll do it once per week maybe and veteran non-HM, for the weekly Pperfect weapon, but thats about it....
Agreed. I enjoy raiding a lot in ESO, when HoF came out i was really excited. Thing is, BoP breaks it completely. There's nothing to sell in Trials anymore, it is so annoying. I dont even have a tradeguild anymore due to that reason, as i dont get a lot of things to sell and for things that sell for 2-3k i wont bother. They should make trial sets sellable again, especially with transmutation system out there is literally no point not to do that.
They need to add a system to trials that gives them greater rewards. Yeah skins and titles are cool, but once you have them and the gear you want it is kind of lackluster to even go in that trial again. I ahvent done vHoF for weeks now bc the effort doesnt justify the rewards. i got my gold jewels when it came out and now i dont have any incentive anymore. Will be the sam with vAS. I'll do it once per week maybe and veteran non-HM, for the weekly Pperfect weapon, but thats about it....
Motherball wrote: »This is not a personal attack on the OP or any endgame raiders, just some thoughts I had while reading through the thread. I offer it merely as a devil’s advocate and from an alternate perspective.
Sitting on mountains of gold, best gear in the game, and still complaining that you dont get enough rewards from being able to play parts of the game that 90% of the players will never see. At what point does playing the content become its own reward?
Maybe the reason nobody wants to raid is the whiney elitist checklists and the boring repetitive hoop-jumping required to actually get in the door. You honestly only have yourselves to blame with your voracious appetites and constant need to be statistically miles ahead of everyone else with piles of costumes you never use. You complain about not having anyone to raid with, but wouldn't tolerate anyone with less than perfect stats and build, sounds like more of a personal issue to me.
Their reward system for the SotH dungeons (rare motif chance on normal, uncommon chance on vet, guaranteed on vet HM) made motifs a very nice economic reward for those dungeons (so much so that when I farm for gold, I do so by running Cradle or Mazzatun). In contrast, how they rewarded motifs from Maw and the Craglorn trials was an equal guaranteed but weekly-gated drop regardless of difficulty. I just hope that when they release the HoF motif, that they remove the weekly gating and make it a rare-uncommon-guaranteed drop based on difficulty. That would make that trial much more rewarding.
I disagree. Tanking vHoF and DPSing vHoF are two very different things, and I like that I can secure for myself separate spots on the board as both roles. Likewise for healers, melee vs. ranged DPS, etc. The cases of people farming the board with different copies of essentially the same character is quite low.It should rank accounts and not characters.
Kneighbors wrote: »The biggest problem of trials is the performance. Most people see 10-25 fps on 4th boss in vHoF. Same issue in many other places in trials. 10 fps greatly reduces FPS and makes combat sluggish.
Another problem is that many capable of vet trials players left the game. It's very much possible the issues raised in the topic are part of their decision. But personally I think the biggest push away from the game for hardcore players were big changes of tide and heavy attack combat. Hardcore player and slowass heavy attack style isn't coming together well.
Motherball wrote: »Sitting on mountains of gold, best gear in the game, and still complaining that you dont get enough rewards from being able to play parts of the game that 90% of the players will never see. At what point does playing the content become its own reward?
The other thing is: DPS required to successfully complete an objective (done all HM and speed but vhof Speed/HM and my guild is doing it; but I've been afk a lot so not in core group) and the DPS that people who are top of their class can get are very different numbers. I know some people making 30k and they literally w me because they are intimidated by some folks pulling 40k and feel like they're not ever going to get in raids. They get scared to post their dps; because people all saying I get 40k self buffed but posted all of one big parse ever. I think the true above average-good dps number is very different than people commonly think; due to what a very few people post.
Yes many people can get that dps, etc- but the truth is not all can - but they can still be perfectly effective in raids as there are things to do other than just only be tip top dps.
Yes everything goes faster and yes everything is easier with higher group dps- but what the top 5% can do shouldn't be a wall to everyone else and it often is, due to the nature of the epeen, real or implied.
I've run a hell of a lot of raids and end game dungeons with these supposed 40k unbuffed - so explain to me why combat metrics shows my dps -+ 50% or 35ish in 3dps groups or always between 9-11% in 12 man groups all the time (and I am runner/meteor catcher/interrupter- so it depends and can be as low as 8%) when I know damn well I'm never hitting 40k or even 35k on anything self buffed.
I really do think there's a disparity there and I think it's creating a wall for a lot of people.
I main a healer in my core groups so if I dps it is only to train a healer or fill a spot to help out.
However people who are sole dps roles really need someone to step up and be true with them; whether that goes in line with my opinion or against it.
TL;DR: I think too many people lie about their dps due to CM data I've seen, and I think it makes other people only a few k shy of that feel intimidated and not good enough because they are basing their worth as a dps on bad data. So they quit raiding.
The other thing is: DPS required to successfully complete an objective (done all HM and speed but vhof Speed/HM and my guild is doing it; but I've been afk a lot so not in core group) and the DPS that people who are top of their class can get are very different numbers. I know some people making 30k and they literally w me because they are intimidated by some folks pulling 40k and feel like they're not ever going to get in raids. They get scared to post their dps; because people all saying I get 40k self buffed but posted all of one big parse ever. I think the true above average-good dps number is very different than people commonly think; due to what a very few people post.
Yes many people can get that dps, etc- but the truth is not all can - but they can still be perfectly effective in raids as there are things to do other than just only be tip top dps.
Yes everything goes faster and yes everything is easier with higher group dps- but what the top 5% can do shouldn't be a wall to everyone else and it often is, due to the nature of the epeen, real or implied.
I've run a hell of a lot of raids and end game dungeons with these supposed 40k unbuffed - so explain to me why combat metrics shows my dps -+ 50% or 35ish in 3dps groups or always between 9-11% in 12 man groups all the time (and I am runner/meteor catcher/interrupter- so it depends and can be as low as 8%) when I know damn well I'm never hitting 40k or even 35k on anything self buffed.
I really do think there's a disparity there and I think it's creating a wall for a lot of people.
I main a healer in my core groups so if I dps it is only to train a healer or fill a spot to help out.
However people who are sole dps roles really need someone to step up and be true with them; whether that goes in line with my opinion or against it.
TL;DR: I think too many people lie about their dps due to CM data I've seen, and I think it makes other people only a few k shy of that feel intimidated and not good enough because they are basing their worth as a dps on bad data. So they quit raiding.
I think that might be part of the issue. New people coming in to trials don't realize just how much work it takes to learn what you need to do to pull the high DPS numbers and the coordination required to work as a large group (VMol Twins, I'm talking about you!)
I see people on the forums always complaining about this class or that class pulling super high dps numbers, and I've come to learn, that it's NOT the actual skills themselves that are being used, but HOW they are being used.
You can have all the same gear and slot all the same skills and potions as someone pulling 40k in a trial, yet for some reason your are barely pulling 20k and a lot of people don't get it and they get frustrated, not realizing it comes down to your rotation, AND being able to animation cancel, which I feel is the big one. Not a whole lot of people know how to animation cancel. There is no tutorial for it in the game (yeah, yeah, there are youtube videos), and it feels extremely unnatural.
It takes a many, many, many hours working away on your DPS dummy to work out those rotations and learn how to animation cancel, how to weave in light and heavy attacks and a lot of people really don't want to spend the dedicated time to do that. It's not fun for them.
Add on top of that, the grind required to get the gear you need, which can take an insane amount of time, as we all know, ZOS likes to fudge the drop numbers on sought after gear sets.
For a lot of players, this sort of thing really sucks the fun out of the game for them, they end up working this game like another job, rather than something fun to do, and that is just really depressing.
On a slightly off topic note:
I have an idea for someone who knows how to make add-ons, something that would go a long way to helping out those who need to train for their rotations. It'd be really awesome if someone made a Raid Rotation Tutor add-on. One where you can input what you rotation needs to be, including skills and heavy attacks, and it pops up on your screen that you need to hit that skill and if you miss it, the lettering turns red and if you get it, you go on to the next skill. You can program it with heavy and light attacks and the speed of the tutor adjusts automatically based on how quickly you go through your rotation. So you may be slow at first, but eventually you will get pretty good as you get more comfortable.
I think something like this would go a hell of a long way to helping players new to raiding learn their rotation
nordmarian wrote: »vHOF is a hard raid. No kidding... but if you know the basics... and if you know how to survive and move it becomes really easy. People avoid it because it is long and you have a ton to explain and they don't trust everyone.
Used to be harder in the past but laterly got nerfed big time.
The other thing is: DPS required to successfully complete an objective (done all HM and speed but vhof Speed/HM and my guild is doing it; but I've been afk a lot so not in core group) and the DPS that people who are top of their class can get are very different numbers. I know some people making 30k and they literally w me because they are intimidated by some folks pulling 40k and feel like they're not ever going to get in raids. They get scared to post their dps; because people all saying I get 40k self buffed but posted all of one big parse ever. I think the true above average-good dps number is very different than people commonly think; due to what a very few people post.
Yes many people can get that dps, etc- but the truth is not all can - but they can still be perfectly effective in raids as there are things to do other than just only be tip top dps.
Yes everything goes faster and yes everything is easier with higher group dps- but what the top 5% can do shouldn't be a wall to everyone else and it often is, due to the nature of the epeen, real or implied.
I've run a hell of a lot of raids and end game dungeons with these supposed 40k unbuffed - so explain to me why combat metrics shows my dps -+ 50% or 35ish in 3dps groups or always between 9-11% in 12 man groups all the time (and I am runner/meteor catcher/interrupter- so it depends and can be as low as 8%) when I know damn well I'm never hitting 40k or even 35k on anything self buffed.
I really do think there's a disparity there and I think it's creating a wall for a lot of people.
I main a healer in my core groups so if I dps it is only to train a healer or fill a spot to help out.
However people who are sole dps roles really need someone to step up and be true with them; whether that goes in line with my opinion or against it.
TL;DR: I think too many people lie about their dps due to CM data I've seen, and I think it makes other people only a few k shy of that feel intimidated and not good enough because they are basing their worth as a dps on bad data. So they quit raiding.
I think that might be part of the issue. New people coming in to trials don't realize just how much work it takes to learn what you need to do to pull the high DPS numbers and the coordination required to work as a large group (VMol Twins, I'm talking about you!)
I see people on the forums always complaining about this class or that class pulling super high dps numbers, and I've come to learn, that it's NOT the actual skills themselves that are being used, but HOW they are being used.
You can have all the same gear and slot all the same skills and potions as someone pulling 40k in a trial, yet for some reason your are barely pulling 20k and a lot of people don't get it and they get frustrated, not realizing it comes down to your rotation, AND being able to animation cancel, which I feel is the big one. Not a whole lot of people know how to animation cancel. There is no tutorial for it in the game (yeah, yeah, there are youtube videos), and it feels extremely unnatural.
It takes a many, many, many hours working away on your DPS dummy to work out those rotations and learn how to animation cancel, how to weave in light and heavy attacks and a lot of people really don't want to spend the dedicated time to do that. It's not fun for them.
Add on top of that, the grind required to get the gear you need, which can take an insane amount of time, as we all know, ZOS likes to fudge the drop numbers on sought after gear sets.
For a lot of players, this sort of thing really sucks the fun out of the game for them, they end up working this game like another job, rather than something fun to do, and that is just really depressing.
On a slightly off topic note:
I have an idea for someone who knows how to make add-ons, something that would go a long way to helping out those who need to train for their rotations. It'd be really awesome if someone made a Raid Rotation Tutor add-on. One where you can input what you rotation needs to be, including skills and heavy attacks, and it pops up on your screen that you need to hit that skill and if you miss it, the lettering turns red and if you get it, you go on to the next skill. You can program it with heavy and light attacks and the speed of the tutor adjusts automatically based on how quickly you go through your rotation. So you may be slow at first, but eventually you will get pretty good as you get more comfortable.
I think something like this would go a hell of a long way to helping players new to raiding learn their rotation
I can't speak to Spamina builds but: Magblade and Magsorc rotations (esp pet build) are ridiculous easy. I can post these if anyone needs: but it's literally 2-3 la cancelled with skills, bar swap and la, 2 skills and then heavy cancelled with skill or 3x la cancelled with skills swap, and la and spammable and grim focus & siphoning strikes when applicable - these are very easy rotations.
As said I can write them in proper detail if anyone wants; but I think it's getting a bit off topic then.
Spamina builds have more complex rotations; at least the ones I have read from guildies.
Cancelling with a fire staff and Siphin Soul/Funnel Health is a pain really- and you must be careful to not cancel your grim focus when it procs. The ther thing is siphoning strikes on CD and pots on CD. I prefer lightning staves.
Anyway 9/10 dps is really down to perfecting rotation and that is down to practise mostly but a varying amount is also down to pc (processor) and internet performance as far as getting data to the server.
For me, veteran trials are just not fun.
I'm not a great dd, so in order to become one, i would have to train on the dummy alot and chuck spellpower potions/gold out gear/grind gear in perfect traits and so on, that should get me to the entrylevel of 35k(?) dps. Than i could join a raiding guild and practise trial mechanics. One day i might be good enough to finish vtrials in a timely manner.
As i play for fun, thats not an option.
Plan B: Run vtrials with a social guild, no entrylevel, no requirements, noone making fun of you, all nice and friendly. Downside, a vAA run can take up to 4 hours, until the raidleader calls it "sry guys, not gonna happen tonight. lets try again next weekend". Needless to say, bringing a 5-button rota to a 15 minutes bossfight is...not very entertaining.
With the current skillgap, i dont really see a way to make them entertaining for both high- and lowtier groups.
AtraisMachina wrote: »Yea its pretty impossible to get enough players with the capability to beat trials these days. Havent raided legit in 2 or 3 weeks.. idrc what they do but id like to be able to raid without getting 12 fps.