Because is a waste of time if players dont have 500CP+
bloodthirstyvampire wrote: »I queued for 4 hours yesterday, asked my guild no luck massive guild too and even area chat in every major city, 50 players (not literally) in every direction people avoid it like the plague
Peekachu99 wrote: »People can’t grasp the pinion mechanics and/ or tanks aren’t capable of solo holding it till she’s blue-flame. Oh, and some half-wit usually misses like all the portals when it’s their turn and hasn’t spoken up when asked: “Is anyone new?”
disintegr8 wrote: »3. Those who are here for fun and see no need to get frustrated pugging a pointless dungeon.
The answer is simple, people don't like WGT because it requires effort. Fulfilling your role, paying attention, following mechanics and communicating with your teammates - all the things ESO pugs do NOT like doing.
Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.
LadyNalcarya wrote: »Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.
The strategy when tank is the only one holding boss' aggro only works for those "maxed teams" anyway. For this tactic, the group must have enough dps to kill the boss before she reaches blue flame phase, thats the point.
Trying to burn the boss when theres obviusly not enough dps only leads to being rekt by damage over time and ogrims. The problem is, many pug players overestimate their dps and refuse to do this fight in a safe way (closing portals and swapping pinion), trying to burn the boss and making it much more difficult than its supposed to be.
P.S. Fire damage is very common in all pve content, so yeah, a good tank should be able to deal with it. Not to mention that putting cps into elemental defender is important for any role, even if you're not a vampire.
Because it requires everyone to work well together and be effective in their role. vWGT is one of those dungeons where you can't afford to have any deadweight.
Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.
Unfortunately most groups I end up with don't bother with exchanging the pinion whether they are maxed out or not - which means the tank is going to be literally melting before my eyes. Adding to this misery is the fact everyone is running around like a chicken without its head making this easily one of the more annoying fights.
Molag Kena (or what ever her name is) - while not an easy fight - is a lot more enjoyable. It's a fun challenging fight instead of an annoying episode of frustration built around some cheesy mechanic.
LadyNalcarya wrote: »Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.
The strategy when tank is the only one holding boss' aggro only works for those "maxed teams" anyway. For this tactic, the group must have enough dps to kill the boss before she reaches blue flame phase, thats the point.
Trying to burn the boss when theres obviusly not enough dps only leads to being rekt by damage over time and ogrims. The problem is, many pug players overestimate their dps and refuse to do this fight in a safe way (closing portals and swapping pinion), trying to burn the boss and making it much more difficult than its supposed to be.
P.S. Fire damage is very common in all pve content, so yeah, a good tank should be able to deal with it. Not to mention that putting cps into elemental defender is important for any role, even if you're not a vampire.
#1 reason:
Pinion fight. You HAVE to be on voice comms for that to coordinate who's taking pinion and who's got portals. You don't have time to stop and type.
In regular, 2 people can do pinion the whole fight.
Because is a waste of time if players dont have 500CP+
Absurd. People have done this back when we all had like 200-300 cp at most(coincidentally that was also BEFORE last couple of WGT nerfs so back when it was even harder). Hell people have speedrun no death hm'd and/or 3 manned it back then too. I think two of my friends have 2 manned it back at ~300 cp as well. Your success or failure there has nothing to do with extra few hundred cp but mostly with your ability to follow mechanics.
LadyNalcarya wrote: »Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.
The strategy when tank is the only one holding boss' aggro only works for those "maxed teams" anyway. For this tactic, the group must have enough dps to kill the boss before she reaches blue flame phase, thats the point.
Trying to burn the boss when theres obviusly not enough dps only leads to being rekt by damage over time and ogrims. The problem is, many pug players overestimate their dps and refuse to do this fight in a safe way (closing portals and swapping pinion), trying to burn the boss and making it much more difficult than its supposed to be.
P.S. Fire damage is very common in all pve content, so yeah, a good tank should be able to deal with it. Not to mention that putting cps into elemental defender is important for any role, even if you're not a vampire.
It may be important for any role - but for a vampire it's pretty much required unless you want to end up a corpse.
paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
IwakuraLain42 wrote: »
LadyNalcarya wrote: »People just dont pug dlc dungeons. I wouldnt, at least (unless I already finished 2 other pledges with that group and it was above average). Average group wont have enough dps to ignore mechanics and there's too many snowflakes that get mad if you try to explain them how to kill Planar Inhibitor.SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
Many tanks are vamps these days... The magicka regen is just too good to pass.
Its still possible to tank anything as a vamp (even vHoF).
LadyNalcarya wrote: »People just dont pug dlc dungeons. I wouldnt, at least (unless I already finished 2 other pledges with that group and it was above average). Average group wont have enough dps to ignore mechanics and there's too many snowflakes that get mad if you try to explain them how to kill Planar Inhibitor.SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
Many tanks are vamps these days... The magicka regen is just too good to pass.
Its still possible to tank anything as a vamp (even vHoF).
I dont think I have ever seen someone get mad if someone explains the tactics to them. Just don't be an ass about it. And you shouldn't be able to ignore mechanics, lol. Usually it is everyone is in too much of a rush to explain anything, and boot anyone that doesn't have it down to a T. Again, cancer of this game is elitism, not curiosity and a willingness to learn. There are some people that are allergic to learning, that is true. Had some, must of been 5 year olds, in my group before and they just were un teachable.
Planar inhibitor just plain sucks, how they could have such a good boss fight with Kena and such a horrendously bad one with pointless mechanics on inhibitor I don't know.
I thought I'd try and pug it this weekend gone and normal is obviously a walk in the park but vet was painful. Even with 2 people on portals we still had adds and every single tank ran with the boss and died super quick.
In the end I just slotted streak to get away from her blue phase and ended up finishing her solo which was easier.
I 100% don't sign this. Instead I really dislike Ruins of Mazzatun. The mechanics are awful and the whole feeling is like a junk/backyard fight. It is not one or two times I left group because of this dungeon in random finder. Sorry for that.