Kneighbors wrote: »Peekachu99 wrote: »People can’t grasp the pinion mechanics and/ or tanks aren’t capable of solo holding it till she’s blue-flame. Oh, and some half-wit usually misses like all the portals when it’s their turn and hasn’t spoken up when asked: “Is anyone new?”
Your "exp player" disguise is broken. You don't know all the Planar Inhibitor debuffs. If tank is holding her whole time till blue-flame his problem start after the blue flame. He will struggle to survive over 4k per seconds Heat Stroke debuff without healer support.
He can actually make it without healer, but.. seriously, do you think I'm going to reallocate CP, change skills and gear to survive that alone as a tank only to be able to watch low DPSers performing their "devastation 15k dps" rotation on the boss while I'm working hard to fight the debuff?
Just for your info, I realize you never seen that happen, but if you go with maxed out team you get Inhibitor down before she reaches blue flame state. With a team like that I have no problem to keep the agro of the boss alone and use resources and gear for team buffs and not survival.
I have a tank build which can survive also the blue phase of the boss alone, but it's in no way optimal build for that dungeon (or any other).
@Peekachu99 @BlanketFort Read more on the mechanics of the boss. The biggest problem there are the people who think they know it and they actually don't know it.
I personally love this dungeon, but the most frustrating issue is newbies not understanding the mechanics of the Planar Inhibitor fight. Or when there's someone else in the group insisting the tank holds until blue phase, and the group doesn't have the DPS or possibly even heals to do that lol.
Take too long to complete the new DLC dungeons
I dont do it on a daily basis
SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
Because is a waste of time if players dont have 500CP+
SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
BlanketFort wrote: »Most runs usually go smoothly until a PUG reaches Planar Inhibitor, either normal (which is really sad) or veteran... things start going downhill.
-People not closing portals
-Tanks not being able to keep her still while on red pinions
-No switching of pinions during blue phase
-Tanks insisting on taking the boss for a merry trip around the whole arena the whole time, while being squishy and wasting everyone's resources and will argue you to death that this is the most efficient way to do it, despite the countless wipes.
Could be that they may not have known mechanics, but then again, no one usually says a peep when the question "anyone new to this dungeon?" is passed around. It's frustrating.
paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Kneighbors wrote: »paulsimonps wrote: »SquareSausage wrote: »Peekachu99 wrote: »or tanks aren’t capable of solo holding it till she’s blue-flame.
Sorry, I'm vamp.
being a vamp is probably not the best choice for a tank....
I did wgt yesterday on normal ( i know not as hard, don't state the obvious ) as a lvl 13 tank with a lvl 12 dps, lvl 14 healer and lvl 22 dps. It was actually fun because everyone was understanding and willing to learn. If you go into a vwgt and happen not to have done it on normal ( because it is damn near impossible to get sometimes as a dps ) and even MENTION you havent done it, you get kicked, harassed, insulted, etc . Imo its not the people that havent done it, or who aren't cp 660 that are the problem, it is these super elitst people that expect EVRYONE to have 35k + dps and have a super optimized build and expect everyone to be capable of speed running everything. That is the cancer of this game. Elitism.
being vamp is probably the best choice for a tank....
The extra bit of damage a Tank takes from vampire fire vulnerability is next to nothing. Proper Tanks take very little damage, but to be able to do that strat properly you need to have high DPS in your group or else you are leaving the Tank out to dry(or get roasted more like). Some strong self heals on the tank and a watchful healer does not hurt though. A healer must be able to keep healing even if they have portals, and with the change that there will always be 2 people having portals that should be even easier to do. Sadly most healers fail in this.
I have never seen one of these proper tanks that take very little damage, especially on that veteran planar inhibitor fight. On the contrary - they always seem to take massive damage and require almost a constant stream of healing.
As far as Vampire goes... I believe it is important to make a distinction between a player just starting off and then one later on in his or her career. Because unless you have a lot of CP or gear to mitigate the fire damage penalty it can have deadly consequences - especially in a place like White Gold Tower.
Look up the information about Heat Stroke debuff. When tank holds agro whole red phase the debuff ticks for 4k+ damage every second for 30 seconds while the blue phase lasts. It's possible to adjust your build for that specific boss by reallocating CP but it is simply not reasonable to do so. Tank sharpens out his build for hardest content, not for one specific boss who deals only magicka damage. That's why it is important to make exchange on the pinion. But if you go with maxed out team it is possible to kill the boss even before she is reaching blue phase. In this case there's no reason to exchange the pinion. The debuff becomes a problem after the red phase, not during.