The maintenance is complete, and the PTS is now back online and patch 3.2.4 available. You can find the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/376066/
Maintenance for the week of October 16:
• [COMPLETE] PC/Mac: North American and European megaservers for maintenance – October 16, 4:00AM EDT (8:00 UTC)
• [COMPLETE] Xbox One: North American and European megaservers for maintenance – October 16, 4:00AM EDT (8:00 UTC)
• [COMPLETE] PlayStation®4: North American and European megaservers for maintenance – October 16, 4:00AM EDT (8:00 UTC)

PTS Patch Notes v3.2.2

ZOS_GinaBruno
6o1geq9fh6dp.jpg
The Elder Scrolls Online v3.2.2 includes a number of combat and itemization balance changes, in addition to many fixes for content found in the Clockwork City. We’ve also increased the drop rates for Transmute Crystals from certain activities, which are detailed below; we’ll continue to adjust and tweak the sourcing and drop rates of Transmute Crystals in future PTS patches.

During this week, we’re testing a new rewards feature from the Grouping Tool that we’d like you to try out. Additionally, we’ve made further improvements to the character template. The size of this patch is approximately 454MB.


2d3j7ceo2y1s.png
  • New Features / Updates / Big Changes
  • Template Updates
  • Known Issues
  • Fixes & Improvements
    • Morrowind
    • DLC Game Packs
      • Clockwork City
      • Dark Brotherhood
    • Combat & Gameplay
      • Combat Balance
      • Combat Fixes & Improvements
      • Itemization Balance
      • Itemization Fixes & Improvements
    • Base Game Patch
      • Art & Animation
      • Crafting & Economy
      • Exploration & Itemization
      • Housing
      • Quests & Zones
      • UI
Edited by ZOS_GinaBruno on October 2, 2017 8:08PM
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
Staff Post
  • ZOS_GinaBruno
    3lmpuvpwynqu.jpg
    Combat & Gameplay
    Champion System
    • The Befoul Champion passive is not currently functioning, but will be fixed in a future PTS patch.
    Edited by ZOS_GinaBruno on October 2, 2017 3:06PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    st984i3wvaha.jpg

    pyxw02yrdo2n.png
    General
    • Metal plate books are now easier to read. Please take another look, and let us know what you think!

    Animation
    • Updated the animation shown on the Transmutation tooltip when Transmutating to have some more visual oomph.
    • You will no longer float above chairs when sitting while using the Clockwork Curator polymorph.
    • Fixed an issue where the wings from the Wraith of Crows would become distorted.

    Figure
    • Fixed an issue where the pauldrons from the Clockwork Curator polymorph and Factotum monsters would float.
    • Sotha Sil’s ears no longer clip into his helmet.

    czlovgjjwdzs.png
    General
    • You will now properly hear VO coming from errant stars in the Mnemonic Planisphere.
    • Fixed some volume and echoing issues on multiple VO lines.

    asxc4czgpg8m.png
    Monsters
    • Whispering Sentinel
      • Abyss no longer strikes a single target multiple times in one second.

    World Bosses
    • Exarchs’ Egress
      • Ithoxis, Ssatinot, and Abathoth no longer execute flying melee attack sequences at the same time.
      • Ithoxis, Ssatinot, and Abathoth are now less likely to fly to unreachable locations.
      • The Northeastern cul-de-sac near this world boss has been closed off.
      • Removed some clutter from the combat area that was obstructing your movement.

    yhkoomkc7nit.png
    General
    • All of the new furnishing plans now properly stack to 200.

    iepbnp07ajzd.png
    Asylum Sanctorium Trial
    • General
      • Asylum Sanctorium will now offer a reward when it is chosen as Raid of the Week.
      • Saints Olms will now grant Leaderboard Points when killed. Leaderboard points will be awarded based on how many of the Saints are engaged with Olms.
    • Saint Llothis
      • Saint Llothis will no longer occasionally jump to the top level while engaged with Saint Olms.
      • You will no longer hear a Woodworking Crafting audio sound when Saint Llothis uses Noxious Gas.
      • Saint Llothis will now enrage after a short time while engaged with Saint Olms; returning to a dormant state will remove this enrage effect.
      • Saint Llothis' will now choose a variety of locations to teleport to when using the Noxious Gas ability.
    • Saint Felms
      • Shrapnel Storm will now increase in damage the longer you are exposed to it while in Veteran difficulty.
      • Increased the range of Saint Felms’ Teleport Strike ability.
      • Saint Felms will now enrage after a short time while engaged with Saint Olms; returning to a dormant state will remove this enrage effect.
    • Saint Olms
      • Saint Olms will no longer use Scalding Roar immediately after Gusts of Steam.
      • Significantly increased Gust of Steam's landing damage, and the secondary eruptions will now do increased damage.

    6zf713op7ttk.png
    Asylum Sanctorium
    • The Asylum weapons now come in their own Clockwork-themed tints, instead of using the standard CP160 tints.  Additionally, the Perfected versions have their own subtly different tints.
    • Recolored the eyes from the Sanctified Silver Skin.

    Mementos
    • Shadows summoned by the Umbral Projector no longer run at your target before dissipating.

    wc3pvarmk5lh.png
    Furnishings
    • Corrected a number of icon mismatches and missing icons with new furnishings.
    • The “Clockwork Meal, Plate” and “Clockwork Meal, Dish” furnishings no longer have their names swapped. A dish is a dish, and a plate is a plate, and in Sotha Sil’s realm they now tell it straight.
    • The “Trees, Snowswept Pair” furnishing no longer claims to have the “Animated” furnishing behavior.
    • The “Clockwork Provisioning Station” furnishing is now much easier to place and use.
    • The “Clockwork Lamppost, Gas” furnishing is now much easier to select and move after placing.
    • Updated the quality of the “Fabricant Tree, Vibrant Cherry Blossom” furnishing from Superior (Blue) to Epic (Purple). Its material components have also been updated, to match its higher quality.

    Homes
    • Made a number of minor visual adjustments to The Orbservatory Prior and Pariah’s Pinnacle.
    • Corrected several collision issues with The Orbservatory Prior and Pariah’s Pinnacle.
    • Fixed an issue where the elevator to The Orbservatory Prior would say "Use" instead of "Preview" when you didn't already own the home.
    • It will no longer snow inside of Pariah’s Pinnacle.
    • You will no longer be charged gold for fast traveling to Pariah’s Pinnacle.

    o5sh8oqoia5v.png
    General
    • Fixed a number of NPCs that were floating, clipping, or getting stuck on uneven terrain.
    • NPCs no longer attempt to walk on furniture or crates.
    • Fixed more VO/text mismatches relating to quests.
    • You will no longer be directed through an unreachable bridge exit while down in the trenches of the Radius.

    Quests
    • Blackfeather Court Dailies: The quest “Nibbles and Bits” now properly conveys what kind of hides to collect.
    • Everwound Wellspring:
      • Factotums rendered neutral by acquiring Chirharri’s Plaque of Safe Passage will now properly appear neutral.
      • Chirharri will now respawn if you log out after talking to her, so you can access her bonus conversations.
      • Fixed some issues with audio timing toward the end of this quest.
    • Lost in the Gloam: You will no longer be directed back the long way through the Incarnatorium.
    • The Light of Knowledge
      • Sotha Sil will no longer despawn early, or fly off into SPAAAAAACE in very particular and (thankfully) undiscovered edge case scenarios.
    • Where Shadows Lie
      • Switches will now animate properly and not have a flicker at the end of their animation.
      • Aios will no longer have non-functional interact prompts.
      • Fixed an issue where Aios could repeat a line. Repeat a line. Repeat a line.
      • A dolmen ring will no longer appear in the Cogitum Centralis after the climatic events of the story. No, Molag Bal, this isn’t your show. You had your shot. 
      • Fixed an issue where a player who joined your group and instance after certain points in the quest would have strange quest pins.

    5e91qxbvj306.png
    Guilds & Guild Traders
    • Securing guild traders in Clockwork City now properly displays the outcome in guild information.

    Help & Tutorials
    • Added a help menu entry with information on how to access the Clockwork City.
    • The Clockwork City Overview help menu now has its final artwork.

    Maps
    • Fixed an issue where the Brass Fortress Wayshrine was not displaying on the Clockwork City map.
    • You will no longer lose the interior map while standing in certain sections of the Clockwork Basilica.
    • The Clockwork City will now properly glow when moused-over on the Aurbis map.
    • Fixed an issue where your player pin would appear in the wrong area on Tamriel’s map while in Pariah’s Pinnacle.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    exsh64jpzqny.jpg

    urdadsrqilw3.png
    Dragonknight
    • Earthen Heart
      • Petrify: Reduced the range of this ability and its morphs to 8 meters from 15 meters.
        Developer Comments:
        This change helps further differentiate the Petrify and Stonefist abilities, and makes it more risky for the Dragonknight to apply Petrify’s instant, unavoidable crowd control on an enemy.

    Nightblade
    • Assassination
      • Executioner: This passive ability no longer requires you to get the killing blow with an Assassination ability to trigger its resource return; it now has a 2-second grace period after damaging the enemy with an Assassination ability where it can still trigger the proc. It also now restores either Magicka or Stamina, whichever you have a higher maximum of, and restores that resource instantly instead of over 6 seconds.
        Developer Comments:
        This passive ability will be more useful for tanks who weren’t able to get killing blows, and stamina Nightblades who can now get stamina. It also makes the proc more reliable in multiplayer situation where multiple players attacking the enemy.
      • Grim Focus: The Assassin’s Will and Assassin’s Scourge procs from this ability and its morphs no longer have a 100ms cast time, but the speed of the projectile has been reduced by approximately 10%.
    • Siphoning
      • Healthy Offering (Malevolent Offering morph): This morph now grants Minor Mending for the duration of the healing over time.
        • Known issue: The new morph effect tooltip has not yet been updated to match this new functionality.
      • Malevolent Offering:
        • This ability and its morphs now have an upfront health cost instead of costing health over time.
        • Reduced the healing over time duration to 8 seconds from 10 seconds.
        Developer Comments:
        Changing Malevolent Offering to have an upfront Health cost preserves the risk/reward gameplay, while granting the Nightblade more control over when the risk is taken. With the old implementation, it was very difficult to know when burst damage would occur, putting the caster in an awkward position where they had low health and multiple Agony abilities ticking. It’s also better for newer players to use as the ability can no longer kill you.

    Templar
    • Dawn’s Wrath
      • Unstable Core (Eclipse morph): Increased the area of effect damage this morph deals when the ability ends by approximately 50%.

    Armor
    • Light Armor
      • Annulment: Casting this ability and its morphs now requires that you wear 5 pieces of Light Armor.
    • Medium Armor
      • Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
    • Heavy Armor
      • Immovable: Casting this ability and its morphs now requires that you wear 5 pieces of Heavy Armor. We also increased the duration of this ability to 20 seconds from 13.5 at Rank IV.
      Developer Comments:
      We wanted to make each of the armor types feel more distinct from each other and have you make a more impactful decision when selecting Light, Medium or Heavy. Immovable’s duration was increased duration to help it feel different from the other abilities that provide major Resolve and Ward, and make it worth the button press for tanks who wish to spend Stamina in this way.

    Champion System
    • The Tower
      • Siphoner: This champion passive now reduces the enemy’s Health, Magicka, and Stamina Recovery by 25% at 100 points, up from 15%.
        Developer Comments:
        Siphoner will now be a better counter against builds that are able to live for an extremely long time through healing and resource restore.

    zzumokfv8nl3.png
    General
    • Fixed an issue where weapon enchantments would not proc against a target that blocked the attack.

    Sorcerer
    • Daedric Summoning
      • Summon Charged Atronach (Summon Storm Atronach morph): The Atronach summoned by this morph will now use one large, point blank area of effect attack instead of five small circular damage zones around it. This should improve the reliability of it hitting targets with that attack.

    2clbo1m9ubnx.png
    Item Sets
    • Concentrated Force (Asylum Destro Staff): This Item Set’s proc now causes every second Force Shock you cast to always apply the Burning, Concussion, and Chilled status effects. The bonus visual effects on Force Shock will now only display when this proc occurs, instead of on every cast of Force Shock.
      • Note: The non-perfect version of this item set causes every third Force Shock you cast to proc the elemental status effects instead.
      Developer Comments:
      This change still maintains the design of empowering some of your Force Shock casts, but prevents you from being able to instantly start any fight by applying those powerful elemental status effects on an enemy.
    • Livewire: Reduced the cooldown on this Item Set’s proc to 8 seconds from 10 seconds.

    b6ec84kdxdss.png
    Item Sets
    • Engine Guardian: The beam cast by the Dwemer Sphere summoned from this Item Set will now be hidden if your character is sneaking or invisible.
    • Unfathomable Darkness: Fixed an issue where this Item Set’s proc would interrupt any ability casts or actions you were doing.
    Edited by ZOS_GinaBruno on October 2, 2017 3:15PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    Well, was hoping for more Asylum weapon changes. Mostly coming to bow that is currently worse than not having it.
    PC | EU | AD
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Still no Coldharbour Surreal Estate, how unfortunate =/
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Thogard wrote: »
    Thank god you nerfed the tree's healing, but i think an increase in cost would be more appropriate. It was the frequency of the tree spam that made them impossible to kill, not the amount.
    I'm fine with this, ult remains as a burst heal while allowing to die easier on it. You'll actually have to be careful now after dropping it.
    Edited by SanTii.92 on October 2, 2017 8:15PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • TimeWizard
    TimeWizard
    Soul Shriven
    Still no rework for the useless Asylum Resto????!!
  • Dymence
    Dymence
    ✭✭✭✭✭
    Cinbri wrote: »
    @ZOS_GinaBruno
    No change of sorcs Frags. Is it still remained to Stun enemy?

    Wondering about this aswell. Did the changes Wrobel mentioned not get pushed into this patch or was it simply forgotten to put in the notes?
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    So Draining Shot is still the #1 worst CC. All of the reasons given for improving magicka based CC apply to Draining Shot but ZOS ignores it.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One.
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭
    Those armour changes, no more Double shields on my Heavy armour Sorc
    -PC/EU/AD-
    CP 770+
    Former Empress Vex Valentino - CP160 MagSorc - AvA 40
    Vex Valentino V - CP160 MagPlar AvA 21
    Growls-at-the-Badger - CP160 MagDen

    You might know me as the guy that complains EVERYDAY in TF Vivec at AD
    In Game/Twitter DRaGoN_KoBRa
    7/7/17 The Day I was Banned on the ESO Forums
  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Grim Focus: The Assassin’s Will and Assassin’s Scourge procs from this ability and its morphs no longer have a 100ms cast time, but the speed of the projectile has been reduced by approximately 10%.

    Thank you! This will make the skill a lot less clunky. So annoying having bows wasted from this cast time. Some pretty good balance changes overall. Continue to like what I've been seeing from a balance standpoint. But PLEASE revert Battlegrounds to no-CP!
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ooh, really like the Bear improvements. Always hate it when I command it to attack someone and it gets rooted or CCed, making me waste my ultimate or miss an opportunity

    Still no Maturation fix? :'(
    Edited by Tryxus on October 2, 2017 8:02PM
    "Imagination is a powerful force, for it is the beginning of Creation"
    Tryxus - PC/EU/DC

    CP 800+
    Tryxus: Magicka Warden - Breton
    Tryxus-Marred: Stamina Nightblade - Imperial
    Draeke Tryxus: Magicka Dragonknight - Dunmer

    Imaginos, a Magicka Warden Pet Build for PvP <--- Clicky here
  • Fuxo
    Fuxo
    ✭✭✭
    Those armour changes, no more Double shields on my Heavy armour Sorc

    Healing Ward is still your friend.
  • Koolio
    Koolio
    ✭✭✭✭✭
    Fuxo wrote: »
    Those armour changes, no more Double shields on my Heavy armour Sorc

    Healing Ward is still your friend.

    If it actually works.
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Metal plate books are now easier to read. Please take another look, and let us know what you think!

    :D!

    I'll let you know what I think when I get home!
    ~Tighter than an Altmer's fundament~
    26.5k anchovy club
    Najaral ~ Tiny Argonian
    ---
    Feliix ~ Irritable Altmer | Bridget Reed ~ Warm Imperial | Nargaku ~ Stealthiest Khajiit
    Mizutsune ~ Bubbly Argonian | Mistrain ~ Pensive Bosmer | Flash Warden ~ Saviour of Nirn

  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Looks like i gotta wait for 3.2.3 for all the juicy natch potes.
    PS4 NA DC
    Retired. Terrible balance keeps me away.

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭
    Nice! You guys did EXACTLY what I hoped for regarding Trees :)
    Gamer tag: ShenronNacht NA Xbox One
    Warden
    800+ CP
    Shepherd of the Frozen Valley - A Build Guide (Click Me!)
Sign In or Register to comment.