It was laughable that everyone in pvp used the medium armor skill but almost no one used medium armor.
As much as people will cry about this it's a good thing to reduce time to kill for light and heavy armor
It was laughable that everyone in pvp used the medium armor skill but almost no one used medium armor.
As much as people will cry about this it's a good thing to reduce time to kill for light and heavy armor
melloni_aleb16_ESO wrote: »
Very good change. There is a legit trade off now between medium and heavy.
.....unless even more NBs show up now since they can use Blur for Major Evasion.....
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
All I'm thinking about is my tank, and how it no longer will be able to use Elude (more duration).
Elude was my go-to ability when tanking vAA HM (Axes) & vHRC HM (The Warrior) and this change is really huge.
Please re-think this, in a PvE perspective!
Everyone forgets about histbark.
Publius_Scipio wrote: »Personally there is a point where the dev must force players to make choices in order to spread things out naturally amongst the playerbase in the sake of balancing things. And this change makes sense. Someone outfitted in heavy armor isn't supposed to be mobile and evading. They are supposed to be absorbing damage. Just makes sense. It will give a nice boost to the value of playing a medium armor NB. In theory this change should help a bit with the "op" or "meta" builds where players are just choosing all the "best" stuff with few drawbacks and consequences that should be there in the build decision process.
Are the armor skill line passives being reworked the same way? To run off 5 pieces of same weight armor? Because the passives of heavy armor are pretty strong. Forcing the change on the passives will further make players make more serious build decisions, and I'd bet we'd see some less troll tanks in PvP. Not to mention further specify and define roles for trial groups and group dungeons.
There are exciting possibilities with this proposed change.
Chilly-McFreeze wrote: »Publius_Scipio wrote: »Personally there is a point where the dev must force players to make choices in order to spread things out naturally amongst the playerbase in the sake of balancing things. And this change makes sense. Someone outfitted in heavy armor isn't supposed to be mobile and evading. They are supposed to be absorbing damage. Just makes sense. It will give a nice boost to the value of playing a medium armor NB. In theory this change should help a bit with the "op" or "meta" builds where players are just choosing all the "best" stuff with few drawbacks and consequences that should be there in the build decision process.
Are the armor skill line passives being reworked the same way? To run off 5 pieces of same weight armor? Because the passives of heavy armor are pretty strong. Forcing the change on the passives will further make players make more serious build decisions, and I'd bet we'd see some less troll tanks in PvP. Not to mention further specify and define roles for trial groups and group dungeons.
There are exciting possibilities with this proposed change.
Keeping it short
-NB is currently the only class that can make MA work
-Restricting shuffle won't buff other MA users, it will be just as bad as it is now
-double nerfing HA is way over the top
-HA passives are fine, some sets are not
-troll tanks use permablock, HA has no block passives (only constitution contributes to it), problem is block cost calculation
Further specify define roles for trial groups? What? Didn't know HA DDs where overperforming in vet trials or anything. And even if some pve DD would gimp himself with HA, they wouldn't make good use of shuffle. The only thing this changes for PvE is that Tava tanks are now officially dead.
Chilly-McFreeze wrote: »Publius_Scipio wrote: »Personally there is a point where the dev must force players to make choices in order to spread things out naturally amongst the playerbase in the sake of balancing things. And this change makes sense. Someone outfitted in heavy armor isn't supposed to be mobile and evading. They are supposed to be absorbing damage. Just makes sense. It will give a nice boost to the value of playing a medium armor NB. In theory this change should help a bit with the "op" or "meta" builds where players are just choosing all the "best" stuff with few drawbacks and consequences that should be there in the build decision process.
Are the armor skill line passives being reworked the same way? To run off 5 pieces of same weight armor? Because the passives of heavy armor are pretty strong. Forcing the change on the passives will further make players make more serious build decisions, and I'd bet we'd see some less troll tanks in PvP. Not to mention further specify and define roles for trial groups and group dungeons.
There are exciting possibilities with this proposed change.
Keeping it short
-NB is currently the only class that can make MA work
-Restricting shuffle won't buff other MA users, it will be just as bad as it is now
-double nerfing HA is way over the top
-HA passives are fine, some sets are not
-troll tanks use permablock, HA has no block passives (only constitution contributes to it), problem is block cost calculation
Further specify define roles for trial groups? What? Didn't know HA DDs where overperforming in vet trials or anything. And even if some pve DD would gimp himself with HA, they wouldn't make good use of shuffle. The only thing this changes for PvE is that Tava tanks are now officially dead.
Its great change pvp-wise. PvE-wise people ignoring such strong set as Gossamer, hopefully now they can try to adotp it into rotations.
Depends on what your "MA" means.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Publius_Scipio wrote: »Personally there is a point where the dev must force players to make choices in order to spread things out naturally amongst the playerbase in the sake of balancing things. And this change makes sense. Someone outfitted in heavy armor isn't supposed to be mobile and evading. They are supposed to be absorbing damage. Just makes sense. It will give a nice boost to the value of playing a medium armor NB. In theory this change should help a bit with the "op" or "meta" builds where players are just choosing all the "best" stuff with few drawbacks and consequences that should be there in the build decision process.
Are the armor skill line passives being reworked the same way? To run off 5 pieces of same weight armor? Because the passives of heavy armor are pretty strong. Forcing the change on the passives will further make players make more serious build decisions, and I'd bet we'd see some less troll tanks in PvP. Not to mention further specify and define roles for trial groups and group dungeons.
There are exciting possibilities with this proposed change.
Keeping it short
-NB is currently the only class that can make MA work
-Restricting shuffle won't buff other MA users, it will be just as bad as it is now
-double nerfing HA is way over the top
-HA passives are fine, some sets are not
-troll tanks use permablock, HA has no block passives (only constitution contributes to it), problem is block cost calculation
Further specify define roles for trial groups? What? Didn't know HA DDs where overperforming in vet trials or anything. And even if some pve DD would gimp himself with HA, they wouldn't make good use of shuffle. The only thing this changes for PvE is that Tava tanks are now officially dead.
Its great change pvp-wise. PvE-wise people ignoring such strong set as Gossamer, hopefully now they can try to adotp it into rotations.
Can you please specify how a MA stamDK will be any more viable after this than it is now?
Taking away things from others is not always the same as buffing yourself.