Would it be possible to make so that destructive touch could be used to interrupt stuff (Voriak Solkyn, Yokeda Kai, the various flamecasters in vHRC, etc) instead of having to use crushing shock?
The skill is next to useless as it costs a lot, and does very little, so if it was possible to use that one instead of having to remorph force pulse every time you want to do vMA would be great, cause, you know... I'm not made of stamina... and while 2k gold to remorph is not much, it's kind of annoying to have to set back 40 skill's morph because you needed to change one.
Interrupting with a magicka toon is a serious matter, even with 37 points in Bashing Focus (which means I need to sacrifice magicka recovery), and there's that thing where if you have a bunch of mobs all stacked together, you might not interrupt the right one and end up spending all your stamina (which is already pretty low).
Pretty please ?
Thank you
Would it be possible to make so that destructive touch could be used to interrupt stuff (Voriak Solkyn, Yokeda Kai, the various flamecasters in vHRC, etc) instead of having to use crushing shock?
The skill is next to useless as it costs a lot, and does very little, so if it was possible to use that one instead of having to remorph force pulse every time you want to do vMA would be great, cause, you know... I'm not made of stamina... and while 2k gold to remorph is not much, it's kind of annoying to have to set back 40 skill's morph because you needed to change one.
Interrupting with a magicka toon is a serious matter, even with 37 points in Bashing Focus (which means I need to sacrifice magicka recovery), and there's that thing where if you have a bunch of mobs all stacked together, you might not interrupt the right one and end up spending all your stamina (which is already pretty low).
Pretty please ?
Thank you
different spells do different things. they should not be adding an interrupt to destructive touch unless they downgrade destructive touch. then more people would complain.
Update 14 "buffed" daedroth in Banished Cells 2 also can stun lock players If you don't have stamina to break out of first CC, second CC gets you again and you don't get CC immunity from any of them. Then third CC if you're unlucky...
adeptusminor wrote: »I've been playing since March and didn't know about CC immunity until somewhat recently because apparently it's been broken this entire time. You are supposed the be invulnerable for 5 seconds or something after you are stunned but Ive never experienced that invulnerability and let me tell you, nothing is more enjoyable in a video game than losing complete control over your character over and over until you die.
Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.
Joy_Division wrote: »If you want an interrupt, just use Crushing Shock. "Sacrifice" DPS? Hardly, the other morph does a mere 10% more, which I can guarantee is utterly irrelevant and imperceptible in the grand scheme of things if a ranged interrupt is the matter of life or death in a Vardenfell public dungeon.
Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.
In a Public Dungeon ?! Also, Immovable ?! Also AND SHUFFLE !?
lol, ok, nice, guess it's either stam or gtfo. What about magicka toons ? Considering that popping both shuffle and immovable will effectively deplete my stamina completely for, what, 8s of immunity ?
Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.Joy_Division wrote: »If you want an interrupt, just use Crushing Shock. "Sacrifice" DPS? Hardly, the other morph does a mere 10% more, which I can guarantee is utterly irrelevant and imperceptible in the grand scheme of things if a ranged interrupt is the matter of life or death in a Vardenfell public dungeon.
Cool story, but beside the point, lightning touch and morphs have the same effect (stun), but doesn't interrupt.
Overkill in an public dungeon, you drop AoE first and mob dies to it while you are knocked down.Autumnhart wrote: »Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.
In a Public Dungeon ?! Also, Immovable ?! Also AND SHUFFLE !?
lol, ok, nice, guess it's either stam or gtfo. What about magicka toons ? Considering that popping both shuffle and immovable will effectively deplete my stamina completely for, what, 8s of immunity ?
Essence of Immovability will break you free - atm it's more reliable than Break Free is - and give you ~16 seconds of CC immunity. Depending on which formula you use, you can restore two resource pools or just magicka + spell crit.
Obviously it's just a work-around; they should fix the mechanics. But as work-arounds go at least it doesn't suck.
Here is a funny video from about a year ago where I get stunned/knockbacked/pulled about 7 times in 15 seconds. I kept it because I thought it was hilarious.
https://youtu.be/tSD2BvzMqVw
@Aisle9
On the topic of getting chain-stunned. You should bug report it if it happens. You should always get 7 seconds of CC immunity after being stunned. Any time that doesn't happen, for any reason, is a bug and should be reported.
On the topic of wanting to use Force Pulse instead of Crushing Shock and wanting an interrupt on Destructive Touch, @Joy_Division was absolutely right. You are fooling yourself if you think that using Force Pulse over Crushing Shock has any meaningful impact on your damage output if you are struggling with Public Dungeon bosses. Just use Crushing Shock if you want an interrupt. Destructive Touch already has unique mechanics that are different from interrupting. What you are asking for is redundant and unnecesaary.
Joy_Division wrote: »Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.Joy_Division wrote: »If you want an interrupt, just use Crushing Shock. "Sacrifice" DPS? Hardly, the other morph does a mere 10% more, which I can guarantee is utterly irrelevant and imperceptible in the grand scheme of things if a ranged interrupt is the matter of life or death in a Vardenfell public dungeon.
Cool story, but beside the point, lightning touch and morphs have the same effect (stun), but doesn't interrupt.
Your struggling in a public dungeon and telling me "cool story"? LOL. Not only do you need to L2P, you also have zero grasp that not every skill is supposed to be a do it all wonder. The devs made it such choices between skills and morphs are supposed to matter, which is why we only have 10 slots.
If you want to use Lighting Touch for the stun and Force Pulse for the DPs, then you are just going to have to find an alternative way to interrupt an enemy. If you aren't good enough to bash or don't want to be bothered, then sacrifice the 10% DPS from a single skill for the convenience.
adeptusminor wrote: »I've been playing since March and didn't know about CC immunity until somewhat recently because apparently it's been broken this entire time. You are supposed the be invulnerable for 5 seconds or something after you are stunned but Ive never experienced that invulnerability and let me tell you, nothing is more enjoyable in a video game than losing complete control over your character over and over until you die.
In PvP it doesn't matter, cause it stuns/knockback, so it will interrupt any cast, unless you're immune to disabling effects, and if you are, it won't interrupt anything, because you're already immune, exactly like Crushing Shock works now.
Would it be possible to make so that destructive touch could be used to interrupt stuff (Voriak Solkyn, Yokeda Kai, the various flamecasters in vHRC, etc) instead of having to use crushing shock?
The skill is next to useless as it costs a lot, and does very little, so if it was possible to use that one instead of having to remorph force pulse every time you want to do vMA would be great, cause, you know... I'm not made of stamina... and while 2k gold to remorph is not much, it's kind of annoying to have to set back 40 skill's morph because you needed to change one.
Interrupting with a magicka toon is a serious matter, even with 37 points in Bashing Focus (which means I need to sacrifice magicka recovery), and there's that thing where if you have a bunch of mobs all stacked together, you might not interrupt the right one and end up spending all your stamina (which is already pretty low).
Pretty please ?
Thank you
different spells do different things. they should not be adding an interrupt to destructive touch unless they downgrade destructive touch. then more people would complain.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
So, we've had this conversation before, but, like Christian Bale's eye wart (for reference), once you notice it, you just can't unsee it and watching the Dark Knight will never be the same.
So, we've had this conversation before, but, like Christian Bale's eye wart (for reference), once you notice it, you just can't unsee it and watching the Dark Knight will never be the same.
That said, here's my issue.
Off balance, right now, is broken.
I'm not talking about PvP, setting people off-balance in Cyro requires you to be very skilled(TM), and run the game at 60+ fps, so, don't care, if you pull it off, good for you.
I'm talking strictly PvE, and I'm talking solo. I'm not sure if it's just the one from a shield bash or any.
I couldn't help but notice it in the Vvardenfell public dungeon, the dwemer one, one of the bosses is a couple, and there's a sequence, I really hope it was not intended, cause that stuff is not fun, kudos to the scripter, but, ok, had your fun, you can remove it now. The sequence was a series of stun - off balace - knockbacks that lasted 10 to 15 seconds. By chaining off balance between the stuns I was effectively being stunlocked as I had no time to break free (literally), and, therefore, couldn't get the immunity.
As far as I know, this shouldn't be possible, meaning that after a stun I should have a brief immunity to disabling effects, but the truth is that, as long as you don't break free, or pop an immovability potion, it's not happening, as long as you can chain the stuns with something that sets off balance, like crushing shock or bash and do it within the 3 seconds of the stun duration.
I haven't been able to replicate that because, well, it's not really the highlight of my day, so I haven't really tried to, but this is happening a lot in different instances.
@ZOS_GinaBruno, @ZOS_JessicaFolsom.
The reason why I didn't post this in the bug section is because I want to ask something as well (also because I don't have a bug to report, not sure if it's intended, I hope not):
Would it be possible to make so that destructive touch could be used to interrupt stuff (Voriak Solkyn, Yokeda Kai, the various flamecasters in vHRC and vMA stage 8, etc) instead of having to use Crushing Shock?
The skill is next to useless as it costs a lot, and does very little, so if it was possible to use that one instead of having to remorph force pulse every time you want to do vMA would be great, cause, you know... I'm not made of stamina... and while 2k gold to remorph is not much, it's kind of annoying to have to set back 40 skill's morph because you needed to change one.
It gets even more annoying if you... you know... actually use Force Pulse, and thus having to sacrifice your build for a magicka interrupt.
Interrupting with a magicka toon is a serious matter, even with 37 points in Bashing Focus (which means I need to sacrifice magicka recovery), and there's that thing where if you have a bunch of mobs all stacked together, you might not interrupt the right one and end up spending all your stamina (which is already pretty low).
Pretty please ?
Thank you
JamieAubrey wrote: »BAH GAWD STONE COLD STUNNA STONE COLD STUNNA
Update 14 "buffed" daedroth in Banished Cells 2 also can stun lock players If you don't have stamina to break out of first CC, second CC gets you again and you don't get CC immunity from any of them. Then third CC if you're unlucky...
Elsterchen wrote: »Using immovable and morphs just prior to engaging in the fight might help as well... next to a nice extra resistance you are immune to disabling effects for 5 seconds. Mixed with shuffle it might help to avoid further stuns too... imo.
In a Public Dungeon ?! Also, Immovable ?! Also AND SHUFFLE !?
lol, ok, nice, guess it's either stam or gtfo. What about magicka toons ? Considering that popping both shuffle and immovable will effectively deplete my stamina completely for, what, 8s of immunity ?Joy_Division wrote: »If you want an interrupt, just use Crushing Shock. "Sacrifice" DPS? Hardly, the other morph does a mere 10% more, which I can guarantee is utterly irrelevant and imperceptible in the grand scheme of things if a ranged interrupt is the matter of life or death in a Vardenfell public dungeon.
Cool story, but beside the point, lightning touch and morphs have the same effect (stun), but doesn't interrupt.
Here is a funny video from about a year ago where I get stunned/knockbacked/pulled about 7 times in 15 seconds. I kept it because I thought it was hilarious.
https://youtu.be/tSD2BvzMqVw