NightbladeMechanics wrote: »I like my definition better.
Zerg: any group larger than is necessary to achieve its objective.
If your raid runs me over, you're a zerg. I don't care how organized you are.
And organized raids are diminishing because ZOS nerfed their tools for fighting zergs and gave them the same boring "pop 5 pbaoe ults and run straight at them" meta for too long.
NightbladeMechanics wrote: »I like my definition better.
Zerg: any group larger than is necessary to achieve its objective.
If your raid runs me over, you're a zerg. I don't care how organized you are.
And organized raids are diminishing because ZOS nerfed their tools for fighting zergs and gave them the same boring "pop 5 pbaoe ults and run straight at them" meta for too long.
NightbladeMechanics wrote: »I like my definition better.
Zerg: any group larger than is necessary to achieve its objective.
If your raid runs me over, you're a zerg. I don't care how organized you are.
azfardajiwang wrote: »
What if.. You decide to be a 1vxer and tried to 1vx a raid when they weren't attacking you and then got rolled down
So what would the EP 20 man group that roams the south on vivec NA PC taking AD resources be? Organized-Stupid? Or are they just organized AP farmers? Im waiting to see them start using that /follow train bot program. Because i really think these guys are just farming AP to sell. This is really hilarious and has been discussed several times amongst other AD raid leads. I can't even call it irritating because it's not. But I can assure those silly EP that they are doing it wrong. I will show you how to do it soon. Just waiting for the right moment in the campaign cycle to start my trickery.
BertMoTron wrote: »This will hopefully be a discussion about how to improve the PvP community in Cyrodiil since we're unable to improve the loading screens, but as most things Cyrodiil the salt miners will come to play.
I want to address the terms "Zerg" and "Raid" and define them as I've come to know them.
...
Choose yours wisely but know the differances.
So what would the EP 20 man group that roams the south on vivec NA PC taking AD resources be? Organized-Stupid? Or are they just organized AP farmers? Im waiting to see them start using that /follow train bot program. Because i really think these guys are just farming AP to sell. This is really hilarious and has been discussed several times amongst other AD raid leads. I can't even call it irritating because it's not. But I can assure those silly EP that they are doing it wrong. I will show you how to do it soon. Just waiting for the right moment in the campaign cycle to start my trickery.
BertMoTron wrote: »This will hopefully be a discussion about how to improve the PvP community in Cyrodiil since we're unable to improve the loading screens, but as most things Cyrodiil the salt miners will come to play.
I want to address the terms "Zerg" and "Raid" and define them as I've come to know them.
Zerg:
A large gathering of unfamiliar players that are both grouped and ungrouped using overwhelming numbers to kill everything in it's path. Often unable to communicate, they use visual keys to identify where the group is going.
Raid:
A group of 12-24 familiar players (often members of a guild) grouped up working together to achieve specific goals. Often led by a single individual (aka "Crown") who gives out calls where to go and when to use certain skills. Similar to small groups they comprise of healers and DPS but can also include dynamic support and tank roles depending on the current meta and raid style. They can often be recognized by their tabards. Groups of 12 often are referred to as half raids where as smaller groups are just referred to as a small groups.
That is all, the rest is just a bit of a rant on my part.
I bring this up because I've noticed a drop off of raids and a return to Zerging in Cyrodiil, as well as a belief that players that run in Raids deserve a bit more respect for their skill and efforts. The term zergling is toxic and demeaning for these players and it only speaks to the ignorance of the person using the term when addressing someone from an organized raid. Raids are not pick up groups, they have spent a good amount of time getting the right gear, learning to correct skill rotation, perfecting their game style and doing it over and over and over and over again each time ZoS makes changes. They stay with crown not to remain "safe" but because they are working together as a unit to achieve specific goals like taking a keep, wiping a zerg, or going head to head with another raid. The game play of going head to head with another Raid is often what Organized Raids are looking for. Raid game styles vary from faction, guild, size and even by the individuals that they consist of. The victories that an organized raid celebrate are often farming a faction for an extended period of time, wiping zergs 3 times their size, taking a well defended keep, confronting another respect Organized Raid and even Defending a position from overwhelming odds. Defending a keep from a dual full faction assault and seeing players yell out in chat yell "Bring more factions next time!" as they give up their assaults, that's what an Organized Raid can achieve.
I've been streaming my gameplay for over a year now, partly for my own interests but also to provide a window into how a Raid functions. Unlike other ESO streams, I'm on a 5 min delay as to avoid giving logistical info to our competitors, and by competitors I mean other Raids. And although my inability to cater to the instant gratification desired by the streaming crowd, my stream is often watched by players who are looking to improve their game style, which in turn challenges us to adapt and has created a back an forth. I've watched the streams of other players to get an idea of what they're doing as I tend to run into them every now and then. There is a large market in streaming for solo players and while balance changes have made it impossible to 1vX some players have been able to set up solid gank builds and have been able to 1vX a little, even if it's only against newer low CP players. I applaud these players for the effort they put in, it's great for the community to have many play styles and this is greatly needed. For the small group players, even though you've grown in size and are approaching Half Raid size, you still stay true to your play style farming resources until a zerg or raid flushes you out, I often will seek you out while waiting for a raid to form as your game play is similar to that of a full raid. This leads me to the next paragraph.
For those solo players who now run in groups but still talk like their solo, especially the popular ones with tons of fan boys. Look around you, you're probably and most likely in a zerg. I ran into one of these streamers one night with a small to half raid. I later compared streams and noticed the illusion they were presenting, and it was created by the faction icons above the players, I tend to leave to leave them off because it makes it easier to see who's an enemy from a distance but when I lined my stream up with theirs and noticed the perception they were creating with their small group, what seemed like a few solo players attacking a larger force was actually our small raid verse their zerg. Now I understand that players enjoy playing along with their favorite streamer, and I get it, it's fun to be part of a community of players that play regularly and can chat about their gameplay, ESO and other issues we all relate to. In fact there are many similarities to this and a Raid, except a Raid tends to be a group of guildies that are in one group. I bring this up because this particular streamer has been very toxic towards the Organized Raid community especially when after their zerg buffer and small group are wiped by a small/half raid. Perhaps they should full "zerg" and set up an organized raid, perhaps even provide what I won't, a live (no time delay) stream of an organized Raid.
In short, there are many play styles in Cyrodiil, there are solo players, there are small groups, there are Zergs, and there are Organized Raids. Choose yours wisely but know the differances.
Say thank you to the PvP team for increasing the value of offensive ticks!
Yesterday I withnessed that same EP group taking Bloodmayne. A few minutes later, an AD raid arrives and start sieging from the mine side. The full 24men EP raid leaves the keep without a fight and go straight to Faregyl to repeat the same story. As AD starts sieging Faregyl, I see the same raid dropping off the wall to go back to ressources capping.
I have no idea why the offensive ticks were increased that much. Nowadays, it takes everything to get people to ride back to keeps to defend. Most people are too lazy to ride back and they would rather wait until a guild flag the keep to ride back for the offensive tick.
Definitely not what the PvP team wanted to accomplish, I'm pretty sure.
Let's face it. The organized raid is a nightmare to the people who play smaller, four-man groups. I think that may be why they scream for nerfing the organized raids and large groups. They are a minority of very loud, prolific posters who scream louder than the people who like organized raiding in a game that was designed for it. It seems ZOS thinks that those few represent the rest of us as well. All the while, organized raids are demonized and disparaged as bad game play.
So what would the EP 20 man group that roams the south on vivec NA PC taking AD resources be? Organized-Stupid? Or are they just organized AP farmers? Im waiting to see them start using that /follow train bot program. Because i really think these guys are just farming AP to sell. This is really hilarious and has been discussed several times amongst other AD raid leads. I can't even call it irritating because it's not. But I can assure those silly EP that they are doing it wrong. I will show you how to do it soon. Just waiting for the right moment in the campaign cycle to start my trickery.
Soul_Demon wrote: »Just a quick note on the post- without actual zergs the farm groups, small man LOS and gankers are irrelevant here in cyro and don't function. The idea of one server with max limit on grouping of 4 would be a nightmare for these groups as everyone would sit in stealth or run around resources in circles trying to bait new players into chasing them so they can be mowed down. These groups take experienced players only, so there would be no baiting of anyone on that server and since no one would push map there would not be anything to do, at all. They NEED zergs as much as they cry otherwise as without them they have absolutely nothing to do. This is different from organized small mans who do push for the faction and push the map, very different.
Soul_Demon wrote: »
We are the skilled, they are mindless idiots mashing buttons.
Let's face it. The organized raid is a nightmare to the people who play smaller, four-man groups. I think that may be why they scream for nerfing the organized raids and large groups. They are a minority of very loud, prolific posters who scream louder than the people who like organized raiding in a game that was designed for it. It seems ZOS thinks that those few represent the rest of us as well. All the while, organized raids are demonized and disparaged as bad game play.
caeliusstarbreaker wrote: »Zerg= Derogatory(|X|+1) where X is number of perceived bad players.
Absolute value allows for fall dmg.