First, it is important to understand that we are comparing completly different playstyles. In smallscale everyone plays for himself kinda, whereas in a group you build your character in a way that will benefit the group the most. Both playstyles require a lot individual skill if you want to be successful, however it's completly different types of "skill". In smallscale, you need to be good at a "dueling" type of pvp, in raids you need to be good at movement, communcation and prediction of how the fight will develope.
An argument I often read for why players in groups are trash is that if you catch them alone, they die in no time. However this is most likely due to their build not being aimed to 1v1. On my nightblade bomber in group I run neither singletarget damage nor self-heal on a build with 900 magicka recovery. Hard to duel someone. However if you put someone with a smallscale build into a raid, he will be completly dead weight aswell.
Second, you have to put things into relation. You can't compare top smallscale groups to casual raid groups and vice versa. If you run with an average pug guild, you don't need to be good at anything, however that group won't ever pull off anything special. Maybe win a 20v20 fight against pugs but that's it. However if you take 14 really good players, you might be able to pull of a 14v60. Likewise, if you take 4 scrubs you might be able to win a 4v4. If you take 4 really good players, you might be able to pull of a 4v12.
Stratforge wrote: »
Who could possibly care about the difference? Getting zerged down by a zerg or zerged down by a "raid" feel the exact same.
montiferus wrote: »
Lol. Delusional post of the year award goes to you!!!! Keep on zerging!
I'm sorry but this is misguided and i understand you weren't targeting Animosity specifically but... In animosity at least, we build to fill in each other's weaknesses all the time. Our builds are coordinated. Our comms are coordinated. Our movement HAS to be fast and precise. Our situational awareness has to be impeccable and a group effort. We have little room for mistakes when fighting a much larger group than us. We have to move faster, hit harder, and be able to take the beating a large group can put out - especially in this destro ult shower tactic that is popular in large groups. We run 4-6 normally and have a max of 8 in rare cases (only 12 on roster). We can't have multiple healers or multiple negates. We can't run a destro train (we don't run a single destro ult) or have multiple members wearing *** like earth gore to soak up negates. We fight the "raids" and the "zergs" as the OP decribes them. To say we don't have to be as coordinated or that we play for ourselves is extremely misguided and i reckon any proper small man group feels the same way. After all, OP makes a distinction between "zergs" and "raids" and there's a distinction between a group of friends playing around each other and what real small-man guilds do.
This is why we are able to wipe guilds like Blood of Daggerfall, LoM, Chuck Norris, Dominant Dominion, Knights of Nirn, etc, despite them having 3-4x our numbers in open field. Yes sometimes the large guilds win but more often than they should, they crumble despite having huge numbers advantage and still being what you define as a "raid" as opposed to a "zerg". We also actively avoid areas with other EP nearby and especially with EP zergs and raids so we don't really fall into that category/thinly veiled insult to ESO's pvp streamers. We run few in numbers because that's what we prefer. It's more fun. It's certainly not easier and this isn't an attempt to diminish the accomplishments of any of these guilds or any large guild trying to coordinate but to say that being in a small man doesn't require these sort of coordination skills is just a farce.
@montiferus thanks for the shout out.
montiferus wrote: »
You are quite welcome. I've seen your groups videos and they are first rate. Also agree with everything you said. It doesn't take a rocket scientist to realize that there is simply way more margin for error in a large group. In fact if these large raids think it is harder to run large they should give small groups a try to prove how "easy" they are. lol.
montiferus wrote: »
You are quite welcome. I've seen your groups videos and they are first rate. Also agree with everything you said. It doesn't take a rocket scientist to realize that there is simply way more margin for error in a large group. In fact if these large raids think it is harder to run large they should give small groups a try to prove how "easy" they are. lol.
Soul_Demon wrote: »
So, let me understand completely what you use to measure success in Cyro- not kill counter, not leaderboards (so not AP) and you managed to insult me by claiming "bad players" use kill counter, but then immediately go to ratio- You don't use ratio you use the players name who is stating they "won" the engagements in one night. Not sure why you would assume KDR ratio would even be considered. That appears to be a personal mindset that is incapable of thought prior to spewing out insults while simultaneously making assumptions to reinforce a false premise. Either that or you cant even show up on a competitive server and fight the map, the groups that are out and faction zergs.
Two groups meet repeatedly over one night playing the game in cyro, kill counter will show how many losses and wins via kills on a single player in that group- no "feel like we beat you more often" needs to be said, the number will be right there for you to view. You either got more kills on them or they got more on you with all other variables in Cyro being countered by each group throughout night on equal terms. You either chose poorly, or you made good choices- no excuses. Each group had opportunity to choose and engage at their discretion given all variables and other players on map that night.
Cyro wasn't created as a battlegrounds- its a war that never stops and is scored, has objectives, has leaderboards, has winning factions, ranks and AP rewards for those who participate in the way it was designed. Or- you can try to ignore basic mechanics and design of the game and come up with some other way to do things and claim that is a 'true measure' of skill. Up to you, but own that you want to disregard 90% of the game and what it was designed for and suggest others are "bad players" for embracing that concept.
Zerg- a number larger than necessary to accomplish the objective
First, it is important to understand that we are comparing completly different playstyles. In smallscale everyone plays for himself kinda, whereas in a group you build your character in a way that will benefit the group the most.
Who defines what the objective is and what number would be neccessary to accomplish it?
Horowonnoe wrote: »Some of us who are casual pvp'rs can't get into organized groups because guilds won't have non-guild people, so we have no option but to form our zergling groups. So i do.