Battlegrounds in its current state leaves much to be desired. PvP arenas have been around in MMOs since Ultima Online, which was launched back in 1997. Since then, many MMOs used a relatively similar formula for their PvP arenas, featuring things such as rankings, team balancing, level brackets, choice of game modes, and more. For whatever reason, despite 20 years of tried and tested features being widely available on every other MMO on the market with a PvP arena, ZOS decided to forego all of this and launch Battlegrounds with no structure whatsoever. I've been updating this thread daily in hopes that ZOS will see this and respond in one form or another. If ZOS does plan to implement these features they should inform us so we can stop making threads like these, and if they don't plan on implementing any of these features, they should still inform us so we can stop making these threads.
Hopefully, with everyone's effort we can get some of these changes implemented so Battlegrounds can live up to its full potential as a source for competitive PvP within ESO.
1. Functioning Group Queue [High Priority]
Despite the recent patch 'fixing' this issue, it still persists, and players are getting stuck in 'you or a player in your group has declined' loop for hours on end.
2. Server Side Latency [High Priority]
Leading up to and following the ESO:Morrowind release server stability has been at an all time low, making everything from weaving LA to harvesting a node a hassle. While this is likely due to server load and
is affecting everyone, the issue is even more prevalent in Battlegrounds, where just 50ms can mean the difference between life and death.
3. Level Brackets [High Priority]
Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).
4. Competitive Queue/ MMR [High Priority]
In addition to level/ gear brackets, we need a separate competitive queue for players Level 50 CP160 and above with a visible MMR/ ranking system.
5. Team Balancing [High Priority]
Matches are consistenly starting with 2v2v4, matching 2 pairs of randoms with a 4 man premade (see #7). Games should not start until there are 4 players on each team.
6. Proc Set Changes [High Priority]
Unavoidable burst procs (Viper/ Red Mountain type) need their damage lowered and/or cooldown raised and/or damage changed to DoT, avoidable burst damage procs (Selene/ Widowmaker/ Velidreth type) need their damage slightly lowered and cooldowns equalized, DoT procs (Illambris/ Grothdarr type) are fine, and support procs (Pirate Skeleton/ Lord Warden type) are fine (excluding Troll King which needs its regen lowered).
Proc sets should also be changed to scale based on Weapon Damage and Stamina, or Spell Power and Magicka instead of flat damage/ heals/ etc. This would slightly lower their effectiveness in non-CP PvP and slightly raise their effectiveness in CP PvP and in PvE.
Quoting myself from another thread (it's a doozey):
The issue with proc sets comes from multiple players on same teams running multiple unavoidable burst damage procs (Such as Viper, Red Mountain, etc.), and the fact that these sets deal damage outside of your rotation. By that, I mean they can go off during other animations, and don't require an additional key to be pressed or skill to be slotted. Because they're all unavoidable damage that happens outside of your normal rotation, nothing has to be sacrificed in order for them to work. For those reasons I believe that the damage for these sets need to be lowered, the cooldown extended, or the damage changed from DD to DoT.
Next in line would be burst procs that are avoidable, such as Velidreth, Selene, or Widowmaker (which surprisingly hasn't been brought up often here). These sets aren't always avoidable due to CC, no Stamina to dodge, etc., but they are avoidable. Now, let's take Velidreth and compare it to Selene. Velidreth is easily avoidable (the center ball not so much, but for sake of argument) and has a long cooldown, so there's not too much hate on it in here. Selene is also avoidable, but because it hits hard and is on a short cooldown, it gets lots of hate here. Personally, I think the damage on these sets should be slightly lowered, and the cooldowns semi-equalized (so there isn't a clear BiS).
Then we have the DoT procs, and to no one's surprise, there's not a lot of hate on these. Grothdarr procs? Walk away, but if you don't it's okay because you can pop Vigor to out heal the damage. Illambris procs? Get out of the circle, or stand in it and pop Vigor to out heal the damage. Scourge Harvester procs? Stand there in bewilderment that someone is running Scourge Harvester, and pop Vigor to out heal the damage. These sets just aren't very effective in PvP, and I think that they fine in terms of numbers, but would be more viable if the burst set numbers were lowered.
Lastly, we have support proc sets. These also don't get a lot of hate because they all complement builds instead of being the build. You can't exactly make a build that revolves entirely around Pirate Skeleton or Lord Warden (Troll King is the rare exception here), but they're great additional effects to have. On the other hand, there are plenty of builds that revolve around Selene/ Viper/ Widowmaker, where the rest of the build doesn't matter as long as you have a gap closer and CC. Personally I think the support sets are fine where they are, numbers wise.
Long story short, the issue with proc sets isn't proc sets as a whole, but the burst damage procs and the fact that they do massive amounts of damage outside your rotation. I think any time there are clear, across-the-board BiS items for anything (tanking, DPS, healing, etc.), those items need to be reevaluated and tweaked so there isn't a clear BiS.
7. Option to Reconnect if DC'd/ Crashed [High Priority]
Players should have up to 3 minutes to get back into the game if they DC or crash while in Battlegrounds before the game removes them and gives them the 20 minute deserter's penalty. Players that choose to leave manually via the UI should still be able to do so and incur the leaver's penalty.
8. Stuck in Loading Screen [High Priority]
Players are getting stuck on the loading screen going into Battlegrounds, and after a 3-5 minutes end up where they were before the loading screen with the 20 minute deserter's penalty.
9. Loading in Without Group [High Priority]
This is likely tied to #8, but there have been reports of players queuing as a group, and loading in with another group entirely.
10. Solo/Duo/Trio and 4 Man Team Queues [High Priority]
Those that are queuing with less than 4 players should only play with/ against eachother, and those queuing with 4 players should only play against other 4 player groups. "Team" MMR can be an average of the 4 players within the group.
11. Role Based Queues [High Priority]
There is currently no role selection for Battlegrounds groups, leading group composition to be entirely RNG.
12. Bugged Flag Carriers [High Priority]
Flag sometimes disappears from above flag carrier's head, allowing them to use abilities such as Mist/ Cloak while still in possession of the flag.
13. Reduce Effectiveness/ Remove Resource Drain Poisons [Medium Priority]
The point of Battlegrounds was competitive, fast paced, small scale PvP, and Resource Drain poisons completely negate that second part. There have been numerous proposed solutions to this from the playerbase, but the simplest (beyond just removing them) would be to modify the Battle Spirit buff received while in Battlegrounds to negate the effects of Resource Drain to keep PvP fast paced and enjoyable.
14. Choice of Game Mode [Medium Priority]
A lot of players have their preferred game mode and shouldn't be forced to play 'random' all the time.
15. Improved End-of-Match Rewards [Medium Priority]
XP and AP rewards need to be greatly increased to from 2.5k/4k per match to 10k/15k per match, as you can currently gain more AP by capping a few resources in Cyrodiil than in a Battlegrounds match, and in a quarter of the time.
16. Remove Power Sigils [Medium Priority]
There's no need for additional RNG in ESO's combat, especially in an enclosed arena.
17. Leaderboards [Medium Priority]
The leaderboards should be based on performance, not time played. With an MMR system in place, leaderboards could be based on said MMR for the sake of simplicity.
18. Chat Wheel [Low Priority]
Currently players have no way of communicating with one another outside of typing in group chat. A quick chat wheel should be added with phrases such as "Need healing," "Attack Right," "Defend Left," "Focus on Objective," etc.
19. Non-RNG Battlegrounds Vendor [Low Priority]
Currently the only way to earn Battlegrounds sets is entirely RNG, and although it fits the narrative of the rest of the game, having some non-RNG pieces would be nice (such as Sharpened/ Defending Weapons, Powered/ Defending Resto Staves, etc.).
20. End of Match Screen [Low Priority]
Currently the end of match screen doesn't show every time, and players are pushed directly to a load screen.
21. Additional Game Modes [Low Priority]
To elaborate further on #14, additional game modes should be created, such as 2v2, 3v3, and 4v4 Deathmatch.
22. Players Start Match with 0 Ultimate [Low Priority]
Ultimates can be used to gain a massive advantage over opponents in the first few seconds of a game (ie. massive burst damage to grab sigil at the start of a match), and to improve match fluidity each player should start with 0 Ultimate.
23. Non-CP and CP Competitive Queue [Low Priority]
Casual (non-Competitive) Queue can remain non-CP, however the competitive players should be given the choice between non-CP and CP matches, with separate MMRs.
24. Custom Games [Low Priority]
Custom games/ lobbies where you can queue as 12 players and be placed into a match with all 12 players (teams being separated by their small groups).
25. Kick from Spawn [Low Priority]
Some players have felt the need to troll and sit in their spawn, running around so they aren't AFK kicked. As a solution, players should be kicked from the match and incur the deserter's penalty after 30 seconds of sitting in their spawn without leaving.
If anyone has anything they wish to have added to the list feel free to comment and I will add it when I can. Thank you for reading!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel