Clever alchemist and automaton is literally what I’m running right now for no CPBroanBeast1215 wrote: »BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
The required skill level is the same. CP will simply make the action less fast paced. People are going to die a whole lot less and prolong fights for no real reason.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually CP reduces build diversity. There are several sets that are very much viable in a no-CP environment that drastically lose viability when transferring to a CP environment. You're parroting the same message but you've given no evidence to support your claims.
Name 1 gear set that is viable in a CP environment but cannot be ran in a no-CP environment, go on, I'll wait.
weird, but you seem to be doing the same? I'll indulge you though- a combination of something like automaton and clever alchemist would leave you with less than desirable amount of stamina for a no cp build, magicka builds can get away with running more nonsensical sets, stamina cant.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
The required skill level is the same. CP will simply make the action less fast paced. People are going to die a whole lot less and prolong fights for no real reason.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually CP reduces build diversity. There are several sets that are very much viable in a no-CP environment that drastically lose viability when transferring to a CP environment. You're parroting the same message but you've given no evidence to support your claims.
Name 1 gear set that is viable in a CP environment but cannot be ran in a no-CP environment, go on, I'll wait.
weird, but you seem to be doing the same? I'll indulge you though- a combination of something like automaton and clever alchemist would leave you with less than desirable amount of stamina for a no cp build, magicka builds can get away with running more nonsensical sets, stamina cant.
Stamplar. Stole the build from dubzug with some minor adjustments. Using bloodspawn on top.BroanBeast1215 wrote: »
Everyone has built their BG chars on basis of no-cp. To change it now, this long after they opened, just doesn't make sense.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
The required skill level is the same. CP will simply make the action less fast paced. People are going to die a whole lot less and prolong fights for no real reason.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually CP reduces build diversity. There are several sets that are very much viable in a no-CP environment that drastically lose viability when transferring to a CP environment. You're parroting the same message but you've given no evidence to support your claims.
Name 1 gear set that is viable in a CP environment but cannot be ran in a no-CP environment, go on, I'll wait.
weird, but you seem to be doing the same? I'll indulge you though- a combination of something like automaton and clever alchemist would leave you with less than desirable amount of stamina for a no cp build, magicka builds can get away with running more nonsensical sets, stamina cant.
BroanBeast1215 wrote: »Actually if you're not zerging, the fights are quite enjoyable. fyi- the fight always comes down to numbers whether you're in no cp or cp enabled, unless you're fighting potatoes.HEBREWHAMMERRR wrote: »Don’t think anyone here asking for this decision to be looked at again has any problems in cp enabled campaigns. We’ve been playing them for over 2 years. The gameplay is stale and the fights are boring and comes down to numbers, no skill. Non CP is currently the most competitive format for this game and adding CP to battlegrounds is going to inject that same stale, boring, mindless fighting that cyrodill has grown to promote. It’s not that we won’t thrive in BGs without CP, we will, it’s that we don’t WANT to.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Just curious, have you played any BGs??
im not sure where ppl get the idea that if its no cp that means there wont be permablocking immortal cancer players. there is plenty even in bgs. my OP was mainly talking about this threads OP.
Is this something you can actually check? I already have the Conquering Hero achieve for winning 50 BGs, does it keep track beyond that?HEBREWHAMMERRR wrote: »how many actual matches you have recorded wins on your profile.
Lol! I read the whole post too but the only question I had was exactly what you posted.Is this something you can actually check? I already have the Conquering Hero achieve for winning 50 BGs, does it keep track beyond that?HEBREWHAMMERRR wrote: »how many actual matches you have recorded wins on your profile.
(Sorry for the derail)
Lol! I read the whole post too but the only question I had was exactly what you posted.Is this something you can actually check? I already have the Conquering Hero achieve for winning 50 BGs, does it keep track beyond that?HEBREWHAMMERRR wrote: »how many actual matches you have recorded wins on your profile.
(Sorry for the derail)
I’d kill to see my lifetime K:D in BGs on my chars
Easy fix keep it No CP, and let any player that has the game to Play BG's and give ranking system. Get Better rewards Don't make them pay for DLC to play.
Recapping
1. Keep No CP
2. Ranking system
3. Get Better rewards
4. You only need the game to play (don't have to buy DLC)
Easy
BroanBeast1215 wrote: »BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
The required skill level is the same. CP will simply make the action less fast paced. People are going to die a whole lot less and prolong fights for no real reason.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually CP reduces build diversity. There are several sets that are very much viable in a no-CP environment that drastically lose viability when transferring to a CP environment. You're parroting the same message but you've given no evidence to support your claims.
Name 1 gear set that is viable in a CP environment but cannot be ran in a no-CP environment, go on, I'll wait.
weird, but you seem to be doing the same? I'll indulge you though- a combination of something like automaton and clever alchemist would leave you with less than desirable amount of stamina for a no cp build, magicka builds can get away with running more nonsensical sets, stamina cant.
Hahaha.
I've literally been running CA and Automaton since week 1 of Morrowind on my StamBlade in no-cp. With 1pc Veli, 1pc Kena and Max Stam + Stam Regen food.
.... you just.... clearly have no relevant non-CP experience.
HEBREWHAMMERRR wrote: »BroanBeast1215 wrote: »Actually if you're not zerging, the fights are quite enjoyable. fyi- the fight always comes down to numbers whether you're in no cp or cp enabled, unless you're fighting potatoes.HEBREWHAMMERRR wrote: »Don’t think anyone here asking for this decision to be looked at again has any problems in cp enabled campaigns. We’ve been playing them for over 2 years. The gameplay is stale and the fights are boring and comes down to numbers, no skill. Non CP is currently the most competitive format for this game and adding CP to battlegrounds is going to inject that same stale, boring, mindless fighting that cyrodill has grown to promote. It’s not that we won’t thrive in BGs without CP, we will, it’s that we don’t WANT to.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Just curious, have you played any BGs??
im not sure where ppl get the idea that if its no cp that means there wont be permablocking immortal cancer players. there is plenty even in bgs. my OP was mainly talking about this threads OP.
Dude this is the second thread you’ve been perusing around in. Do you even play BGs? I challenge you again to how many actual matches you have recorded wins on your profile.
Cyrodill is as bad as it has ever been, there’s virtually no server diversity and this forced huge zergs in to cyrodil. Couple this with everyone running heavy, no death, aids tanks, all people have to do is survive long enough for 5 people to roll in and out number you. In non CP and BGs you actually have opportunities to time burst and finish off a tank if you coordinate burst. I have never came across an unkillable tank in BGs. I’ve had some pain in the asses that I have to drop fears on every diminishing return cooldown to drain their stamina, but they died.
Adding CP to BGs will make them unkillable, just like in cyrodill. I rarely go in cyrodill but I see it EVERY time I go in there now, unkillable builds and huge zergs with very very small windows of opportunity for 1vX. 1vX is hardly a thing in the current state of this game. Hopefully heavy armor nerfs will help somewhat but adding CP to BGs is an awful, terrible idea that is ruining the only cyrodill safe haven we currently have. It’s a fun competitive environment that is in serious danger of losing some long term players who only play BGs due to said cyrodill reasons above.
This will be a final straw for many people I know, and admittedly, myself included.
BroanBeast1215 wrote: »lol you're an idiot, glad that works for your stamblade bruh.
I played non cp from 130cp up unti about 450cp when I could hold my own in vivec
oh and for the guy who think I don't play bgs(lol) I have every achievement except the chaosball ones.
BroanBeast1215 wrote: »honestly sounds like you don't play cp campaign at all. everytime I log in(mostly weekends) I find smallscale pvp. and little to no "unkillable" tanks
FoolishHuman wrote: »It was already explained.
https://forums.elderscrollsonline.com/en/discussion/comment/4523002#Comment_4523002To explain this change a bit, we've found (through data and feedback) that the majority of players tend to flock more toward CP-enabled campaigns, so we wanted to open that same selection for Battlegrounds and will be testing it out. We’ve considered adding an option between the two as some of you have suggested, but this would cause the population to become pretty divided and we want to make sure you can join Battlegrounds quickly. All that said, if we find this option simply isn’t popular or there’s a higher preference to have Battlegrounds be non-CP, we’ll simply change it back. Thanks for all the feedback so far!
BroanBeast1215 wrote: »lol you're an idiot, glad that works for your stamblade bruh.
I played non cp from 130cp up unti about 450cp when I could hold my own in vivec
oh and for the guy who think I don't play bgs(lol) I have every achievement except the chaosball ones.BroanBeast1215 wrote: »honestly sounds like you don't play cp campaign at all. everytime I log in(mostly weekends) I find smallscale pvp. and little to no "unkillable" tanks
What server/platform are you on? If you happen to be XBox then post your gamertag. Because it doesn't sound like you do a lot of BGs.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »lol you're an idiot, glad that works for your stamblade bruh.
I played non cp from 130cp up unti about 450cp when I could hold my own in vivec
oh and for the guy who think I don't play bgs(lol) I have every achievement except the chaosball ones.BroanBeast1215 wrote: »honestly sounds like you don't play cp campaign at all. everytime I log in(mostly weekends) I find smallscale pvp. and little to no "unkillable" tanks
What server/platform are you on? If you happen to be XBox then post your gamertag. Because it doesn't sound like you do a lot of BGs.
I didn't do BGs before clockwork city update cuz no cp pvp is aids. and im not on xbox
So you just stated you never played non-cp BG's, and now you are stating you got all the achievements in non cp? wat?
BroanBeast1215 wrote: »
MurderMostFoul wrote: »@ZOS_GinaBruno
A least from this sub-forum, it looks pretty clear that BG players are opposed to this change. With that said, if there was a very strong rationale for why it is being implemented, or at least tested, then perhaps we could accept it. If ZOS believes that the BG population is dangerously low and this is the only way it will be fixed, or if CP-enabled battlegrounds have been internally tested and have not proven to be the unbalanced mess we expect them to be, let us know.
As it stands, this change is just thrown in our face with no reasoning to support it. At least share ZOS's design perspective here to help us understand why this change, one we don't want, is occurring.