There could be an entire player base that want to play CP Battlegrounds. Just a guess.
The "majority" of the polling lol. There are thousands of people on console who never look at the forums. My pvp only guild of 50 might go do some Battlegrounds now. I've done maybe 15 maybe lower. I just prefer open world. When I ask "Hey you guys want to go into BGs?" I get "No I haven't got a no CP build and don't feel like messing with it let's just stay in cyrodiil"
I don't want them to remove the NoCP option. Maybe people seeing the difference in between the two might like CP better or vice versa.
When the PVP event came out what did the player base vote on? CP.
They had to open multiple CP campaign because that's what people wanted. Even waiting in a 250+ que for it. That speaks more than a poll. Lol.
HEBREWHAMMERRR wrote: »
The "majority" of the polling lol. There are thousands of people on console who never look at the forums. My pvp only guild of 50 might go do some Battlegrounds now. I've done maybe 15 maybe lower. I just prefer open world. When I ask "Hey you guys want to go into BGs?" I get "No I haven't got a no CP build and don't feel like messing with it let's just stay in cyrodiil"
I don't want them to remove the NoCP option. Maybe people seeing the difference in between the two might like CP better or vice versa.
When the PVP event came out what did the player base vote on? CP.
They had to open multiple CP campaign because that's what people wanted. Even waiting in a 250+ que for it. That speaks more than a poll. Lol.
You don't need a "NonCP build" to be competitive in BGs. If that's honestly what your guild of 50 pvp only players actually believe, I hate to say this, they need to get better. CP won't enable them to succeed in a 4v4v4 format.
To explain this change a bit, we've found (through data and feedback) that the majority of players tend to flock more toward CP-enabled campaigns, so we wanted to open that same selection for Battlegrounds and will be testing it out. We’ve considered adding an option between the two as some of you have suggested, but this would cause the population to become pretty divided and we want to make sure you can join Battlegrounds quickly. All that said, if we find this option simply isn’t popular or there’s a higher preference to have Battlegrounds be non-CP, we’ll simply change it back. Thanks for all the feedback so far!
FoolishHuman wrote: »It was already explained.
https://forums.elderscrollsonline.com/en/discussion/comment/4523002#Comment_4523002To explain this change a bit, we've found (through data and feedback) that the majority of players tend to flock more toward CP-enabled campaigns, so we wanted to open that same selection for Battlegrounds and will be testing it out. We’ve considered adding an option between the two as some of you have suggested, but this would cause the population to become pretty divided and we want to make sure you can join Battlegrounds quickly. All that said, if we find this option simply isn’t popular or there’s a higher preference to have Battlegrounds be non-CP, we’ll simply change it back. Thanks for all the feedback so far!
MurderMostFoul wrote: »The ZOS explanation was posted after I started this thread.FoolishHuman wrote: »It was already explained.
https://forums.elderscrollsonline.com/en/discussion/comment/4523002#Comment_4523002To explain this change a bit, we've found (through data and feedback) that the majority of players tend to flock more toward CP-enabled campaigns, so we wanted to open that same selection for Battlegrounds and will be testing it out. We’ve considered adding an option between the two as some of you have suggested, but this would cause the population to become pretty divided and we want to make sure you can join Battlegrounds quickly. All that said, if we find this option simply isn’t popular or there’s a higher preference to have Battlegrounds be non-CP, we’ll simply change it back. Thanks for all the feedback so far!
I think that's partly false reasoning on the part of ZOS. A lot of players enjoyed that time when all campaigns were temporarily no CP. The problem is that the guilds on Vivec really just want consistent action, and unless multiple major guilds commit to leaving Vivec, the campaign is still going to be the one players gravitate towards. Some may play there specifically to use their CP, but that's not the sole reason.FoolishHuman wrote: »It was already explained.
https://forums.elderscrollsonline.com/en/discussion/comment/4523002#Comment_4523002To explain this change a bit, we've found (through data and feedback) that the majority of players tend to flock more toward CP-enabled campaigns
BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Don’t think anyone here asking for this decision to be looked at again has any problems in cp enabled campaigns. We’ve been playing them for over 2 years. The gameplay is stale and the fights are boring and comes down to numbers, no skill. Non CP is currently the most competitive format for this game and adding CP to battlegrounds is going to inject that same stale, boring, mindless fighting that cyrodill has grown to promote. It’s not that we won’t thrive in BGs without CP, we will, it’s that we don’t WANT to.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually if you're not zerging, the fights are quite enjoyable. fyi- the fight always comes down to numbers whether you're in no cp or cp enabled, unless you're fighting potatoes.HEBREWHAMMERRR wrote: »Don’t think anyone here asking for this decision to be looked at again has any problems in cp enabled campaigns. We’ve been playing them for over 2 years. The gameplay is stale and the fights are boring and comes down to numbers, no skill. Non CP is currently the most competitive format for this game and adding CP to battlegrounds is going to inject that same stale, boring, mindless fighting that cyrodill has grown to promote. It’s not that we won’t thrive in BGs without CP, we will, it’s that we don’t WANT to.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Just curious, have you played any BGs??
BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
I think Non CP requires more skill to be good. Less relying on sets as you speak about and more reliant on skill and performance. As you said, with no CP you have to limit yourself, forcing your performance to be more based off of skill, rather than the sets that you are using.
The required skill level is the same. CP will simply make the action less fast paced. People are going to die a whole lot less and prolong fights for no real reason.BroanBeast1215 wrote: »lol this thread is pathetic. people play non cp because it's easier. its got nothing to do with build diversity or anything like that. tbh with no cp you have to limit yourself(depending on class) to what sets you can run in order to be successful. CP allows me to run any number of builds whether it be 2h/s&b; DW/2h or hell even 2h/resto staff for lulz. ive been wrecking ppl in cp enabled campaigns since 400cp if you can't, I'd argue that you need to get gud
Actually CP reduces build diversity. There are several sets that are very much viable in a no-CP environment that drastically lose viability when transferring to a CP environment. You're parroting the same message but you've given no evidence to support your claims.
Name 1 gear set that is viable in a CP environment but cannot be ran in a no-CP environment, go on, I'll wait.