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https://forums.elderscrollsonline.com/en/discussion/668861

Stop auto removing from the dungeon after others left the group

ldzlcs065
ldzlcs065
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It's a stupid design in my opinion, I see no point of this mechanic. And it also caused some annoying and unnecessary issues, sometimes I don't even have time to turn in the quest!
  • Apherius
    Apherius
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    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?
    Edited by Apherius on September 11, 2017 5:50PM
  • SydneyGrey
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    I agree. It really hurts the people who are doing the quests and have to turn in the quest. Even when you click through the dialogue as fast as possible, sometimes you still don't have time to finish it before you're booted. They need to at least lengthen the time it takes to get booted.
  • Linaleah
    Linaleah
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    and why would it destroy it? leave group, exit dungeon, voila - your dungeon is reset, while the person who is trying to finish the quest? gets to actualy stay there long enough for the unskippable npc roleplay to finish and the quest turn in to show up so that they can spam "E"
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • OC_Justice
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    I would agree with this.
    Sometimes everyone bails and you are left with a few seconds to hunt down the NPC to turn in quest.
    If you leave the group, sure give them the boot, but if not let the last person take their time to read the quest and finish it at their leisure. I have stayed to allow people to finish it, but I am sure it has made them feel rushed and they couldn't enjoy the end of the quest the way it should be enjoyed.

    You did write the dialogue to be enjoyed, did you not @Zos?
  • Mithoron
    Mithoron
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    This happened to me the City of Ash II quest line...the group disbanded and before I could finish the quest, got booted. Took me a week to find a group that did it again just to click through the quest dialog at the end of the run....

    Just have a "leave and reset" instance NPC at the end...those that want to leave can, while everybody else can finish whatever quest they are on....
  • Chronicburn
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    Sounds like if they gave an extra 5 minutes that would be nice
  • code65536
    code65536
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    One of the (undocumented) changes that they made in HotR is that if an instance is first created solo, disbanding the group does not destroy the instance.
    • If you port into a dungeon, and then create a group by inviting your friend after you enter the dungeon, then leaving the group or disbanding the group does not destroy the instance.
    • If you form a group prior to the first person porting into a dungeon, then disbanding the group will destroy the instance.

    This, however, is not enough, since it doesn't help groups created by Group Finder.

    The better solution would be this: if you leave the group, you are ported out, but if you are the last person in the group, then you get to stay (i.e., if instead of leaving the group, everyone else left you).

    Also, just as a courtesy people should just use the exit door or port out instead of leaving the group to leave a dungeon. When I'm done with a Group Finder dungeon, I always port out (easy and free using the Easy Travel addon) and don't actually leave the group until I see that either everyone else has left the instance or a reasonable amount of time has passed to allow the people who remained to turn in quests, listen to dialog, or look around.
    Edited by code65536 on September 11, 2017 6:22PM
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  • SirCritical
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    That's not the only way to reset the dungeon. If all of you port out, and switch dungeon difficulty, the dungeon will be resetted.
  • Jade1986
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    This annoys the smurf out of me, I hve not done all the dungeons, and I like to actually listen to the npcs in story mode, but I cant because people rush so much its like there is an imminent meteor strike coming right towards them...
  • DMuehlhausen
    DMuehlhausen
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    Yes, some people are into the lore.

    What difference does it make? After the dungeon ends and everyone else leaves the group they stay in and you get to leave and re-que..
  • zaria
    zaria
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    That's not the only way to reset the dungeon. If all of you port out, and switch dungeon difficulty, the dungeon will be resetted.
    True this is standard, if not all member in group is veteran you re-form group, you will only do this then all is out of dungeon.
    Wonder if porting to another dungeon will reset the first?


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Pele
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    Another reason I'd like to see this implemented is to explore the dungeon - take in all the little details, find chests, heavy sacks, loot containers, etc. Some of the dungeons are visually stunning, and it's awesome to go back through them just to see it. It'd be even more awesome if this could be done without burdening any of your groupmates to stay in group with you to do so.
  • itehache
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    I understand your point but what I have done in these situations is just to ask my group not to leave the dungeon until I turned the quest in. There will always be people who will ignore you and just leave, but I have always found 1 other person who stayed so I could turn the quest in.

    Maybe you should just say it, probably the other people in your group do not even know you are doing the quest if you do not tell them.
  • OC_Justice
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    itehache wrote: »
    I understand your point but what I have done in these situations is just to ask my group not to leave the dungeon until I turned the quest in. There will always be people who will ignore you and just leave, but I have always found 1 other person who stayed so I could turn the quest in.

    Maybe you should just say it, probably the other people in your group do not even know you are doing the quest if you do not tell them.

    Shouldn't have to ask others to stay once dungeon is done, and you are still playing the odds. Everyone can bail and you are hosed. Has happened to me, that is why I stay if asked. But again one shouldn't have to ask and as I stated before it can makes a caring or self conscious person feel rushed and you shouldn't have to feel that way at all. You should be able to enjoy the dialogue that was written for enjoyment. Sometimes there is quite a bit of dialogue too.
  • Nestor
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    If you enter the dungeon manually, you can stay in there for about as long as you want after everyone else leaves.

    The other thing people miss out on is Chest Farming. I love poking around in the dungeons hoping to catch any chest spawns we missed or that appear after the events are over. It can take 10 to 20 minutes for a chest to spawn, and while I don't always take that much time, I would like the ability to do so that I get when we manually enter a dungeon.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MLGProPlayer
    MLGProPlayer
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    Except that's not the only way to reset a dungeon.

    You can reset by just changing the difficulty in the party tab while grouped.
    Edited by MLGProPlayer on September 11, 2017 8:11PM
  • DMuehlhausen
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    Nestor wrote: »
    If you enter the dungeon manually, you can stay in there for about as long as you want after everyone else leaves.

    The other thing people miss out on is Chest Farming. I love poking around in the dungeons hoping to catch any chest spawns we missed or that appear after the events are over. It can take 10 to 20 minutes for a chest to spawn, and while I don't always take that much time, I would like the ability to do so that I get when we manually enter a dungeon.

    I've always been kicked from the dungeon regardless of how I entered it. It's a silly design that should be changed. Who cares if I want to stay in there for the next 5 hours running around and searching. it's not keeping other people from joining another group and doing it again
  • Nestor
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    I've always been kicked from the dungeon regardless of how I entered it.

    Did you have Crown? Was the group disbanded or were people leaving it?


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • PlagueSD
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    Or maybe have the NPC at the beginning also be the quest turn-in for anyone that has the "completed" quest. If this happens, they can just go back in solo and turn in at the entrance.
  • letsdothedungeonslow
    The reason is so that the instance can be put to bed. With the change you're suggesting, there would be even more pressure on the servers and I don't think anyone wants that. There are too many people who are doing multi-player content with a solo mindset, that's the real problem
  • Soleya
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    The reason is so that the instance can be put to bed. With the change you're suggesting, there would be even more pressure on the servers and I don't think anyone wants that. There are too many people who are doing multi-player content with a solo mindset, that's the real problem

    Doesn't matter. You could enter a dungeon solo, and walk around in circles for 10 hours and the instance would stay. No different than the OP's suggestion.

    There really is no reason a player has to be booted from a dungeon if they aren't ready to leave. Just bad game design.
  • code65536
    code65536
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    Nestor wrote: »

    I've always been kicked from the dungeon regardless of how I entered it.

    Did you have Crown? Was the group disbanded or were people leaving it?


    See my post earlier in the thread. It doesn't matter how you are removed from the group--whether by leaving group, by others leaving group, or by group disbandment--whether you remain in the dungeon after no longer being in the group depends on whether the first person to port into the dungeon did so solo or in a group.
    Nightfighters ― PC/NA and PC/EU

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  • akl77
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    Exactly, I'm really annoyed seeing a chest in front of me then got removed automatically and couldn't get to it.
    Same goes for finishing the quest dialogue and getting the skill point I deserve. I've had to redo the dungeon a few times especially city of ash 2! Cos everyone left before I could even hand in the quest and got removed automatically.
    Why remove automatically? What's your logic ZOS? It's weird.
    People solo dungeons, so why can't we stay behind as the solo player inside the finished dungeon?
    I don't get it! Care to explain? @ZOS_GinaBruno @ZOS_JessicaFolsom
    Edited by akl77 on September 12, 2017 12:20AM
    Pc na
  • Morgul667
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    Especially boring on pick up, people quit before turning the quest (sometimes you cant turn it right away due to animation that you need to wait)
  • Chronicburn
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    This is a no brainer ... why don't they just fix it ?
  • Kliff
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    Today I had to run the City of Ash 2 twice because i was removed from dungeon before i could finish quest.
    Thats why i soloing dungeons for the first time but second versions too hard for me.
    This is not ok.
  • QuebraRegra
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    THIS! Auto pass the crown to the next remain player.. lather rinse repeat.
  • pod88kk
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    Apherius wrote: »
    so you want to destroy the only way to reset a dungeon and be able to farm ... just because you don't have time to spam E for a quest ?

    Everyone leaves the dungeon, switch to normal then back to veteran... Dungeon reseted easy peasy
  • neverwalk
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    Tell your group you have the Quest from quest-giver and for 1 player to remain until quest is complete.
  • NewBlacksmurf
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    The solution isn’t this tho.

    The dungeon quests should be in our UI regardless of if we are in or out of the dungeon and really should contain a different design with rewards coming via mail.

    Think of the activity finder reward and mix in the quest to that
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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