SydneyGrey wrote: »I can't psychically know that someone doesn't want the help. It's a war zone, and I tend to play it like a war zone. Most people would welcome the help, I suspect. Your team isn't going to be making huge strides in the battlefield if players are too busy in 1v1 duels to take keeps or resources. I'm busy trying to help win the war, not do duels.
That's just me, I guess.
Emmagoldman wrote: »Is there anything at all thats "noble"? How often do vet players who 1v 1 or 1v x look for other people of the same ability? I think generally its a scan for low health, low cp, shields not up or addons to know armor sets. Hey, theres a scrub magsorc with no shields, let me gank them to put it on my stream.
Its probably less "noble" to leave some casual person who just started playing to be ganked by an nb or experienced player because its 1 v 1. Thats like watching Mike Tyson box a newborn. I go by the rule if its another faction kill it or get away if I cant win.
This is the most baffling thing. If you see a member of your faction 1v1 against a member of another faction, why do you run in with your group of ten and zerg them down?
1) It proves nothing. It doesn't prove the person you killed got "rekt" or sucks, it doesn't prove you and the 5+ people with you are good.
2) Those two people aren't going to change the course of the battle so just leave them alone, why bother? You're not getting any exp or ap really.
3) Maybe they wanted to test their skill 1v1 and no they don't want to leave Cyro, 1v1 battles should be a part of war. And honestly, if it looks like a good fight chances are the person on your team doesn't want your "help," because they prob would have been fine without you. Honestly they probably shook their heads and sighed at the crumbling state of good pvp and then went and apologized to their opponent for you.
4) Dying in cyro means nothing. If youre wearing mostly impen your gear doesnt break down, you dont lose money or ap or anything. The only consequence is likely a short ride back to where you were.
5) It isn't at all cool to soul assault gank someone in the middle of a 1v1.
Times when it MIGHT be ok to intervene is if your team member is getting sniped by some *** in the trees or theyre outnumbered. Or, one person is taking out an FC or capturing a critical resource, or youre a smaller group and need every person you can get to take a keep etc. Still I even let an outnumbered team member fight it out if it looks like they can handle it.
Look I get it, the heat of battle and getting zerged down is part of Cyro open world pvp. But, just pause for one second before you go and hit your ulti button when you see a small scale or 1v1 fight happening. Assess the situation for a moment. A lot of players out there really appreciate the change in pace of a good 1v1, 1v2 or 2v2-3 or whatever from the constant zerging without being restricted to BGs. 1v1 and small scale fights are different in open world pvp than they are in BGs or duels outside of Cyro and I'm just saying, try and keep things healthy and fun for everyone. Not everything has to be zerged down everywhere all the time.
Give this game another two or three years before "adding" into a fight becomes a faux pas.
Right now, most 1vX players won't add on to another 1vX player's fight.
Once the casual players start to die off, and the population lowers so that we know our enemies more, adding onto fights will begin to get you blacklisted.
I let 1v1's finish mostly just to get the salt tells from my realm: "why didn't you help?"
If it's obviously 1v1, don't butt in. If someone else is deciding to be a jerk and try to get free kills, go ahead and smack 'em.
Of course, the two duelers could use the actual Dueling feature to make it clear... Even if they're not, leave them alone. Jeebus.
I solo'd for almost 10 years in DAoC. We cultivated a solo community, but it takes work. The game design (porting, forward camps), the casual PvPers, and lack of any real competitive group v group in this game does not create a community that really cares about respecting 1v1's.
I let 1v1's finish mostly just to get the salt tells from my realm: "why didn't you help?"
RED IS DEAD.
spoken like a true zergbad
SydneyGrey wrote: »I can't psychically know that someone doesn't want the help. It's a war zone, and I tend to play it like a war zone. Most people would welcome the help, I suspect. Your team isn't going to be making huge strides in the battlefield if players are too busy in 1v1 duels to take keeps or resources. I'm busy trying to help win the war, not do duels.
That's just me, I guess.
i 'd like to think I've been in the game, specifically in cyrodiil, long enough to be able to control my strong "kill everything in sight" impulse/mentality...
very hard to tell the difference though between "friendly" dueling and an ally "fighting for their life" against an enemy...
some of the shoot first, ask questions later responses make me smile...very, very understandable...
the impulse to kill them all and let molag bal sort it out is really strong...
funny, but someone mentioned it earlier - the later at night it gets (US time), the more odd scenarios you start running into...
i 'd like to think I've been in the game, specifically in cyrodiil, long enough to be able to control my strong "kill everything in sight" impulse/mentality...
very hard to tell the difference though between "friendly" dueling and an ally "fighting for their life" against an enemy...
some of the shoot first, ask questions later responses make me smile...very, very understandable...
the impulse to kill them all and let molag bal sort it out is really strong...
funny, but someone mentioned it earlier - the later at night it gets (US time), the more odd scenarios you start running into...
doesnt matter if its friendly duelling or "an ally fighting for his life" a 1v1 is a 1v1 and should not be interfered with. this "for the alliance" roleplay *** is simply an excuse of bad players to ruin a proper fight cos they cant ever win a fight themself on even footing.
however its an open world pvp zone and you cant prevent those scumbag zerglings from doing what they do. what you can do and should do however is take note of the zerglings names and grief them on every occasion you get to make their gaming experience as miserable as you possibly can. most likely most wont care as they dont have the cognitive ability to even comprehend the enjoyment of competitive fights but some you might *** off enough so they go back to pve carebearland where they belong and stay there for a long time till they feel brave enough to step back into pvp and ruin more fights for actual proper players.