anitajoneb17_ESO wrote: »Hortator Indoril Nerevar wrote: »My friends and I are very close but that does not mean they need to farm a dungeon they dont need for me. Want to know the amazing reason why?
GROUP FINDER.
So you prefer to use a tool that groups you with people so bad and so horrible that you end up complaining about them and mocking them in countless forum threads, rather than doing it with your friends.
Doesn't sound logical to me. But do as you please.Hortator Indoril Nerevar wrote: »They kick me for going to fast, cool bad luck me.
I doubt that.Hortator Indoril Nerevar wrote: »"But you complained about being kicked"
Yup you did. Regardless of anything else, really.
Hortator Indoril Nerevar wrote: »anitajoneb17_ESO wrote: »Hortator Indoril Nerevar wrote: »Do 3 of your friends play every second you are online? Not only are they online EVERY second you are on but are they farming the EXACT armour you want? Not just that are they willing to go at the intensity that you want none stop for EXACTLY as long as you want?
So you understand from your FRIENDS that they may have other priorities than you, but not from PUGs ? You expect from total random strangers to play at your speed, at your conditions ("ele drain"...), with the same objectives (quick gear farming) ... ? Are you aware that people run dungeons for a lot of different reasons and motivations... ?
Oddly enough, I have enough friends to have at least some of them online at any given time.
And they might come help farm my gear even if that's not what they need. Because that's what friends do for each other. Just like I'll come help farm their gear.
A bit of flexibility helps when it comes to friendship, though.
No I expect nothing from pugs. Asking someone for a skill to be slotted is not demanding. Its called asking for a reason. I go into a pug like anyone else. With my own reasons.. I am the one ok with people doing what they want.. YOU are one telling everyone to go as slow as the slowest in the group..
My friends and I are very close but that does not mean they need to farm a dungeon they dont need for me. Want to know the amazing reason why?
GROUP FINDER.
You are so blind you cant even see that you are the one asking others to do something FOR YOU and we just want to group and do our thing. Just like anyone else in the group can.
They kick me for going to fast, cool bad luck me. Ill re group. However if I dont get kicked and I finish the dungeon with them barely keeping up, well good for me and who ever chose to not kick me.
Its not all about you... however you think every way you do things is the RIGHT way and pretend to white knight.. pathetic.
Demolitionary wrote: »Hortator Indoril Nerevar wrote: »anitajoneb17_ESO wrote: »Hortator Indoril Nerevar wrote: »Do 3 of your friends play every second you are online? Not only are they online EVERY second you are on but are they farming the EXACT armour you want? Not just that are they willing to go at the intensity that you want none stop for EXACTLY as long as you want?
So you understand from your FRIENDS that they may have other priorities than you, but not from PUGs ? You expect from total random strangers to play at your speed, at your conditions ("ele drain"...), with the same objectives (quick gear farming) ... ? Are you aware that people run dungeons for a lot of different reasons and motivations... ?
Oddly enough, I have enough friends to have at least some of them online at any given time.
And they might come help farm my gear even if that's not what they need. Because that's what friends do for each other. Just like I'll come help farm their gear.
A bit of flexibility helps when it comes to friendship, though.
No I expect nothing from pugs. Asking someone for a skill to be slotted is not demanding. Its called asking for a reason. I go into a pug like anyone else. With my own reasons.. I am the one ok with people doing what they want.. YOU are one telling everyone to go as slow as the slowest in the group..
My friends and I are very close but that does not mean they need to farm a dungeon they dont need for me. Want to know the amazing reason why?
GROUP FINDER.
You are so blind you cant even see that you are the one asking others to do something FOR YOU and we just want to group and do our thing. Just like anyone else in the group can.
They kick me for going to fast, cool bad luck me. Ill re group. However if I dont get kicked and I finish the dungeon with them barely keeping up, well good for me and who ever chose to not kick me.
Its not all about you... however you think every way you do things is the RIGHT way and pretend to white knight.. pathetic.
I am going to intrude here, that in bold. Selfish much?! It is not all about you either, yes everyone does their own thing but by the looks of it you are some of the cause for new players not gaining any experience on how to do dungeons.
You are in fact being more selfish, if the group can't keep up then it isn't just about one persons time is it, working as a team is the group thinking about each other, not just themselves.
The Healer, thinks about the group, assisting keeping them alive.
The Tank, thinks about the group taking most of the damage.
The DD, thinks about the group as if they don't deal damage then no one will get through the dungeon.
So really with that all in mind, you rushing ahead, leaving everyone behind, you are only thinking about yourself, those left behind, are actually thinking about each other as well as themselves most of the time, as, they joined the dungeon with their role in mind to assist the group to get through the dungeon.
If all you want is a speed run, why don't make a pug group via chat and say speed normal random, I am sure it will fill quick enough.
Stop ruining the experience for people new to dungeons it is as simple as that. You could say the same to people wanting to learn the dungeons but some don't have the confidence to start up a group via chat. Clearly you are over confident so kudos in that regard as setting up the speed group via chat shouldn't be a problem no?!
I usually do that because of mechanics that keep you from soloing it or for the random que bonus.
But I don't see the issue, just be happy to get carried or tell the person to stop.
LadyNalcarya wrote: »MLGProPlayer wrote: »The content is simply too easy to wait for people. Blame the power creep.
If you're talking about normal dungeons, then it's because they're farming. Blame the current system which encourages farming normal mode for gear instead of vet (the same gear drops in both, so running normals is more efficient).
If you want to play as a group, then do DLC dungeons.
No. Knobheads are speeding through the Horns of the Reach dungeons too. Those are Dlc dungeons. Jerks will be jerks will be jerks regardless of circumstance. If they changed depending on environment then they'd have empathy. Knobheads have none.
Honestly, this post is a good argument against "but who cares that group is bad, couldnt you just carry them?" posts.
One can never be good for entitled pugs, I guess.
Also, the empathy youre talking about is kinda one-sided. You're calling people you dont even know "knobheads", "jerks", but they should be courteous to you when you meet them in dungeons? Thats... Interesting.
Yawn. I was responding to the "dlc dungeon" qualifier of the person I quoted.
I'm calling people who display jerk behavior, jerks. I don't have to know them from Adam. Or if that turn of phrase is unknown, then yes, I am calling people "I don't even know" jerks because how can I "get to know them" if they won't respond to chat?
LadyNalcarya wrote: »Hortator Indoril Nerevar wrote: »I once made a thread about how a group INSTA kicked me when we started the dungeon. I said "Can the healer use ele drain pls" as we entered. Not a single mob was even pulled yet. They instantly kicked me.
I think this is just a trigger for them at this point.
They don't actually know what ele drain is, so any time anyone starts asking about 'ele drain', it's an immediate trigger and they think people are "telling them how to play the game", so their respone is to try and kick whoever is asking about it so they can continue their preferred way of play. To me that behavior is not acceptable, but I know others will disagree.Hortator Indoril Nerevar wrote: »Hortator Indoril Nerevar wrote: »I once made a thread about how a group INSTA kicked me when we started the dungeon. I said "Can the healer use ele drain pls" as we entered. Not a single mob was even pulled yet. They instantly kicked me.
I think this is just a trigger for them at this point.
They don't actually know what ele drain is, so any time anyone starts asking about 'ele drain', it's an immediate trigger and they think people are "telling them how to play the game", so their respone is to try and kick whoever is asking about it so they can continue their preferred way of play. To me that behavior is not acceptable, but I know others will disagree.
Correct.
Incorrect.
Just like I. Your other thread I will repeat what went largely ignored. If someone zones in and immediately requests a skill from others, I have to assume that their build is so deficient that they can't play without that skill. That they built their entire character depending on another person's set up-- which means they need to be carried. I use ele drain, so your particular request doe st phase me, it's the fact that you requested it immediately upon zoning in as if you can't survive without it.
Carrying and cooperation are different things.
Most of healers and tanks cant solo the dungeon if the dps is non-existant. Does that mean theyre getting carried?
Most of dds cant do veteran dungeons without at least a tank or healer. Does that mean that theyre getting carried?
Also, this contradicts your previous post. You blame people who depend on others, but in the other post you're bashing those who are totally independent.
It doesn't really. My first post was about the dlc dungeon qualifier, my second post was me getting caught on bait. Like I said, I use ele drain as a healer. I do that because it benefits the group. I don't mind carrying people at all, you assume a negative from me when I said "they need to be carried". If Hortato zoned into my group and immediately asked for ele drain I'd reply "already got that bro", and move on, but the whole time I'd be wary of them standing in red and derping behind the healer with light bow Attacks because a request like that makes it seem to me that they are dependent on other people. Being dependent on other people is the definition of being carried.
Edit: I'm carried all the time. I play either healer or tank so I'm carried through dps checks. Because Zos can't build a dungeon that actually REQUIRES a dedicated tank and a dedicated healer.
Which of these scenarios sounds preferable? This is actually personal experience.
1. Queue on tank, end up doing over 50% of the group's dps as a PURE TANK SPEC while everyone else spams light attacks despite you telling them proper rotations. You are ignored, and the dungeon that should have taken a few minutes takes an hour. Too bad you're an elitist telling them how to play. Better luck next time.
2. Someone who knows what they're doing is in the group and makes the dungeon actually finish in a non-time wasting manner. They kill things quickly and you no longer have to be tied down by people who don't listen and spam light attacks.
I know which of these two options I prefer, and it's why I don't tank for pugs anymore.
I don't understand why you would complain about people doing things quickly.
I usually do that because of mechanics that keep you from soloing it or for the random que bonus.
But I don't see the issue, just be happy to get carried or tell the person to stop.
Running off ahead of the group is not the same as carrying the group.
Carrying the group is when the group cant manage the content and rely on one person to do the work. Racing ahead of everyone does not mean that the people behind you cant do the content it just means you're getting there first and spoiling it for everyone. Also, staying with the rest of the group does not equate to being a weaker player. I could solo the content but chose to move through the dungeon at the same pace as the rest of the group, which is not slow btw, just not a flat out sprint from start to finish.
LadyNalcarya wrote: »LadyNalcarya wrote: »MLGProPlayer wrote: »The content is simply too easy to wait for people. Blame the power creep.
If you're talking about normal dungeons, then it's because they're farming. Blame the current system which encourages farming normal mode for gear instead of vet (the same gear drops in both, so running normals is more efficient).
If you want to play as a group, then do DLC dungeons.
No. Knobheads are speeding through the Horns of the Reach dungeons too. Those are Dlc dungeons. Jerks will be jerks will be jerks regardless of circumstance. If they changed depending on environment then they'd have empathy. Knobheads have none.
Honestly, this post is a good argument against "but who cares that group is bad, couldnt you just carry them?" posts.
One can never be good for entitled pugs, I guess.
Also, the empathy youre talking about is kinda one-sided. You're calling people you dont even know "knobheads", "jerks", but they should be courteous to you when you meet them in dungeons? Thats... Interesting.
Yawn. I was responding to the "dlc dungeon" qualifier of the person I quoted.
I'm calling people who display jerk behavior, jerks. I don't have to know them from Adam. Or if that turn of phrase is unknown, then yes, I am calling people "I don't even know" jerks because how can I "get to know them" if they won't respond to chat?
Why exactly speedrunning dlc dungeons is a jerk behavior?
Some trash pulls in dlc dungeons are skippable, for example, most of teams skip slugde-slingers in vet RoM because theyre a pain in the neck... Same for other dungeons. In Falkreath, for example, it might be a good idea to skip the minotaurs if someone in group doesnt have much time. Thats better than leaving on the last boss anyway.
In WGT, people often sneak behind the first trash. Etc...
Also, groups with good dps can often engage multiple trash pulls at once, especially in normal dungeons. If they still get the job done, where's the reason to call them "jerks", "knowbheads" etc? I'm sorry, I really dont understand why are you bashing someone for carrying their team. LFG is not the best place to look for rp runs anyway.LadyNalcarya wrote: »Hortator Indoril Nerevar wrote: »I once made a thread about how a group INSTA kicked me when we started the dungeon. I said "Can the healer use ele drain pls" as we entered. Not a single mob was even pulled yet. They instantly kicked me.
I think this is just a trigger for them at this point.
They don't actually know what ele drain is, so any time anyone starts asking about 'ele drain', it's an immediate trigger and they think people are "telling them how to play the game", so their respone is to try and kick whoever is asking about it so they can continue their preferred way of play. To me that behavior is not acceptable, but I know others will disagree.Hortator Indoril Nerevar wrote: »Hortator Indoril Nerevar wrote: »I once made a thread about how a group INSTA kicked me when we started the dungeon. I said "Can the healer use ele drain pls" as we entered. Not a single mob was even pulled yet. They instantly kicked me.
I think this is just a trigger for them at this point.
They don't actually know what ele drain is, so any time anyone starts asking about 'ele drain', it's an immediate trigger and they think people are "telling them how to play the game", so their respone is to try and kick whoever is asking about it so they can continue their preferred way of play. To me that behavior is not acceptable, but I know others will disagree.
Correct.
Incorrect.
Just like I. Your other thread I will repeat what went largely ignored. If someone zones in and immediately requests a skill from others, I have to assume that their build is so deficient that they can't play without that skill. That they built their entire character depending on another person's set up-- which means they need to be carried. I use ele drain, so your particular request doe st phase me, it's the fact that you requested it immediately upon zoning in as if you can't survive without it.
Carrying and cooperation are different things.
Most of healers and tanks cant solo the dungeon if the dps is non-existant. Does that mean theyre getting carried?
Most of dds cant do veteran dungeons without at least a tank or healer. Does that mean that theyre getting carried?
Also, this contradicts your previous post. You blame people who depend on others, but in the other post you're bashing those who are totally independent.
It doesn't really. My first post was about the dlc dungeon qualifier, my second post was me getting caught on bait. Like I said, I use ele drain as a healer. I do that because it benefits the group. I don't mind carrying people at all, you assume a negative from me when I said "they need to be carried". If Hortato zoned into my group and immediately asked for ele drain I'd reply "already got that bro", and move on, but the whole time I'd be wary of them standing in red and derping behind the healer with light bow Attacks because a request like that makes it seem to me that they are dependent on other people. Being dependent on other people is the definition of being carried.
Edit: I'm carried all the time. I play either healer or tank so I'm carried through dps checks. Because Zos can't build a dungeon that actually REQUIRES a dedicated tank and a dedicated healer.
Well, in this game "carrying" has a mostly negative connotation. It implies that a person who is being carried is useless for the group, or nearly useless. Cant say that about tanks and healers. They can boost dds by a lot so they technically contribute to it.
LadyNalcarya wrote: »Which of these scenarios sounds preferable? This is actually personal experience.
1. Queue on tank, end up doing over 50% of the group's dps as a PURE TANK SPEC while everyone else spams light attacks despite you telling them proper rotations. You are ignored, and the dungeon that should have taken a few minutes takes an hour. Too bad you're an elitist telling them how to play. Better luck next time.
2. Someone who knows what they're doing is in the group and makes the dungeon actually finish in a non-time wasting manner. They kill things quickly and you no longer have to be tied down by people who don't listen and spam light attacks.
I know which of these two options I prefer, and it's why I don't tank for pugs anymore.
I don't understand why you would complain about people doing things quickly.
This. My main is a healer and I will prefer speedrunners any day.
I dont know why people are even complaining about being carried... Its free exp and free loot.
And for immersion runs its better to go solo/duo.
Because some people want to do the quest without having to do the same dungeon five times because people keep running ahead and not letting them finish it. If they're in there for the quest and don't want to farm, then it sucks when they have to re-do a dungeon because one person is inconsiderate. If someone's going to run ahead, they need to ask the group if it's ok first. if they aren't going to be a team, they don't need to be using group finder.LadyNalcarya wrote: »I dont know why people are even complaining about being carried... Its free exp and free loot.
Giles.floydub17_ESO wrote: »disintegr8 wrote: »Because it is a group dungeon, you work together to complete it.Giles.floydub17_ESO wrote: »
So since he is not causing a problem he still gets kicked. Ok. Makes no sense, but what they heck. We now kick people because they are strong players and cause no issues.
Hopefully the group gets someone more their speed.
So if I think someone is taking to long or not pulling their weight in the group should they be kicked?
Judas Helviaryn wrote: »
This specific post, @Nestor , is why I said you should know better. You're wanting to punish someone with a tool explicitly designed for punishment, because they're not conforming to your expectations on gameplay, while they are otherwise
Punish? No. Discipline? Yes. Big difference.
I assumed that the OP tried to talk them, otherwise why post here. If someone never has consequences for their selfish actions which ruin the experience for others, then they will never change their behavior. Its not just my expectations, but the expectations of the group that are not being met.
But it seems that your saying, hey, crap all over everyone else because you join a group and don't play with the group, its OK. You can be a selfish tool in a group dungeon, we will let you, it does not matter that the other 3 are not getting the group experience. No matter that we have to leave and reform a group to get the group experience that everyone signed up for. Heck, after the group kicks them, because remember, it's the group that has to kick the player, we have to spend time to replace them. So, one person ruins it for others and you just want to let that happen and have no consequences so they do it over and over again?
Bottom line, if your in a group with me, and you take off ahead and start killing the mobs and don't come back when asked, your getting kicked. And I will feel no guilt for it.
Judas Helviaryn wrote: »@Nestor You should know better than that. =P
If the OP had been successful at talking to them, that would be one thing. But, based on the description of them being "Miles ahead" I doubt any discourse would have been well received.
I am glad your giving them the benefit of the doubt. I have come across this enough times with no response from the one running ahead to not even want to try. They have already shown their intentions by running ahead that they don't want to be part of the group. Now, I won't say that 1 out of 3 does this, but out of 10 to 20 pugs, I get this at least once. I send a "Hey do you want to wait?" message and get crickets back.
So, try to talk to them if you feel it's the right thing to do, and maybe they will listen. But, I bet your going to be kicking more of them than getting them to hang back.
Tanks and healers are, to me, carried because the vast majority of group content that Zos has designed doesn't even require them -- much to my extreme displeasure. I play a tank or a healer in a game that doesn't require either. I have a tonne of support skills to buff the team and debuff the enemies. While those skills are useful, 4 dps players can speed through the majority of content without one or the other.
LadyNalcarya wrote: »Which of these scenarios sounds preferable? This is actually personal experience.
1. Queue on tank, end up doing over 50% of the group's dps as a PURE TANK SPEC while everyone else spams light attacks despite you telling them proper rotations. You are ignored, and the dungeon that should have taken a few minutes takes an hour. Too bad you're an elitist telling them how to play. Better luck next time.
2. Someone who knows what they're doing is in the group and makes the dungeon actually finish in a non-time wasting manner. They kill things quickly and you no longer have to be tied down by people who don't listen and spam light attacks.
I know which of these two options I prefer, and it's why I don't tank for pugs anymore.
I don't understand why you would complain about people doing things quickly.
This. My main is a healer and I will prefer speedrunners any day.
I dont know why people are even complaining about being carried... Its free exp and free loot.
And for immersion runs its better to go solo/duo.
I don't want 'free xp'. I'm 750+ cp; xp is pretty much irrelevant.
I want to do the dungeon I've queued for, as a dps, for probably best part of an hour. I enjoy playing in groups for the most part, when it's as a group. I don't want to follow after someone, clearing up after them while they do everything.
On a side note, most of the time when I come across this, it's a dps who's got in as a tank or healer. They usually skip mobs, and even bosses, that some players (lacking a healer, who's just run ahead) struggle to then get through without dying. How is that enjoyable?
I started out with dungeons by soloing them before I ever tried group finder. I use it now because I like playing in groups. I could be one of those running ahead and dictating how the dungeon should be run. In the long run tho, it actually saves very little time because most groups are actually reasonably competent. It just makes you look like selfish idiot and ruins the enjoyment of everyone else.
SydneyGrey wrote: »Because some people want to do the quest without having to do the same dungeon five times because people keep running ahead and not letting them finish it. If they're in there for the quest and don't want to farm, then it sucks when they have to re-do a dungeon because one person is inconsiderate. If someone's going to run ahead, they need to ask the group if it's ok first. if they aren't going to be a team, they don't need to be using group finder.LadyNalcarya wrote: »I dont know why people are even complaining about being carried... Its free exp and free loot.
Why don't you guys quit sprinting and slow down?
A: Don't wanna.
Why don't you guys just sprint and keep up?
A: Don't wanna.
Seems to be an impasse. Though personally, I prefer quick runs in group finder; if I wanted to go slow, I'd do it with my friends so we can fart around to our hearts' content. We try, we struggle, we die, we laugh, we get back on our stronger characters and go back to farming.
Why can't there be two different queues? One for quick runs, another for casual runs; if you're in a quick run and slow, you get left behind and can't complain. If you're in a casual run and the group is lagging behind for whatever reason, you can't complain. Man, ZoS, solve the problem. It's so easy.
ChandraNalaar wrote: »Judas Helviaryn wrote: »@Nestor You should know better than that. =P
If the OP had been successful at talking to them, that would be one thing. But, based on the description of them being "Miles ahead" I doubt any discourse would have been well received.
I am glad your giving them the benefit of the doubt. I have come across this enough times with no response from the one running ahead to not even want to try. They have already shown their intentions by running ahead that they don't want to be part of the group. Now, I won't say that 1 out of 3 does this, but out of 10 to 20 pugs, I get this at least once. I send a "Hey do you want to wait?" message and get crickets back.
So, try to talk to them if you feel it's the right thing to do, and maybe they will listen. But, I bet your going to be kicking more of them than getting them to hang back.
Why kick someone who is doing the dungeon for you? If they can't do mechanics and are being a jerk then sure, but kicking everybody who runs ahead and clears mobs for you just seems like a silly thing to do. I think it's quite nice when somebody is successfully clearing mobs ahead of me if I'm in a loading screen or something; I only queue for random normals for the xp, so getting through it quickly is a bonus.
WhoSlappedThePie wrote: »To encourage people to "up their game"?