This dungeon is also pretty near impossible for those who are stamina users as well.
I also heard that the minotaurs can also 1 shot magicka sorcs and ignore shields?
P.S There is also a bug with pillars, behind a pillar? you still get shot by his Grovel ability when you were behind the pillar..)
nerf Vhf thread ....My opinion is though for the end boss, maybe reduce the amount of health the adds have or reduced fire aoe damage.
Its some lack in experience with the dungeonTan9oSuccka wrote: »Uh oh. Looks like another Vet DLC dungeon I leave out of the rotation.
Vet pugs have no chance from what I gather.
Awesome for the Moorhapsodious wrote: »There's a lot going on, but my group and I managed to clear it last night after trying some different strategies. Here's what worked for us, as a pretty picture because I communicate visually:
The fireballs do kind of own me as a vamp, though. But it's something to work around. Overall I really appreciated the challenge!
Awesome for the Moorhapsodious wrote: »There's a lot going on, but my group and I managed to clear it last night after trying some different strategies. Here's what worked for us, as a pretty picture because I communicate visually:
The fireballs do kind of own me as a vamp, though. But it's something to work around. Overall I really appreciated the challenge!
And that was the tactic we used too for the burning feet phase. healer want outer track for healing group, after this we stopped dying on that phase.
is it not better to stack all behind one pillar as they break on use? or did we get that wrong?
rhapsodious wrote: »There's a lot going on, but my group and I managed to clear it last night after trying some different strategies. Here's what worked for us, as a pretty picture because I communicate visually:
The fireballs do kind of own me as a vamp, though. But it's something to work around. Overall I really appreciated the challenge!
And now you know. You can tank it just fine with 30-40K, but blocking or dodge-rolling is not optional.The minotaurs 1 shot my 60k tank with double shields if I do not block or dodge so yes they hit that hard and that goes for any of the heavy windup attacks from the bosses, though you can avoid them pretty easy. They hit for 70kdmg up.