anitajoneb17_ESO wrote: »Sure everyone has limits and not everyone is a good player. But that's why normal dungeons exist. You don't have to do vet if you're not capable of doing it.
That old argument again... same old response again : sure, but ZOS will NOT design something for the top 1%. They'll design the vet difficulty at a level that will appeal to, let's say, the top 50%, therefore it will still be too easy for the top 1% . ZOS needs to sell, there's no way around it.
anitajoneb17_ESO wrote: »Strider_Roshin wrote: »anitajoneb17_ESO wrote: »
I can solo vet dungeons so that doesn't really matter now does it?
And do you think your solo'ing of vet dungeons is "too easy" ?
And yes, running with bad players can be much harder than solo'ing :-) Remember, bad players aggro the wrong mobs, or the wrong way, or at the wrong time, they trigger mechanics that kill you, and they die and you have to rezz them :-)
AhPook_Is_Here wrote: »Sure everyone has limits and not everyone is a good player. But that's why normal dungeons exist. You don't have to do vet if you're not capable of doing it.
I don't really think vet is the achievement though, vet is the mean, the MMO "honor" comes from the speed runs and no death runs and the items that are usually associated with them, titles, dyes, skins.
VoodooWasser wrote: »I think everybody will agree when i say the two new dungeons look absolutly awesome! I dont think everybody will agree when i say they are way to easy.
In my personal opinion HotR is by far not comparable to IC and SotH dungeons when they launched. I do like the Mechanics but most bosses have to low health and some dont hit hard enaugh.
The problem is that according to ZoS shown yearly plans for the DlC´s this two dungeons have to last a whole year like IC and SotH before them had to. I know SotH was not popular due to difficulty level, but it was the thing this game needet for people who are not far enaugh to do endgame raiding but to far to be content with wayrest sewers and co. AND this content just got nerfed (havend checked it out yet).
I know many ppl will be offended and say its elitist but i would love if HotR gets Buffed. I would also love it if all Dungeons get a thrid, harder than veteran, modus.
VoodooWasser wrote: »Yes we did Hardmode.
The Point is not that i want to whine its to easy for me im a badass King and everyone who cant handle it first time is stupid.
The Point is that these two dungeons will supposly be the only new 4 person content for a whole Year!
If there were one or Two new dungeons every DLC i wouldnt bother. But as it seems now ZoS will just release two per Year so i think this two should be at least a challange for everyone. Just give us a thrid Difficulty so everyone can be happy.
What I would like to know is: On the Bloodroot Forge, the boss with the Shalks that target you with Lava, what it the mechanic? I've been doing it JUST KILL EM ASAP! but as healer, I am getting targeted by them a lot and wondered if anyone had an alternate mechanic?
Thanks in advance!
Transairion wrote: »The thing is, option A alienates far more players and the "elite" players are never satisfied, as it's always "not hard enough" in the end. vMoL wasn't cleared, as in finished AT ALL until months after it released. vHoF was beaten hours after it hit Live server. vICP and vWGT eventually became snoozefests with enough practice, as has every single dungeon.[/b]
What I would like to know is: On the Bloodroot Forge, the boss with the Shalks that target you with Lava, what it the mechanic? I've been doing it JUST KILL EM ASAP! but as healer, I am getting targeted by them a lot and wondered if anyone had an alternate mechanic?
Thanks in advance!
Again: why not buff the hard modes with additional mechanics? That way everyone would be happy. I find it rather ridiculous you get a gold key for a normal dungeon run on another note.
Transairion wrote: »Again: why not buff the hard modes with additional mechanics? That way everyone would be happy. I find it rather ridiculous you get a gold key for a normal dungeon run on another note.
That's one way to do it, sure. The biggest problem right now with Veteran Dungeons is the fact Normal and Veteran share the same key reward (after keys were normalized down from 3 types to 1 generic key), while being very different in difficulty. As a result it's a lot easier to just do Normal for 1 key, so Vet without HM is almost entirely pointless and a last resort if unable to clear HM. Why Vet isn't 2 keys and Vet HM 3-4 keys is beyond me.
Not sure why you're mad Normal is allowed to get keys, or does this circle back to the special snowflake side of things where players who do Normal aren't allowed any keys... despite Vet HM's giving double keys, Monster Helms, etc.
Just look at HotR's achievements, there's maybe 5 out of 30-40 that don't require Veteran version.
anitajoneb17_ESO wrote: »play without champion points
While I haven't yet done the new dungeons so can't comment on their difficulty much myself(and frankly I'm not really looking forward to them with how many people say they don't stand up to the SotH/IC launch standard)...what an absurd argument. There're 2 modes, normal for story and completion and vet for those of us that like the challenge. What kind of logic is it to imply that in order to get the challenge you gotta gimp yourself? Did you people also complain when Skyrim got Legendary difficulty added?
Skyrim had a difficulty slider so it's not comparable at all.
The top 1% players should definitely stop thinking that vet dungeons are made for them. It's not like "normal" is made for 99% of players and vet for 1%. "Normal" is designed for the "bottom" 50% and "vet" is designed for the top 50%. Logically the top 1% is going to find them too easy. It sucks to be a minority but there are a couple of games out there designed to provide a real challenge. As a mainstream MMO, ESO simply isn't one of them.
VoodooWasser wrote: »I think everybody will agree when i say the two new dungeons look absolutly awesome! I dont think everybody will agree when i say they are way to easy.
In my personal opinion HotR is by far not comparable to IC and SotH dungeons when they launched. I do like the Mechanics but most bosses have to low health and some dont hit hard enaugh.
The problem is that according to ZoS shown yearly plans for the DlC´s this two dungeons have to last a whole year like IC and SotH before them had to. I know SotH was not popular due to difficulty level, but it was the thing this game needet for people who are not far enaugh to do endgame raiding but to far to be content with wayrest sewers and co. AND this content just got nerfed (havend checked it out yet).
I know many ppl will be offended and say its elitist but i would love if HotR gets Buffed. I would also love it if all Dungeons get a thrid, harder than veteran, modus.
anitajoneb17_ESO wrote: »Sure everyone has limits and not everyone is a good player. But that's why normal dungeons exist. You don't have to do vet if you're not capable of doing it.
That old argument again... same old response again : sure, but ZOS will NOT design something for the top 1%. They'll design the vet difficulty at a level that will appeal to, let's say, the top 50%, therefore it will still be too easy for the top 1% . ZOS needs to sell, there's no way around it.
How is it not comparable though? You had an option to do stuff on easier or harder difficulty. You have an option to do do stuff on easier(normal) or harder(veteran) difficulty. Sure it's a bit different with just 2 tiers and whole MMO stuff but it's very similar in the idea. Why was it fine in Skyrim for some people to choose legendary difficulty and enjoy it but it's not fine and must be nerfed in eso?
rhapsodious wrote: »Transairion wrote: »The thing is, option A alienates far more players and the "elite" players are never satisfied, as it's always "not hard enough" in the end. vMoL wasn't cleared, as in finished AT ALL until months after it released. vHoF was beaten hours after it hit Live server. vICP and vWGT eventually became snoozefests with enough practice, as has every single dungeon.[/b]
While I don't really have issues with the rest of your points, I'd like to point out that Maw was buggy as hell on release which is part of the reason why it took so long to complete. I definitely think vHoF is "easier" as a whole, but part of the hurdle with Maw was you were fighting the bugs in addition to the bosses.What I would like to know is: On the Bloodroot Forge, the boss with the Shalks that target you with Lava, what it the mechanic? I've been doing it JUST KILL EM ASAP! but as healer, I am getting targeted by them a lot and wondered if anyone had an alternate mechanic?
Thanks in advance!
Jump across the lava to one of the platforms, the fireball will hit the lava and dissipate. I think a tooltip explains this...
VoodooWasser wrote: »What I would like to know is: On the Bloodroot Forge, the boss with the Shalks that target you with Lava, what it the mechanic? I've been doing it JUST KILL EM ASAP! but as healer, I am getting targeted by them a lot and wondered if anyone had an alternate mechanic?
Thanks in advance!If the Lava follows you you have to jump on a Rock wich is in the liquid nirn. The Lava will dissapear touching the nirn.
rhapsodious wrote: »Transairion wrote: »The thing is, option A alienates far more players and the "elite" players are never satisfied, as it's always "not hard enough" in the end. vMoL wasn't cleared, as in finished AT ALL until months after it released. vHoF was beaten hours after it hit Live server. vICP and vWGT eventually became snoozefests with enough practice, as has every single dungeon.[/b]
While I don't really have issues with the rest of your points, I'd like to point out that Maw was buggy as hell on release which is part of the reason why it took so long to complete. I definitely think vHoF is "easier" as a whole, but part of the hurdle with Maw was you were fighting the bugs in addition to the bosses.What I would like to know is: On the Bloodroot Forge, the boss with the Shalks that target you with Lava, what it the mechanic? I've been doing it JUST KILL EM ASAP! but as healer, I am getting targeted by them a lot and wondered if anyone had an alternate mechanic?
Thanks in advance!
Jump across the lava to one of the platforms, the fireball will hit the lava and dissipate. I think a tooltip explains this...
anitajoneb17_ESO wrote: »How is it not comparable though? You had an option to do stuff on easier or harder difficulty. You have an option to do do stuff on easier(normal) or harder(veteran) difficulty. Sure it's a bit different with just 2 tiers and whole MMO stuff but it's very similar in the idea. Why was it fine in Skyrim for some people to choose legendary difficulty and enjoy it but it's not fine and must be nerfed in eso?
There is no such thing as a "legendary difficulty" in Skyrim. The "legendary" system that was implemented was just a way to artificially make progression infinite. It did not in any way alter the difficulty of the game, because mobs were always scaled to your level anyway.
But that's not even the point. The point is that anyone not happy with the standard difficulty of Skyrim had tons of means to tweak it to their liking, via settings, mods, cheats, command lines, and whatnot. Because ESO is an MMO, which means that we have to play in the same environment, we cannot individually tweak it to our liking, ZOS has to do it for us, in a way that they think will please most of us (or, from their point of view, make more people play more time and spend more money on the game). That's the major difference. And that's why 1% of the population can't get their "nice things".
In Skyrim, when I simply wanted to feel immersed, admire the landscapes and explore areas in details, I'd hit the command line and enter "killall" every five minutes. No more mobs.
Isn't it obvious why I cannot have the same feature in ESO ? Well, it's the same reason why we can't have a difficulty level tailored to each particular segment of players;
VoodooWasser wrote: »I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
I can totally understand your point, and my personal playstyle dont have to be yours.
The thing is besides vMol and vHof there isnt much channanging stuff for some players. This Playerbase gets ignored while there is lots of stuff for player who dont need to hard contend.
Like i said: in my opinion it would be best for the game when there would be a third difficulty Level.
A third difficulty level would indeed solve that issue yea. A lot of dungeons in the game could use a 3rd storyline since it feels like they have some sort of "unfinished ending".
* Selenes Web: The wizard claiming Selenes soul for Power, could make a story around that
* Volenfell: Since the woman continues to search for the artifact, what happened then???
* White Gold Tower: The moth priest found Another rift leading to Coldharbour where she Believes the real empress is located at. First you need to climb the Tower again to reach the rift and then fight your way through Coldhourbor to save the real empress
* Vault of Madness: The spirits that "take over" the vault after the fall of The Mad architect, could see a story around that
MLGProPlayer wrote: »You didn't explain the difference, at all.
Why are you entitled to be able to complete content on the hardest difficulty in ESO but not in a single player game?
I'm sure that the percentage of players who play single player games on the highest difficulty is also <5%.
anitajoneb17_ESO wrote: »MLGProPlayer wrote: »You didn't explain the difference, at all.
Why are you entitled to be able to complete content on the hardest difficulty in ESO but not in a single player game?
I'm sure that the percentage of players who play single player games on the highest difficulty is also <5%.
I have, actually.
Because people tweaking the difficulty to "nightmare" in a single player game DO IT THEMSELVES. They don't ask the devs to do it for them. The devs will NOT spend resources on something that will please less than 5% of players and frustrate the remaining 95%.