Most people are going to pug because not everyone has friends who play. If you wanna experience what most people have to go through to beat the dungeon then id recommend it before rallying support for making it harder.
witchdoctor wrote: »
Most people are going to pug because not everyone has friends who play. If you wanna experience what most people have to go through to beat the dungeon then id recommend it before rallying support for making it harder.
What difference does it make to you, though? They are asking for a third, harder tier, not making the 'story mode' harder.
I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
Doctordarkspawn wrote: »...The designers grew a CC fetish. Like a crazy CC fetish. Almost every trash mob has some kind of CC and almost all the bosses do too. It's not good difficulty, it's just annoying, and puts more emphasis on DPS, which I thought we were not supposed to do since they took great pains to nerf sustain.
To the author
Quit complaining and just play the game. It's folks like you who can't be satisfied. Either certain parts of the game are too easy or they are too hard. Same holds true for gear, weapons and races. Either they are OP and need to be nerfed or they need to be buffed. Give it a rest already.
VoodooWasser wrote: »I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
I can totally understand your point, and my personal playstyle dont have to be yours.
The thing is besides vMol and vHof there isnt much channanging stuff for some players. This Playerbase gets ignored while there is lots of stuff for player who dont need to hard contend.
Like i said: in my opinion it would be best for the game when there would be a third difficulty Level.
A third difficulty level would indeed solve that issue yea. A lot of dungeons in the game could use a 3rd storyline since it feels like they have some sort of "unfinished ending".
* Selenes Web: The wizard claiming Selenes soul for Power, could make a story around that
* Volenfell: Since the woman continues to search for the artifact, what happened then???
* White Gold Tower: The moth priest found Another rift leading to Coldharbour where she Believes the real empress is located at. First you need to climb the Tower again to reach the rift and then fight your way through Coldhourbor to save the real empress
* Vault of Madness: The spirits that "take over" the vault after the fall of The Mad architect, could see a story around that
VoodooWasser wrote: »I think everybody will agree when i say the two new dungeons look absolutly awesome! I dont think everybody will agree when i say they are way to easy.
In my personal opinion HotR is by far not comparable to IC and SotH dungeons when they launched. I do like the Mechanics but most bosses have to low health and some dont hit hard enaugh.
The problem is that according to ZoS shown yearly plans for the DlC´s this two dungeons have to last a whole year like IC and SotH before them had to. I know SotH was not popular due to difficulty level, but it was the thing this game needet for people who are not far enaugh to do endgame raiding but to far to be content with wayrest sewers and co. AND this content just got nerfed (havend checked it out yet).
I know many ppl will be offended and say its elitist but i would love if HotR gets Buffed. I would also love it if all Dungeons get a thrid, harder than veteran, modus.
play without champion points
While I haven't yet done the new dungeons so can't comment on their difficulty much myself(and frankly I'm not really looking forward to them with how many people say they don't stand up to the SotH/IC launch standard)...what an absurd argument. There're 2 modes, normal for story and completion and vet for those of us that like the challenge. What kind of logic is it to imply that in order to get the challenge you gotta gimp yourself? Did you people also complain when Skyrim got Legendary difficulty added?
DMuehlhausen wrote: »VoodooWasser wrote: »I think everybody will agree when i say the two new dungeons look absolutly awesome! I dont think everybody will agree when i say they are way to easy.
In my personal opinion HotR is by far not comparable to IC and SotH dungeons when they launched. I do like the Mechanics but most bosses have to low health and some dont hit hard enaugh.
The problem is that according to ZoS shown yearly plans for the DlC´s this two dungeons have to last a whole year like IC and SotH before them had to. I know SotH was not popular due to difficulty level, but it was the thing this game needet for people who are not far enaugh to do endgame raiding but to far to be content with wayrest sewers and co. AND this content just got nerfed (havend checked it out yet).
I know many ppl will be offended and say its elitist but i would love if HotR gets Buffed. I would also love it if all Dungeons get a thrid, harder than veteran, modus.
It's this way because 99% of the population is casual and only put in a few hours a week probably. SotH was way to hard for anybody that wasn't playing a lot. I use to play all of the time and I never got a chance to finish either dungeon. Groups would break up after like two wipes, or if you weren't max CP and could prove you did them on HM you would get booted (how can do it on HM if you are kicked all the time). So eventually I gave up even bothering trying to do them which just took another healer out of pool of people.
So yeah if they make it a littler easier where the people that play all of the time and have grinded up to all gold items etc waltz through it then so be it, if the people who get maybe 5-10 hours a week can finish it.
anitajoneb17_ESO wrote: »play without champion points
While I haven't yet done the new dungeons so can't comment on their difficulty much myself(and frankly I'm not really looking forward to them with how many people say they don't stand up to the SotH/IC launch standard)...what an absurd argument. There're 2 modes, normal for story and completion and vet for those of us that like the challenge. What kind of logic is it to imply that in order to get the challenge you gotta gimp yourself? Did you people also complain when Skyrim got Legendary difficulty added?
Skyrim had a difficulty slider so it's not comparable at all.
The top 1% players should definitely stop thinking that vet dungeons are made for them. It's not like "normal" is made for 99% of players and vet for 1%. "Normal" is designed for the "bottom" 50% and "vet" is designed for the top 50%. Logically the top 1% is going to find them too easy. It sucks to be a minority but there are a couple of games out there designed to provide a real challenge. As a mainstream MMO, ESO simply isn't one of them.
VoodooWasser wrote: »No i dont have alle achievements. Yet. But thats not the Point. And btw: Falkonreach no death run is Bugged so you get it even when someone died.
For alle the ones who always say go naked or without Cp: Can´t you just accept that some ppl like a challange and still want to get the best out of their Char? I dont complain about how sadly easy quest content is or how you should decorate your home.
VoodooWasser wrote: »DMuehlhausen wrote: »VoodooWasser wrote: »I think everybody will agree when i say the two new dungeons look absolutly awesome! I dont think everybody will agree when i say they are way to easy.
In my personal opinion HotR is by far not comparable to IC and SotH dungeons when they launched. I do like the Mechanics but most bosses have to low health and some dont hit hard enaugh.
The problem is that according to ZoS shown yearly plans for the DlC´s this two dungeons have to last a whole year like IC and SotH before them had to. I know SotH was not popular due to difficulty level, but it was the thing this game needet for people who are not far enaugh to do endgame raiding but to far to be content with wayrest sewers and co. AND this content just got nerfed (havend checked it out yet).
I know many ppl will be offended and say its elitist but i would love if HotR gets Buffed. I would also love it if all Dungeons get a thrid, harder than veteran, modus.
It's this way because 99% of the population is casual and only put in a few hours a week probably. SotH was way to hard for anybody that wasn't playing a lot. I use to play all of the time and I never got a chance to finish either dungeon. Groups would break up after like two wipes, or if you weren't max CP and could prove you did them on HM you would get booted (how can do it on HM if you are kicked all the time). So eventually I gave up even bothering trying to do them which just took another healer out of pool of people.
So yeah if they make it a littler easier where the people that play all of the time and have grinded up to all gold items etc waltz through it then so be it, if the people who get maybe 5-10 hours a week can finish it.
Well i think its an mmo, so i go in there with the goal to play with people. I would recommand getting a guild and play with firends to reach your goal. If you play on eu you can write me ingame and ill do the dungeons with you.
DRXHarbinger wrote: »srs?
Normal = Heavy attack and win. nothing else required, Bow and Ice Staff will do just fine in Heavy Armor.
Vet = Heavy Attack and self heals and a touch of not standing in red, occasional block or dodge will guarantee a win. Bow and Ice Staff not advised but can be done with time.
Vet HM = Nothing changes in dungeons, the final fight takes a bit longer in 90% of cases, DLC dungeons require scrubs who don't listen and sit around banging their heads to Weird ginger kid Dubstep music to not apply. Even people that are as High as the ISS can complete this content (believe me I play with some right mong stoners) Communication required.
Doctordarkspawn wrote: »witchdoctor wrote: »
Most people are going to pug because not everyone has friends who play. If you wanna experience what most people have to go through to beat the dungeon then id recommend it before rallying support for making it harder.
What difference does it make to you, though? They are asking for a third, harder tier, not making the 'story mode' harder.
I've been advocating a third, and even fourth difficulty tier for ages. And people simply refuse. There's no logical reason for it, these indoctrinated drones simply see you as a casual and will -never- acknowledge an idea if it came from you.
I'd stop trying to reason with them.
anitajoneb17_ESO wrote: »DRXHarbinger wrote: »srs?
Normal = Heavy attack and win. nothing else required, Bow and Ice Staff will do just fine in Heavy Armor.
Vet = Heavy Attack and self heals and a touch of not standing in red, occasional block or dodge will guarantee a win. Bow and Ice Staff not advised but can be done with time.
Vet HM = Nothing changes in dungeons, the final fight takes a bit longer in 90% of cases, DLC dungeons require scrubs who don't listen and sit around banging their heads to Weird ginger kid Dubstep music to not apply. Even people that are as High as the ISS can complete this content (believe me I play with some right mong stoners) Communication required.
You're generalizing what is "easy" FOR YOU with what is "easy" for EVERYONE. That's not the same thing at all.
play without champion points
DRXHarbinger wrote: »Anyone can heavy attack, I'm not going to be rude but if you cannot heavy attack then you have other glaringly obvious issues that need to be dealt with pronto.
There is nothing difficult about Dungeons in this game, it's plain and simple follow the steps and pay attention. This said. the thing people actually struggle with it paying attention, the amount of pugs I have spoken to on wipes when they are stalking bookface, lol'ing at cat videos on youtube whilst having a beer in one hand and a joint in the other is unreal. None of this is actually difficult to complete at all, it's just a series of key entries prompted by visual cues. Pay attention and focus and you will never have a problem with anything in this game. this is the real issue here, people play like they are playing COD or some crap like that where you just spin on the spot and hold a button looking the other way and hope for the best. Not the case here.
just did Falckreach hold on vet, me was the lowbee at cp512 and crap gear. cp550 tank two 660 dd, cakewalk up to second last boss, Took some time to figure out mechanic and how to handle it, last boss was my hardest fight.DRXHarbinger wrote: »anitajoneb17_ESO wrote: »DRXHarbinger wrote: »srs?
Normal = Heavy attack and win. nothing else required, Bow and Ice Staff will do just fine in Heavy Armor.
Vet = Heavy Attack and self heals and a touch of not standing in red, occasional block or dodge will guarantee a win. Bow and Ice Staff not advised but can be done with time.
Vet HM = Nothing changes in dungeons, the final fight takes a bit longer in 90% of cases, DLC dungeons require scrubs who don't listen and sit around banging their heads to Weird ginger kid Dubstep music to not apply. Even people that are as High as the ISS can complete this content (believe me I play with some right mong stoners) Communication required.
You're generalizing what is "easy" FOR YOU with what is "easy" for EVERYONE. That's not the same thing at all.
Anyone can heavy attack, I'm not going to be rude but if you cannot heavy attack then you have other glaringly obvious issues that need to be dealt with pronto.
There is nothing difficult about Dungeons in this game, it's plain and simple follow the steps and pay attention. This said. the thing people actually struggle with it paying attention, the amount of pugs I have spoken to on wipes when they are stalking bookface, lol'ing at cat videos on youtube whilst having a beer in one hand and a joint in the other is unreal. None of this is actually difficult to complete at all, it's just a series of key entries prompted by visual cues. Pay attention and focus and you will never have a problem with anything in this game. this is the real issue here, people play like they are playing COD or some crap like that where you just spin on the spot and hold a button looking the other way and hope for the best. Not the case here.
anitajoneb17_ESO wrote: »
Strider_Roshin wrote: »anitajoneb17_ESO wrote: »
I can solo vet dungeons so that doesn't really matter now does it?
play without champion points
While I haven't yet done the new dungeons so can't comment on their difficulty much myself(and frankly I'm not really looking forward to them with how many people say they don't stand up to the SotH/IC launch standard)...what an absurd argument. There're 2 modes, normal for story and completion and vet for those of us that like the challenge. What kind of logic is it to imply that in order to get the challenge you gotta gimp yourself? Did you people also complain when Skyrim got Legendary difficulty added?
Sure everyone has limits and not everyone is a good player. But that's why normal dungeons exist. You don't have to do vet if you're not capable of doing it.
Sure everyone has limits and not everyone is a good player. But that's why normal dungeons exist. You don't have to do vet if you're not capable of doing it.