I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
play without champion points
I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
VoodooWasser wrote: »For alle the ones who always say go naked or without Cp: Can´t you just accept that some ppl like a challange and still want to get the best out of their Char? I dont complain about how sadly easy quest content is or how you should decorate your home.
VoodooWasser wrote: »For alle the ones who always say go naked or without Cp: Can´t you just accept that some ppl like a challange and still want to get the best out of their Char? I dont complain about how sadly easy quest content is or how you should decorate your home.
Content that seems easy to you is hard for others. You wanting it harder isn't fair on others. However making an entirely new third difficulty for people like you while keeping the existing difficulties where they are is indeed fair, cause then everyone can have their cake. Just remember there are thousands of players and not every single one of them is doing Vet Hard Modes one handed while watching Netflix off to the side.
VoodooWasser wrote: »I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
I can totally understand your point, and my personal playstyle dont have to be yours.
The thing is besides vMol and vHof there isnt much channanging stuff for some players. This Playerbase gets ignored while there is lots of stuff for player who dont need to hard contend.
Like i said: in my opinion it would be best for the game when there would be a third difficulty Level.
Legendary was the only proper difficulty for Skyrim, before that it was just too easy and not challenging.Did you people also complain when Skyrim got Legendary difficulty added?
None of those dungeons even have their 2nd storyline, so a way to tie them off would be great. I'm sure you would be hard-pressed to find people that don't want more of Vaults, or people that don't want a chance to kill that wizard from Selene'sVoodooWasser wrote: »I´ll be the first to ask: Why does all new content need to be vMoL HM??? You even said that people were disapointed with the difficulty level of SotH dungeons, so ZOS decided to make the new ones a Little easier. I haven´t played Falkreath Hold yet, but Bloodroot forge on HM isn´t "easy".
I can totally understand your point, and my personal playstyle dont have to be yours.
The thing is besides vMol and vHof there isnt much channanging stuff for some players. This Playerbase gets ignored while there is lots of stuff for player who dont need to hard contend.
Like i said: in my opinion it would be best for the game when there would be a third difficulty Level.
A third difficulty level would indeed solve that issue yea. A lot of dungeons in the game could use a 3rd storyline since it feels like they have some sort of "unfinished ending".
* Selenes Web: The wizard claiming Selenes soul for Power, could make a story around that
* Volenfell: Since the woman continues to search for the artifact, what happened then???
* White Gold Tower: The moth priest found Another rift leading to Coldharbour where she Believes the real empress is located at. First you need to climb the Tower again to reach the rift and then fight your way through Coldhourbor to save the real empress
* Vault of Madness: The spirits that "take over" the vault after the fall of The Mad architect, could see a story around that
VoodooWasser wrote: »Yes we did Hardmode.
The Point is not that i want to whine its to easy for me im a badass King and everyone who cant handle it first time is stupid.
The Point is that these two dungeons will supposly be the only new 4 person content for a whole Year!
If there were one or Two new dungeons every DLC i wouldnt bother. But as it seems now ZoS will just release two per Year so i think this two should be at least a challange for everyone. Just give us a thrid Difficulty so everyone can be happy.
VoodooWasser wrote: »Well im very Happy for the mini Trial.
But still i really would be surprised if there comes more 4 person content... as for Pug: sure thats a new hardmode on its own, but normally i play with friends
VoodooWasser wrote: »Sure but if you got friends you do like to play with them
"nah sorry man i gotta go with pug because its to simpe with you, we can play next year when there is a harder dungeon "
New content should be hard, but not dull. The mobs in Mazzatun were more annoying than anything else!
VoodooWasser wrote: »Sure but if you got friends you do like to play with them
"nah sorry man i gotta go with pug because its to simpe with you, we can play next year when there is a harder dungeon "
Most people are going to pug because not everyone has friends who play. If you wanna experience what most people have to go through to beat the dungeon then id recommend it before rallying support for making it harder.
VoodooWasser wrote: »Sure but if you got friends you do like to play with them
"nah sorry man i gotta go with pug because its to simpe with you, we can play next year when there is a harder dungeon "
Most people are going to pug because not everyone has friends who play. If you wanna experience what most people have to go through to beat the dungeon then id recommend it before rallying support for making it harder.
play without champion points