It's my understanding that Precise requires a Critical to occur in order to proc the improved 7% heal. Powered raises healing across the board by 7% regardless of whether the skill Criticals.
paulsimonps wrote: »It's my understanding that Precise requires a Critical to occur in order to proc the improved 7% heal. Powered raises healing across the board by 7% regardless of whether the skill Criticals.
Precise increases the chance of making a critical heal, which increases it by a base of 50%.
My thought however is that stronger base heal will also grant stronger crit heals, as well I am a fan of the minor lifesteal debuff, which is a strong HoT in both 4 man and 12 man content and is only buffed by Healing Done and Healing received, so stacking Healing done in the way of Powered Trait and other sources can make it really strong, as well that it increases your other heals obviously. And while your chance to crit will be slightly lower without precise, it will make your heals much stronger when you do crit.
It's my understanding that Precise requires a Critical to occur in order to proc the improved 7% heal. Powered raises healing across the board by 7% regardless of whether the skill Criticals.
The base critical is 50% increase to the base amount, but to achieve this amount it has to proc a critical. Most healers are at the bast about of 32% using precise (for next patch) will get you to 41% chance with precise staff combined with thief mundus you at 50%
Now the question is that greater than say ritual mundus 15% with divines more healing and powered trait 9% (after next patch).
paulsimonps wrote: »It's my understanding that Precise requires a Critical to occur in order to proc the improved 7% heal. Powered raises healing across the board by 7% regardless of whether the skill Criticals.
Precise increases the chance of making a critical heal, which increases it by a base of 50%.
My thought however is that stronger base heal will also grant stronger crit heals, as well I am a fan of the minor lifesteal debuff, which is a strong HoT in both 4 man and 12 man content and is only buffed by Healing Done and Healing received, so stacking Healing done in the way of Powered Trait and other sources can make it really strong, as well that it increases your other heals obviously. And while your chance to crit will be slightly lower without precise, it will make your heals much stronger when you do crit.
Septimus_Magna wrote: »I think it depends on your spell crit but in general its better to run powered.
Powered 7% healing done:
Assuming 45% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0.55 + 7,5k x 0.44 = 6,125k +7% = 6,55k
Precise 7% spell crit:
Assuming 52% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0,48 + 7,5k x 0.52 = 6.3k
Septimus_Magna wrote: »I think it depends on your spell crit but in general its better to run powered.
Powered 7% healing done:
Assuming 45% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0.55 + 7,5k x 0.44 = 6,125k +7% = 6,55k
Precise 7% spell crit:
Assuming 52% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0,48 + 7,5k x 0.52 = 6.3k
Septimus_Magna wrote: »I think it depends on your spell crit but in general its better to run powered.
Powered 7% healing done:
Assuming 45% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0.55 + 7,5k x 0.44 = 6,125k +7% = 6,55k
Precise 7% spell crit:
Assuming 52% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0,48 + 7,5k x 0.52 = 6.3k
Septimus_Magna wrote: »I think it depends on your spell crit but in general its better to run powered.
Powered 7% healing done:
Assuming 45% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0.55 + 7,5k x 0.44 = 6,125k +7% = 6,55k
Precise 7% spell crit:
Assuming 52% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0,48 + 7,5k x 0.52 = 6.3k
But wait isn't the base spell crtical for most healers around 32%
Average heal: 5k x 0.55 + 7,5k x 0.32 =3280k +7% = 3,509k ?
Which has a greater benefit?
Septimus_Magna wrote: »Septimus_Magna wrote: »I think it depends on your spell crit but in general its better to run powered.
Powered 7% healing done:
Assuming 45% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0.55 + 7,5k x 0.44 = 6,125k +7% = 6,55k
Precise 7% spell crit:
Assuming 52% spell crit
Normal heal: 5k
Crit heal: 7,5k
Average heal: 5k x 0,48 + 7,5k x 0.52 = 6.3k
But wait isn't the base spell crtical for most healers around 32%
Average heal: 5k x 0.55 + 7,5k x 0.32 =3280k +7% = 3,509k ?
Most healers run Inner Light or spell crit potions which gets your spell crit to 42%. Sorcs in group can give minor prophecy which is another 3% spell crit but its not a very common buff.
The calculation was just a quick way to show the difference with a relative normal spell crit rating.
In terms of average healing output, Powered is always better than Precise, regardless of your crit chance.
Where Precise is nice is when you are doing a combination of healing and DPS--particularly if you're doing 4-person content like dungeons or vDSA. But for pure healing, like in vet trials, I'd take Powered over Precise.
Defending is also a good option for your main resto bar, since the incoming damage in some vet trials is very high (e.g., Void Spheres on Rakkhat HM) and a dead healer does no healing. And for your lightning staff back bar, Charged is a good option for better Concussion uptime.
In terms of average healing output, Powered is always better than Precise, regardless of your crit chance.
Infused with Torug's Pact and shock dmg enchant to proc it elemental blockade ticks more often and 20/40% chance to apply concussed statuss effect
In terms of average healing output, Powered is always better than Precise, regardless of your crit chance.
That isn't what my testing showed.
Boosting my critical chance to where I could reliably crit with my heals was more more effective at healing my character than was increasing it through raw percentages. For example: I compared Precise/Thief to Powered/Ritual. Precise/Thief gave me stronger heals more often.
So we've had different experiences there.
In terms of average healing output, Powered is always better than Precise, regardless of your crit chance.
That isn't what my testing showed.
Boosting my critical chance to where I could reliably crit with my heals was more more effective at healing my character than was increasing it through raw percentages. For example: I compared Precise/Thief to Powered/Ritual. Precise/Thief gave me stronger heals more often.
So we've had different experiences there.
what's your critical?
In terms of average healing output, Powered is always better than Precise, regardless of your crit chance.
That isn't what my testing showed.
Boosting my critical chance to where I could reliably crit with my heals was more more effective at healing my character than was increasing it through raw percentages. For example: I compared Precise/Thief to Powered/Ritual. Precise/Thief gave me stronger heals more often.
So we've had different experiences there.
what's your critical?
72%.
Unless it's changed since Morrowind then nirnhoned should still give bigger heals than powered.
Precise would depend on your build and would probably win out over time, but I'd rather have bigger heals without having to rely on a crit.
On the flip side if you're dead then you can't heal so defending is always a good option as well.
Unless it's changed since Morrowind then nirnhoned should still give bigger heals than powered.
Precise would depend on your build and would probably win out over time, but I'd rather have bigger heals without having to rely on a crit.
On the flip side if you're dead then you can't heal so defending is always a good option as well.
wait wait... nirnhoned increases heals, by 10% is that what you are saying... not just damage?