paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
Chilly-McFreeze wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
What about those ultra-survivability builds in CTR? It's rather annoying in a mode that offers you so little for actually stomping guys.
paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
Giles.floydub17_ESO wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
^^^. @paulsimonps brought up a good point about tanks in BGs a few weeks ago. They don't do enough damage to get assists so they lose out on medals. Being tanky yet being able to do some damage helps get those assist points.
paulsimonps wrote: »Chilly-McFreeze wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
What about those ultra-survivability builds in CTR? It's rather annoying in a mode that offers you so little for actually stomping guys.
Tried it, didn't really work, speed is more important, if you get snare or rooted then its over. A tanks survivablity usually lies in them blocking, not only are you slower when you block but you can't permablock in non CP PvP such as BGs. If they get jumped by the enemy team they will most likely fall, even if it takes a little longer than usual.
paulsimonps wrote: »Chilly-McFreeze wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
What about those ultra-survivability builds in CTR? It's rather annoying in a mode that offers you so little for actually stomping guys.
Tried it, didn't really work, speed is more important, if you get snare or rooted then its over. A tanks survivablity usually lies in them blocking, not only are you slower when you block but you can't permablock in non CP PvP such as BGs. If they get jumped by the enemy team they will most likely fall, even if it takes a little longer than usual.
There is a possible strategy that could work with tank in CTF. Say you are on green team, tank grabs purple relic and runs partway toward orange side, it takes the whole purple team to kill tank. While that is happening your fast runner is waiting by purple relic spawn. Tank dies, relic goes back, purple grabs it and runs it to their base. Tank in their sacrifice pulled purple far enough away they can't catch up to the runner now.
Of course that only works if Orange doesn't interfere.
paulsimonps wrote: »Chilly-McFreeze wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
What about those ultra-survivability builds in CTR? It's rather annoying in a mode that offers you so little for actually stomping guys.
Tried it, didn't really work, speed is more important, if you get snare or rooted then its over. A tanks survivablity usually lies in them blocking, not only are you slower when you block but you can't permablock in non CP PvP such as BGs. If they get jumped by the enemy team they will most likely fall, even if it takes a little longer than usual.
There is a possible strategy that could work with tank in CTF. Say you are on green team, tank grabs purple relic and runs partway toward orange side, it takes the whole purple team to kill tank. While that is happening your fast runner is waiting by purple relic spawn. Tank dies, relic goes back, purple grabs it and runs it to their base. Tank in their sacrifice pulled purple far enough away they can't catch up to the runner now.
Of course that only works if Orange doesn't interfere.
paulsimonps wrote: »There is a possible strategy that could work with tank in CTF. Say you are on green team, tank grabs purple relic and runs partway toward orange side, it takes the whole purple team to kill tank. While that is happening your fast runner is waiting by purple relic spawn. Tank dies, relic goes back, purple grabs it and runs it to their base. Tank in their sacrifice pulled purple far enough away they can't catch up to the runner now.
Of course that only works if Orange doesn't interfere.
that would also give the tank Zero medals, and he would not get any praise.
paulsimonps wrote: »Chilly-McFreeze wrote: »paulsimonps wrote: »You need to be able to kill in BGs, I am a tank, its what I do, but I had to change my regular cyrodiil build for something else in there. I am still really tanky, but not as much as before, but now I can kill people. Its important to be able to kill and survive.
What about those ultra-survivability builds in CTR? It's rather annoying in a mode that offers you so little for actually stomping guys.
Tried it, didn't really work, speed is more important, if you get snare or rooted then its over. A tanks survivablity usually lies in them blocking, not only are you slower when you block but you can't permablock in non CP PvP such as BGs. If they get jumped by the enemy team they will most likely fall, even if it takes a little longer than usual.
There is a possible strategy that could work with tank in CTF. Say you are on green team, tank grabs purple relic and runs partway toward orange side, it takes the whole purple team to kill tank. While that is happening your fast runner is waiting by purple relic spawn. Tank dies, relic goes back, purple grabs it and runs it to their base. Tank in their sacrifice pulled purple far enough away they can't catch up to the runner now.
Of course that only works if Orange doesn't interfere.
Yeah I would like to see 2-way BGs some day
Our tank stood on center flag by herself, while the rest of us capped and killed players. At one point both teams were fighting her on the center flag and couldn't kill her...
HeathenDeacon wrote: »people complain about a ton of balance issues in pvp, but to be completely honest the overtankiness of some builds is the most blaring of all of them IMO.
I deal almost 2 million damage as a tank in this video , so with that being said:
The only true tank that can deal significant amount of damage is Warden , i run so cancerous setup that i win 90% of the matches by myself no matter the mode . And yeah Permablock is real even for NoCP.
Health wardens need a nerf in terms of healing and damage period.
https://youtu.be/ZZBIeyFA9Hw
I deal almost 2 million damage as a tank in this video , so with that being said:
The only true tank that can deal significant amount of damage is Warden , i run so cancerous setup that i win 90% of the matches by myself no matter the mode . And yeah Permablock is real even for NoCP.
Health wardens need a nerf in terms of healing and damage period.
https://youtu.be/ZZBIeyFA9Hw
paulsimonps wrote: »I deal almost 2 million damage as a tank in this video , so with that being said:
The only true tank that can deal significant amount of damage is Warden , i run so cancerous setup that i win 90% of the matches by myself no matter the mode . And yeah Permablock is real even for NoCP.
Health wardens need a nerf in terms of healing and damage period.
https://youtu.be/ZZBIeyFA9Hw
Explain how? I see no possible way to get enough stamina per second to literally get permanent blocking in no CP. Long blocking period, perhaps, but not permanent. How would you do it?
ExcaliburESO wrote: »When i imagine what would happen if cp would be enabled there xD everyone would be tank and it would be such *** fest lol
HeathenDeacon wrote: »people complain about a ton of balance issues in pvp, but to be completely honest the overtankiness of some builds is the most blaring of all of them IMO.