Overland I feel is in the right place, sure it's a cake walk when you're legendary gear, C630 optimised builds but that's not what the content was designed or balanced around.
The end game challenge is veteran group content or Maelstrom, that's where the testing is. Sure some of it's old and easy now due to mechanics being known etc.
As I always say if you want to have a hard time in overworld content at end game just take your gear off for a while and make yourself some low level weapons.
Septimus_Magna wrote: »How will new players learn to create a decent rotation, manage sustain and avoid attacks/mechanics if most quest bosses only have 120k Health at CP160? Even with just 10k dps that only a 12 second fight, this doesnt teach players anything.
As I always say if you want to have a hard time in overworld content at end game just take your gear off for a while and make yourself some low level weapons.
theamazingx wrote: »Overworld content is designed to be completable by a naked nord with a stick because there are many paying customers who want to do exactly that. More challenging solo content, like vet Maelstrom, would be nice, but they won't make existing questing content difficult in any way. If you feel the content you're doing is too easy, do different stuff. Still plenty of group content that only a fraction of a percent of the playerbase has completed.
theamazingx wrote: »Overworld content is designed to be completable by a naked nord with a stick because there are many paying customers who want to do exactly that. More challenging solo content, like vet Maelstrom, would be nice, but they won't make existing questing content difficult in any way. If you feel the content you're doing is too easy, do different stuff. Still plenty of group content that only a fraction of a percent of the playerbase has completed.
Why do I need to restrict myself to just a few areas, and repeat them over and over? I enjoy questing and exploration... Vet mode toggle for overland content would solve the problem.. People who like the easy mode can do that. People who like hard mode can do that...
They do it the same way we did via reading about it and testing it in the content it's needed in.Septimus_Magna wrote: »How will new players learn to create a decent rotation, manage sustain and avoid attacks/mechanics if most quest bosses only have 120k Health at CP160? Even with just 10k dps that only a 12 second fight, this doesnt teach players anything.
theamazingx wrote: »
A few areas? You realize how much group content there is in this game, right? Honestly, unless you're secretly running around with Dromathra Destroyer and Ticktock Tormentor titles, I'm not sure how you've run out of pve challenges to complete. And some vet toggle for overworld would need them to totally reword their instancing and server setup. Its not gonna happen with such low demand.
Do we REALLY want to have to have 20k min DPS checks to clear five bugs for a quest?
For the love of god increase the difficulty!!! There's no sense of danger anywhere, people are forced to solo vet group content just for challenge. Nothing hurts... Make every encounter hard and memorable, even if it's just against 2-3 thunderbugs. My average encounter in overland content is about 1-2 seconds, for a group of enemies. Yes i feel powerful, but it's to the point of being boring.
Or at least add a Vet mode, for ALL content, with a bit more XP, and better drops, where you actually could fail. Unless you're soloing a world boss, nothing barely tickles.
I used to remember getting steamrolled by swarms of bees in craglorn, or one shotted by take aim, if I forgot to block, but i could take them out, if i played right. I want to feel powerful, but I also want to feel that If I mess up or don't use some tactics like block, roll dode, etc I might end up dead.
I just rolled a new char a few weeks ago. Went from lvl 1-50 without a single death, just doing some random quests, and quest lines, and that's with mostly green and blue gear, not even sets. Mostly equipped what i found on the way. Most quest line bosses drop in a few seconds, since there is usually a bunch of other people hammering away as well. I don't block I don't even roll, in any overland content. I rather use break free once in a while, because it's not even hurting to get hit by anything.
When things are so easy to do solo, there's not even any point to team up with a friend to complete stuff, just just walk straight through it. Yesterday I teamed up with a lower level character who wanted to grind some XP together for fun in a public dungeon. And I could notice that he was struggling to get some hits off before the enemies was dead. I had to change tactics so that he start to engage with acid spray or barrage or some other AOE so at least he could get a few hits before they died.
The current difficulty level is not fun, and it doesn't give you any incentive to do things together. I enjoy solo stuff if it's challenging, but i also like to team up maybe duo with someone, but there's no point to team up really.
Please add a difficulty setting or something!
Anyone else feel that overland content is too easy? Or do you experience it being hard enough?
They do it the same way we did via reading about it and testing it in the content it's needed in.Septimus_Magna wrote: »How will new players learn to create a decent rotation, manage sustain and avoid attacks/mechanics if most quest bosses only have 120k Health at CP160? Even with just 10k dps that only a 12 second fight, this doesnt teach players anything.
Do we REALLY want to have to have 20k min DPS checks to clear five bugs for a quest?
have you tried overland bosses? many of them have been buffed and they definitelu dont die in seconds.
and wrothgar world bosses?
gold coast world bosses?
craglorn world bosses?
these zones have significantly harder fights.
vMA?
vDSA?
vWGT vICP vCoS vRoM?
if you only have the base game and cannot access most of these, then how about vDarkshade and vCoA2? are those really too easy that you need to solo them?
Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
You forget about totally new players. ESO is a little bit centered around solo content, like it or not. Majority of players do play solo, grouping only for the content they cannot do by themselves (like vet dungeons and trials).
It's true, that overland content is easy for 1-50 max cp player, hell, it's even easy for a new toon with NO CP distributed and only picked up random gear (was too lazy last weekend, so I did that on a new stamina nightblade that I was leveling to lv26 for kyne pvp). Note though, that with no CP and no ability to craft a decent gear (and you quite often outlevel the gear that drops before you get a full set), people are getting 5-10dps tops (with 10 being for really experienced players). If you craft yourself a good gear and distribute CP properly, you can easily reach 25k on lv15 character. Most people will actually get like 3k or even less.
The content IS challenging for them.
You just outleveled overland, that's it. I know the pain, when you can just solo world bosses and not even struggle. When you get into delve and the boss dies before you finish your rotation. The thing is that overland content is not really meant for people like you and me. Making it vet would mean splitting player base. Remember cadwell silver and gold in the pre one tamriel times? That is what you would get. Deserted zones, with barely anyone to do the content.