seedubsrun wrote: »I love OPs idea. A vet difficulty for overland would absolutely make regular gameplay much more fun., especially for new DLC. Better XP and more consistent epic drops would be fantastic. Maybe even some other little perks.
I see a lot of people saying "Normal difficulty is already hard enough for new players". I don't see where it was suggested that all overland play just be harder. The suggestion was being able to switch to vet difficulty while overland questing and have harder battles. You can't even switch difficulty until level 50 anyway so any toon 1-49 would still continue to play as normal.
I still haven't completed Dark Brotherhood, Thieves Guild, or Morrowind with any of my toons only because they're so easy it feels like a boring grind. Sure I can do vet dungeons and such but I've done those 100 times already. There's content in this game I've never done because I know it'll be easy and boring. I want to be able to hone my build and quest at the same time.
DeadlyRecluse wrote: »naked noCP is vet mode for overland.
I'm not saying everyone should have to do the more challenging Vet mode. Those who wish can still do normal mode overland content.
* Group dungeons have a Normal mode and a Vet Mode - perfect!
* Trials have a normal mode and a Vet Mode - Perfect!
* Maelstorm arena has ha Normal Mode and a vet mode - Perfect!
* Quests and exploration do not have it <- a Vet mode for this is what I'm looking for!
I don't want newbies to struggle more, I want me to struggle more.. I want it to be an option... just like group dungeons, Maelstorm arena etc....
I just leveled a new alt to 50, now I still have 2 factions, several DLC's and expansion that I'm forced to "enjoy" on easy mode, because it doesn't have a vet mode.
starlizard70ub17_ESO wrote: »Remember back awhile ago (about 8 - 9 months ago) when the NA PC server died and it took ZOS a few days to fix it. I, like many other NA players started a character on the EU server just for something to do. No CP, no large hoard of mats stored in the bank, no millions of gold sitting in the bank and no master crafter who could make everything that could be crafted. It was actually hard just to survive as a new character. And I have been playing since the start and knew where everything was. This is how most new people start out playing, so I understand why the overworld is as "easy" as it is. If it was possible for the game to have a normal and a vet mode you could turn on and off, I'd have no problem with that. But I don't see ZOS cranking up the difficulty level of the general play areas any time ever.
Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
It's not bragging. I'm not even near being a top dps player with BiS gear. I'm talking adding a vet mode option to make regular quests and exploration more enjoyable/rewarding with a bit more challenge for high CP characters.
Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
It's not bragging. I'm not even near being a top dps player with BiS gear. I'm talking adding a vet mode option to make regular quests and exploration more enjoyable/rewarding with a bit more challenge for high CP characters.
But you can do that by using inferior gear. What do you need a whole game mode for?
seedubsrun wrote: »Just seems like an optional vet difficulty for overland play would make sense. I bought all the DLC and it's not even fun due to lack of a challenge. I enjoy the storylines for the most part and some of the new gear and costumes are cool it's just boring to play.Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
It's not bragging. I'm not even near being a top dps player with BiS gear. I'm talking adding a vet mode option to make regular quests and exploration more enjoyable/rewarding with a bit more challenge for high CP characters.
But you can do that by using inferior gear. What do you need a whole game mode for?
I'm sorry but "creating" a harder difficulty by intentionally gimping your character is stupid. Cool you can kill world bosses naked. If as a personal achievement that does it for you than more power to you, nude on. As someone who would like more substance to the content I paid for, a new optional difficulty that not only made enemies harder but also provided better rewards and perhaps new achievements, costumes, mementos, etc would be quite welcome I think. Considering there's already Vet mode for everything else it seems like they could pull it off without it being a huge deal
seedubsrun wrote: »Just seems like an optional vet difficulty for overland play would make sense. I bought all the DLC and it's not even fun due to lack of a challenge. I enjoy the storylines for the most part and some of the new gear and costumes are cool it's just boring to play.Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
It's not bragging. I'm not even near being a top dps player with BiS gear. I'm talking adding a vet mode option to make regular quests and exploration more enjoyable/rewarding with a bit more challenge for high CP characters.
But you can do that by using inferior gear. What do you need a whole game mode for?
I'm sorry but "creating" a harder difficulty by intentionally gimping your character is stupid. Cool you can kill world bosses naked. If as a personal achievement that does it for you than more power to you, nude on. As someone who would like more substance to the content I paid for, a new optional difficulty that not only made enemies harder but also provided better rewards and perhaps new achievements, costumes, mementos, etc would be quite welcome I think. Considering there's already Vet mode for everything else it seems like they could pull it off without it being a huge deal
So it IS bragging you want. Achievements in your list, costumes to show off. Enough costumes in the store already otherwise. You don't care so much for overcoming a challenge, but rather telling about it. Even if you deny it, you know I'm right.
Well, Trial hard modes are for that. You can also stream it on Twitch or make clips for YouTube. Dark Souls players have challenged themselves for decades. And they are most satisfied with their results. No need to waste resources and trash a system just because a couple people wanna show off.
people with hundreds of Account wide CP says leveling content is easy.........
oh realy ? you dont tell....
meanwhile my friend that i just showed this game is getting lost in the cities and getting his ass handed by some easy solo mini bosses.....
Darkestnght wrote: »You can always remove all your CP points and put on some un-matched gear or less gear. There are ways to make overland harder other than making a vet version. I run around with no armor sometimes just to make it more difficult.
seedubsrun wrote: »seedubsrun wrote: »Just seems like an optional vet difficulty for overland play would make sense. I bought all the DLC and it's not even fun due to lack of a challenge. I enjoy the storylines for the most part and some of the new gear and costumes are cool it's just boring to play.Or you could just stop complaining about endgame gear being something to strife for and craft yourself some gree CP140 gear to use for challenge runs.
Just another hollow bragger here who can't think like a true challenge player.
It's not bragging. I'm not even near being a top dps player with BiS gear. I'm talking adding a vet mode option to make regular quests and exploration more enjoyable/rewarding with a bit more challenge for high CP characters.
But you can do that by using inferior gear. What do you need a whole game mode for?
I'm sorry but "creating" a harder difficulty by intentionally gimping your character is stupid. Cool you can kill world bosses naked. If as a personal achievement that does it for you than more power to you, nude on. As someone who would like more substance to the content I paid for, a new optional difficulty that not only made enemies harder but also provided better rewards and perhaps new achievements, costumes, mementos, etc would be quite welcome I think. Considering there's already Vet mode for everything else it seems like they could pull it off without it being a huge deal
So it IS bragging you want. Achievements in your list, costumes to show off. Enough costumes in the store already otherwise. You don't care so much for overcoming a challenge, but rather telling about it. Even if you deny it, you know I'm right.
Well, Trial hard modes are for that. You can also stream it on Twitch or make clips for YouTube. Dark Souls players have challenged themselves for decades. And they are most satisfied with their results. No need to waste resources and trash a system just because a couple people wanna show off.
lol such aggression. It's funny you suggest I'm not interested in overcoming a challenge in a post that I ask for a harder difficulty mode. Your comment about there being plenty costumes in the store is nonsensical. They're behind a paywall and you don't earn them at all. Suggesting that people get rewarded for completing harder content somehow makes me a cocky jerk? I don't brag about any of my accomplishments in this game as I'm just an average player that just wants a bit more difficulty in my game that isn't self manufactured. I suggested additional rewards because 1) We would be earning them with a harder difficulty and 2) the rewards in this game are often sad with some of the best ones only available if you buy them.
Yep, trials hard modes are good for a challenge. You're right about that. Doesn't have anything to do with the difficulty of overland game play though, which is what we're talking about. There would be no wasted resources or any supposed system trashing. There would be an optional harder difficulty for most overland and solo play. Perhaps you were triggered by me saying gimping yourself for added difficulty is stupid. Apologies if that's the case. What I meant was that if there are people out there intentionally gimping themselves just to squeeze a bit more challenge out of the game then that suggests a harder difficulty should be introduced. Since just making everything harder would be a bad idea and since there's already precedent for a normal and vet difficulty it seems like a no brainer.
Darkestnght wrote: »You can always remove all your CP points and put on some un-matched gear or less gear. There are ways to make overland harder other than making a vet version. I run around with no armor sometimes just to make it more difficult.
Overland I feel is in the right place, sure it's a cake walk when you're legendary gear, C630 optimised builds but that's not what the content was designed or balanced around.
The end game challenge is veteran group content or Maelstrom, that's where the testing is. Sure some of it's old and easy now due to mechanics being known etc.
As I always say if you want to have a hard time in overworld content at end game just take your gear off for a while and make yourself some low level weapons.
humpalicous wrote: »Overland is for leveling
humpalicous wrote: »Overland I feel is in the right place, sure it's a cake walk when you're legendary gear, C630 optimised builds but that's not what the content was designed or balanced around.
The end game challenge is veteran group content or Maelstrom, that's where the testing is. Sure some of it's old and easy now due to mechanics being known etc.
As I always say if you want to have a hard time in overworld content at end game just take your gear off for a while and make yourself some low level weapons.
I agree, Overland is not where the challenges are or where the real testing is done.
I would like to see a slight increase in difficulty, sure, but it's not the end of the world if that never happens since the hard content comes in the form of hardmode veteran dungeons and trials, and of course VMA.
Overland is for leveling, questing and getting to know the game as a new player.
seedubsrun wrote: »humpalicous wrote: »Overland I feel is in the right place, sure it's a cake walk when you're legendary gear, C630 optimised builds but that's not what the content was designed or balanced around.
The end game challenge is veteran group content or Maelstrom, that's where the testing is. Sure some of it's old and easy now due to mechanics being known etc.
As I always say if you want to have a hard time in overworld content at end game just take your gear off for a while and make yourself some low level weapons.
I agree, Overland is not where the challenges are or where the real testing is done.
I would like to see a slight increase in difficulty, sure, but it's not the end of the world if that never happens since the hard content comes in the form of hardmode veteran dungeons and trials, and of course VMA.
Overland is for leveling, questing and getting to know the game as a new player.
So if you have all your characters all max CP rank and a new overland DLC comes out that you'd like to enjoy but can't because all the content for it is mind numbingly easy then is that DLC just for new players to get to know the game better? Even if you paid for it hoping for challenging content that rewarded you?
I've been playing MMOs for 15 years now and have been through the full lifespan of a couple. Any time players QQ about more hard content tailored to them, and the devs actually listen, it's a disaster. 2/3rds of these "hardcore" people quit, any casuals who bumble into it quit, and everyone cries on the forums. While there ARE a small amount of people who enjoy the challenge and are satisfied, or suck at it but L2P without complaining, this minority of players are almost never worth the total dev time/effort it took to make the content hard in the first place.
If you want a legitimately hard solo MMO overworld experience, go boot up a classic EQ1 server. You just won't find it in this generation of MMOs outside of specialized encounters... this is coming from someone who chased that goal for years before giving up.