kylewwefan wrote: »Well, after rethinking this a bit. No. Even Overland content is just about perfect IMO. Leveling toons up in all purple training gear, they don't feel overpowered in any way. Even on max level toons it feels about right. I don't feel like there's any real danger, and with legendary gears....I shouldn't IMO.
I do feel some of these world bosses could be toned down a bit though. Trying to farm gear, there's not always large groups to help out. Like any of the world bosses farming Spinners or spriggans are not so easy to solo. They should be more like the Dolmens difficulty level.
I remember when world bosses were solo-able... It was very unsatisfying.... I don't think they should nerf world bosses
Septimus_Magna wrote: »The old vet zones and original Craglorn were exactly like this, and they were empty especially every faction's final vet zones. The mudcrabs could oneshot you - that should give a pretty good idea of the difficulty of all the mobs.
Hahaha, thats not true at all. I did 70% of Craglorn solo when it just got out, even with softcaps it was possible.
The final quest zones were empty because there was nothing to gain, no guild traders, no rare item sets, just a quest line and some v12 mudcrabs. Also the main alliance city was the most crowded because that was the place players sold their stuff by advertising in zone chat. Alts couldnt even port to other alliance area's if they hadnt unlocked cadwell silver or gold.
The vet zones were empty but not because it was too challenging.