ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
Bow is in a good place in my opinion, having very strong dots for PvE and high range and burst damage in PvP. In PvE bow buffs could lead to stamina becoming too strong in pure DPS, never the less Bow will never work as a main weapon.
The reason is that stamina chars need to be melee to have a good rotation with enough dots to be effective.
If you use a bow as your frontbar weapon you would need to use a twohander or dual wield on the backbar, which forces you into meele again.
In PvP snipe and poison injection are already very strong, combining high range with the movement of stamina Bow is a more then viable mainweapon.
If you know what you are doing you can already oneshot a lot of people and that with a setup that has a 30% speedbuff, can sprint/sneak forever and dodge all day long. If such a build could do the same constant damage as melee setup it would be straight up broken.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
I can't go anywhere without getting Soul Assaulted either.
The difference is, you don't die from anything that a bow user throws at you (unless you're bad at this game).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
I can't go anywhere without getting Soul Assaulted either.
The difference is, you don't die from anything that a bow user throws at you (unless you're bad at this game).
I'm not sure why you're comparing Ultimates to Bow abilities. Care to expand on that analogy?
Bow is in a good place in my opinion, having very strong dots for PvE and high range and burst damage in PvP. In PvE bow buffs could lead to stamina becoming too strong in pure DPS, never the less Bow will never work as a main weapon.
You say "bow is in a good place" and then shortly after contradict yourself with: "it will never work as a main weapon".
Pick one.
Also, if you consider bow to have "high burst damage" in PvP, I have a bridge to sell you.
Bow burst is 10-15k tops on a non-blocking squishy target currently, with DW & 2H you can deal more than twice that.
Not only that, bow burst is also impossible to land on a good player due to long travel time.
But hey, you might kill some afk siege potatoes with it.The reason is that stamina chars need to be melee to have a good rotation with enough dots to be effective.
No, the reason why stamina chars need to be melee in PvE/PvP is that they deal garbage damage with skills when on the bow bar. Bow actually has the strongest DoTs (PI & Endless Hail), which is precisely why in PvE you apply those & swap bar asap - because your other damage is not on par.
You can get the same DPS by spamming bow light attacks (with Poisonous Serpent set) than you do by doing Snipe->LA->Snipe->etc
Let that sink in for a minute as you realize how garbage skill Snipe is.If you use a bow as your frontbar weapon you would need to use a twohander or dual wield on the backbar, which forces you into meele again.
Why? If bow was a viable front bar weapon, you could use DW/2H for buffs (just like bow is mostly used at the moment). Rally, Deadly/Quick Cloak & class buffs still provide plenty of reason to use 2H/DW.
In fact, using 2H is almost mandatory for any stamina build besides Wardens for one simple reason: instant heal (Rally).In PvP snipe and poison injection are already very strong, combining high range with the movement of stamina Bow is a more then viable mainweapon.
Poison Injection is useful, I wouldn't call it strong (it gets shuffled/dodged/purged far too often). Snipe is garbage.
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Bow is not, I repeat, not a viable main weapon. A person who uses bow as main weapon is a walking AP piñata.
Just wtf.If you know what you are doing you can already oneshot a lot of people and that with a setup that has a 30% speedbuff, can sprint/sneak forever and dodge all day long. If such a build could do the same constant damage as melee setup it would be straight up broken.
With bow, the only ones you can oneshot are afk siege potatoes. Or people who are getting Xv1'd.
Please show me one good bow build (not DW or 2H build with bow as off bar), a video, stream - whatever. I'll wait.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Bow is in a good place in my opinion, having very strong dots for PvE and high range and burst damage in PvP. In PvE bow buffs could lead to stamina becoming too strong in pure DPS, never the less Bow will never work as a main weapon.
You say "bow is in a good place" and then shortly after contradict yourself with: "it will never work as a main weapon".
Pick one.
Also, if you consider bow to have "high burst damage" in PvP, I have a bridge to sell you.
Bow burst is 10-15k tops on a non-blocking squishy target currently, with DW & 2H you can deal more than twice that.
Not only that, bow burst is also impossible to land on a good player due to long travel time.
But hey, you might kill some afk siege potatoes with it.The reason is that stamina chars need to be melee to have a good rotation with enough dots to be effective.
No, the reason why stamina chars need to be melee in PvE/PvP is that they deal garbage damage with skills when on the bow bar. Bow actually has the strongest DoTs (PI & Endless Hail), which is precisely why in PvE you apply those & swap bar asap - because your other damage is not on par.
You can get the same DPS by spamming bow light attacks (with Poisonous Serpent set) than you do by doing Snipe->LA->Snipe->etc
Let that sink in for a minute as you realize how garbage skill Snipe is.If you use a bow as your frontbar weapon you would need to use a twohander or dual wield on the backbar, which forces you into meele again.
Why? If bow was a viable front bar weapon, you could use DW/2H for buffs (just like bow is mostly used at the moment). Rally, Deadly/Quick Cloak & class buffs still provide plenty of reason to use 2H/DW.
In fact, using 2H is almost mandatory for any stamina build besides Wardens for one simple reason: instant heal (Rally).In PvP snipe and poison injection are already very strong, combining high range with the movement of stamina Bow is a more then viable mainweapon.
Poison Injection is useful, I wouldn't call it strong (it gets shuffled/dodged/purged far too often). Snipe is garbage.
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Bow is not, I repeat, not a viable main weapon. A person who uses bow as main weapon is a walking AP piñata.
Just wtf.If you know what you are doing you can already oneshot a lot of people and that with a setup that has a 30% speedbuff, can sprint/sneak forever and dodge all day long. If such a build could do the same constant damage as melee setup it would be straight up broken.
With bow, the only ones you can oneshot are afk siege potatoes. Or people who are getting Xv1'd.
Please show me one good bow build (not DW or 2H build with bow as off bar), a video, stream - whatever. I'll wait.
Wow, I just read this and here are the cliff's note:
1: Poison Injection "isn't strong" (lol)
2: Dodge Roll is a "useless defense mechanics" (LOLOL)
Hate it say it, but you need to L2P
Bow is in a good place in my opinion, having very strong dots for PvE and high range and burst damage in PvP. In PvE bow buffs could lead to stamina becoming too strong in pure DPS, never the less Bow will never work as a main weapon.
You say "bow is in a good place" and then shortly after contradict yourself with: "it will never work as a main weapon".
Pick one.
Also, if you consider bow to have "high burst damage" in PvP, I have a bridge to sell you.
Bow burst is 10-15k tops on a non-blocking squishy target currently, with DW & 2H you can deal more than twice that.
Not only that, bow burst is also impossible to land on a good player due to long travel time.
But hey, you might kill some afk siege potatoes with it.The reason is that stamina chars need to be melee to have a good rotation with enough dots to be effective.
No, the reason why stamina chars need to be melee in PvE/PvP is that they deal garbage damage with skills when on the bow bar. Bow actually has the strongest DoTs (PI & Endless Hail), which is precisely why in PvE you apply those & swap bar asap - because your other damage is not on par.
You can get the same DPS by spamming bow light attacks (with Poisonous Serpent set) than you do by doing Snipe->LA->Snipe->etc
Let that sink in for a minute as you realize how garbage skill Snipe is.If you use a bow as your frontbar weapon you would need to use a twohander or dual wield on the backbar, which forces you into meele again.
Why? If bow was a viable front bar weapon, you could use DW/2H for buffs (just like bow is mostly used at the moment). Rally, Deadly/Quick Cloak & class buffs still provide plenty of reason to use 2H/DW.
In fact, using 2H is almost mandatory for any stamina build besides Wardens for one simple reason: instant heal (Rally).In PvP snipe and poison injection are already very strong, combining high range with the movement of stamina Bow is a more then viable mainweapon.
Poison Injection is useful, I wouldn't call it strong (it gets shuffled/dodged/purged far too often). Snipe is garbage.
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Bow is not, I repeat, not a viable main weapon. A person who uses bow as main weapon is a walking AP piñata.
Just wtf.If you know what you are doing you can already oneshot a lot of people and that with a setup that has a 30% speedbuff, can sprint/sneak forever and dodge all day long. If such a build could do the same constant damage as melee setup it would be straight up broken.
With bow, the only ones you can oneshot are afk siege potatoes. Or people who are getting Xv1'd.
Please show me one good bow build (not DW or 2H build with bow as off bar), a video, stream - whatever. I'll wait.
Wow, I just read this and here are the cliff's note:
1: Poison Injection "isn't strong" (lol)
2: Dodge Roll is a "useless defense mechanics" (LOLOL)
Hate it say it, but you need to L2P
"lol" is a very compelling argument.
I don't think you read my post at all, and if you did you skipped the parts explaining why.
Feel free to prove me wrong though.
Oh, and I think I've farmed all three of your characters on multiple occasions on both my stamblade & magicka templar. You're one of the zerglings aren't you?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Sorry...
Poison injection one of the best skills in pvp..
Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
On my bow snipe Night Blade I kill easily mostly potatoes tho ... Why because most PVP players now run miats... They are avoiding my primary damage...
I do not want to die in two shots from a player I can't see and can't defend from ...that sucks ..you hold up block to mitigate while scanning to see where it's coming from then only to see them Dark Cloak before you can get to them ... then you start back on your way... then bam they hit you again ... hence repeat...
I think bow snipers want headshot style PVP like in dps games .. If you impliment that in a mmo it bad for business.. people build their characters in mmo's and have attachment to them... Even ZOS does not like this hence why e verytime a trick is discovered to Insta kill someone it gets nerfed.....
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Sorry...
Poison injection one of the best skills in pvp..
Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
On my bow snipe Night Blade I kill easily mostly potatoes tho ... Why because most PVP players now run miats... They are avoiding my primary damage...
I do not want to die in two shots from a player I can't see and can't defend from ...that sucks ..you hold up block to mitigate while scanning to see where it's coming from then only to see them Dark Cloak before you can get to them ... then you start back on your way... then bam they hit you again ... hence repeat...
I think bow snipers want headshot style PVP like in dps games .. If you impliment that in a mmo it bad for business.. people build their characters in mmo's and have attachment to them... Even ZOS does not like this hence why e verytime a trick is discovered to Insta kill someone it gets nerfed.....
Poison injection one of the best skills in pvp..
Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Sorry...
Poison injection one of the best skills in pvp..
Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
On my bow snipe Night Blade I kill easily mostly potatoes tho ... Why because most PVP players now run miats... They are avoiding my primary damage...
I do not want to die in two shots from a player I can't see and can't defend from ...that sucks ..you hold up block to mitigate while scanning to see where it's coming from then only to see them Dark Cloak before you can get to them ... then you start back on your way... then bam they hit you again ... hence repeat...
I think bow snipers want headshot style PVP like in dps games .. If you impliment that in a mmo it bad for business.. people build their characters in mmo's and have attachment to them... Even ZOS does not like this hence why e verytime a trick is discovered to Insta kill someone it gets nerfed.....
Fixed the formating for you, it was bugged.
So, let's see:Poison injection one of the best skills in pvp..
There are a lot of skills in PvP. It's good and definitely worth slotting if you use bow, but it's not that phenomenal that you are "compelled to" use bow as stamina build.
Many stamina builds these days go 2H/DW instead just to stack bleeds, while most are "compelled to" use 2H for the instant heal.
I've personally made even DW/DW work very well in the past.Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
Wrecking Blow is kind of a joke, but yes, the damage is equal to Wrecking Blow (or hard casted Crystal Frags) if you wear 5x Marksman.
Your chance of actually landing it however is even less than the chance of landing a Wrecking Blow (already impossible vs other stam builds, which is why it doesn't see much play). Trying to land a Snipe is like hard casting Crystal Frags, except even worse.
The difficulty of landing a Snipe has less to do with Miat (though it of course makes it even worse & that addon should be banned imo), but more with the obvious audio/visual cues it has.
Snipe was bad long before Miat ever existed, because good players just dodge/block the snipe upon hearing the audio cue/seeing the arrow, and those who don't aren't even dead to the Snipe combo anymore as the damage is lackluster at best for the following reasons:
- There's no follow up damage at all. The next Snipe will take 1s+ to land and bow light attacks inbetween don't deal much damage at all.
- No strong proc sets for extra burst damage, besides Poisonous Serpent (about to be nerfed next patch). DW/2H builds get Viper (or Poisonous Serpent) and/or Red Mountain and Selene for much, much higher burst.
Just compare Snipe burst to Cloak->Heavy Attack+Surprise Attack(stun if you do it correctly)->Incap+some procs.
The melee burst is on a whole another universe.
Snipe was good back in the days when landing it guaranteed a kill, and when you could land combos with it (e.g. Haste(no longer exists)->Snipe(had 3s cast time & more dmg)->Heavy Attack (you could charge full heavy & shoot it before Snipe landed)+Poison Injection - Heavy Attack would stun the opponent & all of them landed at the same time -> RIP.
No longer possible - you just have a spammable, easily dodged/blocked/shielded bow skill but absolutely no good follow up damage.
Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
The reason snipers currently just snipe->cloak & hide is because they know they can't kill most people - if they had a fighting chance they'd fight & try to win.
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Sorry...
Poison injection one of the best skills in pvp..
Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
On my bow snipe Night Blade I kill easily mostly potatoes tho ... Why because most PVP players now run miats... They are avoiding my primary damage...
I do not want to die in two shots from a player I can't see and can't defend from ...that sucks ..you hold up block to mitigate while scanning to see where it's coming from then only to see them Dark Cloak before you can get to them ... then you start back on your way... then bam they hit you again ... hence repeat...
I think bow snipers want headshot style PVP like in dps games .. If you impliment that in a mmo it bad for business.. people build their characters in mmo's and have attachment to them... Even ZOS does not like this hence why e verytime a trick is discovered to Insta kill someone it gets nerfed.....
Fixed the formating for you, it was bugged.
So, let's see:Poison injection one of the best skills in pvp..
There are a lot of skills in PvP. It's good and definitely worth slotting if you use bow, but it's not that phenomenal that you are "compelled to" use bow as stamina build.
Many stamina builds these days go 2H/DW instead just to stack bleeds, while most are "compelled to" use 2H for the instant heal.
I've personally made even DW/DW work very well in the past.Lethal arrow delves for as much as wreaking blow...and allows you do it from saftey... Miats hurts this ability honestly ...
Wrecking Blow is kind of a joke, but yes, the damage is equal to Wrecking Blow (or hard casted Crystal Frags) if you wear 5x Marksman.
Your chance of actually landing it however is even less than the chance of landing a Wrecking Blow (already impossible vs other stam builds, which is why it doesn't see much play). Trying to land a Snipe is like hard casting Crystal Frags, except even worse.
The difficulty of landing a Snipe has less to do with Miat (though it of course makes it even worse & that addon should be banned imo), but more with the obvious audio/visual cues it has.
Snipe was bad long before Miat ever existed, because good players just dodge/block the snipe upon hearing the audio cue/seeing the arrow, and those who don't aren't even dead to the Snipe combo anymore as the damage is lackluster at best for the following reasons:
- There's no follow up damage at all. The next Snipe will take 1s+ to land and bow light attacks inbetween don't deal much damage at all.
- No strong proc sets for extra burst damage, besides Poisonous Serpent (about to be nerfed next patch). DW/2H builds get Viper (or Poisonous Serpent) and/or Red Mountain and Selene for much, much higher burst.
Just compare Snipe burst to Cloak->Heavy Attack+Surprise Attack(stun if you do it correctly)->Incap+some procs.
The melee burst is on a whole another universe.
Snipe was good back in the days when landing it guaranteed a kill, and when you could land combos with it (e.g. Haste(no longer exists)->Snipe(had 3s cast time & more dmg)->Heavy Attack (you could charge full heavy & shoot it before Snipe landed)+Poison Injection - Heavy Attack would stun the opponent & all of them landed at the same time -> RIP.
No longer possible - you just have a spammable, easily dodged/blocked/shielded bow skill but absolutely no good follow up damage.
Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
The reason snipers currently just snipe->cloak & hide is because they know they can't kill most people - if they had a fighting chance they'd fight & try to win.
You can still do the combo of Snipe/Ambush/Incap/Surprise Attack if you're a Nightblade
Still Nasty as ever...Miats kills your chance against landing it though against most people.
Just compare Snipe burst to Cloak->Heavy Attack+Surprise Attack(stun if you do it correctly)->Incap+some procs.
The melee burst is on a whole another universe.
Snipe was good back in the days when landing it guaranteed a kill.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Just compare Snipe burst to Cloak->Heavy Attack+Surprise Attack(stun if you do it correctly)->Incap+some procs.
The melee burst is on a whole another universe.
Snipe was good back in the days when landing it guaranteed a kill.
LOL get out of here already. Do you actually believe there's ANY comparison between SNIPE (a single ranged ability) and the combination of Stealth + Heavy Attack + SA (2 abilities from stealth)? The very fact that you are attempting to justify buffing an already easy scrubmode skill like Snipe by complaining that it doesn't "guarantee a kill" anymore shows how off the handles you are.
Sorry you can't easy mode your way through PvP by 1 shotting people with a bow. I don't know why you find that fun. This isn't CoD.
Just compare Snipe burst to Cloak->Heavy Attack+Surprise Attack(stun if you do it correctly)->Incap+some procs.
The melee burst is on a whole another universe.
Snipe was good back in the days when landing it guaranteed a kill.
LOL get out of here already. Do you actually believe there's ANY comparison between SNIPE (a single ranged ability) and the combination of Stealth + Heavy Attack + SA (2 abilities from stealth)? The very fact that you are attempting to justify buffing an already easy scrubmode skill like Snipe by complaining that it doesn't "guarantee a kill" anymore shows how off the handles you are.
Sorry you can't easy mode your way through PvP by 1 shotting people with a bow. I don't know why you find that fun. This isn't CoD.
DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
Emma_Overload wrote: »For once I actually agree with @DDuke, bow needs to be buffed. Anything that encourages stamina builds to fight at range is a GOOD thing for all ranged builds, including mag sorcs.
Toc de Malsvi wrote: »The bias is strong with this one.
Stamina dps will become too strong if bows are buffed? Are you high? Snipe does not factor into current dps builds and no one is asking for a buff to poison injection or endless hail.
Bow can't be viable because they "need" to be melee. So basically you have already chosen your bias as the correct solution before bringing anything useful to the conversation.
One shot with a bow? Who? Have you logged into the game recently?
There is not a 30% speed buff just for slitting bow. It requires dodge rolling to get a short duration buff.
Ability to sneak is not in anyway tied to bows that is only in your own personal fantasy.
Bows give you speed for short duration after dodge they do not increase the amount you can dodge at all.
Toc de Malsvi wrote: »The bias is strong with this one.
Stamina dps will become too strong if bows are buffed? Are you high? Snipe does not factor into current dps builds and no one is asking for a buff to poison injection or endless hail.
Bow can't be viable because they "need" to be melee. So basically you have already chosen your bias as the correct solution before bringing anything useful to the conversation.
One shot with a bow? Who? Have you logged into the game recently?
There is not a 30% speed buff just for slitting bow. It requires dodge rolling to get a short duration buff.
Ability to sneak is not in anyway tied to bows that is only in your own personal fantasy.
Bows give you speed for short duration after dodge they do not increase the amount you can dodge at all.
One suggestion is to buff bows base damage to be on par with twohander, which would in return make bow do far more damage, no matter if main- or backbar. Since most viable stamina builds spend quite some time on their bow bar this would give them more overall DPS, it would be the most beneficial for those builds that already have the highest single target DPS right now.
You have to be melee as a stamina DPS, because you will only ever have three range dots (range version of beast trap, endless hail, poison injection) and that will not make a viable rotation, even if snipe hits for 50k with no cast time.
If you know what you are doing you can hit for 15-20k on players with snipe and have better escape and kiting potential then probably any other build. Being ranged is a huge advantage in PvP in nearly every situation, so what would be the point of playing melee if range could simply do the same damage?
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.