Toc de Malsvi wrote: »The bias is strong with this one.
Stamina dps will become too strong if bows are buffed? Are you high? Snipe does not factor into current dps builds and no one is asking for a buff to poison injection or endless hail.
Bow can't be viable because they "need" to be melee. So basically you have already chosen your bias as the correct solution before bringing anything useful to the conversation.
One shot with a bow? Who? Have you logged into the game recently?
There is not a 30% speed buff just for slitting bow. It requires dodge rolling to get a short duration buff.
Ability to sneak is not in anyway tied to bows that is only in your own personal fantasy.
Bows give you speed for short duration after dodge they do not increase the amount you can dodge at all.
One suggestion is to buff bows base damage to be on par with twohander, which would in return make bow do far more damage, no matter if main- or backbar. Since most viable stamina builds spend quite some time on their bow bar this would give them more overall DPS, it would be the most beneficial for those builds that already have the highest single target DPS right now.
You have to be melee as a stamina DPS, because you will only ever have three range dots (range version of beast trap, endless hail, poison injection) and that will not make a viable rotation, even if snipe hits for 50k with no cast time.
If you know what you are doing you can hit for 15-20k on players with snipe and have better escape and kiting potential then probably any other build. Being ranged is a huge advantage in PvP in nearly every situation, so what would be the point of playing melee if range could simply do the same damage?
Ranged already do the same damage. Except when you play stamina ranged. Then you deal less damage than people playing melee and ranged. Do I have to spell it out more for you?
Oreyn_Bearclaw wrote: »@STEVIL
Its all of those. Best Pareses on a solo dummy? Stam accross the board. Best Parses on trial bosses, again, stam is winning now. Best sustain? Not even close. Stam is so much better with sustain. Is it harder to play? Sure, but that's no the issue. They should get more DPS BECAUSE it's harder to play.
As for VMA weapons, yes they increase DPS on both, but they are back bar weapons. BIS front bar weapons come from Trials, BIS backbar weapons come from VMA. VMA DW weapons are garbage this patch. I will concede that a back bar VMA bow is a slightly bigger DPS increase than a back bar VMA staff.
If you take VMA and trial weapons out of the equation, my money is still on stam for raw DPS.
Toc de Malsvi wrote: »The bias is strong with this one.
Stamina dps will become too strong if bows are buffed? Are you high? Snipe does not factor into current dps builds and no one is asking for a buff to poison injection or endless hail.
Bow can't be viable because they "need" to be melee. So basically you have already chosen your bias as the correct solution before bringing anything useful to the conversation.
One shot with a bow? Who? Have you logged into the game recently?
There is not a 30% speed buff just for slitting bow. It requires dodge rolling to get a short duration buff.
Ability to sneak is not in anyway tied to bows that is only in your own personal fantasy.
Bows give you speed for short duration after dodge they do not increase the amount you can dodge at all.
One suggestion is to buff bows base damage to be on par with twohander, which would in return make bow do far more damage, no matter if main- or backbar. Since most viable stamina builds spend quite some time on their bow bar this would give them more overall DPS, it would be the most beneficial for those builds that already have the highest single target DPS right now.
You have to be melee as a stamina DPS, because you will only ever have three range dots (range version of beast trap, endless hail, poison injection) and that will not make a viable rotation, even if snipe hits for 50k with no cast time.
If you know what you are doing you can hit for 15-20k on players with snipe and have better escape and kiting potential then probably any other build. Being ranged is a huge advantage in PvP in nearly every situation, so what would be the point of playing melee if range could simply do the same damage?
Ranged already do the same damage. Except when you play stamina ranged. Then you deal less damage than people playing melee and ranged. Do I have to spell it out more for you?
If you are referring to base damage, then only 2h matches 2h and all others are less.
if you are referring to total DPS, like say from passives and sets and rotations and all that jazz, some believe melee stam builds are tops, and those often utilize bow as backbar as well.Oreyn_Bearclaw wrote: »@STEVIL
Its all of those. Best Pareses on a solo dummy? Stam accross the board. Best Parses on trial bosses, again, stam is winning now. Best sustain? Not even close. Stam is so much better with sustain. Is it harder to play? Sure, but that's no the issue. They should get more DPS BECAUSE it's harder to play.
As for VMA weapons, yes they increase DPS on both, but they are back bar weapons. BIS front bar weapons come from Trials, BIS backbar weapons come from VMA. VMA DW weapons are garbage this patch. I will concede that a back bar VMA bow is a slightly bigger DPS increase than a back bar VMA staff.
If you take VMA and trial weapons out of the equation, my money is still on stam for raw DPS.
So, while there may be an argument for changes to bow passives, which i could get behind as long as they don't just turn it into a melee weapon or give it melee DPS at range, there is not so much an argument for buffing bow base weapon damage.
Then again, i have seen quite a few argue that ranged is a trivial thing not worth much at all. So, arguing about whether ranged or not is not a significant element to some.
Toc de Malsvi wrote: »The bias is strong with this one.
Stamina dps will become too strong if bows are buffed? Are you high? Snipe does not factor into current dps builds and no one is asking for a buff to poison injection or endless hail.
Bow can't be viable because they "need" to be melee. So basically you have already chosen your bias as the correct solution before bringing anything useful to the conversation.
One shot with a bow? Who? Have you logged into the game recently?
There is not a 30% speed buff just for slitting bow. It requires dodge rolling to get a short duration buff.
Ability to sneak is not in anyway tied to bows that is only in your own personal fantasy.
Bows give you speed for short duration after dodge they do not increase the amount you can dodge at all.
One suggestion is to buff bows base damage to be on par with twohander, which would in return make bow do far more damage, no matter if main- or backbar. Since most viable stamina builds spend quite some time on their bow bar this would give them more overall DPS, it would be the most beneficial for those builds that already have the highest single target DPS right now.
You have to be melee as a stamina DPS, because you will only ever have three range dots (range version of beast trap, endless hail, poison injection) and that will not make a viable rotation, even if snipe hits for 50k with no cast time.
If you know what you are doing you can hit for 15-20k on players with snipe and have better escape and kiting potential then probably any other build. Being ranged is a huge advantage in PvP in nearly every situation, so what would be the point of playing melee if range could simply do the same damage?
Ranged already do the same damage. Except when you play stamina ranged. Then you deal less damage than people playing melee and ranged. Do I have to spell it out more for you?
If you are referring to base damage, then only 2h matches 2h and all others are less.
if you are referring to total DPS, like say from passives and sets and rotations and all that jazz, some believe melee stam builds are tops, and those often utilize bow as backbar as well.Oreyn_Bearclaw wrote: »@STEVIL
Its all of those. Best Pareses on a solo dummy? Stam accross the board. Best Parses on trial bosses, again, stam is winning now. Best sustain? Not even close. Stam is so much better with sustain. Is it harder to play? Sure, but that's no the issue. They should get more DPS BECAUSE it's harder to play.
As for VMA weapons, yes they increase DPS on both, but they are back bar weapons. BIS front bar weapons come from Trials, BIS backbar weapons come from VMA. VMA DW weapons are garbage this patch. I will concede that a back bar VMA bow is a slightly bigger DPS increase than a back bar VMA staff.
If you take VMA and trial weapons out of the equation, my money is still on stam for raw DPS.
So, while there may be an argument for changes to bow passives, which i could get behind as long as they don't just turn it into a melee weapon or give it melee DPS at range, there is not so much an argument for buffing bow base weapon damage.
Then again, i have seen quite a few argue that ranged is a trivial thing not worth much at all. So, arguing about whether ranged or not is not a significant element to some.
I assume you call "no such argument" fact that you dont want to buff normal stam dps. Which stand on your lack of knowledge that AoE DoT damage considers damage of active weapon and single target DoT damage of active weapon on hit. So your caltrops and endless hail is buffed by your dual wield damage and if your rotation allows you can swap to DW before trap is activated (and the second trap is always activated on DW). In some cases you can even swap anim cancel poison injection and buff its damage by DW too.
If I am not mistaken (could be someone else) you used similar reasoning to fight against making bow possible with 5/5/2 setups because you again thought it would have some big impact on backbar bow.
So while you are going here from thread to thread to defend current state of bows, you rarely have knowledge to support your claims while stam dpse in pve are doing more damage with bow skills on their dual wield bar than people using bow (and did even more when VMA daggers were popular) because they get more damage, good passives and 12th set piece. I would not be surprised if in your imaginary world of PVE DPS poor melee stam are constantly under fire of boss AoE attacks while very viable bowmen stand in the back of room never even scratched while healers apply berserk and other buffs and stamblades major slayer to everyone in the room even that bowman far away. Maybe I underestimate your understanding of the game, but there must be some reason why you are in every bow thread talking like expert trial man and expert bow user, yet you always get so many basic things wrong.
Not to mention it is very shallow of you, given that you were against similar buffs even when stam were bad.
You are pretty much always against most proposals that you feel are threatening to DW dominance.
I would like my bow to have a scope ... giving X magnification ... sniping a head shot increases the damage done by X amount. Now hold on, I'm not done. The scope (along with the increased damage for head shots) would be limited ... the scope (as well as increased damage for head shots) would ONLY work at max range (28-30 meters). Sniping is supposed to be done with precision AND from a distance AND not be a spammable ability. Also, we will need to be able to draw our bow and hold it until ready to fire ... like it used to be before the change that made heavy bow attacks 'auto fire.'
I understand that some folks like having their heavy bow attacks auto-fire. Don't worry, I've got this handled. We introduce the SNIPE BOW .... the snipe bow will be the one that has the magnification scope, allows the user to draw the bow and hold it until ready to fire, and provide the increased damage for successful head shots (folks that like their heavy bow attacks to auto-fire can simply equip a 'regular' bow).
I'd like to see both 1) & 2).
Bow needs a lot of work to be competitive with DW & 2H (both their weapon damage and their damage increasing passives like Twin Blade & Blunt, Follow Up etc).
As for the bow skills, after extensive testing I still feel like Snipe & morphs need a massive buff (instant cast or "crystal frag" type proc could work) to be even remotely worth slotting. It's just way too easy to avoid currently and barely tickles unless you have 5x Hawk Eye stacks & are far enough for Long Shots +12% damage, which is just not practical in any way shape or form.
I feel Scatter Shot & morphs could also use a significant range increase for them be viable for a bow focused build (not just backbar CC for a melee build).
Acid Spray needs to be buffed as well, the damage is laughable.
No, bow does NOT need to be competitive with melee ranged skills. Why should you do just as much damage standing 20 meters away as someone who risks being in cleave/AoE range? In the real world, the further away you are from a target, the less energy you hit that target with. Shooting an arrow from close range is MORE effective in the real world...not less(at least from the point the projectile reaches maximum velocity). The drag from the air, gravity etc all reduce the kinetic energy of an object moving through the air, this is physics, which seems to apply to non-magical things in the Elder Scrolls universe otherwise. I believe the same should be true for the magical attacks as well, there should be a damage boost for being CLOSER, not further away.
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Should I go on? The fact that it creates more build diversity & thus more varied and interesting PvP should be reason enough.
Wouldn't you like to see atleast some of those Viper Selene procblades swap to a different build, so you're not fighting the same thing over & over again?
yeah I definitely want a bunch of stealthed proc blades hitting 15 or 20k with snipe. With my pve build in cyro I can hit people for 10k snipes.
I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
So instant cast frag (or warden bird) is fine, but instant cast snipe would immediately be op? Got to love this sorc logic.
If there was any build that actually deserved a strong/borderline op skill to make it competitive or even worth playing, that'd be the bow builds.
As a sorcerer you have no right to complain about Snipe, when it takes two of them even with 5x Hawk Eye stacks to break a single shield, while it takes any magicka build one Soul Assault to kill a sniper.
The point is crystal frag is a proc and not a spammable, and have a visual indicator before you use it.
Also, having a bow is used because it's give major speed buff and because of Poison injection, a pretty good skill.
How much is snipe tooltip damage with a buffed decent non proc build ? I only see 15k+ in my recap, but I would like to know if it's a "special build" or just a noob spamming it whitout knowing what it does.
Tell me how big it is
As big as dizzy swing and unprocced crystal frag
//edit: dizzy swing would have higher tooltip because of 2H weapon damage
Also can we move away from snipe. While it is very problematic skill because it is almost useless outside of zerg and gank and with Miat addon, it is barely small part of everything that is wrong with bow... like tooltip of vigor being 1-2k less than same build on 2H
@STEVIL why is anybody playing melee stamina at all when they can play ranged magicka because range is such a huge advantage
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
Mangeli200194 wrote: »I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
So instant cast frag (or warden bird) is fine, but instant cast snipe would immediately be op? Got to love this sorc logic.
If there was any build that actually deserved a strong/borderline op skill to make it competitive or even worth playing, that'd be the bow builds.
As a sorcerer you have no right to complain about Snipe, when it takes two of them even with 5x Hawk Eye stacks to break a single shield, while it takes any magicka build one Soul Assault to kill a sniper.
The point is crystal frag is a proc and not a spammable, and have a visual indicator before you use it.
Also, having a bow is used because it's give major speed buff and because of Poison injection, a pretty good skill.
How much is snipe tooltip damage with a buffed decent non proc build ? I only see 15k+ in my recap, but I would like to know if it's a "special build" or just a noob spamming it whitout knowing what it does.
Tell me how big it is
As big as dizzy swing and unprocced crystal frag
//edit: dizzy swing would have higher tooltip because of 2H weapon damage
Also can we move away from snipe. While it is very problematic skill because it is almost useless outside of zerg and gank and with Miat addon, it is barely small part of everything that is wrong with bow... like tooltip of vigor being 1-2k less than same build on 2H
@STEVIL why is anybody playing melee stamina at all when they can play ranged magicka because range is such a huge advantage
My tooltip is 20k and with a high crit damage i can hit for 24k max
I would like my bow to have a scope ... giving X magnification ... sniping a head shot increases the damage done by X amount. Now hold on, I'm not done. The scope (along with the increased damage for head shots) would be limited ... the scope (as well as increased damage for head shots) would ONLY work at max range (28-30 meters). Sniping is supposed to be done with precision AND from a distance AND not be a spammable ability. Also, we will need to be able to draw our bow and hold it until ready to fire ... like it used to be before the change that made heavy bow attacks 'auto fire.'
I understand that some folks like having their heavy bow attacks auto-fire. Don't worry, I've got this handled. We introduce the SNIPE BOW .... the snipe bow will be the one that has the magnification scope, allows the user to draw the bow and hold it until ready to fire, and provide the increased damage for successful head shots (folks that like their heavy bow attacks to auto-fire can simply equip a 'regular' bow).
I would agree with holding bows until ready to fire as long as that shot is a light attack!
there is no argument that makes sense for a bow-held-shot to be a heavy attack.
an IRL bow held back does not do more damage than one drawn and fired normally. So any "irl i can draw and hold bow" argument fails to establish that shot as a heavy attack that does more damage and restores stamina.
An "in-game" argument does not exist that shows any reason why bows alone should have holdable heavy attacks.
I could agree with an option where there is a toggle and every weapon for a character either has "hold heavies" or "auto-release heavies" in a character's settings so that if your DW/bow guy wants to hold his bow he also has to hold his 2h and hold his dw.
As for the scope and the mag shot, not approaches i would opt for but good luck with the approach.
I would like my bow to have a scope ... giving X magnification ... sniping a head shot increases the damage done by X amount. Now hold on, I'm not done. The scope (along with the increased damage for head shots) would be limited ... the scope (as well as increased damage for head shots) would ONLY work at max range (28-30 meters). Sniping is supposed to be done with precision AND from a distance AND not be a spammable ability. Also, we will need to be able to draw our bow and hold it until ready to fire ... like it used to be before the change that made heavy bow attacks 'auto fire.'
I understand that some folks like having their heavy bow attacks auto-fire. Don't worry, I've got this handled. We introduce the SNIPE BOW .... the snipe bow will be the one that has the magnification scope, allows the user to draw the bow and hold it until ready to fire, and provide the increased damage for successful head shots (folks that like their heavy bow attacks to auto-fire can simply equip a 'regular' bow).
I would agree with holding bows until ready to fire as long as that shot is a light attack!
there is no argument that makes sense for a bow-held-shot to be a heavy attack.
an IRL bow held back does not do more damage than one drawn and fired normally. So any "irl i can draw and hold bow" argument fails to establish that shot as a heavy attack that does more damage and restores stamina.
An "in-game" argument does not exist that shows any reason why bows alone should have holdable heavy attacks.
I could agree with an option where there is a toggle and every weapon for a character either has "hold heavies" or "auto-release heavies" in a character's settings so that if your DW/bow guy wants to hold his bow he also has to hold his 2h and hold his dw.
As for the scope and the mag shot, not approaches i would opt for but good luck with the approach.
Holding the bow until ready to shoot was directly connected to the "snipe bow" ...(I'm thinking a newly discovered Dwemer artifact-type bow) ... basically it's a bow that doesn't exist in the game.
Why be able to 'hold' the snipe bow? I could be wrong, but I kinda imagine that if I were to be looking through a (bow) scope, aiming for a head shot from (minimally) 28 meters away, well yea ... I think I would need to be able to hold my bow. Would this be a heavy attack? No way! It would be a snipe attack ... this is a specialized attack that can ONLY be done with the snipe bow. Successful head shots deal extra damage ... but .... hitting any other part of the target's body would deal the same amount of damage as 'focused aim' (for example). Again, so it is perfectly clear ... this is a specialized bow ... the minimum distance it can be used is 28 meters from the target. There are no heavy or light attack functions that can be done with this bow ... it is a specialized bow. Geeze! Yea, I know, getting something like this is probably not likely, but sometimes 'odd suggestions' have a way of occasionally triggering other ideas that are doable. Who knows!
Oh, and this is NOT about 'DPS' ... cuz not everything in the game has to be about DPS ... I just think it would be hecka fun to be able to snipe ... with a scope ... a dwemer artifact bow ... yea! LOL! Fun!
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
How can you say so many things while playing magsorc. What do you risk bow users do not? How much you risk hitting that 40m range CC nuke on insta proc or that execute that just kills anyone that goes too low. How much you risk fighting anyone when you have mines and shield and streak?
What is your winrate 1v1 against nongank bow main users? 80%? 90%? 100%? How is it that high when they aren't risking anything?
Not 100%? Slot crushing shock. CG now it is 100%.
You know why you think bow users aren't risking anything? Because you don't meet them in 'risky' fights. The only bow users you meet are those sitting on walls spamming snipe, or sitting on rock spamming snipe, or sitting on keep spamming snipe or sitting inside zerg spamming snipe.
You never saw bow user 1vX because it is impossible. You maybe never saw even bow user win duel because it is night impossible vs same skilled players.
When I go vs some player on my bow warden I risk everything any melee player does. Even more, because I have to run everywhere. My fighting range is 10m because bow cc is ***. Your fighting range is 40m. 30m of those I have to sprint to you so I get to fight you and you must not streak away.
So stop saying worst ranged build in the game are not risking anything while you play best ranged build in the game.
It is same in PVE, no shields like 2H or magicka builds, no blade cloak unless DW is slotted, no self heal like DW has.
Toc de Malsvi wrote: »It's amazing how many players complain about how strong snipe is, but freak out of you recommend they hard cast crystal shards or dark flare.
"But it's interruptible, and can be dodged, you can't just hard cast that!"
As if Snipe was not interruptible or dodgable, or reflectable. If only all three of their crystal shards were negated by one dodge roll.
If a player has cast Snipe three times on you they have just spent 5-6 seconds hard casting, risking interrupt and stun, risking non recoverable resources, and all their time can be completely negated by dodge roll.
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
How can you say so many things while playing magsorc. What do you risk bow users do not? How much you risk hitting that 40m range CC nuke on insta proc or that execute that just kills anyone that goes too low. How much you risk fighting anyone when you have mines and shield and streak?
What is your winrate 1v1 against nongank bow main users? 80%? 90%? 100%? How is it that high when they aren't risking anything?
Not 100%? Slot crushing shock. CG now it is 100%.
You know why you think bow users aren't risking anything? Because you don't meet them in 'risky' fights. The only bow users you meet are those sitting on walls spamming snipe, or sitting on rock spamming snipe, or sitting on keep spamming snipe or sitting inside zerg spamming snipe.
You never saw bow user 1vX because it is impossible. You maybe never saw even bow user win duel because it is night impossible vs same skilled players.
When I go vs some player on my bow warden I risk everything any melee player does. Even more, because I have to run everywhere. My fighting range is 10m because bow cc is ***. Your fighting range is 40m. 30m of those I have to sprint to you so I get to fight you and you must not streak away.
So stop saying worst ranged build in the game are not risking anything while you play best ranged build in the game.
It is same in PVE, no shields like 2H or magicka builds, no blade cloak unless DW is slotted, no self heal like DW has.
So many lop-sided assumptions, so little fact.
At least you acknowledge there are places and play styles and circumstances where bows have the advantage (sort of?) and personally i find it refreshing to want to keep those and get to equality everywhere else. After all most tend to argue for balance not eqlauity except where we are advantaged.
Also, you keep harping on how bad bow cc is... and keep harping on how good staff users are at range and all... but last time i checked, the staff CCs are not all that much compared to the bow CCs and somehow not every cc in the game are not on weapon skill lines. they even exist on some class skill lines, some guild skill lines and so forth so it seems that maybe possibly some builds with bow could get ccs other than those of the bow?
Streak for sorcs, sure, but it can also be used by stamsorcs (just not as often) and bow users do have that major expedition on dodge thingy going and even the stamina to run shuffle or immovable more often so... maybe focusing solely on the cc capabilities within the bow skills themselves (one knockback and disorient, one 404 snare with possible immobilize, one interrupt off-balance and stun) one could look at making builds where better ccs are provided by the other groups of skills.
I mean, how many ccs do the staff weapon damage side do? Fire does a knockdown on one ability?
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
How can you say so many things while playing magsorc. What do you risk bow users do not? How much you risk hitting that 40m range CC nuke on insta proc or that execute that just kills anyone that goes too low. How much you risk fighting anyone when you have mines and shield and streak?
What is your winrate 1v1 against nongank bow main users? 80%? 90%? 100%? How is it that high when they aren't risking anything?
Not 100%? Slot crushing shock. CG now it is 100%.
You know why you think bow users aren't risking anything? Because you don't meet them in 'risky' fights. The only bow users you meet are those sitting on walls spamming snipe, or sitting on rock spamming snipe, or sitting on keep spamming snipe or sitting inside zerg spamming snipe.
You never saw bow user 1vX because it is impossible. You maybe never saw even bow user win duel because it is night impossible vs same skilled players.
When I go vs some player on my bow warden I risk everything any melee player does. Even more, because I have to run everywhere. My fighting range is 10m because bow cc is ***. Your fighting range is 40m. 30m of those I have to sprint to you so I get to fight you and you must not streak away.
So stop saying worst ranged build in the game are not risking anything while you play best ranged build in the game.
It is same in PVE, no shields like 2H or magicka builds, no blade cloak unless DW is slotted, no self heal like DW has.
So many lop-sided assumptions, so little fact.
At least you acknowledge there are places and play styles and circumstances where bows have the advantage (sort of?) and personally i find it refreshing to want to keep those and get to equality everywhere else. After all most tend to argue for balance not eqlauity except where we are advantaged.
Also, you keep harping on how bad bow cc is... and keep harping on how good staff users are at range and all... but last time i checked, the staff CCs are not all that much compared to the bow CCs and somehow not every cc in the game are not on weapon skill lines. they even exist on some class skill lines, some guild skill lines and so forth so it seems that maybe possibly some builds with bow could get ccs other than those of the bow?
Streak for sorcs, sure, but it can also be used by stamsorcs (just not as often) and bow users do have that major expedition on dodge thingy going and even the stamina to run shuffle or immovable more often so... maybe focusing solely on the cc capabilities within the bow skills themselves (one knockback and disorient, one 404 snare with possible immobilize, one interrupt off-balance and stun) one could look at making builds where better ccs are provided by the other groups of skills.
I mean, how many ccs do the staff weapon damage side do? Fire does a knockdown on one ability?
???
What little fact. Stop going around the bush and start saying SPECIFIC things. You failed at proving you know anything about pvp, endgame pve or using bow in any of these two in all your posts. So if you keep replying to my experience based posts, saying something is not the way I say it, say what is it and in what way it is wrong.
Last time you checked you forgot your glasses apparently. Go on. I am waiting. Name all long range stamina CC in the game. I will start with Blinding Javelin. Now continue.
Same goes for staff. Check again what it does. Then check again what other magicka CC stuff all classes have.
I dont even get why is this issue for some people. People are not playing stamina ranged dd in endgame trials. People are not dueling as stamina ranged dd. People aren't playing successful ranged dd in organized pvp groups or 4man veteran dungeons. Skilled players/streamers are not playing stamina ranged dd anywhere. Skilled players/streamers do not want to play with ranged stamina dd in their group unless it is 4fun. What more proof anyone needs that stamina ranged dd is neither optimal nor viable role for any relevant content in this game.
Toc de Malsvi wrote: »It's amazing how many players complain about how strong snipe is, but freak out of you recommend they hard cast crystal shards or dark flare.
"But it's interruptible, and can be dodged, you can't just hard cast that!"
As if Snipe was not interruptible or dodgable, or reflectable. If only all three of their crystal shards were negated by one dodge roll.
If a player has cast Snipe three times on you they have just spent 5-6 seconds hard casting, risking interrupt and stun, risking non recoverable resources, and all their time can be completely negated by dodge roll.
I personally don't want to see bow buffed ONLY in ways that force players to maintain maximum range to be competitive. That would not make any sense.
I very much prefer a skirmishy short bow type of playstyle in PvP, kiting and controlling my target at ~15 meters as much as possible. I admit my bias and also admit that all of the OP suggestions support that playstyle (but also support long range).
In PvE, maximum range is rarely a viable place to stand and mechanics most often keep you moving and you generally need to be in front of the healers.
I would be fine with something like separating bow damage into two tiers, making it weaker in melee range (under ~9 meters) and much stronger anywhere outside of that.
I personally don't want to see bow buffed ONLY in ways that force players to maintain maximum range to be competitive. That would not make any sense.
I very much prefer a skirmishy short bow type of playstyle in PvP, kiting and controlling my target at ~15 meters as much as possible. I admit my bias and also admit that all of the OP suggestions support that playstyle (but also support long range).
In PvE, maximum range is rarely a viable place to stand and mechanics most often keep you moving and you generally need to be in front of the healers.
I would be fine with something like separating bow damage into two tiers, making it weaker in melee range (under ~9 meters) and much stronger anywhere outside of that.
So, according to you it isn't a distinctive advantage to attack someone from stealth who is not aware or occupied elsewhere? You are guaranteed the first hit(s). The opponent almost always has to go defensive first and the attacker keeps the initiative of the fight. That's enough in my book.
It's bad game design to allow one shots or two shots at all, the exception being maybe some gross misplays by your opponent. There should always be counterplay possible.
It's true that a snipe gank doesn't kill a competent player who isn't brain afk anymore (if you don't get to play against Warbow that is). But that's a good thing. What I find disingenuous though is the notion that bow isn't strong in certain areas. If you read the thread you'd think that bow in its certain form is useless. The sheer amount of snipes and poison injections speak differently. Snipe is especially nasty when you are occupied elsewhere. The audio cue doesn't always play, and it's a bad design idea anyway.
I know the thread is about bow as a main hand weapon. I still think it shouldn't be on par with other weapons simply because bow allows for play without any real risk, especially if stealth is added.
As for Dark Flare it's true a Templar can gank with that too. You just don't see it that often though because DF is a bad skill in non gank situations. It's one of the easiest projectiles to avoid in the game.
I don't know, I sympathize with the goal - everyone should have a play style available that is enjoyable, and I can see why the archer archetype is so attractive for many players. I still think it's tough to do without gank potential completely being overboard then though.
How can you say so many things while playing magsorc. What do you risk bow users do not? How much you risk hitting that 40m range CC nuke on insta proc or that execute that just kills anyone that goes too low. How much you risk fighting anyone when you have mines and shield and streak?
What is your winrate 1v1 against nongank bow main users? 80%? 90%? 100%? How is it that high when they aren't risking anything?
Not 100%? Slot crushing shock. CG now it is 100%.
You know why you think bow users aren't risking anything? Because you don't meet them in 'risky' fights. The only bow users you meet are those sitting on walls spamming snipe, or sitting on rock spamming snipe, or sitting on keep spamming snipe or sitting inside zerg spamming snipe.
You never saw bow user 1vX because it is impossible. You maybe never saw even bow user win duel because it is night impossible vs same skilled players.
When I go vs some player on my bow warden I risk everything any melee player does. Even more, because I have to run everywhere. My fighting range is 10m because bow cc is ***. Your fighting range is 40m. 30m of those I have to sprint to you so I get to fight you and you must not streak away.
So stop saying worst ranged build in the game are not risking anything while you play best ranged build in the game.
It is same in PVE, no shields like 2H or magicka builds, no blade cloak unless DW is slotted, no self heal like DW has.
So many lop-sided assumptions, so little fact.
At least you acknowledge there are places and play styles and circumstances where bows have the advantage (sort of?) and personally i find it refreshing to want to keep those and get to equality everywhere else. After all most tend to argue for balance not eqlauity except where we are advantaged.
Also, you keep harping on how bad bow cc is... and keep harping on how good staff users are at range and all... but last time i checked, the staff CCs are not all that much compared to the bow CCs and somehow not every cc in the game are not on weapon skill lines. they even exist on some class skill lines, some guild skill lines and so forth so it seems that maybe possibly some builds with bow could get ccs other than those of the bow?
Streak for sorcs, sure, but it can also be used by stamsorcs (just not as often) and bow users do have that major expedition on dodge thingy going and even the stamina to run shuffle or immovable more often so... maybe focusing solely on the cc capabilities within the bow skills themselves (one knockback and disorient, one 404 snare with possible immobilize, one interrupt off-balance and stun) one could look at making builds where better ccs are provided by the other groups of skills.
I mean, how many ccs do the staff weapon damage side do? Fire does a knockdown on one ability?
???
What little fact. Stop going around the bush and start saying SPECIFIC things. You failed at proving you know anything about pvp, endgame pve or using bow in any of these two in all your posts. So if you keep replying to my experience based posts, saying something is not the way I say it, say what is it and in what way it is wrong.
Last time you checked you forgot your glasses apparently. Go on. I am waiting. Name all long range stamina CC in the game. I will start with Blinding Javelin. Now continue.
Same goes for staff. Check again what it does. Then check again what other magicka CC stuff all classes have.
I dont even get why is this issue for some people. People are not playing stamina ranged dd in endgame trials. People are not dueling as stamina ranged dd. People aren't playing successful ranged dd in organized pvp groups or 4man veteran dungeons. Skilled players/streamers are not playing stamina ranged dd anywhere. Skilled players/streamers do not want to play with ranged stamina dd in their group unless it is 4fun. What more proof anyone needs that stamina ranged dd is neither optimal nor viable role for any relevant content in this game.