Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Should I go on? The fact that it creates more build diversity & thus more varied and interesting PvP should be reason enough.
Wouldn't you like to see atleast some of those Viper Selene procblades swap to a different build, so you're not fighting the same thing over & over again?
Ya, thing is with ranged, it shouldn't do what melee does. It doesn't have the risk of close combat. If it did, (any ranged for that matter) there would be no call to close gap.
Longest range in game, applies posion status effect, (try some synergies here) a 50% dot based execute component, and of course your glyph and set procs, should you run them.
I pull 7-8 k off LA/PI +procs in pvp, and I can do that pretty quickly weaving LA/PI. And ive seen higher on players i assume built more specifically for snipe or whatev.
But ya, I'm all for a buff. Just makes my guy kill better.
Yeah but you aren't seeing the big picture. Bow is strong as a back bar weapon, which sounds like how you use it. However, bow completely sucks as a mainhand weapon and needs updated in ways that don't buff back bar use.
@Toc de Malsvi first of all drop your bs tone. Secondly I know bow dps who can pull 35k so it is possible. I don't care about mag builds I play all stam and always have. But if you buff bow to the point where it can contend with 2H or dw you're talking about a bunch of ranged morons running around in pvp and killing everyone at range kind of like most mag sorcs. Currently if you want to play pve content with a bow you can do that. I can easily kill most solo content using a bow. The bow is best as a support weapon like all classes and weapons have certain strengths and weaknesses.
Edit: on top of that if bow gets a buff then you'll have all the mag sorcs in here peeing their pants because stam builds are ok par with them and they can no longer half ass it through content and pvp.
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Should I go on? The fact that it creates more build diversity & thus more varied and interesting PvP should be reason enough.
Wouldn't you like to see atleast some of those Viper Selene procblades swap to a different build, so you're not fighting the same thing over & over again?
yeah I definitely want a bunch of stealthed proc blades hitting 15 or 20k with snipe. With my pve build in cyro I can hit people for 10k snipes.
@Toc de Malsvi first of all drop your bs tone. Secondly I know bow dps who can pull 35k so it is possible. I don't care about mag builds I play all stam and always have. But if you buff bow to the point where it can contend with 2H or dw you're talking about a bunch of ranged morons running around in pvp and killing everyone at range kind of like most mag sorcs. Currently if you want to play pve content with a bow you can do that. I can easily kill most solo content using a bow. The bow is best as a support weapon like all classes and weapons have certain strengths and weaknesses.
Edit: on top of that if bow gets a buff then you'll have all the mag sorcs in here peeing their pants because stam builds are ok par with them and they can no longer half ass it through content and pvp.
Already looking forward to seeing that BS in noCP. Not everyone is using Miat's for the alert. With the same arguments I could demand a buff to crushing Shock/force pulse and frags. But I understand. The dream of being Legolas is just really popular. Also the gap closer argument is totally invalid. You are usually in stealth when sniping. But yeah, killing people with no resistance is what people want. And don't bring the snipe audio cue argument. It's bad design, just as Skoria's.
Well, you're obviously the stam expert @DDuke. I'm the biased Magicka Sorc who just sees the snipe damage numbers when hit in CLS. If you want to kill solely with snipe, then yes, it's damage is to low, because you can't oneshot anymore. I just think having a 9k+ spammable (suggestion was to reduce the cast time on snipe) from range while also applying Major Defile or Minor Fracture is not a good idea for the game.
Well, you're obviously the stam expert @DDuke. I'm the biased Magicka Sorc who just sees the snipe damage numbers when hit in CLS. If you want to kill solely with snipe, then yes, it's damage is to low, because you can't oneshot anymore. I just think having a 9k+ spammable (suggestion was to reduce the cast time on snipe) from range while also applying Major Defile or Minor Fracture is not a good idea for the game.
Edit: Bonus suggestion:
Snipe suffers as a spammable due to its long cast time and ease of interruption. Please consider adding an additional effect to the Hawk Eye passive to reduce the cast time of Snipe by 100 milliseconds for each stack.
It's almost the same than with frags right? Frags are a terrible spammable because of exactly that - the cast time. Which is why every good Sorc will almost always wait for the proc. Even then frags hit only if it's short distance, the opponent is unaware or occupied, or turning away running. Sounds familiar?
Yes, frags deal more damage, but they don't have the added utility. There is no status effect like poisoned applied, and there is no debuff, not even minor fracture. Major Defile would be a dream. I call that balanced.
If any Sorc were to argue a buff to frags the pitchforks would be fetched pronto in these forums. You want a hard hitting bow ability. I get that. But then it can't be spammable. If a proc like frags is the goal, then it has to lose the secondary utility effects.
As for stealth - I wasn't actuallly referring to the bonus crit damage from stealth that indeed was removed with Morrowind. My argument was that a ranged hard hitting ability from stealth simply has no drawbacks as there is no risk at all. Opponent dodges or survives? Well. He has to find you first. A luxury no Sorc can have with his frag proc (well technically you could spam a Magicka bar ability from stealth until frags proc, it's not very efficient though).
It's almost the same than with frags right? Frags are a terrible spammable because of exactly that - the cast time. Which is why every good Sorc will almost always wait for the proc. Even then frags hit only if it's short distance, the opponent is unaware or occupied, or turning away running. Sounds familiar?
Yes, frags deal more damage, but they don't have the added utility. There is no status effect like poisoned applied, and there is no debuff, not even minor fracture. Major Defile would be a dream. I call that balanced.
If any Sorc were to argue a buff to frags the pitchforks would be fetched pronto in these forums. You want a hard hitting bow ability. I get that. But then it can't be spammable. If a proc like frags is the goal, then it has to lose the secondary utility effects.
As for stealth - I wasn't actuallly referring to the bonus crit damage from stealth that indeed was removed with Morrowind. My argument was that a ranged hard hitting ability from stealth simply has no drawbacks as there is no risk at all. Opponent dodges or survives? Well. He has to find you first. A luxury no Sorc can have with his frag proc (well technically you could spam a Magicka bar ability from stealth until frags proc, it's not very efficient though).
Edit: Bonus suggestion:
Snipe suffers as a spammable due to its long cast time and ease of interruption. Please consider adding an additional effect to the Hawk Eye passive to reduce the cast time of Snipe by 100 milliseconds for each stack.
Snipe is already powerful enough, not to mention you can't tell where a snipe is coming from until it's hit/on it's way to you and you can track the arrows.
Do not continually buff this skill-less ability
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Should I go on? The fact that it creates more build diversity & thus more varied and interesting PvP should be reason enough.
Wouldn't you like to see at least some of those Viper Selene procblades swap to a different build, so you're not fighting the same thing over & over again?
Bow being buffed, OK.
But snipe need to be carefully buffed. The sound effect is bugged most of the time, and it's already too easy to focus any magicka build and use 15k+ damage from the other side of tamriel while being sneaky.
Snipe as a spamable need to be carefully done, buff the cast time, but descrease the damage. Instant frag spamable skill can't happen.
I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
So instant cast frag (or warden bird) is fine, but instant cast snipe would immediately be op? Got to love this sorc logic.
If there was any build that actually deserved a strong/borderline op skill to make it competitive or even worth playing, that'd be the bow builds.
As a sorcerer you have no right to complain about Snipe, when it takes two of them even with 5x Hawk Eye stacks to break a single shield, while it takes any magicka build one Soul Assault to kill a sniper.
I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
So instant cast frag (or warden bird) is fine, but instant cast snipe would immediately be op? Got to love this sorc logic.
If there was any build that actually deserved a strong/borderline op skill to make it competitive or even worth playing, that'd be the bow builds.
As a sorcerer you have no right to complain about Snipe, when it takes two of them even with 5x Hawk Eye stacks to break a single shield, while it takes any magicka build one Soul Assault to kill a sniper.
The point is crystal frag is a proc and not a spammable, and have a visual indicator before you use it.
Also, having a bow is used because it's give major speed buff and because of Poison injection, a pretty good skill.
How much is snipe tooltip damage with a buffed decent non proc build ? I only see 15k+ in my recap, but I would like to know if it's a "special build" or just a noob spamming it whitout knowing what it does.
Tell me how big it is
Why should bows be on par with 2H and dw? They have the distinct advantage of aoe dots and being ranged.
- Both 2H & DW have significantly stronger AoE DoTs, ones with strong effects that actually make them worth slotting (Carve, Deadly/Quick Cloak, Rend).
- There is no real advantage of "being ranged", it just means attacks are more telegraphed and easier to dodge due to travel times.
- Half the magicka builds out there are ranged and deal same (or more) dmg than melee builds - why should bow be any different?
- There's already a passive to balance it out (Long Shots), which makes sure you can't deal full damage unless you're at maximum range - which means that there's an advantage for melee builds when they're close up.
- Gap closers. No cooldowns.
- Inability to effectively CC your opponent to kite them, due to cooldownless CC break & CC immunity (root immunity after dodge roll too).
- Lack of strong Area Denial like mines to prevent opponents from spamming gap closers & staying in melee 24/7 if they want to.
Should I go on? The fact that it creates more build diversity & thus more varied and interesting PvP should be reason enough.
Wouldn't you like to see at least some of those Viper Selene procblades swap to a different build, so you're not fighting the same thing over & over again?
Tasking these 1 by 1 with the POV of the question which was "Why should bows be on par with 2H and dw?"
1 - As i recall the rend and the knife are both more limited in terms of targets area and the rend is an ultimate. At best this comparison is one more limited dot aoe for 2h and DW vs two for bow in the aoe dot dept. Edge there goes to bow.
2 - There are plenty of advantages to being ranged esp against enemies with area denial or who move around enough to make you have to relocated from time to time. ranged means you can keep firing. ranged means less standing in stupid.
3 - Question is about staminas not magicas.
4 - Did you compare that to the advantage that bows have when they are not close up? What is the typical DPS drop for DW at 20m? Hint the advantage is not just the long shots passive.
5 - Not everything has gap closers and spamming "abilities" is a tad more difficult these days.
6 - Maybe no cooldown but definitely stamina cost on those break frees and of course possibilities for ooptions when you include class skills as you seem want to do with 2h and dw comparisons. if you are building around a kiting and long range attack plan, you can build for it and they may have counters or may not. there is no silver bullet that works everywhere.
7 - yeah Ok you got us there since DW and 2h both have the ability to drop mines and... wait oh what... mines are a class skill that any of the three could be using? uhhh...
Ok so right now Dw/bow still works well for pve dps and 2h/bow still works well for pvp so i return to if bow/bow was a "on par" dps pve wise for dw/bow and if bow/bow was a "on par" pvp-wise for 2h/bow why would someone run a primarily melee build using the extra skills spent on dw or 2h lines for stamina at all?
RIght now a stam dk build with dots-a-plenty and light and heavy attacks thrown in plus its buffs is an incredibly strong competitor for top end performance and marrying that with a stronger bow seems to not necessarily be a move for balance.
I guess you misunderstand me. I didn't say snipe is op. I just said if you increase the damage or change it into an instant cast spammable then something else has to be taken away to not make it OP then.
So instant cast frag (or warden bird) is fine, but instant cast snipe would immediately be op? Got to love this sorc logic.
If there was any build that actually deserved a strong/borderline op skill to make it competitive or even worth playing, that'd be the bow builds.
As a sorcerer you have no right to complain about Snipe, when it takes two of them even with 5x Hawk Eye stacks to break a single shield, while it takes any magicka build one Soul Assault to kill a sniper.
The point is crystal frag is a proc and not a spammable, and have a visual indicator before you use it.
Also, having a bow is used because it's give major speed buff and because of Poison injection, a pretty good skill.
How much is snipe tooltip damage with a buffed decent non proc build ? I only see 15k+ in my recap, but I would like to know if it's a "special build" or just a noob spamming it whitout knowing what it does.
Tell me how big it is
As big as dizzy swing and unprocced crystal frag
//edit: dizzy swing would have higher tooltip because of 2H weapon damage
Also can we move away from snipe. While it is very problematic skill because it is almost useless outside of zerg and gank and with Miat addon, it is barely small part of everything that is wrong with bow... like tooltip of vigor being 1-2k less than same build on 2H
@STEVIL why is anybody playing melee stamina at all when they can play ranged magicka because range is such a huge advantage
Ah, another clueless sorcerer - what a surprise...
Toc de Malsvi wrote: »@Toc de Malsvi first of all drop your bs tone. Secondly I know bow dps who can pull 35k so it is possible. I don't care about mag builds I play all stam and always have. But if you buff bow to the point where it can contend with 2H or dw you're talking about a bunch of ranged morons running around in pvp and killing everyone at range kind of like most mag sorcs. Currently if you want to play pve content with a bow you can do that. I can easily kill most solo content using a bow. The bow is best as a support weapon like all classes and weapons have certain strengths and weaknesses.
Edit: on top of that if bow gets a buff then you'll have all the mag sorcs in here peeing their pants because stam builds are ok par with them and they can no longer half ass it through content and pvp.
Many stam builds pull over 40k. 35k is not remotely competitive. There are people pulling 47k on NB's. No on is posting Bow parses over 40k since Morrowind, before Morrowind there was one at 41k at that was well behind the top melee but required full range to get there.
With all due respect, considering how far off base you've been regarding pretty much everything - that was the most polite way to describe the situation.
Your posts aren't much of a "discussion" when you ignore everything others write (even the most obvious facts) and spout your own weird perceptions of things - perhaps you could try listening to people who actually play stamina builds before you start (rather obnoxiously) shouting what weapon they should/should not use on main bar?