Ghost-Shot wrote: »I'm curious where people get the 16 number from? Is it from the old Alacrity 16 mans? Because as far as I know those were just because 16 was the most efficient for AP farming back in the day. It just seems so arbitrary.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
It is mostly arbitrary. For us a big part was finding the most efficient healer to damage ratio; so with the caliber of our healers we found we could comfortably run 3 healers in a group of 16. But why 16 and not 15 or 17? Because it is mostly arbitrary.
Ghost-Shot wrote: »I'm curious where people get the 16 number from? Is it from the old Alacrity 16 mans? Because as far as I know those were just because 16 was the most efficient for AP farming back in the day. It just seems so arbitrary.
Basically. Alacrity and subsequent offshoot guilds stayed at that cap for the most part. It became popular again recently. There was the whole 12man period in orsinium-1tam i think.
A lot of the players I group with feel that individual skill and decision making becomes much less of a factor in 24 player groups. I prefer 8-12 and up to 16. The gameplay is better, the group play is tighter and performance is improved.
I participated in a full 24 player raid for the first time in more than a year last month, and it was super meh. I felt like more of a cog than a player. It was super boring.
While our individual preferences may be arbitrary, there is large difference in gameplay between 16 player and 24 player groups.
Ghost-Shot wrote: »
I disagree, when we have 16 or 24 we play it pretty much the same, just lag the server harder with extra dps.
Shaggygaming wrote: »I personally think anything more than 8 is a zerg but I am an old DAOC fan. DAOC competitive 8 mans were the most fun I've ever had in MMO PVP.
Ghost-Shot wrote: »
Look, when Tom Hanks left the game he passed his lag switch on to Teargrants, the famous sorc from youtube, it is known. We need no amount of players to lag the server!
Ghost-Shot wrote: »I'm curious where people get the 16 number from? Is it from the old Alacrity 16 mans? Because as far as I know those were just because 16 was the most efficient for AP farming back in the day. It just seems so arbitrary.
Ghost-Shot wrote: »I'm curious where people get the 16 number from? Is it from the old Alacrity 16 mans? Because as far as I know those were just because 16 was the most efficient for AP farming back in the day. It just seems so arbitrary.
So because of this they have to come to the forum to spit their dummy out and cry for attention again.Shaggygaming wrote: »Who are you? Do you play with PM?
People who didn't receive an invite into Dracarys have been perma spreading *** about us on the forums and ingame for like 2 months already.
Our guild is running fine thanks for your concernsIf you think you can do better - GvG against our group. We would love to accept and have an opportunity for improvement. If you're not up for this then perhaps it’s not wise to just 'talk'.
I can name you exactly who spread all this nonsense – it comes from exactly the same people all the time. People that read this thread can simply judge on that: e.g supposedly whispering a new guy that just joined the guild something bad about their own guildmates is a straight forward enough example. It can already tell you a lot about them.
Btw in this situation, it's you who wasn't picked. Maybe if you wanted to change this you could have simply worked to be selected or just moved on with your new choices. Instead the solution is apparently to just try and spread this garbage again and again.
People doing this are the real cancer in the community imo and they can just look in the mirror to see who's really the toxic one.
I’d really love to see at least one piece of evidence that I’ve ever said something like “I’m the best healer in this game” or ever mentioned my supposed accomplishments? Do you have them? No, because I’ve never said it. As usual you just heard it from someone and are more than happy being fed this this crap.
Another point in case, creating a new thread to continue salt after the previous thread being closed. You dare to call other people toxic?
As it happened this outburst was because the player in question was removed from a friendslist, for talking *** about an ex guildmate (of a guild they were happy to get invited to some few months ago), So because of this they have to come to the forum to spit their dummy out and cry for attention again.
Are you speaking about a series of posts that are no longer a part of this conversation? If so, that was already cleaned up by a mod and doesn't need any further cries for attention. If not, then what does your post have to do with anything other than just crying out for more attention?
Trust me majority of people reading this thread know who I was replaying to and what is this about.At this point it might be best to take this conversation offline. No one but you and whoever you are talking to know what this is about. Just pm the person, no need to make everyone read an extended post about guild drama.
Edited : quoted a quoted quote confusing, quoting baddie
idc, this person decided to bring all this drama here and called out some names so he got a reply, that's it. Now we can get over it.
Trust me majority of people reading this thread know who I was replaying to and what is this about.
So VEs policy is apparently no bragging, no toxicity, no tbagging but that's exactly what your guild is known for? Okay then...
*hands out popcorn to the masses*
Arguably 2 12 mans would be more effective than 1 24 man raid. It's something we intend to explore in other games if they ever come out, but ESo had always been about who has the single strongest group so that's been our focus since day 1.
If it were forced on us we'd pretty much have to run that second raid or kick half our roster.
Ghost-Shot wrote: »I'm curious where people get the 16 number from? Is it from the old Alacrity 16 mans? Because as far as I know those were just because 16 was the most efficient for AP farming back in the day. It just seems so arbitrary.
This is good post
Gotcha so it was just crying for more attention. Noted.
StackonClown wrote: »
lol - care to elaborate or offer an opinion or is it enough for people to know 'you' approve of a post
Imo in normal games for good group pvp there has to be a balance between roles in a group - which is obviously an easier feat for games that have classes with dedicated roles such as rangeDD healer buffsupport or tank.
In eso it somewhat acts the opposite way. I feel that once you´re building for very specific roles the quality gameplay in a group suffers.
Thus i prefer groups that can not afford to have a dedicated rapids spammer. A dedicated root + negate sorc with maximum ult gain or magblades only optimised for vd maximum dmg.
Same goes for HP stacking to the point where you´re only able to kill stuff with multiple layered eots + negates.
I think groups up to 6 people provide the best quality combat for all participants of a fight (meaning for the groups players and the people they fight) - if it´s not lagging.
Edit: I also prefer smaller groups for pvp as they lower the requirements for participation. Getting 4 people to play together is easier than getting 12 or 16 or 24.
If you want pvp to thrive you have to enable casualgamers to form an environment where they can participate with low to medium effort on any level they desire. This is basically impossible with the groupsize eso has as a requirement for participation in objective fights.
In my opinion having groups as large as eso has is harming the game in the long run because the effort of maintaining them is too high for the majority of players.