Ghost-Shot wrote: »
To understand the term zerg. One must first define the term zerg. *insert long nonsensical explaination by crown*
IcyDeadPeople wrote: »Ghost-Shot wrote: »
To understand the term zerg. One must first define the term zerg. *insert long nonsensical explaination by crown*
The currently accepted formula for zerg is the established mathematical axiom (n + 1), also known as Angry Joe's Maximal Zerg Principle, where n is the number of players in your party
Numbers and skill are inversely proportional. (general statement, keep reading)
When you have 5 destro ults, it doesn't matter what size the group you're fighting against is, no individual player inside that can survive 5 destro ults. Add a negate? Guarantee that effective damage.
Not that all large scale players are bad, some of them are really good.
But when you zerg, all you do is making sure you've got enough damage to make it impossible to others to survive. It's like playing paintball but your opponents have real guns. You're not outplaying nobody, you're not thinking, you're being two-dimensional and literally rely on destro ults and negates to get things done.
You don't have to care about your healing, 'cause there's 4 healers behind you. Resources? Who cares, it's not like somebody else in your group wont cover for it. Zerging is essentially a way to mitiage your lack of skill by having more people to suppling on what you lack.
You got a 15v30? It's probably crap. Nobody can surive 10 destro ults, specially inside a negate. 15v300? same exact thing, no individual player in the 300 man group can surive sitting under 10 destros. Simply not impressive. Nothing to be seen.
Solo and duo play is a different story, 2 ultis will not necessarly - might even say rarely - kill any indivual player (considering your builds are not just glass canons, 'cause hardly that'll be effective in 1vX, 2vX situations). It much more consists in picking your target, having a well rounded build, and know to do essentialy play the game (heal, damage, survive) by yourself or with little to no help.
OBS.: I don't mean to offend anyone here. If you have fun zerging and playing in large groups, by all means do it. Zerging is not necessarily mutually exclusive to being a good player, let alone with having fun. Just, in a general way, avoid saying 'we're better because we...' when you've got 15 players to back you up. Zerging is not, and never will be, a measure of skill.
IxSTALKERxI wrote: »Numbers and skill are inversely proportional. (general statement, keep reading)
When you have 5 destro ults, it doesn't matter what size the group you're fighting against is, no individual player inside that can survive 5 destro ults. Add a negate? Guarantee that effective damage.
Not that all large scale players are bad, some of them are really good.
But when you zerg, all you do is making sure you've got enough damage to make it impossible to others to survive. It's like playing paintball but your opponents have real guns. You're not outplaying nobody, you're not thinking, you're being two-dimensional and literally rely on destro ults and negates to get things done.
You don't have to care about your healing, 'cause there's 4 healers behind you. Resources? Who cares, it's not like somebody else in your group wont cover for it. Zerging is essentially a way to mitiage your lack of skill by having more people to suppling on what you lack.
You got a 15v30? It's probably crap. Nobody can surive 10 destro ults, specially inside a negate. 15v300? same exact thing, no individual player in the 300 man group can surive sitting under 10 destros. Simply not impressive. Nothing to be seen.
Solo and duo play is a different story, 2 ultis will not necessarly - might even say rarely - kill any indivual player (considering your builds are not just glass canons, 'cause hardly that'll be effective in 1vX, 2vX situations). It much more consists in picking your target, having a well rounded build, and know to do essentialy play the game (heal, damage, survive) by yourself or with little to no help.
OBS.: I don't mean to offend anyone here. If you have fun zerging and playing in large groups, by all means do it. Zerging is not necessarily mutually exclusive to being a good player, let alone with having fun. Just, in a general way, avoid saying 'we're better because we...' when you've got 15 players to back you up. Zerging is not, and never will be, a measure of skill.
Lol yeah you're right zerging isn't skillful. But group play can be. At least up to around 10-12. After that it can be a little more forgiving depending on what you're up against.
Also I'm not sure if you understand how healing works. It's possible to outheal 10 destro's with those kind of numbers. Infact that 1 person could stand in not 10, but 100 destro ults and his health bar wouldn't even fluctuate if those 299 players all spammed healing springs on him (and no one else to avoid the healing cap of 6) his health would remain at 100%. Server would probably crash though lol. You'll never see this happen though as zergs that size are generally made up of people running small scale builds who only look after themselves - god forbid anyone play a healer lol, no such thing as a skillful healer.
Patch after patch zos shows they support numbers over skill, just mindlessly steamrolling stuff down. I have yet to see any huge group not just crumble when they are in smaller numbers vs skilled players. But zos wants the game easily accessible for casual players, so they are going to punish the skilled ones by weighting the game against them as time goes on until the game dies because it's boring.
I'd really like to see a death recap that just says 'trample damage' when you get tagged by 20 players bloodthirsty to feel like they did something by zerging down one or two randoms.