- The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
There seems to be something wrong with this mundus stone, since a friend and I both picked it up, but while I get 2752, he gets 4059.
Pictures to prove:
Mundus Stones
Developer Comments: Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. Almost all Mundus Stones were buffed, with the exception of The Thief which was slightly nerfed due to it overshadowing all other choices. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.
We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.
Weapon Traits
Developer Comments: Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Almost all Weapon Traits were buffed, with the exception of Sharpened and Defending which were nerfed due to them over-performing. They should still remain one of the strongest options for increasing your damage or survivability, but now the power difference between them and other traits is no longer so massive.
Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
You are basically turning a bad trait to an utterly worthless one... Good grief. No one likes Prosperous because of what it does. People hate it because it is bad, not because the concept itself is garbage. If it increased drop chances for rare loot, you can bet your butt on it that people would be using it a lot more. If it increased gold yield from mobs by 12% per piece at legendary, people would be gold plating their prosperous junk. But it doesn't - math proves that it is, in most situations, a bad thing to wear, and that sturdy is better since it saves on repair costs. Only when farming high gold dropping mobs is prosperous a good investment. And with that, it actually has a legitimate purpose. It's just something people do not want from their dropped DPS or tanking or Healing sets. Prosperous is best for crafted gear just Like Training. It's something you do occasionally and intentionally. It's not the kinda trait you take with you to PVP or Trials.[/list]
[*]The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
[/list]
Item Sets
Three New Motifs
The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell - picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild.
I am still missing most of the stuff on sale by that dude at this moment, since my luck with Master Writs has been so bad that I quit doing them. Was thinking of restarting and trying to get at least a few of them, but now I learn that I wont have the time since they will be pulled off the shop and become privileged things known by the lucky ones. And the rest of us will just have to suck it up.Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
I'm a housing guy. I like setting up home in all the games I play that allow it. I am mostly happy with homestead and am dreaming of what kind of home system will be in Elder Scrolls 6. With the one if Fallout 4 and the system in ESO - the future looks promising as far as virtual home building goes.New Furnishings
A number of new recipes and furnishings have been added to the game, obtainable by participating in various activity throughout the world. These include, but are not limited to, harvesting certain types of nodes or in certain areas, participating in Justice and defeating enemies in the new Horns of the Reach dungeons, Coldharbour, and Ayleid Ruins.
If I understood correctly this change, this is the type of change that is desperately needed more in this game. Removal of a layer of RNG. This is the type of stuff you need to add more into the game. With every expansion you introduce, you should take old stuff that used to be RNG based and just put it up on sale for gold, or AP or Telvar. Just have some dude somewhere selling stuff you used to have to grind for.
- The Tel Var Jewelry Lockbox Merchants now sell rings and necklaces directly with no intervening box.
- These items are always Champion 160, with Legendary (Gold) quality.
- Their cost remains the same: 100,000 Tel Var stones apiece.
- As a result of these changes, these vendors (Tumande, Kharzolga, and Hears-the-Stone) are now known as Tel Var Jewelry Merchants.
General
- Certain Servants in Hew’s Bane were carrying items associated with Addicts. They’ve kicked the habit, and no longer carry these items.
Please let us start being able to turn our writs in back in any zone, or at least the zone where we picked them up in the first place. Going to Craglorn for all max level writs is stupid and inconvenient. Most of these drop of points are left unused since people level past them pretty quickly. And Belkarth is over crowded anyway. I want to drop my stuff of at Sentinel - the place were my primary abode is. I don't want to drag my ass all the way to Belkarth just to drop off some crap.Crafting Writs
- Unified the behavior of crafting Writ delivery sites in Vivec City. These sites are now consistently used for rank one Writs instead of a mix of rank one and maximum rank Writs.
- Fixed an issue that caused the crafting certification quests to appear earlier than intended. They now appear at level 6 in all cases.
Weapon
- Two Handed
- Reverse Slash: Fixed an issue where this ability and its morphs would grant slightly less than a 300% damage bonus against a target at 1% Health.
[*]Destruction Staff
- Added new icons for each of the elemental variants of Destructive Touch, Wall of Elements, and Impulse.
- Fixed an issue where Lightning Staff heavy attacks were not commanding your pets to attack that target.
- Wall of Elements: Fixed an issue where this ability and its morphs were not displaying correct tooltip information in their tooltip headers.
And even then could we not panic day one of testing. There is a month ahead of pts, provide feedback.
so much this.
I wanted to wait until later to see the patch notes but I've been getting so many snarky and cynical twitter notifications from the more popular youtubers and streamers in the community that I had to find out what was wrong.
But so far, this looks like a very valid attempt at making changes and could probably use more actual gameplay, testing and feedback. So I can't figure out why more of the comments aren't starting with "well, I tested this myself on PTS and...."
ZOS_GinaBruno wrote: »
Welcome to The Elder Scrolls Online v3.1.0 and the Horns of the Reach DLC Game Pack!
This update comes in two parts–the DLC Game Pack and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership.
Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Horns of the Reach DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.
In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Bloodroot Forge and Falkreath Hold. These dungeons offer new item sets, Monster Masks, achievements and unique rewards!
How will it be from DLC for those who do not have eso +? Will it be good to buy?
Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Joy_Division wrote: »You're nerfing sharpened?
Let me get this straight. People are already upset with RNG, and PLEADING for a token system for loot. Your game is on the brink of failure. You're losing streamers. You're losing players. One of the few things that's keeping people around at this point is their time invested. Destiny 2 is about to come out.
Then you nerf a BiS trait (sharpened) by 50%? A trait that's been BiS for several, several, several patches now. A trait that was VERY EARLY ON recognized as a bit overpowered (thanks to @Asayre ) by nearly 4 times comparatively.
Then you let everyone farm their gear, and just nerf it over a year later?
This is not a threat, and I really don't care if its perceived as dramatic, but if you nerf sharpened by 50% I'm quitting your game and giving you zero dollars lol. I'm not going to refarm all my gear for BiS in a game where min/maxing is a major aspect of the game.
What a selfish attitude derived from ignorance - you have no idea how these changes will play out.
Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
ZoS, no matter how hard you try, Hybrid builds will never be a thing until you make drastic changes to the game mechanics itself. No one's going to use this Set, even if it has potential it's squandered by making it something that gives to both Magic and Stamina, they don't want to play Russian Roulette with that 2pc Proc.
Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
ZoS, no matter how hard you try, Hybrid builds will never be a thing until you make drastic changes to the game mechanics itself. No one's going to use this Set, even if it has potential it's squandered by making it something that gives to both Magic and Stamina, they don't want to play Russian Roulette with that 2pc Proc.
ZOS_GinaBruno wrote: »
Winter’s Embrace
Crystallized Shield: Updated this ability and its morphs’ tooltips to indicate the maximum damage they can absorb from a single projectile.
ZOS_GinaBruno wrote: »
General
- In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
- Affected player abilities include the following:
- Ash Cloud and its morphs
- Path of Darkness and the Twisting Path morph
- Volatile Familiar Special Ability
- Hurricane
- Rune Focus and its morphs
- Impaling Shards and its morphs
- Volley and its morphs
- Wall of Elements and its morphs
- Elemental Storm and its morphs
- Caltrops and its morphs
- Affected Item Set abilities include the following:
- Bahraha’s Curse
- Essence Thief
- Grothdarr
- Hand of Mephala
- Ilambris
- Infernal Guardian
- Leeching Plate
- Nerien’eth
- Sellistrix
- Sheer Venom
- Storm Knight’s Plate
- Thunderbug’s Carapace
- Tremorscale
- Velidreth
- Winterborn
Developer Comments:Having less visual effects on your screen improves both visual clarity and performance, which makes it easier to respond to the more important visuals that come from enemy attacks.
Tavore1138 wrote: »Vicious Death still not punished like all the other proc sets - the original and worst of them gets a free pass along with proxy det. Guess ZOS supports bombing?
LadyLethalla wrote: »General
In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
So... here's hoping that this change will mean less lag and fewer disconnects in Trials...?
This is not a threat, and I really don't care if its perceived as dramatic, but if you nerf sharpened by 50% I'm quitting your game and giving you zero dollars lol. I'm not going to refarm all my gear for BiS in a game where min/maxing is a major aspect of the game.
LadyLethalla wrote: »
Can you please STOP the damn merchant and banker from teleporting! So annoying when you're trying to interact with them and they're suddenly behind you.