Nemesis7884 wrote: »the reduction to sharpened is kinda annoying tbh, you basically have to recalculate all chars now and spriggans will become even more sought after and dominant so i don't like that at all
by the way: how many bleed abilities are there? Only the ones from the weapon skill lines? That set seems like an interesting idea but way underpowered
CromulentForumID wrote: »
This is not a threat, and I really don't care if its perceived as dramatic, but if you nerf sharpened by 50% I'm quitting your game and giving you zero dollars lol. I'm not going to refarm all my gear for BiS in a game where min/maxing is a major aspect of the game.
Maybe it's a major aspect for you, but it isn't for a lot of players. I don't think I'm going out on a limb and saying the majority of players aren't interested in min/max or getting everything BiS. Do they want some good sets? Sure. Do they want to farm the same content 200 times to get that ideal weapon or armor piece? Probably not.
In all of the MMOs I have played, the "hardcore" audience inevitably fails to realize that the way they play and enjoy the game is not the only way to do so. The way they play isn't wrong, of course - it's just not the way everyone plays. It's not even the "best" way.
I do feel bad for all of those players who spent a ton of time farming content for a sharpened weapon. However, that weapon wasn't necessary to play most of the content. So, some looking into the mirror has to come with the anger about this change.
It's an MMO, and it changes a lot - which is why I'm fine with "decent." Your favorite "whatever" can change at any time.
"fixed an issue where players farmed sharpened weapons for years"
"fixed an issue where you were able to do damage with weapons you farmed for years"
Why, thanks, Zos. I only spent 9000 hours of my life farming those. Not that I ask for refunds or something, but this is pretty much the worst move ever seen in any game. You just spitted, pissed and took a dump on every single player that ever grinded for weapons. So what now? Do we farm our sweet asses off for precise weapons and run lover mundus? Bull F S.
You are basically turning a bad trait to an utterly worthless one... Good grief. No one likes Prosperous because of what it does. People hate it because it is bad, not because the concept itself is garbage.
ZOS_GinaBruno wrote: »
- The Lover: Now grants ... Penetration
Tavore1138 wrote: »Vicious Death still not punished like all the other proc sets - the original and worst of them gets a free pass along with proxy det. Guess ZOS supports bombing?
@Azramel Sheer venom is anything but underpowered. You just don't know how to use it. Combine it with double dot poison and poison injection on a charged bow (extra poison application) and it applies a ton of pressure to people in pvp. I can just fire a heavy attack+poison injection, about 2-3 light attacks. Then everything procs, target is already at 60% health. Switch bars, ambush, fear and hammer away. It is so much pressure most people cannot handle it.I like a lot of what I see, especially the buffs to mundus stones and weapon trait and proc set revision. Although, when I heard you guys were changing proc sets and buffing some, I was hoping you would buff the crappy ones from Imperial City DLC. (Sheer Venom and Overwhelming) I farmed 4 days in ICP for sheer venom, and when I finally got all my pieces and tested it, I took it off almost immediately. So underpowered. I see viper is now a dot, I hope it doesn't become a joke like sheer venom.
- The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
There seems to be something wrong with this mundus stone, since a friend and I both picked it up, but while I get 2752, he gets 4059.
SeventhLetter wrote: »): nerf sharpened, nerf thief and nerf half the monster helms... what about all the people who did vMA farming for a sharp inferno or lightning for it to now be useless.. i feel as if you want everyone to just stop playing >;_;> because changes went so deep when morrowind dropped and now even more changes... it's already took several players to get there stuff together now again.. it's just getting more dull after a while with all these nerfs making the game meh nowadays.
debating if i'm done or not but all those times in vMA q-q i don't know...
i would prefer the stones [ Thief, Atro, and Lover to remain the same. Also sharpened and defending shouldn't get a nerf.. (( the other stones are meh.))
YES! We need another nerf to the DragonKnight, time to go for the record number of what the 18th time?
It would be great if you provided something like oh I don't know actually giving the class up to date passives, better skills that aren't completely f'd, and our damn AoE back since you guys in the past cried about it causing server issues but had no damn problem giving sorcerers the same exact thing but with a bigger radius like nice FoH.
"fixed an issue where players farmed sharpened weapons for years"
"fixed an issue where you were able to do damage with weapons you farmed for years"
Why, thanks, Zos. I only spent 9000 hours of my life farming those. Not that I ask for refunds or something, but this is pretty much the worst move ever seen in any game. You just spitted, pissed and took a dump on every single player that ever grinded for weapons. So what now? Do we farm our sweet asses off for precise weapons and run lover mundus? Bull F S.
Lord_Dexter wrote: »
Lord_Dexter wrote: »Improved treasure chests found in Veteran Dungeons and Trials. Now, simple-quality chests will never spawn in a Veteran Dungeon or Trial, which significantly improves your chance to get set items from treasure chests in Veteran Dungeons and Trials.
Good change!
I like a lot of what I see, especially the buffs to mundus stones and weapon trait and proc set revision. Although, when I heard you guys were changing proc sets and buffing some, I was hoping you would buff the crappy ones from Imperial City DLC. (Sheer Venom and Overwhelming) I farmed 4 days in ICP for sheer venom, and when I finally got all my pieces and tested it, I took it off almost immediately. So underpowered. I see viper is now a dot, I hope it doesn't become a joke like sheer venom.
@Azramel Sheer venom is anything but underpowered. You just don't know how to use it. Combine it with double dot poison and poison injection on a charged bow (extra poison application) and it applies a ton of pressure to people in pvp. I can just fire a heavy attack+poison injection, about 2-3 light attacks. Then everything procs, target is already at 60% health. Switch bars, ambush, fear and hammer away. It is so much pressure most people cannot handle it.
"fixed an issue where players farmed sharpened weapons for years"
"fixed an issue where you were able to do damage with weapons you farmed for years"
Why, thanks, Zos. I only spent 9000 hours of my life farming those. Not that I ask for refunds or something, but this is pretty much the worst move ever seen in any game.
joaaocaampos wrote: »ZOS_GinaBruno wrote: »
Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
- The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
@ZOS_GinaBruno I didn't get it. Please clarify me. Extra gold will no longer be the bonus of this trait? Prosperous will be a regeneration trait now? Or will it be a trait that will give gold and stats regeneration?
Fonzman517 wrote: »This patch makes me and many others want to quit the game. ZOS your game is slowly dying and will die if you continue down this road of balancing. You nerf cp, BiS gear and then what's next get rid of CP and make everyone the same. This is why a lot of your top players and raiding guilds have been quitting the game. You try to make people happy in PvP but fail then make everything crappy for PvE content. If you would fix some of the bugs in PvP you wouldn't have so much "unbalanced builds" that you have to "balance."