Ok, here are my totally unbiased calculations:People do realize that traits do more than damage, right?
Are we really going to balance Sharpened to be on par in the damage category with other traits, while allowing those other traits continue to provide other benefits that sharpened does not?
Crude Gantt charts below demonstrate my point.
Um ok so if I would now open Word or Excel and create some chart with random numers I would be able to disprove Your "calculations" ?
I mean is there any math behind this ?
I want you to prove where I'm wrong in those relative rankings.
Go ahead. I'll wait.
Ok, here are my totally unbiased calculations:People do realize that traits do more than damage, right?
Are we really going to balance Sharpened to be on par in the damage category with other traits, while allowing those other traits continue to provide other benefits that sharpened does not?
Crude Gantt charts below demonstrate my point.
Um ok so if I would now open Word or Excel and create some chart with random numers I would be able to disprove Your "calculations" ?
I mean is there any math behind this ?
@BigES See what i did there mate?I want you to prove where I'm wrong in those relative rankings.
Go ahead. I'll wait.
Ok, here are my totally unbiased calculations:People do realize that traits do more than damage, right?
Are we really going to balance Sharpened to be on par in the damage category with other traits, while allowing those other traits continue to provide other benefits that sharpened does not?
Crude Gantt charts below demonstrate my point.
Um ok so if I would now open Word or Excel and create some chart with random numers I would be able to disprove Your "calculations" ?
I mean is there any math behind this ?
@BigES See what i did there mate?I want you to prove where I'm wrong in those relative rankings.
Go ahead. I'll wait.
@ZOS_GinaBruno If for example the nirnhoned trait ends up significantly out-performing sharpened, could you guys balance them once more so that there's minimal difference? It would be a real shame for people like me that have grinded VMA for our sharpened weapons
Ok, here are my totally unbiased calculations:People do realize that traits do more than damage, right?
Are we really going to balance Sharpened to be on par in the damage category with other traits, while allowing those other traits continue to provide other benefits that sharpened does not?
Crude Gantt charts below demonstrate my point.
Um ok so if I would now open Word or Excel and create some chart with random numers I would be able to disprove Your "calculations" ?
I mean is there any math behind this ?
@BigES See what i did there mate?I want you to prove where I'm wrong in those relative rankings.
Go ahead. I'll wait.
Does everything have to be a percentage? Or do you think that Prosperous should be changed to such a valuable trait that it becomes the new "meta", i.e., one that as many pieces of armor as possible must have? .... just asking."•The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain"
Do you mean it gives +11% Health, Magicka and Stamina Recovery?
Ok, here are my totally unbiased calculations:People do realize that traits do more than damage, right?
Are we really going to balance Sharpened to be on par in the damage category with other traits, while allowing those other traits continue to provide other benefits that sharpened does not?
Crude Gantt charts below demonstrate my point.
Um ok so if I would now open Word or Excel and create some chart with random numers I would be able to disprove Your "calculations" ?
I mean is there any math behind this ?
@BigES See what i did there mate?I want you to prove where I'm wrong in those relative rankings.
Go ahead. I'll wait.
1. Wrong. Decisive is not on par with the other traits.
2. Wrong. Infused only deals slightly less incremental damage in PvE exclusive situations than Sharpened (which is situational).
3. Wrong. Infused's defensive score is captured in the utility column. (ability to run different enchantments and poisons)
4. Wrong. Nirnhoned only deals slightly less incremental damage in PvE exclusive situations than Sharpened (which is situational). You also don't have it's ranking relative to Precise accurate.
5. Wrong. Nirnhoned offers no incremental burst advantage over other traits, since it only influences baseline damage.
5. Wrong. Precise heals less than it damages? Lol.
Please never attempt a qualitative analysis again, and stop trying to win on the internet with no substantive logic. It literally contributes nothing to this thread, and just wastes my time.
If you're referring to the fixes for Earthtear Cavern and the others, they've said before that they will be fixed by Update 15, so we'll have to believe that this will be the case.Shadowshire wrote: »ZOS_GinaBruno
Why are the only Homestead corrections made to the ones introduced in the Morrowind expansion?
There are Homesteads in the original zones that I would like to buy and use, but they have a flaw. Consequently I don't want to reward ZOS for failing to remedy the error(s) and/or oversight(s). If ZOS really wants my money, then they need to deliver a better product than I've been seeing, especially since the radical do-over called One Tamriel and everything that has followed it since. So far, I haven't bought Morrowind, and, from what I keep reading about it, there really isn't any reason to do that.
Item Sets
Weapons and armor from the Briarheart, Mark of the Pariah, and Trinimac sets will now drop in the full set of normal traits.
Note: This does not include Nirnhoned.
Fixed an issue where some Restoration Staves of the Pariah were Bind On Pickup. These are now correctly Bind On Equip, as originally intended.
Another step in the right direction to balance out the game. Well done ZoS for listening to your fan base. Sharpened taking a hit isn't much to fret over, it will still do more damage, just less compared to now. Change is good, when you consider OP'ness in pvp.
ZOS_GinaBruno wrote: »The Lover was completely redesigned to grant Spell and Physical Penetration
ZOS_GinaBruno wrote: »The Lover was completely redesigned to grant Spell and Physical Penetration
Mmmmmmhmm
I c what you did there
Doctordarkspawn wrote: »Another step in the right direction to balance out the game. Well done ZoS for listening to your fan base. Sharpened taking a hit isn't much to fret over, it will still do more damage, just less compared to now. Change is good, when you consider OP'ness in pvp.
What planet do you live in?
We're bleeding players for the sustain changes, the servers collapse twice a day, and you think everything is going swell?
They even manage to sabotage group content by making most AOE's invisible to the tank so he'll pull bosses out of them. This isn't fine. -That- change is certainly not good for the game.
Alice, you've taken madness to a whole new level.
ZOS_GinaBruno wrote: »BASE GAME PATCH
Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
You are probably right, since ZOS lacks the imagination and means to do anything except adopt the obvious "adjustments" that require the least amount of time and effort to implement. If I recall correctly, participants in a Trial have a limited amount of time to kill each boss, whether also to complete its entire course.Instead of nerfing / buffing traits, they were need to decrease bosses defense by 3k (down to 15k from 18k) and boost their HP by ~20%
This only were able to nerf Sharpened and boost another traits.
But now we must deal with this: we lost old Sharpened, but all bosses remained the same. So overall killing time would be increased. All supports lost their Defensive trait, so all supports would be more vulnerable = more chances to fail.
Why ZOS are doing this?
They want to make a more challenging game.
If the replacement "gold furnishing plans" are limited to the Blueprints and Patterns for the poisons cabinet, tapestries, and such, then I don't care. I have never thought that any of them were worth 125 vouchers to begin with. Not to mention the totally ridiculous number and variety of crafting materials that are required to make each item. The ingredients lists look like the output from someone's baccalaureate "senior thesis" programming project in AI that uses a pseudorandom generator which has a coding error in it. Really, why should creating a toolbox require a Perfect Roe?Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
You may be right. However, one particular flaw is with the Gardner House in Wayrest (Stormhaven). I reported the bug while Homestead was still on the PTS and it was actually fixed during the next PTS patch. So it isn't likely one that requires a lot of time and effort for a programmer who knows the code. However, the Homestead patch was released "live" without that fix and it has not been remedied since.If you're referring to the fixes for Earthtear Cavern and the others, they've said before that they will be fixed by Update 15, so we'll have to believe that this will be the case.Shadowshire wrote: »ZOS_GinaBruno
Why are the only Homestead corrections made to the ones introduced in the Morrowind expansion?
....
Believe it or not, the changes have been made. ZOS is not likely to abandon that one in particular before releasing the software "live". Insofar as an AoE will still be visible to the player whose character created it, the change will make it necessary for that player to re-cast the AoE to where the target has been moved by the tank's taunt. It doesn't matter to the ZOS design thane whether a player's expenditure of time, effort, and character resources have become fruitless.Kneighbors wrote: »Doctordarkspawn wrote: »Another step in the right direction to balance out the game. Well done ZoS for listening to your fan base. Sharpened taking a hit isn't much to fret over, it will still do more damage, just less compared to now. Change is good, when you consider OP'ness in pvp.
What planet do you live in?
We're bleeding players for the sustain changes, the servers collapse twice a day, and you think everything is going swell?
They even manage to sabotage group content by making most AOE's invisible to the tank so he'll pull bosses out of them. This isn't fine. -That- change is certainly not good for the game.
Alice, you've taken madness to a whole new level.
As one who really likes tanking and pulling enemies into AoEs I can't believe there will be such changes.
And @Shadowshire since you comment on a similar note,VerboseQuips wrote: »ZOS_GinaBruno wrote: »BASE GAME PATCH
Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
Does it include the centurion dummy and the skeleton dummy?
Shadowshire wrote: »Believe it or not, the changes have been made. ZOS is not likely to abandon that one in particular before releasing the software "live". Insofar as an AoE will still be visible to the player whose character created it, the change will make it necessary for that player to re-cast the AoE to where the target has been moved by the tank's taunt. It doesn't matter to the ZOS design thane whether a player's expenditure of time, effort, and character resources have become fruitless.Kneighbors wrote: »Doctordarkspawn wrote: »Another step in the right direction to balance out the game. Well done ZoS for listening to your fan base. Sharpened taking a hit isn't much to fret over, it will still do more damage, just less compared to now. Change is good, when you consider OP'ness in pvp.
What planet do you live in?
We're bleeding players for the sustain changes, the servers collapse twice a day, and you think everything is going swell?
They even manage to sabotage group content by making most AOE's invisible to the tank so he'll pull bosses out of them. This isn't fine. -That- change is certainly not good for the game.
Alice, you've taken madness to a whole new level.
As one who really likes tanking and pulling enemies into AoEs I can't believe there will be such changes.
It shouldn't be news that ZOS habitually changes features without consulting the players at large. It is the players who really do know the game, and we can recognize consequences of changes that the ZOS design thanes overlook or ignore. But will they ever learn to consult us before they implement their ideas? We should be so lucky.