A simple fix, for the short term anyway, is to increase the number of traders in locations like rawlka. It will alleviate pressure and open slots for additional guilds. If they tied the number to a percentage of players subbed or some way to keep up with additional demand, it would be best.
Crafts_Many_Boxes wrote: »I've been saying this ever since I started playing, but the guild trader system is terrible. It creates nightmare scenarios like this and creates huge entry barriers for new players. And if you're a casual player? Forget ever selling any of your items lol. How is this a healthy system?
I've also said this before, but I'd rather have a dumpster fire of an economy that is all-inclusive (global or even regional AH) than the elite boys' club that we have now.
A simple fix, for the short term anyway, is to increase the number of traders in locations like rawlka. It will alleviate pressure and open slots for additional guilds. If they tied the number to a percentage of players subbed or some way to keep up with additional demand, it would be best.
GreyWolf_79 wrote: »LOL I've actually been wanting to join a trading guild to sell all of my excess recipes and motifs and such... but most trading guilds want 5-10k a week in membership dues, which is not surprising if the trading spots are actually going for millions.
But after searching through some of the guild stores, I realize that very few items actually sell for that much.
Been picking up recipes for less than 100 gold - ones that I already had of course, but hey, at those prices I can't afford NOT to buy them. Only the really rare recipes make any money. So then I have to ask myself. If most of what I have to sell are common items that aren't worth very much, and aren't guaranteed to sell even at discount prices, how can I possibly justify paying some guild 5-10k every week just for the "great opportunity" of being able to sell junk that most people probably don't even want? Or even if they do want it, most people don't feel like running to 10 different cities and checking 50 different guild traders to see who has what and for how much.
I'm sorry, I know many of you love your whole "guild trader" system and you have a big list of reasons why global auction house = bad, niche hidden mom and pop stores that you have to travel 1000 miles to find = good... I'm all for small businesses and everything, but at what point do even small businesses end up being taken over by "little big guys"? You're all so worried about a "global economy" ruining your local economies, and yet the cutthroats among you are already ruining your local economy. It's become a system of "you have to have money to make money", and even then you won't make a dime if someone else has more money than you. Which is ironically NO DIFFERENT AT ALL FROM GAMES THAT HAVE GLOBAL AUCTION HOUSES. The only difference is that ESO's guild trader system is 100% pay to play, which actually hurts the poorest players far more than a global auction house ever could.
Anyway, that's my two cents (with taxes and fees, that comes to tree fitty). /rant now, so that all the trading guilds can return to their regularly scheduled programming of trying to convince the filthy nonbelievers that open global economies that allow everyone, rich or poor, to participate in, are EVIL!!!
GreyWolf_79 wrote: »LOL I've actually been wanting to join a trading guild to sell all of my excess recipes and motifs and such... but most trading guilds want 5-10k a week in membership dues, which is not surprising if the trading spots are actually going for millions.
5-10k is nothing. It's literally the gold from your daily pledges at CP160.
If you aren't past CP160 yet, then you don't have anything worth selling. (Unless you want to sell reagent stacks)But after searching through some of the guild stores, I realize that very few items actually sell for that much.
[PC/NA]
Two stacks of Ancestor Silk. (Material Farming.)
One stack of raw ore. (Material farming)
Twenty Elegant Linings. Eight Grain Solvents. (Deconstruction from pledges)
Three Kuta. Two Tempering Alloys. Two Dreugh Wax. (Refining materials)
Two Celestial or Dro'Mathra style pages. (Normal Trials)
Half of a Yokudon Motif Page (Questing)
Ancient Orc, Malacath, Thieves guild motif pages.... and more... and more (Boss drops, chest drops, daily drops)
Half an hour of farming humanoid mobs. (Farming)
Any decent armor set piece (non-shoulder) in divines, infused, impen. Tank pieces in sturdy. (Doing anything in most zones.)
Most 6-Trait set pieces in purple, unenchanted. (10k per. 1.4 required for profit to exceed mat cost. Crafted)
A stack of Columbine, bugloss, Mountain Flowers, Lady Smock... honestly any alchemy mats that are not fleshfly, spider eggs, or scrib jelly. (Mat farming)
Perfect Roe (Fishing)
Commission for a crafted set. (Depends on what you charge. I normally charge 2k/piece for time with their mats for a 6-trait piece. 2k/piece+mat cost if my mats. Rare styles or higher trait pieces will have higher commission rates. Crafting)
Golden Gear (PvP)
Akaviri Motif Pages (PvP)
Ravager and other PvP vendor gear. (PvP)
Battlegrounds gear (PvP)
...there is still more. Perhaps you haven't been looking hard enough?Been picking up recipes for less than 100 gold - ones that I already had of course, but hey, at those prices I can't afford NOT to buy them. Only the really rare recipes make any money. So then I have to ask myself. If most of what I have to sell are common items that aren't worth very much, and aren't guaranteed to sell even at discount prices, how can I possibly justify paying some guild 5-10k every week just for the "great opportunity" of being able to sell junk that most people probably don't even want? Or even if they do want it, most people don't feel like running to 10 different cities and checking 50 different guild traders to see who has what and for how much.
If you don't have anything anyone wants, you do not need a trader. Period. This also means you either don't know the value of what you find, or aren't 160 and can't sell most of your drops or mats. In the former... get TTC/MM and fix that. The latter... get CP 160 and see money roll in.I'm sorry, I know many of you love your whole "guild trader" system and you have a big list of reasons why global auction house = bad, niche hidden mom and pop stores that you have to travel 1000 miles to find = good... I'm all for small businesses and everything, but at what point do even small businesses end up being taken over by "little big guys"? You're all so worried about a "global economy" ruining your local economies, and yet the cutthroats among you are already ruining your local economy. It's become a system of "you have to have money to make money", and even then you won't make a dime if someone else has more money than you. Which is ironically NO DIFFERENT AT ALL FROM GAMES THAT HAVE GLOBAL AUCTION HOUSES. The only difference is that ESO's guild trader system is 100% pay to play, which actually hurts the poorest players far more than a global auction house ever could.
Anyway, that's my two cents (with taxes and fees, that comes to tree fitty). /rant now, so that all the trading guilds can return to their regularly scheduled programming of trying to convince the filthy nonbelievers that open global economies that allow everyone, rich or poor, to participate in, are EVIL!!!
It sounds like you want a no-effort system in place to sell crap, without realizing that a global AH will do the following:
1. Tank the prices for materials to virtually nothing (cutting severely into the "normal player's" income.
2. Inflate the prices of desirable things to ridiculous values (New motifs, rare weapon drops, gold AP gear)
Crafts_Many_Boxes wrote: »GreyWolf_79 wrote: »LOL I've actually been wanting to join a trading guild to sell all of my excess recipes and motifs and such... but most trading guilds want 5-10k a week in membership dues, which is not surprising if the trading spots are actually going for millions.
5-10k is nothing. It's literally the gold from your daily pledges at CP160.
If you aren't past CP160 yet, then you don't have anything worth selling. (Unless you want to sell reagent stacks)But after searching through some of the guild stores, I realize that very few items actually sell for that much.
[PC/NA]
Two stacks of Ancestor Silk. (Material Farming.)
One stack of raw ore. (Material farming)
Twenty Elegant Linings. Eight Grain Solvents. (Deconstruction from pledges)
Three Kuta. Two Tempering Alloys. Two Dreugh Wax. (Refining materials)
Two Celestial or Dro'Mathra style pages. (Normal Trials)
Half of a Yokudon Motif Page (Questing)
Ancient Orc, Malacath, Thieves guild motif pages.... and more... and more (Boss drops, chest drops, daily drops)
Half an hour of farming humanoid mobs. (Farming)
Any decent armor set piece (non-shoulder) in divines, infused, impen. Tank pieces in sturdy. (Doing anything in most zones.)
Most 6-Trait set pieces in purple, unenchanted. (10k per. 1.4 required for profit to exceed mat cost. Crafted)
A stack of Columbine, bugloss, Mountain Flowers, Lady Smock... honestly any alchemy mats that are not fleshfly, spider eggs, or scrib jelly. (Mat farming)
Perfect Roe (Fishing)
Commission for a crafted set. (Depends on what you charge. I normally charge 2k/piece for time with their mats for a 6-trait piece. 2k/piece+mat cost if my mats. Rare styles or higher trait pieces will have higher commission rates. Crafting)
Golden Gear (PvP)
Akaviri Motif Pages (PvP)
Ravager and other PvP vendor gear. (PvP)
Battlegrounds gear (PvP)
...there is still more. Perhaps you haven't been looking hard enough?Been picking up recipes for less than 100 gold - ones that I already had of course, but hey, at those prices I can't afford NOT to buy them. Only the really rare recipes make any money. So then I have to ask myself. If most of what I have to sell are common items that aren't worth very much, and aren't guaranteed to sell even at discount prices, how can I possibly justify paying some guild 5-10k every week just for the "great opportunity" of being able to sell junk that most people probably don't even want? Or even if they do want it, most people don't feel like running to 10 different cities and checking 50 different guild traders to see who has what and for how much.
If you don't have anything anyone wants, you do not need a trader. Period. This also means you either don't know the value of what you find, or aren't 160 and can't sell most of your drops or mats. In the former... get TTC/MM and fix that. The latter... get CP 160 and see money roll in.I'm sorry, I know many of you love your whole "guild trader" system and you have a big list of reasons why global auction house = bad, niche hidden mom and pop stores that you have to travel 1000 miles to find = good... I'm all for small businesses and everything, but at what point do even small businesses end up being taken over by "little big guys"? You're all so worried about a "global economy" ruining your local economies, and yet the cutthroats among you are already ruining your local economy. It's become a system of "you have to have money to make money", and even then you won't make a dime if someone else has more money than you. Which is ironically NO DIFFERENT AT ALL FROM GAMES THAT HAVE GLOBAL AUCTION HOUSES. The only difference is that ESO's guild trader system is 100% pay to play, which actually hurts the poorest players far more than a global auction house ever could.
Anyway, that's my two cents (with taxes and fees, that comes to tree fitty). /rant now, so that all the trading guilds can return to their regularly scheduled programming of trying to convince the filthy nonbelievers that open global economies that allow everyone, rich or poor, to participate in, are EVIL!!!
It sounds like you want a no-effort system in place to sell crap, without realizing that a global AH will do the following:
1. Tank the prices for materials to virtually nothing (cutting severely into the "normal player's" income.
2. Inflate the prices of desirable things to ridiculous values (New motifs, rare weapon drops, gold AP gear)
Mmmk.....what you're failing to realize here man, is that normal players do not even have an income, because they either don't want to deal with all the red tape that trade guilds bring, or they join a trade guild that gets 0 sales or often loses their trader anyway.
So yes, a no-effort system in place to sell crap would be better for 90% of the game's population, no matter how much prices tank. 500g a stack for raw materials is better than them sitting in your bank forever until you vendor them, because this is the reality for most of us. You and the other "serious traders" are just so opposed to this because it will greatly reduce your own income.
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
drakhan2002_ESO wrote: »Crafts_Many_Boxes wrote: »I've been saying this ever since I started playing, but the guild trader system is terrible. It creates nightmare scenarios like this and creates huge entry barriers for new players. And if you're a casual player? Forget ever selling any of your items lol. How is this a healthy system?
I've also said this before, but I'd rather have a dumpster fire of an economy that is all-inclusive (global or even regional AH) than the elite boys' club that we have now.
Honestly, I'd like to see a compromise -- either an alliance based AH or regional based AH or zone based AH. Not a global AH.
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
Losing a trader on Bleakrock could be just bad luck. Keep up your work. After Morrowind release the system lost its stability and is still seeking the equilibrium point. There are plenty of other traders that might be cheap - hew's bane, gold coast, single traders on the roads and in other starter zones.I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
Well, meta is meta. Let's be honest, you wouldn't let others kill you in PvP just so they can have fun, too. And competing for a trader IS pvp on a different scale. Just like in pvp whoever manages resources the best will win the fight, here it's the same thing - if you want to win a trader you need to manage your human resources and gold.
If you just try to maintain things how they were in the past.. It's as if I was expecting my old pvp build and skill to work while other players are getting better builds and learn to play better. In your case, though, I'm sure you can find a trader, it's too early to give up!
Also, there's something in between for casual players. Once they collect a lot of items, they can join a guild, list them, sell them, then leave. I saw some people having trading sessions like that.
And by the way, why do you say 15k a week fee? That's a fee for top traders. For something small 500-1000 gold a week is more than enough. And how casual are you players exactly that they don't have that much gold? I mean, it's 2 quests at cp160+ or about 5 packs of mobs in a public dungeon (and I did go and check it before posting!). It takes literally a few minutes to get 500-1000 gold. Almost forgot stealing - another way to make that gold quick.
If the system is so bad it implodes, then ZOS will have no choice but to alter the system...
As the AH topic I replied to last nite was deleted (moved)as I broke ranks as a GM and outlined the rampant corruption in the Guild Trading market. Most likely as it hit a nerve last nite with some people with pull on these boards.
And I'm not saying that we are trying to maintain things as they were in the past. Just asking the question of how is paying 300k+ a week for a trader that barely sells ten items an hour (and mostly green cheap recipes and such) viable for any guild?
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
jhodges89b14_ESO wrote: »This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
We need a thumbs down icon for posts like these which make absolutely no sense.
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
If you're to casual to trade seriously then you shouldn't be running a trading guild. All that's happening based on your post is that your trading guild isn't keeping the most active traders in it, which means your shop would be empty if you owned the trader, which means you don't deserve the trader. It's really that simple. If your guild members are unable to pay the dues and stock the store then why do you want a trader? Just to have one and call yourself a trading guild?
I don't understand the difficulty. I joined "Aldmeri Nation" and "Back Alley Trader's" and they do very well. I pay 15k gold per week in dues and make significantly more than that and I play casually. I have one main character with most crafting skills maxed besides Blacksmithing. Why are you opposed from joining one of the big guilds? They always have spots and if you actually know how to sell your goods it's very easy to make very good gold. I love the way the trading system works in this game, it rewards the folks who actually understand how to sell items.
Our guild has been around since september of the first year of launch. While we are big in number, most of our members are casual and can't afford things like a 15k a week fee. Previously we have had no trouble raising enough funds via a weekly raffle to be able to place a bid on a decent location. Now the prices of those locations have increased phenomenally but our member base is the same. The 'bigger' more serious trade guilds won't accommodate a lot of our players who aren't serious traders and won't make quotas. The current trading meta seems to be you either have to be very serious about it or not bother at all. There is no in between for the little guys and it's extremely hard for casual players to find a place if trading isn't their main aim of the game
If you're to casual to trade seriously then you shouldn't be running a trading guild. All that's happening based on your post is that your trading guild isn't keeping the most active traders in it, which means your shop would be empty if you owned the trader, which means you don't deserve the trader. It's really that simple. If your guild members are unable to pay the dues and stock the store then why do you want a trader? Just to have one and call yourself a trading guild?
its not about being 'casual'. Not everyone in the game can meet the requirements of the larger, more serious guilds. Should those people just not bother at all? Is this a case of "You have to be seriously into trading or dont bother at all?" Perhaps everyone just misinterprets things when I say "casual". We work hard on educating our guildies on how to make gold and make the most of their time in game. People who would otherwise not even bother to try because the requirements of larger guilds seem too daunting and unobtainable. Yes, most of these people do eventually move on to larger guilds once they have the game and playing the market figured out. We all start somewhere. And as a game that is constantly receiving new players we are more than happy to help them get on their feet.
Also I can assure you our shop is far from empty. Though all your assumptions are rather amusing. You seem like the kind of person who would rather just assume the worst of everyone and everything. I never said I myself or my officers were casual to Trade. And like I said, our guildies can afford to support via raffle ect. But what everyone seems to keep avoiding is the point I am trying to make.
What is the point of paying huge amounts on a Trader in the middle of nowhere that receives very minimal traffic and makes no sales?