Kyle1983b14_ESO wrote: »failkiwib16_ESO wrote: »MLGProPlayer wrote: »fastolfv_ESO wrote: »tamriel trade center probly has a huge impact on this, you no longer need the high traffic areas when ppl pull up the entire games listen items and then go to your location, so larger guilds pick crummy spots to save money and overbid which puts the pressure on the smaller guilds in the locations nobody wanted before
Most people don't use TTC. And they typically don't pull up TTC when looking for mundane things like mats.
I play on PC/EU where most people don't know about TTC. Not even the power sellers lol I can only assume that TTC is extremely useful for Console users, because they don't have access to MasterMerchant and AwesomeGuildstore addon.
Consoles can't even use TTC since they don't have access to mods.
Crafts_Many_Boxes wrote: »
Well, keep being in guilds with no requirements, I guess? It's your choice not to do anything, not invest to sell better. And then you expect to sell as much as people who actually put effort? Or are you saying that people who enjoy trading shouldn't have their effort rewarded? Then, I get it, you wouldn't mind if all the rewards you get in PvE - gear, titles, achievements, etc. - would be just handed out to everyone who wants them? Then I doubt that you're an old school pver, sorry.
My point is that, in other games, you don't need to jump through all of these hoops just to sell things. Selling your drops that you don't want should not be it's own minigame, because everything costs gold. If there were "fun bucks" that had no bearing on pvp or pve or anything, then by all means let's have this super in-depth trading system that requires huge amounts of time and attention. But that's not the case.
The fact that the same gold used to buy things I actually need for PvE is your currency for your "branch" of the game means that there needs to be some sort of compromise. It can't be all about your group, which right now it really is.
Inversely, endgame PvE provides nothing useful to traders, since all drops beyond public dungeons are bound (which they should be). We need your gold and the items you trade in, and you need nothing from our "side" of the game. In other games, raid content will also drop crafting materials so that traders have a vested interest as well, and "pure" pvers have some sort of income while still doing what they love with most of their free time. Maybe that's the long-term compromise, I dunno.
(and if trials actually do drop things traders can use, I apologize - I'm still working my way through vets and not there yet, but I feel like I would have read about / heard this somewhere)
Crafts_Many_Boxes wrote: »
Well, keep being in guilds with no requirements, I guess? It's your choice not to do anything, not invest to sell better. And then you expect to sell as much as people who actually put effort? Or are you saying that people who enjoy trading shouldn't have their effort rewarded? Then, I get it, you wouldn't mind if all the rewards you get in PvE - gear, titles, achievements, etc. - would be just handed out to everyone who wants them? Then I doubt that you're an old school pver, sorry.
My point is that, in other games, you don't need to jump through all of these hoops just to sell things. Selling your drops that you don't want should not be it's own minigame, because everything costs gold. If there were "fun bucks" that had no bearing on pvp or pve or anything, then by all means let's have this super in-depth trading system that requires huge amounts of time and attention. But that's not the case.
The fact that the same gold used to buy things I actually need for PvE is your currency for your "branch" of the game means that there needs to be some sort of compromise. It can't be all about your group, which right now it really is.
Inversely, endgame PvE provides nothing useful to traders, since all drops beyond public dungeons are bound (which they should be). We need your gold and the items you trade in, and you need nothing from our "side" of the game. In other games, raid content will also drop crafting materials so that traders have a vested interest as well, and "pure" pvers have some sort of income while still doing what they love with most of their free time. Maybe that's the long-term compromise, I dunno.
(and if trials actually do drop things traders can use, I apologize - I'm still working my way through vets and not there yet, but I feel like I would have read about / heard this somewhere)
There are other games for those who want other things, I agree.
Selling your drops is easy. If you get just a few - sell them in chat, if you get a lot - join a guild and you'll have no trouble meeting any requirements. It's your choice. You can also choose to sell your loot to a vendor.
There are no hoops, I'm not sure what you are talking about. Just join a guild and deposit a part of your income. Do you just not like the idea of having to manually give away your gold? Then ask for ZOS to let guild masters set the tax rate or increase the guild cut, not to change the system completely to AH.
The currency is the same and it's not a bad thing. Otherwise it wouldn't make any sense tbh.
Now, the last paragraph is very reasonable. I can agree with this point. It's not entirely true, but it's not wrong at all. And no need to apologize, we all started at some point. So yeah, that is something that can be improved. PvErs do have stuff to make gold, but you're right - it could be more obvious and better. Things you can sell - laurel and mercenary motifs(cheap), decon loot and sell mats once you saved up enough (most loot is useless otherwise anyway), if you run trials - bosses drop items that can be vendored for 1k each,. so you make 12-15k gold per vet trial run.
All this + some dailies here and there which most pvers do is enough to support your play style. All you really need that can be bought is food and potions. Now, if you want expensive stuff like houses etc, then you aren't just a pver and should understand that you need to play other aspects of the game. Just like people who only trade and decorate their houses will never get BoP gear.
I really don't understand why you all had to kill the thread. It will be closed as it should now. And I was hoping to read and talk about guilds, bidding strategies, etc. Is there any place we can have to discuss that without all this crying? You have a bunch of threads every weak to complain, and I don't go there discussing how much it costs to hire a trader.
cyclonus11 wrote: »
Those guilds are bidding 15 million plus at least every week
Kyle1983b14_ESO wrote: »cyclonus11 wrote: »
Those guilds are bidding 15 million plus at least every week
Yeah they really just need to install some local traders in each main hub for anyone in or not in guilds to list 30 items a month just like a guild store to atleast have some way in on the market
Kyle1983b14_ESO wrote: »cyclonus11 wrote: »
Those guilds are bidding 15 million plus at least every week
Yeah they really just need to install some local traders in each main hub for anyone in or not in guilds to list 30 items a month just like a guild store to atleast have some way in on the market
Kyle1983b14_ESO wrote: »cyclonus11 wrote: »
Those guilds are bidding 15 million plus at least every week
Yeah they really just need to install some local traders in each main hub for anyone in or not in guilds to list 30 items a month just like a guild store to atleast have some way in on the market
Absolutely not. Even 1 item could be too many. It's a megaserver. If a couple thousand people list 30 items each, then suddenly there's no point in checking guild traders. Not to mention that all common items will become dirt cheap and rare items way too expensive.
failkiwib16_ESO wrote: »Kyle1983b14_ESO wrote: »failkiwib16_ESO wrote: »MLGProPlayer wrote: »fastolfv_ESO wrote: »tamriel trade center probly has a huge impact on this, you no longer need the high traffic areas when ppl pull up the entire games listen items and then go to your location, so larger guilds pick crummy spots to save money and overbid which puts the pressure on the smaller guilds in the locations nobody wanted before
Most people don't use TTC. And they typically don't pull up TTC when looking for mundane things like mats.
I play on PC/EU where most people don't know about TTC. Not even the power sellers lol I can only assume that TTC is extremely useful for Console users, because they don't have access to MasterMerchant and AwesomeGuildstore addon.
Consoles can't even use TTC since they don't have access to mods.
@Kyle1983b14_ESO there is pricing information on the website that console players can use. There are also other websites for this purpose.
Console prices are just a tad bit different, otherwise it's a good guide to see trends of what sells and don't sell, what items that are worthless and what items are worth checking out before setting a price.
Drachenfier wrote: »failkiwib16_ESO wrote: »Kyle1983b14_ESO wrote: »failkiwib16_ESO wrote: »MLGProPlayer wrote: »fastolfv_ESO wrote: »tamriel trade center probly has a huge impact on this, you no longer need the high traffic areas when ppl pull up the entire games listen items and then go to your location, so larger guilds pick crummy spots to save money and overbid which puts the pressure on the smaller guilds in the locations nobody wanted before
Most people don't use TTC. And they typically don't pull up TTC when looking for mundane things like mats.
I play on PC/EU where most people don't know about TTC. Not even the power sellers lol I can only assume that TTC is extremely useful for Console users, because they don't have access to MasterMerchant and AwesomeGuildstore addon.
Consoles can't even use TTC since they don't have access to mods.
@Kyle1983b14_ESO there is pricing information on the website that console players can use. There are also other websites for this purpose.
Console prices are just a tad bit different, otherwise it's a good guide to see trends of what sells and don't sell, what items that are worthless and what items are worth checking out before setting a price.
The fact that you have to visit a third party resource just to have any real use out of this system is proof enough that it's terrible.
As a casual trader, I do enjoy this system and the complexity it offers. You can hunt for bargains or settle for main trading cities.....
.....EDIT: I feel like this current system rewards you if you spend your time and gold learning, exploring and playing the current trade system.
CastaLyron wrote: »Although the system has good points and bad, I think it serves one fundamentally important part in the economy.
All the players in the game essentially make a lot of gold from "nothing", quest rewards, drops etc. The total in game gold accumulates a lot for every day passed. If left unchecked the inflation would become huge, since everyone gets more and more gold, gold would be worth less over time.
By making a gold sink in guild traders, you ensure that money disappears from the game again to make an outlet valve to the inflation and keeping gold value more in check. Since guild trader price is to the highest bidder, you also ensure that the actual value of gold for the players pay a part in how much you need to pay, thereby letting the mechanic adjust the Eso economy in total by the players themselves, although most players would not be aware of the fact.
CastaLyron wrote: »Although the system has good points and bad, I think it serves one fundamentally important part in the economy.
All the players in the game essentially make a lot of gold from "nothing", quest rewards, drops etc. The total in game gold accumulates a lot for every day passed. If left unchecked the inflation would become huge, since everyone gets more and more gold, gold would be worth less over time.
By making a gold sink in guild traders, you ensure that money disappears from the game again to make an outlet valve to the inflation and keeping gold value more in check. Since guild trader price is to the highest bidder, you also ensure that the actual value of gold for the players pay a part in how much you need to pay, thereby letting the mechanic adjust the Eso economy in total by the players themselves, although most players would not be aware of the fact.
I understand perfectly the need for this mechanic in game. And whilst I think there could definitely be a few tweaks made, I think it works rather well for the most part.
My original post was more aimed at what the possible cause could be for the huge inflation of actual bids. Certain places have always been in huge demand, and its perfectly understandable when guilds want to sink an insane amount on a bid for a prime location. But its when guilds with not even a page worth of listings outbids a decent sized guild for a middle of nowhere location it raises eyebrows. Now, if this had of just been my own guild, a once off thing, then perhaps I would have chalked it down to just bad luck that day. And that maybe a small guild starting out was just informed to bid a ridiculous amount to win a Trader. But this is becoming a more common occurrence in the last couple of months.
Is there just an influx of new guilds, and due to limited locations, the competition is getting more fierce? Is it because large trade guilds are making these 'dummy' guilds to hold a location in the event they miss their prime location? Is it because of add ons and sources like TTC which reduce the necessity of having a prime location to make decent sales? Or is it due to the fact that botting and gold selling is becoming increasingly popular and there is a need to 'clean' loot and cash?
Or maybe its just all of the above.
ArcVelarian wrote: »A couple of things need to happen to help deal with the bidding creep:
- Double the number of items you can put up for sale in a single guild store.
- Traders that can represent up to three different guilds at once. When bidding, this would be the top three bids.
- Increase the number of members a guild can have by at least one-hundred.
- Additional Guild Traders at various locations in Base Game Zones. Preferably within one-hundred meters of a Wayshrine or in frequently trafficked areas.
This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
the higher the price to maintain a trader gets, the more expensive items get. things that used to cost 2-3k are now 6,7,8,9K+.
ive heard of some mournhold traders charging membets 15K a week now. 4-5 months ago it was 5K, just recently upped to 10K
ArcVelarian wrote: »A couple of things need to happen to help deal with the bidding creep:
- Double the number of items you can put up for sale in a single guild store.
- Traders that can represent up to three different guilds at once. When bidding, this would be the top three bids.
- Increase the number of members a guild can have by at least one-hundred.
- Additional Guild Traders at various locations in Base Game Zones. Preferably within one-hundred meters of a Wayshrine or in frequently trafficked areas.
This is actually a good thing. The higher the price traders go for the better.
The more competitive trader spots get, the better the guild stores that inevitably make it in. The guilds will be put under increasing pressure to sell more (good for the economy).
the higher the price to maintain a trader gets, the more expensive items get. things that used to cost 2-3k are now 6,7,8,9K+.
ive heard of some mournhold traders charging membets 15K a week now. 4-5 months ago it was 5K, just recently upped to 10K
I have been in various guilds in the major hubs rawlk, mournhold, craglorn, etc.
Some charge you weekly 'dues' and some don't. Some only impose a minimal sales requirement per week, and then there are some even in the major hubs that don't even have a posted sales requirement or weekly charge.
I have shifted around in many of the guilds until I have found ones I'm happy with, and now I don't pay a cent to be in any of the ones I'm in, though I will still donate from time to time out of courtesy.
...