IcyDeadPeople wrote: »GreenSoup2HoT wrote: »IcyDeadPeople wrote: »Yes, Anne you make a very good point. Nobody is complaining about Ashen Grip or Song of Lamae on their death recap.
Most of the proc sets are pretty crappy actually, only a few are overperforming. And there are a lot of these sets that proc damage shield, healing or other effects.
No need to nerf everything in this game with proc component, simply adjust the specific sets like Selene and Viper that might benefit from slight damage reduction
Just reducing the damage of proc sets doesn't fix the problem. Problem being it doesn't matter what stats you have to obtain this damage. For example i could have 100% of my character spec'd into health and still use viper + seleane and be granted 12k proc damage in pvp every 4 seconds with 0 actual tooltip damage on my abilities.
Scaling is the best option.
Edit: Better yet i could use my literal fists. No weapons at all and kill people with proc sets.
I don't quite understand when you say they don't scale at all. These deal poison and physical damage, so they should be scaling on your weapon damage, max stamina and mighty CP etc., no?
At any rate you are a lot less likely to see Ashen Grip and Death's Wind on your death recap because the base damage for these sets is much lower.
If Viper and Selene is overperforming, why not simply reduce the base damage of Viper and Selene (or adjust their proc chance).
Keep crawling further down the rabbit hole. You are missing both my point and the overal big picture. Look, I know that there are counters. I said that before. But the problem is that playing without procs takes so much more skill and effort. Procs like viper and selene don't take any skill. It's just a matter of "hey lets jump that guy!", your stuff procs and hes dead. And like you said, you will get hit. I like to be able to counter stuff that people use against me. If I play bad, get caught on my horse and make the wrong moves and I die, that is completely fine. But there is something excruciatingly frustrating when you see Incap, viper, selene and executioner on your recap and you know you had almost no chance. All with the press of 1 or 2 buttons. Combinations of burst procs like that just don't have any place in PvP in its current form. The balance between skill/effort and damage output is just not there at the moment.Lol, tell me how and WHEN I should CC break when I get hit from incap (stun) which immediately procs viper and selene. Please enlighten?No *** sherlock. But at one point in the fight you will get cc'ed, and when you do and that stuff procs, you are either dead or within execute range.Selene can be dodged. Viper needs no telegraph, it simply hits every 4 seconds.
Pro tip - use evasion, roll dodge or simply block, if stamina user. CCing helps as well. If magicka user, spam shields.
And why shouldn't you die? You got cc'd and didn't break... , Didn't have enough stam, whatev.
I fail to see the issue with bad play causing death..
Please enlighten.
But don't tell me I should be able to dodge/block EVERY attack thrown at me. It is bs. At one point you will take a hit. And 1 hit shouldn't mean going from 100% to 25% or less. Period.
And bad play? Pfff how ironic. Proc sets are just that: a solution for bad players to be able to kill others. Its utter cheese mode. Combat should be about skill not rng.
Ok, I'll tell you...
You run imov pots.
and/or
You gear/play appropriately.
You've set up your toon your way. If that's left you more susceptible to CC + damage, that's on you.
I get NB's pulling that incap/poison/surprise/proc all the time and occasionally it takes me down. However usually I mash breakfree, hit an imov/heal, stun/dot the nb and run him down. It's not like they have any other tricks.
I have a cheeseproc stamblade too, they're fun but super squishy (usually, there are some solid players out there too) and ya It wrecks people frequently. But that's on them, there are tons of players that can turn and burn regardless of proc cheese. Keep in mind, there's no guarantee that procs go off, it's a gamble for the proc user too.
I usually run an HA magplar. I could be in LA and do more damage, but then I'd be more susceptible to the gank builds. That's my call. If I find I'm still getting banged on I switch sets to go more tanky/heals, at the expense of damage. Again, my call. If you don't have that flexibility, that's on you.
Proc sets add a necessary chaos to pvp. It's pretty easy to math out a build to be near unkillable based on standard skills/gear. Proc sets force quick thinking, and changes in playstyle.
Call it whatever you want, proc sets change predictability in pvp and that's a good thing.
Narvuntien wrote: »Red mountain?
The issue is they don't scale off weapon damage and spell damage so you don't have to build any damage to still get all this damage which I think is an issue. Huge amounts of free damage is just really hard to balance.
You redesign the whole thing so that the sets don't give a lot of weapon or spell damage (give other offensive stats), then have the proc scale off WD or SD (like ultimates)
You are missing both my point and the overal big picture. Look, I know that there are counters. I said that before. But the problem is that playing without procs takes so much more skill and effort. Procs like viper and selene don't take any skill. It's just a matter of "hey lets jump that guy!", your stuff procs and hes dead. And like you said, you will get hit. I like to be able to counter stuff that people use against me. If I play bad, get caught on my horse and make the wrong moves and I die, that is completely fine. But there is something excruciatingly frustrating when you see Incap, viper, selene and executioner on your recap and you know you had almost no chance. All with the press of 1 or 2 buttons. Combinations of burst procs like that just don't have any place in PvP in its current form. The balance between skill/effort and damage output is just not there at the moment.Lol, tell me how and WHEN I should CC break when I get hit from incap (stun) which immediately procs viper and selene. Please enlighten?No *** sherlock. But at one point in the fight you will get cc'ed, and when you do and that stuff procs, you are either dead or within execute range.Selene can be dodged. Viper needs no telegraph, it simply hits every 4 seconds.
Pro tip - use evasion, roll dodge or simply block, if stamina user. CCing helps as well. If magicka user, spam shields.
And why shouldn't you die? You got cc'd and didn't break... , Didn't have enough stam, whatev.
I fail to see the issue with bad play causing death..
Please enlighten.
But don't tell me I should be able to dodge/block EVERY attack thrown at me. It is bs. At one point you will take a hit. And 1 hit shouldn't mean going from 100% to 25% or less. Period.
And bad play? Pfff how ironic. Proc sets are just that: a solution for bad players to be able to kill others. Its utter cheese mode. Combat should be about skill not rng.
Ok, I'll tell you...
You run imov pots.
and/or
You gear/play appropriately.
You've set up your toon your way. If that's left you more susceptible to CC + damage, that's on you.
I get NB's pulling that incap/poison/surprise/proc all the time and occasionally it takes me down. However usually I mash breakfree, hit an imov/heal, stun/dot the nb and run him down. It's not like they have any other tricks.
I have a cheeseproc stamblade too, they're fun but super squishy (usually, there are some solid players out there too) and ya It wrecks people frequently. But that's on them, there are tons of players that can turn and burn regardless of proc cheese. Keep in mind, there's no guarantee that procs go off, it's a gamble for the proc user too.
I usually run an HA magplar. I could be in LA and do more damage, but then I'd be more susceptible to the gank builds. That's my call. If I find I'm still getting banged on I switch sets to go more tanky/heals, at the expense of damage. Again, my call. If you don't have that flexibility, that's on you.
Proc sets add a necessary chaos to pvp. It's pretty easy to math out a build to be near unkillable based on standard skills/gear. Proc sets force quick thinking, and changes in playstyle.
Call it whatever you want, proc sets change predictability in pvp and that's a good thing.
Lol Skoria is just as op as Selenes.
Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
Red Mountain on Magsorc lmao, that's some *** build to be honest and I'm sure the sorc is making enough sacrifices so the proc is alright even if it deal 10k procs he can't survive.
Narvuntien wrote: »Red mountain?
The issue is they don't scale off weapon damage and spell damage so you don't have to build any damage to still get all this damage which I think is an issue. Huge amounts of free damage is just really hard to balance.
You redesign the whole thing so that the sets don't give a lot of weapon or spell damage (give other offensive stats), then have the proc scale off WD or SD (like ultimates)
The problem with the "scaling" approach is:
What do you do with a proccset like viper thats not avoidable when coupled with 5alchemist + 2kena (extreme example).
Or 5 ravager 5 veiled heritance + 2 selene.
Do you get selene tooltip of 25k and viper tt of 14k when you couple it with really high dmg setups?
What would be the benchmark of a proccset?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
leepalmer95 wrote: »Viper
Selene
Tremorscale
Red mountain
Skoria
Grothdarr
are the problem
Can we not blanket nerf everything and kill sets like winterborn off please?
Yea let's provide bad players a tool to score cheesy kills on more skilled players just by mashing 1 button. Let's not reward and stimulate effort, skill and good tactics. No... let's keep it easy and cheesy. If that is your idea of good game design and challenge, then I have nothing more to say.I see proc sets as providing a little rng magic to help change the predictability of combat. They provide opportunity and chance to help less experienced players not be cannon fodder for the higher skilled and better built. It doesn't matter that they take no skill, that's the point of them. Both can use them, both enjoy the risk and reward of their use equally. Others can build to counter or choose not to.You are missing both my point and the overal big picture. Look, I know that there are counters. I said that before. But the problem is that playing without procs takes so much more skill and effort. Procs like viper and selene don't take any skill. It's just a matter of "hey lets jump that guy!", your stuff procs and hes dead. And like you said, you will get hit. I like to be able to counter stuff that people use against me. If I play bad, get caught on my horse and make the wrong moves and I die, that is completely fine. But there is something excruciatingly frustrating when you see Incap, viper, selene and executioner on your recap and you know you had almost no chance. All with the press of 1 or 2 buttons. Combinations of burst procs like that just don't have any place in PvP in its current form. The balance between skill/effort and damage output is just not there at the moment.Lol, tell me how and WHEN I should CC break when I get hit from incap (stun) which immediately procs viper and selene. Please enlighten?No *** sherlock. But at one point in the fight you will get cc'ed, and when you do and that stuff procs, you are either dead or within execute range.Selene can be dodged. Viper needs no telegraph, it simply hits every 4 seconds.
Pro tip - use evasion, roll dodge or simply block, if stamina user. CCing helps as well. If magicka user, spam shields.
And why shouldn't you die? You got cc'd and didn't break... , Didn't have enough stam, whatev.
I fail to see the issue with bad play causing death..
Please enlighten.
But don't tell me I should be able to dodge/block EVERY attack thrown at me. It is bs. At one point you will take a hit. And 1 hit shouldn't mean going from 100% to 25% or less. Period.
And bad play? Pfff how ironic. Proc sets are just that: a solution for bad players to be able to kill others. Its utter cheese mode. Combat should be about skill not rng.
Ok, I'll tell you...
You run imov pots.
and/or
You gear/play appropriately.
You've set up your toon your way. If that's left you more susceptible to CC + damage, that's on you.
I get NB's pulling that incap/poison/surprise/proc all the time and occasionally it takes me down. However usually I mash breakfree, hit an imov/heal, stun/dot the nb and run him down. It's not like they have any other tricks.
I have a cheeseproc stamblade too, they're fun but super squishy (usually, there are some solid players out there too) and ya It wrecks people frequently. But that's on them, there are tons of players that can turn and burn regardless of proc cheese. Keep in mind, there's no guarantee that procs go off, it's a gamble for the proc user too.
I usually run an HA magplar. I could be in LA and do more damage, but then I'd be more susceptible to the gank builds. That's my call. If I find I'm still getting banged on I switch sets to go more tanky/heals, at the expense of damage. Again, my call. If you don't have that flexibility, that's on you.
Proc sets add a necessary chaos to pvp. It's pretty easy to math out a build to be near unkillable based on standard skills/gear. Proc sets force quick thinking, and changes in playstyle.
Call it whatever you want, proc sets change predictability in pvp and that's a good thing.
Let's get this started:
1. Skoria is too strong for the reason all other problem sets are overperforming. The time to get all dots up don't make up for what you get afterwards. Skoria provides a high burst at random and there is the problem 'random & high damge' you can have long fights against skoria users but at one point he gets lucky and skoria procs and he deals lots of damage to you while using other abilities. There are almost no complaints about sheer venom, vicecanonian syvarra's scales or overwhelming surge because they have a high tooltip but they are dots. Imagine if vicecanonian dealt burst damage it would be BiS with a tooltip ~24k without a cooldowneven sheer venom would be broken, a set that deals 600-1k dots for 6 sec would be better than viper with its own 13k tooltip.
The problem I have with proc sets is that they deal way too much dmg in one global cooldown. Any other build has a strictly limit burst cap for one global cooldown. All buffs are up, you go in and do LA+enchant+skill+bash dealing x damage in 1 gcd
This varies for certain classes which can put 2 or 3 dmg skills into one gcd like sorcs, warden, bow nb.
However a procbuild has the potential to deal: LA+proc1+proc2+proc3+enchant + skill + bash in one gcd. That is a problem for medium / light armor build which die instantly and for heavy armor builds who eat the full dmg while they are cc'd and can't break free in under 1 sec.
Change strong proc sets to dots and leave only things like ashen grip with low tooltip as burst sets, and reduce their proc chance. Just compare Velidreth (wonder why no one mentioned it in this thread before) with Maw of the infernal. 20% proc on all dmg vs 10% proc on light / heavy attacks that's just plain stupid to read, a very good proc set is easier to proc than the worst monster set out there.
TL:DR
The Burst procs provide in one gcd is too big.
change the damage into dots ---> no harm for pve
increase the duration of all those dots slightly (1-2 sec)
increase the duration of grothdar by 3sec to reduce the high dot dmg a bit
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Let's get this started:
1. Skoria is too strong for the reason all other problem sets are overperforming. The time to get all dots up don't make up for what you get afterwards. Skoria provides a high burst at random and there is the problem 'random & high damge' you can have long fights against skoria users but at one point he gets lucky and skoria procs and he deals lots of damage to you while using other abilities. There are almost no complaints about sheer venom, vicecanonian syvarra's scales or overwhelming surge because they have a high tooltip but they are dots. Imagine if vicecanonian dealt burst damage it would be BiS with a tooltip ~24k without a cooldowneven sheer venom would be broken, a set that deals 600-1k dots for 6 sec would be better than viper with its own 13k tooltip.
The problem I have with proc sets is that they deal way too much dmg in one global cooldown. Any other build has a strictly limit burst cap for one global cooldown. All buffs are up, you go in and do LA+enchant+skill+bash dealing x damage in 1 gcd
This varies for certain classes which can put 2 or 3 dmg skills into one gcd like sorcs, warden, bow nb.
However a procbuild has the potential to deal: LA+proc1+proc2+proc3+enchant + skill + bash in one gcd. That is a problem for medium / light armor build which die instantly and for heavy armor builds who eat the full dmg while they are cc'd and can't break free in under 1 sec.
Change strong proc sets to dots and leave only things like ashen grip with low tooltip as burst sets, and reduce their proc chance. Just compare Velidreth (wonder why no one mentioned it in this thread before) with Maw of the infernal. 20% proc on all dmg vs 10% proc on light / heavy attacks that's just plain stupid to read, a very good proc set is easier to proc than the worst monster set out there.
TL:DR
The Burst procs provide in one gcd is too big.
change the damage into dots ---> no harm for pve
increase the duration of all those dots slightly (1-2 sec)
increase the duration of grothdar by 3sec to reduce the high dot dmg a bit
I would also make so they can crit again but lower the base damage. Make it that you have in pve(60+% crit chance) the same dps as now where the proc sets can't crit.
Stop with this "nerf" BS because it kills you. How about we nerf 60k+ tanks with unlimited defense? How about we nerf healers with 100k+ crit healing they can spam constantly along with damage shields? Maybe we should just nerf the whole damned game so people can never die, never do damage, never heal.
You need us and these sets to do vet content. Unless you want to spend 5x longer just grinding a vet dungeon, I suggest you either avoid fighting dps characters, or start traveling in groups that mimic vet trials if Viper is causing you so much trouble.
FWIW, if you want to PvP, better get better defense sets and spec your cp properly. If you think 4k viper poison is too much, run a couple poison resist enchants on your jewelry. It's over 3k per enchant resist. Run 3 of them. Stop blaming the sets because you can't build the defense to properly counter it.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
FWIW, if you want to PvP, better get better defense sets and spec your cp properly. If you think 4k viper poison is too much, run a couple poison resist enchants on your jewelry. It's over 3k per enchant resist. Run 3 of them. Stop blaming the sets because you can't build the defense to properly counter it.
My personal measurement of whether something is OP is by assessing the number of people running a given set.
In Sotha Sil PC EU my impression is that 50% of the player population is a nightblade running Viper/Selene/Eternal Hunt.
As far as I can tell, every stam build uses Viper (except me cause I'm that special snowflake).
Now that's going to tell something (well it's subjective, I know, but I'd be interested in knowing what someone on Sotha Sil PC EU thinks).
However I don't think proc sets totally neutralize skill.
Bad proctards get crushed; good proctards are, well, good.
I've learned a lot trying to fight proctards without being one myself - it's hard, and I'm L2Ping, but it is surprisingly possible to beat them, and that's where my fun is - not by being one of those countless clones running the same effing build.