People arguing about nerfing proc sets...
They don't need a direct nerf, just nerf the amount of proc sets you can use, 1 should be the limit.
Yea let's provide bad players a tool to score cheesy kills on more skilled players just by mashing 1 button. Let's not reward and stimulate effort, skill and good tactics. No... let's keep it easy and cheesy. If that is your idea of good game design and challenge, then I have nothing more to say.I see proc sets as providing a little rng magic to help change the predictability of combat. They provide opportunity and chance to help less experienced players not be cannon fodder for the higher skilled and better built. It doesn't matter that they take no skill, that's the point of them. Both can use them, both enjoy the risk and reward of their use equally. Others can build to counter or choose not to.You are missing both my point and the overal big picture. Look, I know that there are counters. I said that before. But the problem is that playing without procs takes so much more skill and effort. Procs like viper and selene don't take any skill. It's just a matter of "hey lets jump that guy!", your stuff procs and hes dead. And like you said, you will get hit. I like to be able to counter stuff that people use against me. If I play bad, get caught on my horse and make the wrong moves and I die, that is completely fine. But there is something excruciatingly frustrating when you see Incap, viper, selene and executioner on your recap and you know you had almost no chance. All with the press of 1 or 2 buttons. Combinations of burst procs like that just don't have any place in PvP in its current form. The balance between skill/effort and damage output is just not there at the moment.Lol, tell me how and WHEN I should CC break when I get hit from incap (stun) which immediately procs viper and selene. Please enlighten?No *** sherlock. But at one point in the fight you will get cc'ed, and when you do and that stuff procs, you are either dead or within execute range.Selene can be dodged. Viper needs no telegraph, it simply hits every 4 seconds.
Pro tip - use evasion, roll dodge or simply block, if stamina user. CCing helps as well. If magicka user, spam shields.
And why shouldn't you die? You got cc'd and didn't break... , Didn't have enough stam, whatev.
I fail to see the issue with bad play causing death..
Please enlighten.
But don't tell me I should be able to dodge/block EVERY attack thrown at me. It is bs. At one point you will take a hit. And 1 hit shouldn't mean going from 100% to 25% or less. Period.
And bad play? Pfff how ironic. Proc sets are just that: a solution for bad players to be able to kill others. Its utter cheese mode. Combat should be about skill not rng.
Ok, I'll tell you...
You run imov pots.
and/or
You gear/play appropriately.
You've set up your toon your way. If that's left you more susceptible to CC + damage, that's on you.
I get NB's pulling that incap/poison/surprise/proc all the time and occasionally it takes me down. However usually I mash breakfree, hit an imov/heal, stun/dot the nb and run him down. It's not like they have any other tricks.
I have a cheeseproc stamblade too, they're fun but super squishy (usually, there are some solid players out there too) and ya It wrecks people frequently. But that's on them, there are tons of players that can turn and burn regardless of proc cheese. Keep in mind, there's no guarantee that procs go off, it's a gamble for the proc user too.
I usually run an HA magplar. I could be in LA and do more damage, but then I'd be more susceptible to the gank builds. That's my call. If I find I'm still getting banged on I switch sets to go more tanky/heals, at the expense of damage. Again, my call. If you don't have that flexibility, that's on you.
Proc sets add a necessary chaos to pvp. It's pretty easy to math out a build to be near unkillable based on standard skills/gear. Proc sets force quick thinking, and changes in playstyle.
Call it whatever you want, proc sets change predictability in pvp and that's a good thing.
Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
"They provide opportunity and chance to help less experienced players not be cannon fodder for the higher skilled and better built. It doesn't matter that they take no skill, that's the point of them."Yea let's provide bad players a tool to score cheesy kills on more skilled players just by mashing 1 button. Let's not reward and stimulate effort, skill and good tactics. No... let's keep it easy and cheesy. If that is your idea of good game design and challenge, then I have nothing more to say.I see proc sets as providing a little rng magic to help change the predictability of combat. They provide opportunity and chance to help less experienced players not be cannon fodder for the higher skilled and better built. It doesn't matter that they take no skill, that's the point of them. Both can use them, both enjoy the risk and reward of their use equally. Others can build to counter or choose not to.You are missing both my point and the overal big picture. Look, I know that there are counters. I said that before. But the problem is that playing without procs takes so much more skill and effort. Procs like viper and selene don't take any skill. It's just a matter of "hey lets jump that guy!", your stuff procs and hes dead. And like you said, you will get hit. I like to be able to counter stuff that people use against me. If I play bad, get caught on my horse and make the wrong moves and I die, that is completely fine. But there is something excruciatingly frustrating when you see Incap, viper, selene and executioner on your recap and you know you had almost no chance. All with the press of 1 or 2 buttons. Combinations of burst procs like that just don't have any place in PvP in its current form. The balance between skill/effort and damage output is just not there at the moment.Lol, tell me how and WHEN I should CC break when I get hit from incap (stun) which immediately procs viper and selene. Please enlighten?No *** sherlock. But at one point in the fight you will get cc'ed, and when you do and that stuff procs, you are either dead or within execute range.Selene can be dodged. Viper needs no telegraph, it simply hits every 4 seconds.
Pro tip - use evasion, roll dodge or simply block, if stamina user. CCing helps as well. If magicka user, spam shields.
And why shouldn't you die? You got cc'd and didn't break... , Didn't have enough stam, whatev.
I fail to see the issue with bad play causing death..
Please enlighten.
But don't tell me I should be able to dodge/block EVERY attack thrown at me. It is bs. At one point you will take a hit. And 1 hit shouldn't mean going from 100% to 25% or less. Period.
And bad play? Pfff how ironic. Proc sets are just that: a solution for bad players to be able to kill others. Its utter cheese mode. Combat should be about skill not rng.
Ok, I'll tell you...
You run imov pots.
and/or
You gear/play appropriately.
You've set up your toon your way. If that's left you more susceptible to CC + damage, that's on you.
I get NB's pulling that incap/poison/surprise/proc all the time and occasionally it takes me down. However usually I mash breakfree, hit an imov/heal, stun/dot the nb and run him down. It's not like they have any other tricks.
I have a cheeseproc stamblade too, they're fun but super squishy (usually, there are some solid players out there too) and ya It wrecks people frequently. But that's on them, there are tons of players that can turn and burn regardless of proc cheese. Keep in mind, there's no guarantee that procs go off, it's a gamble for the proc user too.
I usually run an HA magplar. I could be in LA and do more damage, but then I'd be more susceptible to the gank builds. That's my call. If I find I'm still getting banged on I switch sets to go more tanky/heals, at the expense of damage. Again, my call. If you don't have that flexibility, that's on you.
Proc sets add a necessary chaos to pvp. It's pretty easy to math out a build to be near unkillable based on standard skills/gear. Proc sets force quick thinking, and changes in playstyle.
Call it whatever you want, proc sets change predictability in pvp and that's a good thing.
You didn't understand what I wrote, but I applaud your choice.
Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
Higher health, higher mitigation. Are you clueless? Wasnt that obvious?
Im guessing youre one of those snow flakes that runs around and wants to be able to kill others but doesnt like it when your killed. Of course ITS NEVER YOU, its ALWAYS the other player or the sets he is using. Youre also probably one of those players who will whine on an mmo forum because something isnt working the way you think it should.
There are many different types of people in life, some go through assuming that if there is a problem its up to someone else to fix it. There are others who, with the same issue, solve the problem.
BTW youre not cute, youre ugly and a shinning representation of whats wrong with MMO games post 2010. Companies cater to players like you, and games get watered down and simplistic. Im betting years ago you were one of the people who whined about boss mechanics and as a result dev put A BIG RED CIRCLE on the ground, fixing your problem for you.
LOL
Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
Higher health, higher mitigation. Are you clueless? Wasnt that obvious?
Im guessing youre one of those snow flakes that runs around and wants to be able to kill others but doesnt like it when your killed. Of course ITS NEVER YOU, its ALWAYS the other player or the sets he is using. Youre also probably one of those players who will whine on an mmo forum because something isnt working the way you think it should.
There are many different types of people in life, some go through assuming that if there is a problem its up to someone else to fix it. There are others who, with the same issue, solve the problem.
BTW youre not cute, youre ugly and a shinning representation of whats wrong with MMO games post 2010. Companies cater to players like you, and games get watered down and simplistic. Im betting years ago you were one of the people who whined about boss mechanics and as a result dev put A BIG RED CIRCLE on the ground, fixing your problem for you.
LOL
Mate, Ive been playing a procblade for the past few days and it's miles ahead of any other build Ive ever played or am playing right now. Stop trying to fool everyone with your nonsense.
The problem with you and your big mouth is you don't understand that it's exactly the sets and gear options like this garbage that waters the game down and makes it simplistic. The gear you equip is doing 10k instant burst damage for you on a damn light attack or ransack and borderline killing people for you, and that's not dumbed down and simplistic compared to having to combo actual abilities for doing proper burst damage?
Here you are trying to argue that someone who's against this is in fact the one trying to get the devs to water the game down and make it even more simplistic. Do you realise how stupid you sound?
Back when CoD 3 was around, they had pre-made classes. Game was actually pretty fun. If PvP is such an issue with ESO because 4k damage wipes you, maybe they just need to force pre-made classes unto everyone so it's entirely balanced. Everyone gets the same blanket-generic stats, generic damage, defense, and healing, etc. so it's more akin to an actual army squad.....
Hankrabbit wrote: »Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
Higher health, higher mitigation. Are you clueless? Wasnt that obvious?
Im guessing youre one of those snow flakes that runs around and wants to be able to kill others but doesnt like it when your killed. Of course ITS NEVER YOU, its ALWAYS the other player or the sets he is using. Youre also probably one of those players who will whine on an mmo forum because something isnt working the way you think it should.
There are many different types of people in life, some go through assuming that if there is a problem its up to someone else to fix it. There are others who, with the same issue, solve the problem.
BTW youre not cute, youre ugly and a shinning representation of whats wrong with MMO games post 2010. Companies cater to players like you, and games get watered down and simplistic. Im betting years ago you were one of the people who whined about boss mechanics and as a result dev put A BIG RED CIRCLE on the ground, fixing your problem for you.
LOL
Mate, Ive been playing a procblade for the past few days and it's miles ahead of any other build Ive ever played or am playing right now. Stop trying to fool everyone with your nonsense.
The problem with you and your big mouth is you don't understand that it's exactly the sets and gear options like this garbage that waters the game down and makes it simplistic. The gear you equip is doing 10k instant burst damage for you on a damn light attack or ransack and borderline killing people for you, and that's not dumbed down and simplistic compared to having to combo actual abilities for doing proper burst damage?
Here you are trying to argue that someone who's against this is in fact the one trying to get the devs to water the game down and make it even more simplistic. Do you realise how stupid you sound?
Seriously, you sir are talking garbage. Wich proc-set gives you 10k insta burst in pvp? Please tell me. If a procblade is the best build you ever played, your builds are just not that good. Stacking 3 Proc sets maybe kill the fools in PvP, but the good players will laugh about you and kill you easy. Procs in No-Cp are strong, but there are not the reason why you lose a fight.
leepalmer95 wrote: »Anne_Firehawk wrote: »leepalmer95 wrote: »Anne_Firehawk wrote: »leepalmer95 wrote: »Anne_Firehawk wrote: »GreenSoup2HoT wrote: »>So destro users spamming Crushing Shock with red mountain (stamina set) is balanced to you?
>I see players tearing it up Overwhelming Surge still.... especially magblades.
>Grotharr deals a ton of damage. Its just not burst but provides AoE and reveal utility. Very strong.
>Skoria is also especially strong. Fire damage, unavoidable and an AoE component. Its just not that prominent due to NB cloak suppression and templar purge countering dots. If more players played dks/sorcs in pvp like they do heal bots and nightblades Skoria would be getting QQ.
The only set you mentioned in this whole thread that is under-performing is Nerien'eth. I'd argue all the fire damage based monster sets are just as strong as the other proc sets. Im not saying the ones you have mentioned are not over-performing though.
This thread is also very stamina biased.
@GreenSoup2HoT
The Difference between Skoria for example and Selene is, that Skoria is tied to Dots, to somewhat of a condition, Selene to any damage with a higher procchance and let's not even talk about Viper. Also Selene hits way harder, 1p Bonus is a "Damage" Bonus etc. Not biased against Stamina, just want Balance.
Also, I agree that Red Mountain is overpowered on Sorc but it is somewhat balanced on a Stamina Character.Yep, very strong but not brokenly OP most likely because its a DoT and not 6K Burst.Grotharr deals a ton of damage. Its just not burst but provides AoE and reveal utility. Very strongIt is absolutely useless, ticks for 500 Damage. Used to be somewhat good, sad it is not anymoreI see players tearing it up Overwhelming Surge still.... especially magblades.
Selene is also dodgeable and procs off melee only..
Skoria auto hits and is aoe
You can stack multiple dots while you can only do a certain amount of melee attacks in a second.
Max hp is just as good as max stam.
Red mountain isn't balanced at all. Even on a stam character.
You can do 3 Melee attacks a second, 2 when using a 2H without gimping yourself, either 45% or 30% procchance, lol
Light skill bash?
You can have 5-8 dots ticking a second easy. You don't even need to be attacking for it to proc.
Please name me 8 or even just 5 casual dots you would put up when going offensive (Volatile Damage Return does not count lol)
Anyways, don't name them, no need to derail this thread.
Edit: you not gonna bash when using a 2H, hence why I said without gimping yourself.
So 30%? Assuming then don't dodge or dodge the actual proc?
Oh i'll name them.
Volatile
Embers
Talons
Breath
2x dots from poison
Burning
Inhale counts as a dot
Bsw burning proc
Meteor/ destro ult/ standard
Anymore?
The point is magicka proc sets are just as broke as the stam ones, but yeah stam has more.
DRXHarbinger wrote: »Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
10K? Bruh you must be tanky as ***.
Also...Prismatic Glyphs, Master Sorc/Magplar..heck any Mag Vamp toon slayer... 2H Axe, Crit Rush and Prismatic Goes off and crits for 10K, Viper+Veli+RM all at once = Instagibbed, If not = Very very very close to death that an Executioner will most certainly end you.
I don't find Tumorscale an issue tbh, you can see it a mile off from anyone coming at you with a S&B and trying to get all stabby on you, But instant death like the above is ***, cannot be blocked or countered at all unless already in mist form or if shuffle procs, but at this point I've probably been hit with a resource draining poison and they are already steaming into my face Axe in the air n all.
UppGRAYxDD wrote: »Back when CoD 3 was around, they had pre-made classes. Game was actually pretty fun. If PvP is such an issue with ESO because 4k damage wipes you, maybe they just need to force pre-made classes unto everyone so it's entirely balanced. Everyone gets the same blanket-generic stats, generic damage, defense, and healing, etc. so it's more akin to an actual army squad.....
I actually have been saying the same thing. Just make a campaign or BG mode that only allows preloaded characters, this would not only be a nice change up for current players, but would also give ESO an opportunity to become a competitive MLG game.
If you're blocking on a build that's not heavy armour s&b every single time someone does a crit rush on you I imagine you're not going to have a good time sustaining your stamina in open world PvP.
If you're blocking on a build that's not heavy armour s&b every single time someone does a crit rush on you I imagine you're not going to have a good time sustaining your stamina in open world PvP.
Everyone has 14k~ Stam and immovables. Blocking one attack (their opener) isn't going to drain your stam.
Brutusmax1mus wrote: »If you're blocking on a build that's not heavy armour s&b every single time someone does a crit rush on you I imagine you're not going to have a good time sustaining your stamina in open world PvP.
Everyone has 14k~ Stam and immovables. Blocking one attack (their opener) isn't going to drain your stam.
1 block takes away 1800 stamina with the increased rate and multiple sources of damage. That's 8 seconds of regen if you're running tristat to 14k stamina just to make up 1 block.
Brutusmax1mus wrote: »leepalmer95 wrote: »Anne_Firehawk wrote: »leepalmer95 wrote: »Anne_Firehawk wrote: »leepalmer95 wrote: »Anne_Firehawk wrote: »GreenSoup2HoT wrote: »>So destro users spamming Crushing Shock with red mountain (stamina set) is balanced to you?
>I see players tearing it up Overwhelming Surge still.... especially magblades.
>Grotharr deals a ton of damage. Its just not burst but provides AoE and reveal utility. Very strong.
>Skoria is also especially strong. Fire damage, unavoidable and an AoE component. Its just not that prominent due to NB cloak suppression and templar purge countering dots. If more players played dks/sorcs in pvp like they do heal bots and nightblades Skoria would be getting QQ.
The only set you mentioned in this whole thread that is under-performing is Nerien'eth. I'd argue all the fire damage based monster sets are just as strong as the other proc sets. Im not saying the ones you have mentioned are not over-performing though.
This thread is also very stamina biased.
@GreenSoup2HoT
The Difference between Skoria for example and Selene is, that Skoria is tied to Dots, to somewhat of a condition, Selene to any damage with a higher procchance and let's not even talk about Viper. Also Selene hits way harder, 1p Bonus is a "Damage" Bonus etc. Not biased against Stamina, just want Balance.
Also, I agree that Red Mountain is overpowered on Sorc but it is somewhat balanced on a Stamina Character.Yep, very strong but not brokenly OP most likely because its a DoT and not 6K Burst.Grotharr deals a ton of damage. Its just not burst but provides AoE and reveal utility. Very strongIt is absolutely useless, ticks for 500 Damage. Used to be somewhat good, sad it is not anymoreI see players tearing it up Overwhelming Surge still.... especially magblades.
Selene is also dodgeable and procs off melee only..
Skoria auto hits and is aoe
You can stack multiple dots while you can only do a certain amount of melee attacks in a second.
Max hp is just as good as max stam.
Red mountain isn't balanced at all. Even on a stam character.
You can do 3 Melee attacks a second, 2 when using a 2H without gimping yourself, either 45% or 30% procchance, lol
Light skill bash?
You can have 5-8 dots ticking a second easy. You don't even need to be attacking for it to proc.
Please name me 8 or even just 5 casual dots you would put up when going offensive (Volatile Damage Return does not count lol)
Anyways, don't name them, no need to derail this thread.
Edit: you not gonna bash when using a 2H, hence why I said without gimping yourself.
So 30%? Assuming then don't dodge or dodge the actual proc?
Oh i'll name them.
Volatile
Embers
Talons
Breath
2x dots from poison
Burning
Inhale counts as a dot
Bsw burning proc
Meteor/ destro ult/ standard
Anymore?
The point is magicka proc sets are just as broke as the stam ones, but yeah stam has more.
That's not how you determine proc percentages. If you flip a coin twice you don't get a 100% chance for heads and tails.
Skoria was designed with dks in mind. Also, most of those dots don't occur every second. Stacked instant damage procs are the issue, not 1 monster set.
Viper is fine, RM is fine, skoria is fine, selene, veli, OS etc are fine. BY THEMSELVES. They are BROKEN when stacked together so they occur simultaneously.
Brutusmax1mus wrote: »If you're blocking on a build that's not heavy armour s&b every single time someone does a crit rush on you I imagine you're not going to have a good time sustaining your stamina in open world PvP.
Everyone has 14k~ Stam and immovables. Blocking one attack (their opener) isn't going to drain your stam.
1 block takes away 1800 stamina with the increased rate and multiple sources of damage. That's 8 seconds of regen if you're running tristat to 14k stamina just to make up 1 block.
The base cost of blocking is 2160 if I´m not completely wrong
DRXHarbinger wrote: »Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
10K? Bruh you must be tanky as ***.
Also...Prismatic Glyphs, Master Sorc/Magplar..heck any Mag Vamp toon slayer... 2H Axe, Crit Rush and Prismatic Goes off and crits for 10K, Viper+Veli+RM all at once = Instagibbed, If not = Very very very close to death that an Executioner will most certainly end you.
I don't find Tumorscale an issue tbh, you can see it a mile off from anyone coming at you with a S&B and trying to get all stabby on you, But instant death like the above is ***, cannot be blocked or countered at all unless already in mist form or if shuffle procs, but at this point I've probably been hit with a resource draining poison and they are already steaming into my face Axe in the air n all.
DRXHarbinger wrote: »Players expectations and assumption that other players should adhere to what they think is the correct way to play a game is, was and always will be the core "problem" with MMO's.
Proc set builds can be countered, if you are unwilling to do a build to counter it the entirety of the community and the sets should not be made to adhere to your shortcomings.
Sadly though, MMO companies care more about your money then they do about the impact of their coddling of you in their game.
Congratulations, youre the problem.
That's cute. Im guessing you're either a procblade or completely clueless.
The counter to instantly getting 10k health shaved off by viper + selene/velidreth/tremorscale is... what exactly?
10K? Bruh you must be tanky as ***.
Also...Prismatic Glyphs, Master Sorc/Magplar..heck any Mag Vamp toon slayer... 2H Axe, Crit Rush and Prismatic Goes off and crits for 10K, Viper+Veli+RM all at once = Instagibbed, If not = Very very very close to death that an Executioner will most certainly end you.
I don't find Tumorscale an issue tbh, you can see it a mile off from anyone coming at you with a S&B and trying to get all stabby on you, But instant death like the above is ***, cannot be blocked or countered at all unless already in mist form or if shuffle procs, but at this point I've probably been hit with a resource draining poison and they are already steaming into my face Axe in the air n all.
Oh man; hot damn. @DRXHarbinger with the bruh in his vocabulary. Instant awesome from me. I also agree with your post entirely.
Back when CoD 3 was around, they had pre-made classes. Game was actually pretty fun. If PvP is such an issue with ESO because 4k damage wipes you, maybe they just need to force pre-made classes unto everyone so it's entirely balanced. Everyone gets the same blanket-generic stats, generic damage, defense, and healing, etc. so it's more akin to an actual army squad.....
Brutusmax1mus wrote: »Brutusmax1mus wrote: »If you're blocking on a build that's not heavy armour s&b every single time someone does a crit rush on you I imagine you're not going to have a good time sustaining your stamina in open world PvP.
Everyone has 14k~ Stam and immovables. Blocking one attack (their opener) isn't going to drain your stam.
1 block takes away 1800 stamina with the increased rate and multiple sources of damage. That's 8 seconds of regen if you're running tristat to 14k stamina just to make up 1 block.
The base cost of blocking is 2160 if I´m not completely wrong
You're right my b. So 10 seconds of regen for 1 block. God forbid 2 things attack you spread out over 1 second....20 seconds to regen 1 attack. Ridiculous.
Jewels and amber or bust imo
effortless damage has no place in a pvp setting. damage should come from actively using abilities in a specific way, not using any ability in any way. if the devs are interested in player retention in bg's, they will nerf these sets.
The biggest problem with viper is that there is no telegraped animation. No, it just hits, every 4 seconds. It's so cheesy it's unreal. In a duel it is absolute cancer when paired with selene. When you cc a target and get lucky, its viper+selene proc+execute = dead. Totally *** rng combat. It's driving me nuts. I generally don't like the burst procs. As dots they would be fine imo.