RIGHTEOUS_REPORT wrote: »Removing gear level is a terrible idea. Pls don't listen to this ZOS.
Exactly, these people just want a quick fix. *** bash bloody bosh there you go.
When I found out that gear was capped at 160, I was at round level200 back in the day. The champion Point patch was already out and one of my friends corrected me when I said I cant wait to find a level 200 weapon.
Well as soon as I realized all my bloody gear was round 160 the game died. We need an insanity patch ZM.
Punish us.
RIGHTEOUS_REPORT wrote: »I have to respectfully disagree with you palmer looks like you don't want to get the new gear yourself.
I'd be straight back online actually playing the game and enjoy finding a high level item after completing an insanity level quest or slaying a boss who is hench.
Something to look forward too.
RIGHTEOUS_REPORT wrote: »I believe strongly that more people would play no doubt if the gear was raised to insanity level.
I ain't playing right now so.
leepalmer95 wrote: »RIGHTEOUS_REPORT wrote: »I believe strongly that more people would play no doubt if the gear was raised to insanity level.
I ain't playing right now so.
Pretty sure its just you.
Whats the point in re grinding the same gear for a bit more stats on them?
Then you'd have to re gold them etc...
"Shadzilla wrote: »Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Gear grinding is a massive part of endgame...
GrumpyDuckling wrote: »You are wrong. I have been playing since Xbox launch and have max CP with 7 fully leveled characters, so yes I am aware of the old vet rank system.
timidobserver wrote: »They should make gear with undesirable traits scale with level.
RIGHTEOUS_REPORT wrote: »I have an idea to cater for the elites.
I had a good think about this issue.
RIGHTEOUS_REPORT wrote: »I've had a good think about this issue.
If I was in ZM's boots right now I would propose this.
Increase gear to 600+, Introduce new materials to craft the gear, (Not Rubedite obviously)
Give the elites the opportunity to upgrade their gold CP gear to their current CP level ( One time upgrade only, 30 day timeline)
Increase AI level to 450+ Cadwells Silver, and up to 900+ on Cadwells Gold.
Its genius.