This is the best idea!Darkstorne wrote: »CP levels are awesome for character progression after level 50, but level 50 needs to be max level where gear is concerned. Nothing hurt me more than FINALLY hitting level 50 with my first character only to be told "Great! Now go grind another ONE HUNDRED AND SIXTY LEVELS and you can finally start end game!" I still haven't hit CP160, and it's pissing me off as a casual player. Everything I do feels like wasting time, but I refuse to pay for Skyreach boosts. I completely understand why new players do that though, because this is a really *** system at the moment.
All they have to do is remove CP10-150 gear, and make CP 160 gear simply called "CP gear", with no level attachment. From there, focusing on all the new gear that's added in DLC and expansions being visually stunning (so we WANT to collect them), and adding new and exciting set bonuses. New monster sets are also awesome since there's a lot of challenge involved in obtaining them. Gear should be about the visuals, challenge, and unique set bonuses from now on, and not simply about replacing all your existing gear every expac like other MMOs just because they added an extra 10 levels or so to the new gear. That's one thing ZOS is doing well right now.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
jroc699_burr wrote: »KEEP THE GEAR THE WAY IT IS ALL US VET PLAYERS HAD TO GRIND SO SHOULD YOU !
jroc699_burr wrote: »KEEP THE GEAR THE WAY IT IS ALL US VET PLAYERS HAD TO GRIND SO SHOULD YOU !
KingYogi415 wrote: »Remove all gear level...
This is why only subs should be allowed to forum.
RIGHTEOUS_REPORT wrote: »Bored of 160 gear. So bored of picking up the same old.
Ai mobs are too easy. Picking up the same 160 gear. Not enjoying the game anymore.
ZM we need punishing mobs, high level enemies, 900 plus and also up to 600 level gear.
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafting
- Remove gear levels
Edit: Typo
Kiralyn2000 wrote: »Having played various styles of "RPG" over the last 30+ years, leveling up, finding new loot & throwing away old loot, exploring & adventuring (to find more loot)..... I just don't understand where all these "get rid of gear levels/progression/etc" ideas are coming from. Is it from folks who've just played action games, not RPGs? /confused
Rev Rielle wrote: »I think one of the best things they could do is remove the levels from equipment. The game isn't about material things, it's about experiencing the content; dungeons/quests/trials/delves etc etc. Gear is a means to an ends, nothing more. Improving that aspect of the game will only improve the majority of players' experience at they level their characters, and -more importantly- will only improve their interaction with others.
The equipment system has lagged behind with the release of One Tamriel, hopefully it will be improved.
I don't do trials. I don't do pledges, with minor exceptions; I will go play meat shield/sword fodder for guildies that need a body for a pledge; I know they have to be desperate if they ask me to go. I abhor pvp. Why would I bother continuing to play a game that forced me into doing content I don't enjoy, don't want to participate in, or outright dislike just to get gear to continue doing content I don't enjoy? Why would I continue to play a game that forced me to interact with other players I don't want to interact with in the first place?
While I know not all players who do trials/pledges/whatever are min/max fanatics who heap scorn on anyone who hasn't managed to squeeze that last .000001% of dps, I have run into those types. Nothing would "improve my interactions" with them. This is a game I play for fun/enjoyment/relaxation, as a hobby. I'm not competitive. I'm not getting paid to play this game. The gottowinsuperuberleetdemigodofdestruction mentality is something I just don't understand.
I'm at 20 characters currently, two accounts. 16 are over level 50. I quest. I do dailies. I'm still playing because I enjoy the game. Force me into content I don't like to get gear to let me do stuff I do like, and I'll leave because the fun and enjoyment will be gone.
NewBlacksmurf wrote: »My suggestion was remove item levels
Keep stats tiers
Seems aweful to have levels 1-49 and then cp tiers but it's the Vr system. Just remove it
To those who say X game does that.....this isn't any of those and that's why we aren't playing those games but suggesting changes to this game.
Giles.floydub17_ESO wrote: »NewBlacksmurf wrote: »My suggestion was remove item levels
Keep stats tiers
Seems aweful to have levels 1-49 and then cp tiers but it's the Vr system. Just remove it
To those who say X game does that.....this isn't any of those and that's why we aren't playing those games but suggesting changes to this game.
@NewBlacksmurf If the reason you do not play certain games is because they have levels and the gear has levels then why are you playing this game. Maybe I misunderstood your comment, but it seems to not hold up to it's own logic.
Removing gear level is a terrible idea. Pls don't listen to this ZOS.