Don't get or agree with this suggestion at all. It completely does away with Crafting which is a huge part of the game that's already less relevant for the BIS META crew at end game.
Grinding is short cutting. That's the issue. If people just played the game as intended they wouldn't then assume the game is broken and needs adapting to the broken way they want to play it.
The constant over simplification of the game is wrecking it.
If took my original guild 4-6 months to hit L50 from Console launch and we enjoyed doing it all and learning it all to get there. Now people want to do that in 1-2 hours and rush to 'emd games to complain the game is too easy and no viable end game content
I have no words...
phaneub17_ESO wrote: »I've suggested before they should let players wear 160cp gear no matter what level and it would just scale with your character's level/Max CP. While wearing 160cp gear if your character is level 35 then the items will have level 35 stats, if your character is 30cp then it would have the same stats as 30cp gear.
I normally recommend that players don't grind for gear until cp160, and just craft or use whatever they pick up before then. No point in spending the time grinding for BiS gear before then, just to out level it and have to farm it again. I think most games are like that, you replace your gear as you level up and you don't farm for end-game armor until you hit the end-game.
What's the point of a level-less gear system? The journey from brand new to 160 isn't all that long if you simply play the game, so gear levels don't need to be removed.
I can't see ESO being ESO without gear levels. It would completely wreck crafting which is an integral part of the game and make endgame gear non-exististant. How would a level-less gear system work?
You don't understand, it wouldn't be the only change. The endgoal is wanting ESO to be like an adventure, races should be all the same, classes should be all the same, gear should be all the same. The only choice would be how stuff looks. Green, blue, take your pick. The freedom, play as you like, can't you see how awesome it is?What's the point of a level-less gear system? The journey from brand new to 160 isn't all that long if you simply play the game, so gear levels don't need to be removed.
I can't see ESO being ESO without gear levels. It would completely wreck crafting which is an integral part of the game and make endgame gear non-exististant. How would a level-less gear system work?
You don't understand, it wouldn't be the only change. The endgoal is wanting ESO to be like an adventure, races should be all the same, classes should be all the same, gear should be all the same. The only choice would be how stuff looks. Green, blue, take your pick. The freedom, play as you like, can't you see how awesome it is?What's the point of a level-less gear system? The journey from brand new to 160 isn't all that long if you simply play the game, so gear levels don't need to be removed.
I can't see ESO being ESO without gear levels. It would completely wreck crafting which is an integral part of the game and make endgame gear non-exististant. How would a level-less gear system work?
PvP would be like Call of Duty, pick a class and faction before you enter a match, buy some upgrades in the crown store. No need to grind for stuff. Everyone has the same skilllevel. Just point with your cursor at a moving target and press the left mousebutton, sometimes R if some rockets are available.
And of course we would need a global auction house for our cosmetics, like Diablo 3 had in the beginning, it was so awesome you were able to buy gear with real money!
ESO could be so good and easy for new players. Play as you like! PLAY AS YOU LIKE DOOD!
What's the point of a level-less gear system? The journey from brand new to 160 isn't all that long if you simply play the game, so gear levels don't need to be removed.
I can't see ESO being ESO without gear levels. It would completely wreck crafting which is an integral part of the game and make endgame gear non-exististant. How would a level-less gear system work?
Ever since One Tamriel, levels have basically become nothing more than a roadblock for anybody with CP 160 alts. A level 10 wearing all level 10 purple gear is scaled to CP 160 wearing all CP 160 purple gear, and continuing to wear that gear just makes your character progressively weaker and more vulnerable, even as your abilities get stronger.
@Shadzilla I think you mean having the resultant set is rewarding, because the grind itself is just a painful time sink, nothing more.GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
Rohamad_Ali wrote: »Stop posting good ideas , those just get ignored .
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafting
- Remove gear levels
Edit: Typo
Rev Rielle wrote: »I think one of the best things they could do is remove the levels from equipment. The game isn't about material things, it's about experiencing the content; dungeons/quests/trials/delves etc etc. Gear is a means to an ends, nothing more. Improving that aspect of the game will only improve the majority of players' experience at they level their characters, and -more importantly- will only improve their interaction with others.
The equipment system has lagged behind with the release of One Tamriel, hopefully it will be improved.