phaneub17_ESO wrote: »I've suggested before they should let players wear 160cp gear no matter what level and it would just scale with your character's level/Max CP. While wearing 160cp gear if your character is level 35 then the items will have level 35 stats, if your character is 30cp then it would have the same stats as 30cp gear.
Rohamad_Ali wrote: »Stop posting good ideas , those just get ignored .
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
Onefrkncrzypope wrote: »I have always enjoyed crafted sets when leveling a new character. Why would you want to grind at lvl 10 for bsw. Questing and learning the new class is more important than grinding level and gear. That seems horrible to me.
GrumpyDuckling wrote: »Onefrkncrzypope wrote: »I have always enjoyed crafted sets when leveling a new character. Why would you want to grind at lvl 10 for bsw. Questing and learning the new class is more important than grinding level and gear. That seems horrible to me.
Questing has the same problem. Any meaningful quest rewards you get will soon get out leveled.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
GrumpyDuckling wrote: »Onefrkncrzypope wrote: »I have always enjoyed crafted sets when leveling a new character. Why would you want to grind at lvl 10 for bsw. Questing and learning the new class is more important than grinding level and gear. That seems horrible to me.
Questing has the same problem. Any meaningful quest rewards you get will soon get out leveled.
Meaningful quest reward?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
I doubt new players who farm BIS gear would be "godlike." There is a lot to be said about experience and understand mechanics in this game.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
I doubt new players who farm BIS gear would be "godlike." There is a lot to be said about experience and understand mechanics in this game.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
I was so disappointed that they made sets like Necropotence and Lich available for anybody at any level willing to grind some delves or a normal group dungeon repeatedly. It was so fulfilling to finally get all of my needed Necropotence gear from AA, selling the Lich pieces I got from a lucky dolmen to fund the potion chugging along the way.
Of course, there's a fine line between working hard to get a piece you need, and smashing your head against the keyboard to kill the same thing for the 700th time in the hopes of getting something with a trait other than training or prosperous. I'm all for streamlining the process to make acquisition easier but OT offered nearly everything on a silver platter.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »This phrase, or some variation of it, is one of the more common phrases I hear vet players say to new players who are inquiring about gear - and those vet players aren't wrong.
ZOS, please recognize that your current gear system, which doesn't allow players to upgrade gear under CP160, discourages new players from enjoying an essential aspect of this game, permanently useful gear collection, until after CP160 is attained. On ESO Live you always talk about making the game more intuitive and welcoming for new players. Please start here.
Solutions:
- Allow items to be improved to CP160 via crafating
- Remove gear levels
Not sure what crafating is. Also, are you kidding me? These two ideas are ridiculous. Gear grinding is a massive part of endgame, and very rewarding once you acquire what you are looking for. 80% of the population would have best in slot gear before they even hit max cap. I don't wanna see level 20's running around with BIS vma weapons/trial gear that they got farming normals with pugs.
1) Thanks for catching my typo. I'll edit.
2) Why can't we make gear grinding a massive part of all game, instead just end game?
3) If a player can land VMA weapons at level 20, power to them.
I do not want to see people able to obtain the best gear available in the entire game so early without any sort of effort running normals. It would make 80% of the population godlike without any work. Personally I like the fact that some of the best gear is hard to get, and wish there was more to the rareness. I could see eliminating a couple trash trait drops in vma/trials, but I do not want to see everyone and their dog with best in slot gear. I think having that top level, where a player has to commit time and effort to get certain pieces, is a great aspect of the game. Not sure if you played wow a decade ago, but 24 man raids would do runs and only 25% of the raid would even get a gear piece during the run. You would analyze what gear dropped and talk about it as a group. Was a great way to make people not only play more, but feel more rewarded when they obtained that BIS gear. I wish raids were like that nowadays instead of every single person getting a drop and being tradable in group.
I doubt new players who farm BIS gear would be "godlike." There is a lot to be said about experience and understand mechanics in this game.
In shor pvp low lvls with gear would be even easier to achieve and imbalance pvp on that campaign even more
KingYogi415 wrote: »Clearly OP is new to the game and has never heard of the vet ranking system.
Go look up a review of the game around IC release.
You will be singing ZOS's praises when you get get back.
Instead of QQ'ing on the forums you could be getting gud.
Cheers!