- Ideally all people in the world should be nice to each other.
- Fictional characters shouldn't. That's why characters like Darth Vader or Joker can be immoral and interesting at the same time.
- Video games and movies are not the same. Film is a passive experience, video game is interactive. Interactivity affects the reaction greatly. The things that are awesome in movie fall flat in games and vice versa.
- The whole Balmora quest line doesn't really fit to interactive experience. In movie it is alright if someone threatens the protagonist. But in video games this situation should provide the player some way to interact. If the character is a 5-year old boy with a good heart, the choice will differ from the one of Savior of Nirn.
- In our case the player's character is capable. What would the PC do in face of an insult: resist? joke? punch the ***? or agree on everything because the PC is in love with bully?
- The last one is the only option. Creators of this quest line thought it would be cool, but they thought in terms of passive experience.
- The problem isn't only in Naryu and not only with threatening. The PC is repeatedly considered to be a simpleton "Are you surprised? Oh, I like this look on your face!", spineless "Do this right now or I will kill ya", sexually unrealized "I'll mention the word 'bath' and you will make anything for me".
- I like games with variety of characters. Still I would prefer them to bear the consequences of own attitude instead of enjoying the questgiver's immortality and servitude of players who do want to fill this Balmora icon on the map.
Why do so many people think we need to hear their thoughts on a long dead topic? If a thread has been dormant for more than a few months, and you really want to talk about it, open a new thread! Stop bumping conversations that went silent a year or more ago.