AzraelKrieg wrote: »
AzraelKrieg wrote: »
When I have time to play sure, did not even play 1 Battleground match yet since morrowind launched >.> School is RIPing me hard atm
People who came to ESO from WoW qq about ESO having just a few dungeons to run, compared to WoW. Well, few more dungeons would not hurt anyone, yes?
Also, I hope one day we get to explore entire Tamriel and few more instances of Oblivion. ESO still has so much potential.
MLGProPlayer wrote: »
Look more DLC that looks visually leagues better than the vanilla content and feels more like Elder Scrolls.
Please Update Vanilla zones and gear.
vCOS is my favourite dungeon in the game. The classical stack+burn dungeons became old really quick.MLGProPlayer wrote: »
Interesting that Falkreath Hold will be released as a dungeon rather than a zone.
Korah_Eaglecry wrote: »LMAO.. 10 hours. So in other words anyone with a day off. So this is how DLC will be for the forseeable future?
Chapter Release - Oversold on facts about the zone/story that prove to be false or specifically worded so as to be misleading upon release. And dont forget the major content additions that are now locked behind a paygate even though it probably should of been apart of the base game update.
Dungeon Pack - Crappy Dungeons that would be nice if it was released with actual DLC but instead will do nothing for the average player. Forcing most to simply turn to older motifs to farm for another 3 months until hopefully another trickle of content will be overhyped and released with a whimper.
Small DLC - A small storyline that can be either stretched out over a few days by a casual or done in a matter of an hour or two by a traditional MMO player. Nothing special to see here. It probably could of been added onto the Chapter but because ZOS needs to stretch out that content release so as to avoid a major exodus. Its now its own DLC.
Base Game Update - Because nothing says thanks for the money chumps like a Base Game Update thats free to everyone. Meanwhile the ESO+ Subscribers paid for another three months because they were told theyd get DLC every quarter. Too bad ZOS has quite the bi-polar approach to the acronym. One moment DLC is an actual zone with a substantial amount of content, next its a Dungeon Pack, and a Free Update that adds nothing new storyline wise. but wait...Chapters arent expansions....But they arent DLC either. Get your wallets out!
Cool. Looks like PvE content (and some Bgs thrown in), so not really for me.. but cool nevertheless...
I do hope they don't come with gear cap increases though!
HappyHaunt wrote: »Looks like Clockwork City will be a zone; very happy.
AzraelKrieg wrote: »
HappyHaunt wrote: »Looks like Clockwork City will be a zone; very happy.
That zone probably won't be any bigger than Hew's Bane. One of the smallest zones in the game just slightly larger than the little starter islands lol. But if your eso+ it's free. So enjoy your 10 hours of content that will be done release day. /shrug
lordrichter wrote: »Publius_Scipio wrote: »Horns of the Reach - dungeon pack?
Clockwork City - continuation of storyline with the prophet?
One DLC that includes Horns of the Reach and Clockwork City dungeons... my guess.
Or, It could be the touch of "The Lady" on this game.BoloBoffin wrote: »My predictions:
1. Horns of the Reach will be accessible in Craglorn, since Falkreath is right across the mountain range from Elinhir. No new zone here.
2. Clockwork City will be a circle zone on the side of the map like Coldharbour. That way everyone (subs and crown store purchasers) can access without owning the Morrowind chapter.
3. The early 2018 DLC? Not a clue. However...
3. Horns dungeons are a big hint that 2018's chapter expansion will be Western Skyrim, or just "Skyrim." Though perhaps they will save the northern section (Dawnstar, Morthal, Solitude, and Winterhold) and just do the Reach from Markarth up to Whiterun and then to the Valtheim Towers, connecting to the existing Rift/southern Eastmarch.
Uriel_Nocturne wrote: »Or, It could be the touch of "The Lady" on this game.
Oh goodie, more dungeons no one likes due to difficulty and length.
I actually *want* new dungeons, but I still have nightmares of CoS. Not even my guild wants to run those.
Uriel_Nocturne wrote: »