2 dungeon type DLCs?
Are they really doing this "chapter" bs from now on where we get a new zone once a year for $50?
MyNameIsElias wrote: »2 dungeon type DLCs?
Are they really doing this "chapter" bs from now on where we get a new zone once a year for $50?
Yes, they announced their annual updates plan quite a while ago here
http://www.elderscrollsonline.com/en-us/news/post/2017/02/01/welcome-to-2017
"we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter."
Publius_Scipio wrote: »Horns of the Reach - dungeon pack?
Clockwork City - continuation of storyline with the prophet?
lordrichter wrote: »Publius_Scipio wrote: »Horns of the Reach - dungeon pack?
Clockwork City - continuation of storyline with the prophet?
One DLC that includes Horns of the Reach and Clockwork City dungeons... my guess.
MyNameIsElias wrote: »Wonder if that means we will get the entire "The reach" aka markarth zone or just 2 dungeons like shadow of the hist. Exciting stuff tho, dataminers were right once again, the next dlc will be nord dungeon themed.
HappyHaunt wrote: »Please let Clockwork City be a full zone. I want quests about Sotha Sil. Yup. Time to meet him properly!
HappyHaunt wrote: »Please let Clockwork City be a full zone. I want quests about Sotha Sil. Yup. Time to meet him properly!
Oh goodie, more dungeons no one likes due to difficulty and length.
I actually *want* new dungeons, but I still have nightmares of CoS. Not even my guild wants to run those.
Fabulosity wrote: »Oh goodie, more dungeons no one likes due to difficulty and length.
I actually *want* new dungeons, but I still have nightmares of CoS. Not even my guild wants to run those.
I hope there is a bit of variety in the difficulty. On normal they should be fairly doable with a random group, veteran alright with a decent group, and proper difficulty coming from hard modes and achievements for skins, etc.
Fabulosity wrote: »Oh goodie, more dungeons no one likes due to difficulty and length.
I actually *want* new dungeons, but I still have nightmares of CoS. Not even my guild wants to run those.
I hope there is a bit of variety in the difficulty. On normal they should be fairly doable with a random group, veteran alright with a decent group, and proper difficulty coming from hard modes and achievements for skins, etc.
Exactly.
I have more luck getting people to do WGT and ICP than I do the Hist dungeons.
IwakuraLain42 wrote: »Fabulosity wrote: »Oh goodie, more dungeons no one likes due to difficulty and length.
I actually *want* new dungeons, but I still have nightmares of CoS. Not even my guild wants to run those.
I hope there is a bit of variety in the difficulty. On normal they should be fairly doable with a random group, veteran alright with a decent group, and proper difficulty coming from hard modes and achievements for skins, etc.
Exactly.
I have more luck getting people to do WGT and ICP than I do the Hist dungeons.
Bit of a self full-filing prophecy here. You need to know the mechanics to do these (on veteran), but ICP and WGT have been out longer. Also with the exception of the Velidreth head piece there is not much loot in these dungeons that interests a lot of people.
But I agree with your sentiment about the difficultly for the SotH dungeons, they clear went overboard there, esp. with the mechanics (to many of them).
Korah_Eaglecry wrote: »LMAO.. 10 hours. So in other words anyone with a day off.
Thealteregoroman wrote: »