asuitandtyb14_ESO wrote: »Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
Culturally, they are so mild! In TES 3 I had to work my butt off to not get shanked. They hated "outsiders", even mainland Dunmer. Dunmer of Vvardenfell should be dour, grim, aggressive and slightly psychotically religious.
Really? I must say that I have not played TES 3 but this is the opposite of the impression I got of Vvardenfell dunmer. They appear aggressive, hypocritical, extremely egocentristic(sp) and stuck up jerks(sorry if you do like dunmer, I genuinely mean no offence, it's just my impression ) who only barely tolerate outsiders only because they desperately need them for survival. If you read the lorebooks/letters on the way you'll see plenty of mentions of Dunmer grumbling about having to accept outsiders but either realizing it's necessary for survival(because war, Pact, supplies, stuff) or being convinced by their superiors who'd basically be like "well yeah they suck...but don't tell them this because we need them. We are superior but our superiority doesn't translate well into supplies you know".
Wolfenbelle wrote: »asuitandtyb14_ESO wrote: »This "dlc" added some prettier, updated textures (for the most part). That's it, that's the good. It completely butchered everything else. Lore, culture, locations, architecture, outfits and armor, the Dunmer themselves. Absolutely butchered.
Your opinion is just that...your opinion. It carries no more nor less weight than anyone else's opinion. I have been playing Morrowind the last couple of weeks and, despite the fact that the mushroom esthetic is not my thing, I have thoroughly enjoyed this zone. Yesterday I completed the quest line that gives a scale model of Vvardenfell as a reward. I love it and have already set it up in my Grand Topol island home. For me, it's the best quest reward yet.
In some respects, Morrowind is quite different from the base ESO game and previous DLCs. As such, it offers increased variety to the game's overall content. Also, it does not copy the previous solo-game version, but is set nearly 1000 years in the past. So it doesn't "butcher" anything, but adds to the lore of the series. I'm not a lore geek, but for those who are, this should open a whole new perspective on the lore.
Sorry if it doesn't meet your expectations, but for me it's been a delight.
Well.. the Tel Galen tower got completely butchered... on morrowind (original) it was a structure of wood.. on this morrowind is a flesh atronach structure.. completely different from the original
asuitandtyb14_ESO wrote: »I came back to ESO for the Morrowind "dlc", and only because it was Morrowind. Morrowind has a special place in my heart; it was the first rpg of it's kind that I had ever played at the time of it's release. It really captivated me, it still does, and I would guess that's true for a lot of other, older folks as well. So the bar has already been set pretty high.
Now I knew that I would have to make some internal compromises to enjoy this "dlc", obviously they wouldn't recreate everything. However, at the end of the day I am paying the same price for this "dlc", that I paid for Morrowind back in 2002, so I was expecting quality. Wow was I wrong.
This "dlc" added some prettier, updated textures (for the most part). That's it, that's the good. It completely butchered everything else. Lore, culture, locations, architecture, outfits and armor, the Dunmer themselves. Absolutely butchered. This "dlc" needs to be treated like a Michael Bay movie to be enjoyed; you need to grit your teeth, and turn off that brain. Now if you've never played any TES game (especially Morrowind) and/or do not give any you know whats about the lore or the charm of TES 3: Morrowind, then this may be quite enjoyable- I wouldn't know.
I do not understand how Zenimax is okay selling this product. I wish I knew what Todd Howard does to dull the pain.
Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
asuitandtyb14_ESO wrote: »
Wolfenbelle wrote: »asuitandtyb14_ESO wrote: »This "dlc" added some prettier, updated textures (for the most part). That's it, that's the good. It completely butchered everything else. Lore, culture, locations, architecture, outfits and armor, the Dunmer themselves. Absolutely butchered.
Your opinion is just that...your opinion. It carries no more nor less weight than anyone else's opinion. I have been playing Morrowind the last couple of weeks and, despite the fact that the mushroom esthetic is not my thing, I have thoroughly enjoyed this zone. Yesterday I completed the quest line that gives a scale model of Vvardenfell as a reward. I love it and have already set it up in my Grand Topol island home. For me, it's the best quest reward yet.
In some respects, Morrowind is quite different from the base ESO game and previous DLCs. As such, it offers increased variety to the game's overall content. Also, it does not copy the previous solo-game version, but is set nearly 1000 years in the past. So it doesn't "butcher" anything, but adds to the lore of the series. I'm not a lore geek, but for those who are, this should open a whole new perspective on the lore.
Sorry if it doesn't meet your expectations, but for me it's been a delight.
RE the bold...
A number of khajit would disagree and suggest the ball of yarn from that Morrow quest is even better.
though, to be fair, my Dunmer wants to use clothing skill to craft the ball of yarn into a sweater for trips into Eastmarch. "Why have a mountain that large that gods blighted cold!!!"
OP makes some interesting points in his OpEd on this. Interesting to me, because I am not a super Lore freak, nor do I get radically upset if someone produces a game or expac for a game that does not stay "true" to the lore completely. If it is fun and provides some new content and new class (even if not everyone likes the new class) then I am rather happy.
However, the disdain toward the developer, the sarcasm toward other posters who comment, and the general arrogant tone of the follow-on posts have me thinking the most appropriate response to this whole thing is either:
a) thanks for your thoughts and opinions, interesting even though I disagree
b) tough titties
I just am not sure. Probably I'll go with the diplomatic "a)"
asuitandtyb14_ESO wrote: »Wolfenbelle wrote: »asuitandtyb14_ESO wrote: »This "dlc" added some prettier, updated textures (for the most part). That's it, that's the good. It completely butchered everything else. Lore, culture, locations, architecture, outfits and armor, the Dunmer themselves. Absolutely butchered.
Your opinion is just that...your opinion. It carries no more nor less weight than anyone else's opinion. I have been playing Morrowind the last couple of weeks and, despite the fact that the mushroom esthetic is not my thing, I have thoroughly enjoyed this zone. Yesterday I completed the quest line that gives a scale model of Vvardenfell as a reward. I love it and have already set it up in my Grand Topol island home. For me, it's the best quest reward yet.
In some respects, Morrowind is quite different from the base ESO game and previous DLCs. As such, it offers increased variety to the game's overall content. Also, it does not copy the previous solo-game version, but is set nearly 1000 years in the past. So it doesn't "butcher" anything, but adds to the lore of the series. I'm not a lore geek, but for those who are, this should open a whole new perspective on the lore.
Sorry if it doesn't meet your expectations, but for me it's been a delight.
I'm aware of that. If you read any of my replies I made that quite clear. But thank you for pointing out to me that my review is in fact my opinion, that was helpful.
Wolfenbelle wrote: »asuitandtyb14_ESO wrote: »Wolfenbelle wrote: »asuitandtyb14_ESO wrote: »This "dlc" added some prettier, updated textures (for the most part). That's it, that's the good. It completely butchered everything else. Lore, culture, locations, architecture, outfits and armor, the Dunmer themselves. Absolutely butchered.
Your opinion is just that...your opinion. It carries no more nor less weight than anyone else's opinion. I have been playing Morrowind the last couple of weeks and, despite the fact that the mushroom esthetic is not my thing, I have thoroughly enjoyed this zone. Yesterday I completed the quest line that gives a scale model of Vvardenfell as a reward. I love it and have already set it up in my Grand Topol island home. For me, it's the best quest reward yet.
In some respects, Morrowind is quite different from the base ESO game and previous DLCs. As such, it offers increased variety to the game's overall content. Also, it does not copy the previous solo-game version, but is set nearly 1000 years in the past. So it doesn't "butcher" anything, but adds to the lore of the series. I'm not a lore geek, but for those who are, this should open a whole new perspective on the lore.
Sorry if it doesn't meet your expectations, but for me it's been a delight.
I'm aware of that. If you read any of my replies I made that quite clear. But thank you for pointing out to me that my review is in fact my opinion, that was helpful.
Actually, your original post is most definitely not a review. It is pure complaint. But the continual snark in your responses to several people in this thread tell me one other thing...that you are either a troll or just want to "debate" and shoot down anyone who does not agree with you.
I think the points you have brought up OP are valid. Especially about Red Mountain. I mean, and Im not wanting this game to be EXACTLY like TES3 or TES5 just to be clear, even the Dunmer in TES5 are all suspicious and kinda offstanding. And they toned that attitude down several notches from TES3. This has been an inconsistency of this game since launch. The way I look at it is this: This MMO isnt really a TES game. Its an MMO set in the TES universe. This is a great game, dont get me wrong. But keeping that thought about MMO keeps me from getting too upset about the general homogenization that goes on here.
Actually Todd is very much behind and happy with the games direction. hate to burst your bubble .
Well.. the Tel Galen tower got completely butchered... on morrowind (original) it was a structure of wood.. on this morrowind is a flesh atronach structure.. completely different from the original
asuitandtyb14_ESO wrote: »Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
I would encourage you to play TES 3 when you have some time, it'll be a way better explanation than my words.
Physically, they are too pretty. Not many have the tattoos, scarring and grit in the voice that is a Dunmer standard. Also, they are cursed with red eyes and red eyes only. Anytime I see otherwise I want to turn the game off immediately.
Culturally, they are so mild! In TES 3 I had to work my butt off to not get shanked. They hated "outsiders", even mainland Dunmer. Dunmer of Vvardenfell should be dour, grim, aggressive and slightly psychotically religious.
lordrichter wrote: »Actually Todd is very much behind and happy with the games direction. hate to burst your bubble .
Really. Anything else you would like to share on that subject?Well.. the Tel Galen tower got completely butchered... on morrowind (original) it was a structure of wood.. on this morrowind is a flesh atronach structure.. completely different from the original
Um. What Tel Galen in the original Morrowind?
asuitandtyb14_ESO wrote: »Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
I would encourage you to play TES 3 when you have some time, it'll be a way better explanation than my words.
Physically, they are too pretty. Not many have the tattoos, scarring and grit in the voice that is a Dunmer standard. Also, they are cursed with red eyes and red eyes only. Anytime I see otherwise I want to turn the game off immediately.
Culturally, they are so mild! In TES 3 I had to work my butt off to not get shanked. They hated "outsiders", even mainland Dunmer. Dunmer of Vvardenfell should be dour, grim, aggressive and slightly psychotically religious.
Dunmer have not changed at all since release over 3 years ago, and I don't think any of mine look particularly pretty. Certainly not considerably more so than many in TES3.
I too regret the lack of more cultural tattoos, not only for Dunmer. But that is feedback from 3 years ago. Luckily, there are at least 2 face tattoos you can get in ESO:Morrowind as quest rewards.
The Dunmeri voice has been changed ever since Oblivion over a decade ago, so while I miss that distinction as well (especially when Khajiit and Argonians have kept rather distinct voices), that is not new feedback nor anything particular to this DLC.
Personally I have not noticed any Dunmer with anything but red eyes, but even that has precedent in Skyrim.
I also haven't noticed any substantial differences in their xenophobia, aside from the lack of a proper reputation system that also hasn't been in ESO since release, and was missing in Skyrim as well. NPCs react differently depending on your race in several circumstances, and outlanders are not treated favourably in any instance. Also keep in mind that this is 700 years before TES3, and several centuries before Vvardenfell was declared a temple preserve after the Treaty of the Armistice in 2E896. The population of Vvardenfell went through several centuries of isolation between ESO and TES3.
Being a Morrowind fanboy to an unhealthy degree, I can honestly say the only gripe I have in the visual and thematic representation of Vvardenfell and its lore in this era are grey bonemold armors of the house guards.
Besides that, the DLC also adds a ton of interesting lore, which I don't want to spoil.
asuitandtyb14_ESO wrote: »asuitandtyb14_ESO wrote: »Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
I would encourage you to play TES 3 when you have some time, it'll be a way better explanation than my words.
Physically, they are too pretty. Not many have the tattoos, scarring and grit in the voice that is a Dunmer standard. Also, they are cursed with red eyes and red eyes only. Anytime I see otherwise I want to turn the game off immediately.
Culturally, they are so mild! In TES 3 I had to work my butt off to not get shanked. They hated "outsiders", even mainland Dunmer. Dunmer of Vvardenfell should be dour, grim, aggressive and slightly psychotically religious.
Dunmer have not changed at all since release over 3 years ago, and I don't think any of mine look particularly pretty. Certainly not considerably more so than many in TES3.
I too regret the lack of more cultural tattoos, not only for Dunmer. But that is feedback from 3 years ago. Luckily, there are at least 2 face tattoos you can get in ESO:Morrowind as quest rewards.
The Dunmeri voice has been changed ever since Oblivion over a decade ago, so while I miss that distinction as well (especially when Khajiit and Argonians have kept rather distinct voices), that is not new feedback nor anything particular to this DLC.
Personally I have not noticed any Dunmer with anything but red eyes, but even that has precedent in Skyrim.
I also haven't noticed any substantial differences in their xenophobia, aside from the lack of a proper reputation system that also hasn't been in ESO since release, and was missing in Skyrim as well. NPCs react differently depending on your race in several circumstances, and outlanders are not treated favourably in any instance. Also keep in mind that this is 700 years before TES3, and several centuries before Vvardenfell was declared a temple preserve after the Treaty of the Armistice in 2E896. The population of Vvardenfell went through several centuries of isolation between ESO and TES3.
Being a Morrowind fanboy to an unhealthy degree, I can honestly say the only gripe I have in the visual and thematic representation of Vvardenfell and its lore in this era are grey bonemold armors of the house guards.
Besides that, the DLC also adds a ton of interesting lore, which I don't want to spoil.
Great reply from someone who is knowledgeable on the lore. I concede that your point about the Dunmer becoming more xenophobic after the treaty is quite sound, and I will take that to heart.
Elsterchen wrote: »Hmm, have been following the discussion and like to throw in my thoughts as well. Just for the record: I never played TES Morrowind (I installed it, and started but my eyes just couldn't endure the graphics - sry, it might be amazing and all, but I just could not bear to look at it.). Well, to be fair, I din't play ESO Morrowind either, , I really think OT has left too many players in one spot, so I am going to wait before I go there where everyone is atm.
Nevertheless I can relate to OPs issues with "lore". When playing my Khajiit I miss that TES feeling of storekeepers glaring at you, because they know: if you want to ... relocate... their panties you can. And whilst knowing, there is nothing they can do about that. I am stumbled by what ESO made of bosmer... you know the race that has at least 8 different recepies for how to prepare your ham for breakfast (... and yes, literally: your ham). In eso they are these cute little fairy-fellows on a so-said-meat diet.
It feels tamed... smoothed ... meanstreamed to an extend that makes it hard to recognize as a TES inspired game. The "dark side" is a deadric price... the one you send to oblivion at latest when you start your first baby steps as a veteran (level 50). Yes, that is dissapointing, and I am sure not all of it was necessary to make ESO a game loved by the playerbase.
Sorry, if you can't relate to morrowind, yet, give it a try nevertheless... maybe avoid morrowing and travel to alik'r?
asuitandtyb14_ESO wrote: »
We can agree to disagree as long as it's civil. Please don't be rude and assume my attitude, I've been nothing but respectful and civil towards various replies. If I'm a bit too literal that doesn't make me a bad person.
asuitandtyb14_ESO wrote: »Care being more specific? In which way "dunmers got completly butchered", what does that even mean.
I would encourage you to play TES 3 when you have some time, it'll be a way better explanation than my words.
Physically, they are too pretty. Not many have the tattoos, scarring and grit in the voice that is a Dunmer standard. Also, they are cursed with red eyes and red eyes only. Anytime I see otherwise I want to turn the game off immediately.
Culturally, they are so mild! In TES 3 I had to work my butt off to not get shanked. They hated "outsiders", even mainland Dunmer. Dunmer of Vvardenfell should be dour, grim, aggressive and slightly psychotically religious.
morrowind is a bad game. i'm sick of hearing it be treated like some holy relic
you're talking like some precious legacy has been tarnished when there hasn't. it's just an old, outdated and overall awful early 2000's game
i can agree this expansion is dissapointing, but taking personal offence like you seem to be is just embarrassing.
lordrichter wrote: »asuitandtyb14_ESO wrote: »The volcano in question is called "Red Mountain". It is not active, and will not be active from this game's year until TES 3. It is however dormant volcano. Therefore the landscape will not be changing from magma.
Actually, Red Mountain is an active volcano at the time of ESO, and the time of TES III, not a dormant one. I don't know if there is such a thing as a dormant volcano in Tamriel. At the time of ESO, it is actually erupting.asuitandtyb14_ESO wrote: »Clothing does change over time. I'm not arguing that. However the clothing and armor in this dlc that are direct copies from their origins in TES 3 are done very poorly in this dlc, and do not do them justice. I hope you can understand this difference.
Well, textures and representations aside, one of the odd things about Elder Scrolls lore, is how little things change. Thousands of years pass and technology is stagnant. Swords and armor crafted hundreds of years in the past will be virtually indistinguishable, in terms of technological advancements, from stuff crafted later.
On a personal note, I have no love of the old textures that are found in the TES III that BGS released. For me, it is pretty much a mandatory mod to install graphics and texture packs.