So it is not inconceivable that the Telvanni took up the towers and grew mushrooms around them and we only just seeing it now in the 2nd Era as by the 3rd Era they had already covered up most of the towers or the towers had rotten away leaving only the mushrooms showing
AhPook_Is_Here wrote: »I find them... arousing.
LuminaLilly wrote: »I wanted a telvanni tower until now. I know they're giant mushrooms but there's no need for it to look like imperial city prison or High Charity from Halo 3
TonyRockaroni wrote: »Sadly, I have to agree. The Telvanni towers in ESO are kind of disappointing. They do look better on the inside, but on the outside, they indeed have some sort of flesh atronach look to them. Tel Naga doesn't have as much of that look, fortunately, but the rest of them certainly do.
Towers like Tel Uvirith in Morrowind were masterpieces with fungal vines and smaller homes and walkways jutting from the main tower. Tel Mithryn in Skyrim was also a really awesome tower to look at. And all of those towers had that wood-fungal texture, if that makes any sense. They had that alien feel to them.
I still like Tel Galen, but it could have been so much better. I think the reason that the Telvanni towers aren't as insanely large with fungal vines everywhere is because they probably haven't grown in yet. This is the second era, after all. Nearly a thousand years before the events of Morrowind in the third era. However, that still doesn't excuse the fleshiness of the towers' textures.
Another thing I've noticed is that the Telvanni towers in ESO seem to be mushroom towers that are built on Velothi towers as bases. That is another aspect that I'm iffy about. Perhaps it's another second era/third era thing. I don't mind it, but it is slightly disappointing.
My name isn't Mario so I'm no mushroom expert, but that's not what the early stages of mushrooms look like, not the ones that grow "caps".
TonyRockaroni wrote: »My name isn't Mario so I'm no mushroom expert, but that's not what the early stages of mushrooms look like, not the ones that grow "caps".
Well, if Morrowind is any indication, not every Telvanni tower has a mushroom cap. In fact, Tel Mithryn on Solstheim was the most mushrooom-esque Telvanni tower of them all, in my opinion. The ons from TES III: Morrowind were moreso of the fungal root variety. The Telvanni tower that we've been presented with as a home is an underwhelming combination of the two. The mushrooms should look more earthy and less fantastical, and the tower itself should have an earthier, slightly wood-ish texture similar to the Bosmer buildings. Since the Bosmer homes seem to have a Telvanni-ish vibe to them (just with trees instead of mushrooms).
Honestly? I think it would've made more sense if Zenimax let the guy who made the Tel Nalta mod for Skyrim design the Telvanni Tower home.
So it is not inconceivable that the Telvanni took up the towers and grew mushrooms around them and we only just seeing it now in the 2nd Era as by the 3rd Era they had already covered up most of the towers or the towers had rotten away leaving only the mushrooms showing
I think they are awesome, they are much closer to the original concept art than any other iteration.So it is not inconceivable that the Telvanni took up the towers and grew mushrooms around them and we only just seeing it now in the 2nd Era as by the 3rd Era they had already covered up most of the towers or the towers had rotten away leaving only the mushrooms showing
If you go around the back of Tel Naga in Sadrith Mora, you can actually see that most of the stone tower has already crumbled away.
The_Undefined wrote: »I'm really surprised people are going on about the looks and not more about the general quality of the tower, which imo is extremely low. It looks like probably one of the smallest notable homes that has been released. From what I saw it comes with 4 rooms, three downstairs and one upstairs. No guard tower, no sweeping views, no extra stable / barn / secondary home. The general size is extremely small. Also, no windows.
I understand Telvanni Towers might not have the same typical features as a regular home, but the Lakehouse is such a better purchase than this one in general.
If you're not going to have any of the above, you need a lot of fun Telvanni specific features. I mean the criminal hideout in Craglorn didn't have any real features aside it being a cave, but it really played upto that hideout criminal smuggler feel. The gaping mouth of the cave was gorgeous and the general layout was really unique.
I would suggest - add WAY more teleportation pads to a lot more rooms, give an extra mushroom tower with a teleportation to an outside platform, add stables, add an underground water reservoir for the mushroom / swimming / etc. Those are just a few off the top of my head.
Y'know, the person and or people who actually spent the time modelling/texturing those towers probably feel really bad now cause they may have thought they were cool looking to them.