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[Major Issue] Igneous Shield

Asgari
Asgari
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ZOS you have not said anything about this so I am not sure if you are aware:

Igneous Shields do not stack with allies so you lose major mending if an ally around you casts it.

Ignoring the fact that the shield is 3.5k average size for most DK in pvp and will drop from 1 dot or 1 light attack for sure now with that buff coming. DK will be losing its heal buff from allies because of this issue.

DK has ZERO mobility, block cost increased x2, no purge, and now effectively lost its only way to really have decent healing. As a stand your ground class you have gutted us with these changes.
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  • GuyNamedSean
    GuyNamedSean
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    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.
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  • Asgari
    Asgari
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    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    I was talking about PVP .. What DK needs major mending in PVE? you have minimum 1 full time healer.
    Formerly @Persian_Princess .. Now @Asgari
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  • Kilandros
    Kilandros
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    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    First of all, Major Mending is really only relevant in PvP where DKs need to provide some self healing.

    Second, Vet dungeons are so easy that most groups don't even use tanks outside of Shadow of the Hist dungeons. Sorry but it's true.
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  • NightbladeMechanics
    NightbladeMechanics
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    DKs gonna be fighting over igneous like templars over bodies. Bahahaha this patch...
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  • LtCrunch
    LtCrunch
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    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    I was talking about PVP .. What DK needs major mending in PVE? you have minimum 1 full time healer.

    A DK that wants to heal? Seems like it would be relatively useful in that situation. I know many who talk about this type of stuff don't consider non-meta builds for any class, but the devs and the large majority of players do.
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  • Asgari
    Asgari
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    LtCrunch wrote: »
    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    I was talking about PVP .. What DK needs major mending in PVE? you have minimum 1 full time healer.

    A DK that wants to heal? Seems like it would be relatively useful in that situation. I know many who talk about this type of stuff don't consider non-meta builds for any class, but the devs and the large majority of players do.

    What? Did you even read my first post?

    ...?
    Formerly @Persian_Princess .. Now @Asgari
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  • Darnathian
    Darnathian
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    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    Lol. U obviously have no idea who the OP is.
  • DisgracefulMind
    DisgracefulMind
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    DKs gonna be fighting over igneous like templars over bodies. Bahahaha this patch...

    My heart is broken )':
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • MaxwellC
    MaxwellC
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    Lol sorry but Imma say it, I love the idiots trying to justify this change with the #ADAPT approach. Look mate, I'm tired of having to adapt every damn patch because someone wants to QQ that they can't kill a(n) "Un-kill-able" tank that can't even kill them. Major mending being lost pretty much kills a huge portion of damage mitigation when it comes to PvP.

    I'm sick and tired of having wrobel and rich balancing classes around CP and armor instead of balancing it around the class its-self. They call all of these changes "Listening to feedback", yeah feedback stated that we wanted igneous shield nerfed again, we wanted battle roar nerfed again, and now we wanted to add a new nerf aka helping hands because we were sustaining so much with an on average 1.5k return on stamina from a 4k costing spam-able ability. FoH...
    Edited by MaxwellC on May 14, 2017 3:44PM
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  • LtCrunch
    LtCrunch
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    LtCrunch wrote: »
    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    I was talking about PVP .. What DK needs major mending in PVE? you have minimum 1 full time healer.

    A DK that wants to heal? Seems like it would be relatively useful in that situation. I know many who talk about this type of stuff don't consider non-meta builds for any class, but the devs and the large majority of players do.

    What? Did you even read my first post?

    ...?

    You asked a question in your second post and so I qouted and answered that question. A PVE DK healer would desire major mending. Really is that simple. Not sure what's got you confused.
    Edited by LtCrunch on May 14, 2017 5:57AM
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  • Magıc
    Magıc
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    Just have to accept Zos hate DKs. Retired mine cause of the changes. Adapting is fine, but completly gutting a class and then trying to adapt is pointless.
  • Rinmaethodain
    Rinmaethodain
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    Cast igneous shield ->
    Get Major Mending ->
    Wait 1 second internal cooldown before casting Heal ->
    Cast Heal ->
    Ooppsie Mending gone because tiny tiny Igneous Shield that got taken off in less than 1 second Channeling Swipes attack vHRC

    This change to Major Mending is by far most baffling change to me. It sounds OK in theory, it has fair explanation but when it comes to practice its fails miserably.

    Whoever thought about this change was like told to design a bridge over a river but without actually going to construction site he designed a bridge for bikes instead of trains.
  • Anne_Firehawk
    Anne_Firehawk
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    Today will show if they listened to anything at all ...
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
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  • Turelus
    Turelus
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    Darnathian wrote: »
    And here I am doing just fine as a DK tank in veteran dungeons without using Igneous Shield. I saw the patch would nerf its Major Mending so I decided to get used to just not having it. Sure, if you're with randoms that can't make builds to match well with yours or you're left as the only survivor on your team I can see why it's a major issue, but if you have a group to run with and you're all built to sync well, it really isn't much of an issue. At the least it's something you can adapt to.

    Lol. U obviously have no idea who the OP is.
    Neither do I, are they important? :tongue:
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  • Anne_Firehawk
    Anne_Firehawk
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    DKs gonna be fighting over igneous like templars over bodies. Bahahaha this patch...

    makes me laugh - and cry :D
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
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  • MADshadowman_
    MADshadowman_
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    #ImpeachDevs
  • Asgari
    Asgari
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    For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.


    https://forums.elderscrollsonline.com/en/discussion/comment/4123626#Comment_4123626



    Why not revert the changes to igneous until you can fix it?
    Formerly @Persian_Princess .. Now @Asgari
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  • Feanor
    Feanor
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    For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.


    https://forums.elderscrollsonline.com/en/discussion/comment/4123626#Comment_4123626



    Why not revert the changes to igneous until you can fix it?

    That would be admitting they made a mistake and, even worse, did not thoroughly think the changes to the consequent ends. Which explains a lot about the feel Update 14 will have aside from the story quests.

    So the usual ZOS Modus operandi takes place: Tell the people you are aware and working on a fix with the hope it will get lost in the 1000 other problems that are there or will crop up and nobody will bother you about it again.
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  • Asardes
    Asardes
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    It's justified when taken into context. Major buffs should be hard and costly to get. Also DK has other ways to boost healing, namely Green Dragon Blood which boosts healing received by 20% from the skill itself and the class passive. It also works as burst heal.
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  • Minno
    Minno
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    Feanor wrote: »
    For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.


    https://forums.elderscrollsonline.com/en/discussion/comment/4123626#Comment_4123626



    Why not revert the changes to igneous until you can fix it?

    That would be admitting they made a mistake and, even worse, did not thoroughly think the changes to the consequent ends. Which explains a lot about the feel Update 14 will have aside from the story quests.

    So the usual ZOS Modus operandi takes place: Tell the people you are aware and working on a fix with the hope it will get lost in the 1000 other problems that are there or will crop up and nobody will bother you about it again.

    No that would require extra man hours to isolate and fix. Cheaper to rush it then fix it later knowing it's not completely game breaking for the side of the game that continues to buy their crowns.
    Minno - DC - Forum-plar Extraordinaire
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  • Feanor
    Feanor
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    Asardes wrote: »
    It's justified when taken into context. Major buffs should be hard and costly to get. Also DK has other ways to boost healing, namely Green Dragon Blood which boosts healing received by 20% from the skill itself and the class passive. It also works as burst heal.

    Green Dragon Blood gives major fortitude which increases health regeneration by 20%. Not healing received. Those are 2 very different things.

    Also in no case should another player be able to override self casted buffs. No matter how you turn it this is just outright stupid.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Weps
    Weps
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    The problem of this issue is that you can't even circumnavigate around it by casting another shield before Igneous.
    Every DK in the area will constantly remove your Major Mending as you'll be doing the same to them.

    Poor design choice, very lazy implementation, awful handling once the community reported it.
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  • NBrookus
    NBrookus
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    Feanor wrote: »
    Asardes wrote: »
    It's justified when taken into context. Major buffs should be hard and costly to get. Also DK has other ways to boost healing, namely Green Dragon Blood which boosts healing received by 20% from the skill itself and the class passive. It also works as burst heal.

    Green Dragon Blood gives major fortitude which increases health regeneration by 20%. Not healing received. Those are 2 very different things.

    Also in no case should another player be able to override self casted buffs. No matter how you turn it this is just outright stupid.

    And since most mDKs in PvP are vampires, +20% of nothing is a useless buff anyway.

  • brantkin
    brantkin
    Only class worth playing is sorcs, every other class gets gutted and nerfed every single patch, sorcs are the only ones with any real consistency, mainly due to them being highly favored by zos it seems. All hail the gods and master class that is sorcs. /s But no really they are favored and they are brokenly powerful dps wise.
  • booksmcread
    booksmcread
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    They should put a minimum duration on the buff from igneous shields. So, major mending would be up for as long as the shield is active, but the buff can't last less than X seconds, say 2.5 seconds for example. I swear I've seen this before, maybe with Reactive Armor (it's been a long time since I've used that set)? Even if you get CC'd for 0.5 seconds, you get 1.5 or 2 seconds of the buff from Reactive.
  • Knowledge
    Knowledge
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    I think that the Igneous Shield change should just be reverted to how it is on live. As many have stated the class lacks any worthwhile mobility and needs to stand its ground. It's not realistic to strip away sustain abilities while not giving the class a new mobility ability.
  • Liofa
    Liofa
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    Feanor wrote: »
    Asardes wrote: »
    It's justified when taken into context. Major buffs should be hard and costly to get. Also DK has other ways to boost healing, namely Green Dragon Blood which boosts healing received by 20% from the skill itself and the class passive. It also works as burst heal.

    Green Dragon Blood gives major fortitude which increases health regeneration by 20%. Not healing received. Those are 2 very different things.

    Also in no case should another player be able to override self casted buffs. No matter how you turn it this is just outright stupid.

    He is talking about Burning Heart + Minor Vitality (12% + 8%) .

    I was talking about PVP .. What DK needs major mending in PVE? you have minimum 1 full time healer.

    Most tanks in PvE in Homestead is going with the Igneous Shield + Echoing Vigor . It is all about healing the group for support . Now it is nerfed big time because that shield disappears almost instantly while holding a boss . If you want to make it stronger , you must stack health and reduce Max Stamina and if you do that , you will be reducing Vigor heals because of resource scaling . So yeah , Igneous Shield nerf hit PvE DK Tanks big time .
  • MrBeatDown_
    MrBeatDown_
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    Zos doesn't care about the DK being the worst pvp class in the game. I think I'm done playing starting today. Just going to take a break from the game. They have royally FKD this game up for people playing Dk and they wont say anything about it or try to fix it. They don't care. I wont buy morrowind. My class has been broken since launch and they never put it on par with the other 3 classes. The Deltia path probably the best way to go because of these people that they have working on the game. Game is not even worth playing for free if your main character is a DK. I guess ill just come back from time to time to look at patch notes to see if they ever decided to fix the broken Dk. But I'm pretty much done at this point. Us long term players all know how this group of people work on this game. Its called insanity to believe that anything would ever change from the status quo that we have. Games not worth it. The group they got working on this game aren't even qualified to run browser cash shop game let alone a MMO. I stopped buying DLC from these people after Wrothgar anyway. So not much of a lost to just not log in anymore. Dk has been broken for way to long. Good luck trying to get these people to fix the class inbalance that keeps DK at the bottom.
  • Feanor
    Feanor
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    Liofa wrote: »

    He is talking about Burning Heart + Minor Vitality (12% + 8%)

    Yes, that is correct. I was wrong, I overlooked the minor vitality buff when glancing at GDB. It's still not a good change though.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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