ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
We've phased out DKs entirely from group PvP composition. Guildies with DK mains were told to reroll.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
wimhwimladimf wrote: »ITT: I cant perma block anymore complain.
Is this just speculation based on what you read, or actively playing PTS/BG's/Cyro? DK's will still be viable in my opinion. I mean, what happened when nightblades got the crap end of the stick (nerf)? We kept playing.
Ghost-Shot wrote: »
Moglijuana wrote: »Ghost-Shot wrote: »
I'll keep playing my DK. Will it be good? One build..YES. The rest? Not so much...
https://youtu.be/lzFBiKD_Wv4?t=3m37sMastermind decision from ZOS sadly.
Check which class has the highest population. Nerf it to the ground. Force highest population to buy new expansion for a new class with similar tank gameplay (replace fire theme with ice theme).
Thats how evil masterminds work sadly.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
DisgracefulMind wrote: »Agree completely with you, Asgari. DKs lack anything to bring to the group, which is extremely concerning. As @Kilandros pointed out, we've already phased out DKs from our groups. Even PvE groups are phasing them out in favor of Sorcerers.
It would seem, overall, that DK is just being tossed aside with complete refusal from ZoS to improve it.
@VegWe've been reduced to this as our only viable playstyle in morrowindhttps://youtu.be/lzFBiKD_Wv4?t=3m37s
If we have enough damage then we dont have enough sustain or mitigation to kill anything.
If we have enough sustain and mitigation then we dont have enough damage to kill anything.
So now were back to useless tanking that accomplishes nothing and gets EVERYONE angry at our class. They also left igneous shield completely bugged for the lulz.
At least templars (closest things to mDK's in pvp) can still have enough damage to kill things without being a glass canon that just dies right away.
Is this just speculation based on what you read, or actively playing PTS/BG's/Cyro? DK's will still be viable in my opinion. I mean, what happened when nightblades got the crap end of the stick (nerf)? We kept playing.
NightbladeMechanics wrote: »DisgracefulMind wrote: »Agree completely with you, Asgari. DKs lack anything to bring to the group, which is extremely concerning. As @Kilandros pointed out, we've already phased out DKs from our groups. Even PvE groups are phasing them out in favor of Sorcerers.
It would seem, overall, that DK is just being tossed aside with complete refusal from ZoS to improve it.
Meanwhile PvE groups phased nightblades out two patches ago. At least sap essence, hemorrhage, and reaper's mark keep us viable as destro ult bots for PvP groups...
@VegWe've been reduced to this as our only viable playstyle in morrowindhttps://youtu.be/lzFBiKD_Wv4?t=3m37s
If we have enough damage then we dont have enough sustain or mitigation to kill anything.
If we have enough sustain and mitigation then we dont have enough damage to kill anything.
So now were back to useless tanking that accomplishes nothing and gets EVERYONE angry at our class. They also left igneous shield completely bugged for the lulz.
At least templars (closest things to mDK's in pvp) can still have enough damage to kill things without being a glass canon that just dies right away.
Gear/setup?? Looks interesting
Some people watching this will probably feel dk´s need nerf because "infinite sustain" myth.....
But did anyone die?
https://www.youtube.com/watch?v=LMMcOuD_H2A&t=72s@VegWe've been reduced to this as our only viable playstyle in morrowindhttps://youtu.be/lzFBiKD_Wv4?t=3m37s
If we have enough damage then we dont have enough sustain or mitigation to kill anything.
If we have enough sustain and mitigation then we dont have enough damage to kill anything.
So now were back to useless tanking that accomplishes nothing and gets EVERYONE angry at our class. They also left igneous shield completely bugged for the lulz.
At least templars (closest things to mDK's in pvp) can still have enough damage to kill things without being a glass canon that just dies right away.
Gear/setup?? Looks interesting
Some people watching this will probably feel dk´s need nerf because "infinite sustain" myth.....
But did anyone die?
I'll get some kills on glass canon pugs that forget to heal but i only have 33k magic and 2k spell damage in that build.
Here:https://www.youtube.com/watch?v=LMMcOuD_H2A&t=72s
some nb and people killed themselves on me
I'll post the build if i cant make a proper fighting build by morrowind. Wouldnt want to infect pvp with even more cancer.
I really dont enjoy tanking like that all the time. I want to fight other players but this is just the only thing mDK's can do now