Sugaroverdose wrote: »Mostly agree, with overall changes during last updates and morrowind changes mDK looses just too much, here's my priority list of thing which it'd like to see implemented:Princess_Asgari wrote: »Hello everyone,
I am not going to talk about the changes to DK in this update, what I am going to bring up which concerns me the most is the lack of necessity for a DK in a group now, small or large. Regardless of the nerfs DKs are taking that gut what makes a DK unique, the class only now brings one thing to a group that no one else does. Minor brutality.
Is wasting a slot in a pvp group for such a minor buff really needed?
Sorcs now root 100x better than DKs can with their aoe root and streak combination. Also the change to dodge roll talons is even less effective seeing as you cant just keep someone locked down along with how costly DK skills are.
Standard was very useful for the Major Defile - 250 ult cost; But now Warden has a aoe Major Defile through the use of a skill.
Zenimax you have now just under a month before Morrowind is released to us all. PLEASE take into consideration things like this with how the patches are going forward. Each class should bring something unique to a group, but with these changes you are making, DK just has no real place in pvp anymore.
1. To not ruin identity of mDK placing flame lash on bar should change mele weapon damage from physical to magic/fire damage and return magicka on HA/LA
2. Increase TTL of wing to 6 seconds with 6 projectile cap or drop it cost twice
3. Increase talons to 8m radius or drop it cost twice
4. Increase Ash cloud to 8m radius and apply minor mangle or major maim(trying to be original, hah)
5. Fix dragon leap
6. Inferno should attack at least once per 3s, 5 seconds is eternity and 3 shots for 15 seconds is just laughable for not that huge damage
7. Reduce initial burning embers damage by 50%, reduce it's duration(not damage) from 8.5 to 5 seconds, increase overall dot damage by 30% (this stuff should burn people, not being spammable heal)