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Why is Cliff Racer undoggeable?

ManDraKE
ManDraKE
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Is not a channeled attack, is an instant cast, why is undoggeable? the last thing we need in this game is another spameable ranged undoggeable skill.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I know right? They really want to kill medium armor builds.
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  • dpencil1
    dpencil1
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    Make Crystal Frags undodgeable!

    *runs and hides
  • Sigtric
    Sigtric
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    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    (this information was on the first ESO Live that showed the Warden)

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  • SanTii.92
    SanTii.92
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    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
    When the snows fall and the white winds blow,
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    Arg | Pc Na | Factionless Mag Warden.
  • ManDraKE
    ManDraKE
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    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    (this information was on the first ESO Live that showed the Warden)

    things are not doggeable or undoggeable based in how hard/easy to see the visual effect is. Single target instant-cast abilities are doggeable, that is how the combat is. In order to be undoggeable it needs to be a channeled ability.

    If they want the ability to be undoggeable, then it needs to be a channel, like jabs or radiant.
    Edited by ManDraKE on May 4, 2017 2:19AM
  • Xvorg
    Xvorg
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    SanTii.92 wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.

    Hmmm, but there are some things... what was the name... ah yeah... weapons...
    Sarcasm is something too serious to be taken lightly

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  • Idinuse
    Idinuse
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    $40 :p
    Edited by Idinuse on May 4, 2017 2:50AM
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  • NightbladeMechanics
    NightbladeMechanics
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    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    (this information was on the first ESO Live that showed the Warden)

    It's a spammable.

    If the person is dodge rolling it, they'll run out of stam before the Warden runs out of whatever he's casting it with. Making it undodgeable is not solving any problem because there is no problem to begin with. It's just removing counterplay to make the new class stronger.

    By ZOS' logic, any ranged spammable with a travel time should be undodgeable like this ability. Where's my undodgeable Funnel Health? lol
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  • Sigma957
    Sigma957
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    I think there are enough roly poly's evading skills, enough times I have fired of crushing pulse to see the "dodged" come up on screen is bs, so there is another skill that can't be dodged, might be time to learn to block instead of roly poly away into the sunset .
  • olsborg
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    Tons of spells are easy to see coming at you, dark flare, crystal fragments, snipe, stone fist(kinda) and more, but they are all dodgeable, how else does a medium armor build mitigate hard hitting dmg, blocking you say? well my medium armor sustain build with 2800 stamina regen just loves to shut down the whole point of his build (regeneration)(by blocking).

    Why do wardens get one thats not dodgeable?, let me answer that for you, p2w.

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  • Sugaroverdose
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    ManDraKE wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    (this information was on the first ESO Live that showed the Warden)

    things are not doggeable or undoggeable based in how hard/easy to see the visual effect is. Single target instant-cast abilities are doggeable, that is how the combat is. In order to be undoggeable it needs to be a channeled ability.

    If they want the ability to be undoggeable, then it needs to be a channel, like jabs or radiant.
    That's how you think stuff should work, in fact concealed weapon and flame lash should return to undodgable state dodge is silver bullet now while it shouldn't be.
  • Darlon
    Darlon
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    ManDraKE wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    (this information was on the first ESO Live that showed the Warden)

    things are not doggeable or undoggeable based in how hard/easy to see the visual effect is. Single target instant-cast abilities are doggeable, that is how I think the combat should be. In order to be undoggeable it needs to be a channeled ability.

    If they want the ability to be undoggeable, then I think it needs to be a channel, like jabs or radiant.

    Fixed that for you...
  • SodanTok
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    Far better thing would be to fix block so it is usable defense on medium armor build. Not something that costs 10k stamina if you block 3 light attacks.

    It is more costly to hold block on damn medium stam char than magicka (in amount of resources, % wise obviously not)
    Edited by SodanTok on May 4, 2017 9:59AM
  • Strider_Roshin
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    Because it's easy to dodge. Granted half the abilities in the game are easy to dodge, but this is the only ability that rule applies to. Also they hate medium armor.
  • DeadlyRecluse
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    Well you see, dodgeable skills are skills like Dark Flare, things that have a long, interruptible cast time, long travel time, and hit hard.

    The cliff racer DOESN'T have that cast time. That's what makes it a good choice to be undodgeable.


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  • RinaldoGandolphi
    RinaldoGandolphi
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    Because its simple

    NO ONE evades or gets away from the Cliff Racer.....NO ONE

    If you played TES 3: Morrowind, you would know this.

    It won't be until the 3rd Era when Saint Jiub kills most of the Cliff Racers off that this will change....Sorry Vestige, your just an insignificant nobody that is no match for the all mighty Cliff Racers!

    https://www.youtube.com/watch?v=UAakwqJbH_o

    Edited by RinaldoGandolphi on May 4, 2017 12:24PM
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • BohnT
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    Hm but my snipe has a 1 second cast time and flies extremely slow, why is it dodgeable again?
  • Silver_Strider
    Silver_Strider
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    Flyin, flyin in the sky
    Cliff Racer flys so high
    FLYIN
    Argonian forever
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Why is Cliff Racer undoggeable?

    to buy Morrowind
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  • STEVIL
    STEVIL
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    BohnT wrote: »
    Hm but my snipe has a 1 second cast time and flies extremely slow, why is it dodgeable again?

    Off one template character...

    Lethal arrow - 7332, auto-poison status, major defile for 10s
    Relevant passives: up to +12% damage based on range, higher wpn crit, raised wpn dam by LA/HA

    Cutting dive - 5663 physical damage
    relevant passives: 4 ulti every 8s and +2% damage to this for every Ac slotted on bar

    yeah i see your point... its hard to see any advantage in like say hitting power that could lead one to think snipe morph might have any reason to be dodgeable and cutting dive not.

    they are almost twins, you know, like Arnold and Danny.

    More seriously tho: If you lifted cutting dive as is with undodgeable, made it the "other morph" for snipe beside lethal arrow with its undodgeable, no cast time, no defile, no auto-poison and doing about 75% of the base damage of lethal arrow - is there any question it would become the "crystal blast" of those morphs and almost never be used??.

    Not that skill by skill comparison is valid - you cant compare two houses from inside of one closet.

    But, on the broader issue, am i missing the other warden undodgeable skill or the other class which has no undodgeable non-ulti attack? Why does the warden having one somehow bring up the raisins of outrage?








    Edited by STEVIL on May 4, 2017 1:59PM
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  • ManDraKE
    ManDraKE
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    If the animation is too easy to see, then change the animation. Cliff racer should work like the rest of the skills in this game, single-target instant cast abilities that are not a channeled or an AoE/Cone attack, are doggeable, period.
    Darlon wrote: »
    Fixed that for you...

    Feel free to go back to previous PTS patch notes when they did a consistency pass for doggeable/undoggeable things, is explained there. They also explained in the ESO live during that time, that the behaviour of the skills should be consistent, you should be able to know what is doggeable/undoggeable based on the type of the skill (instant, channeled, single target, aoe, etc)
    Edited by ManDraKE on May 4, 2017 2:23PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Because it's easy to dodge. Granted half the abilities in the game are easy to dodge,

    f7FdEdG.jpg
    Edited by Takes-No-Prisoner on May 4, 2017 2:33PM
  • Minno
    Minno
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    Because its simple

    NO ONE evades or gets away from the Cliff Racer.....NO ONE

    If you played TES 3: Morrowind, you would know this.

    It won't be until the 3rd Era when Saint Jiub kills most of the Cliff Racers off that this will change....Sorry Vestige, your just an insignificant nobody that is no match for the all mighty Cliff Racers!

    https://www.youtube.com/watch?v=UAakwqJbH_o

    Was just playing it a few nights ago. If we are going to follow this direction, we should also have them detect you out of stealth. I swear they have night vision in that damn game lol.
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  • Minno
    Minno
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    ManDraKE wrote: »
    If the animation is too easy to see, then change the animation. Cliff racer should work like the rest of the skills in this game, single-target instant cast abilities that are not a channeled or an AoE/Cone attack, are doggeable, period.
    Darlon wrote: »
    Fixed that for you...

    Feel free to go back to previous PTS patch notes when they did a consistency pass for doggeable/undoggeable things, is explained there. They also explained in the ESO live during that time, that the behaviour of the skills should be consistent, you should be able to know what is doggeable/undoggeable based on the type of the skill (instant, channeled, single target, aoe, etc)

    It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.
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  • Xvorg
    Xvorg
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    There was a rule they published some weeks about... something about AoE ad channels not being dodgeable, while single target do...

    I like the way they break their own rules...
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SanTii.92
    SanTii.92
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    Xvorg wrote: »
    SanTii.92 wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.

    Hmmm, but there are some things... what was the name... ah yeah... weapons...

    weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..
    Minno wrote: »
    It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.

    It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Xvorg
    Xvorg
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    SanTii.92 wrote: »
    Xvorg wrote: »
    SanTii.92 wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.

    Hmmm, but there are some things... what was the name... ah yeah... weapons...

    weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..
    Minno wrote: »
    It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.

    It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.

    I was talking more about that skill called force pulse...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SanTii.92
    SanTii.92
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    Xvorg wrote: »
    SanTii.92 wrote: »
    Xvorg wrote: »
    SanTii.92 wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.

    Hmmm, but there are some things... what was the name... ah yeah... weapons...

    weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..
    Minno wrote: »
    It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.

    It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.

    I was talking more about that skill called force pulse...

    Ok, let me get this straight. You want cliff racer dodgeable, and suggest that wardens should pick force pulse on it's place, because, you can't also dodge those? Not to mention dropping a set piece, and that it just hits far less. Have you ever dueled as a mag warden?
    Edited by SanTii.92 on May 4, 2017 5:11PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Minno
    Minno
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    SanTii.92 wrote: »
    Xvorg wrote: »
    SanTii.92 wrote: »
    Sigtric wrote: »
    Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.

    That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.

    Hmmm, but there are some things... what was the name... ah yeah... weapons...

    weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..
    Minno wrote: »
    It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.

    It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.

    The warden is plagued by being to much of a support.

    They should have spread the buffs across all classes, given the warden more well designed dps abilities, and adhered by their own ruleset for why an instant cast ranged dps ability should be dodgeable.

    If the animation was the reason, the right move was to change the animation/cast time. Instead they got lazy and added it as undodgable instead.

    That's why people don't like it as undodgable; we agree their dps sucks but that's no reason to violate the rules they setup.
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  • Autolycus
    Autolycus
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    ManDraKE wrote: »
    Is not a channeled attack, is an instant cast, why is undoggeable? the last thing we need in this game is another spameable ranged undoggeable skill.

    They addressed this on ESO Live. It's because it is extremely easy to see coming and is not instant damage like most spammables are; there is a moderate delay before any damage actually occurs. The nature of this skill, if it could be dodged, would render it almost useless as it will be countered too easily to be balanced for the caster. There is still plenty of counterplay to it without it being dodgeable.
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