Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
(this information was on the first ESO Live that showed the Warden)
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
(this information was on the first ESO Live that showed the Warden)
That's how you think stuff should work, in fact concealed weapon and flame lash should return to undodgable state dodge is silver bullet now while it shouldn't be.Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
(this information was on the first ESO Live that showed the Warden)
things are not doggeable or undoggeable based in how hard/easy to see the visual effect is. Single target instant-cast abilities are doggeable, that is how the combat is. In order to be undoggeable it needs to be a channeled ability.
If they want the ability to be undoggeable, then it needs to be a channel, like jabs or radiant.
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
(this information was on the first ESO Live that showed the Warden)
things are not doggeable or undoggeable based in how hard/easy to see the visual effect is. Single target instant-cast abilities are doggeable, that is how I think the combat should be. In order to be undoggeable it needs to be a channeled ability.
If they want the ability to be undoggeable, then I think it needs to be a channel, like jabs or radiant.
Hm but my snipe has a 1 second cast time and flies extremely slow, why is it dodgeable again?
Fixed that for you...
Strider_Roshin wrote: »Because it's easy to dodge. Granted half the abilities in the game are easy to dodge,
RinaldoGandolphi wrote: »Because its simple
NO ONE evades or gets away from the Cliff Racer.....NO ONE
If you played TES 3: Morrowind, you would know this.
It won't be until the 3rd Era when Saint Jiub kills most of the Cliff Racers off that this will change....Sorry Vestige, your just an insignificant nobody that is no match for the all mighty Cliff Racers!
https://www.youtube.com/watch?v=UAakwqJbH_o
If the animation is too easy to see, then change the animation. Cliff racer should work like the rest of the skills in this game, single-target instant cast abilities that are not a channeled or an AoE/Cone attack, are doggeable, period.Fixed that for you...
Feel free to go back to previous PTS patch notes when they did a consistency pass for doggeable/undoggeable things, is explained there. They also explained in the ESO live during that time, that the behaviour of the skills should be consistent, you should be able to know what is doggeable/undoggeable based on the type of the skill (instant, channeled, single target, aoe, etc)
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
Hmmm, but there are some things... what was the name... ah yeah... weapons...
It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
Hmmm, but there are some things... what was the name... ah yeah... weapons...
weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.
It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
Hmmm, but there are some things... what was the name... ah yeah... weapons...
weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.
It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.
I was talking more about that skill called force pulse...
Their reasoning stated is because it would be too easy to dodge. I say if that's the case it needs to be changed visually so it's not so easy to dodge, but that's just me.
That's a reason, but not the most important one. It has to be undodgeable because other than a dot, mag wardens at least, don't have any other form of reliable dps. If you could roll dodge cliff racers wardens virtually wouldn't be able to touch any stam based char unless they mssd it up really hard.
Hmmm, but there are some things... what was the name... ah yeah... weapons...
weapons hmm, you mean a destro staff. Wait, are you refering to destructive touch? Is that what you think wardens should be slotting? ok..It's because they are trying to offset the warden having poor PvP DPS. TBH, they should have an undodgable ability, but it should not be ranged unless it gets changed to a channel.
It's obvious that not many tried to fight with a mag warden as a non support / healing ulti spamer. When they notice that they have nothing at it's disposal except a Dot and a ground aoe that continously fail to hit agaisnt any competent player they won't be asking for nerfs to the only reliable skill.
Is not a channeled attack, is an instant cast, why is undoggeable? the last thing we need in this game is another spameable ranged undoggeable skill.