In any game with a competitive scene, players who play in good clans/guilds can destroy random players on public servers. My view is that it is rather distasteful to seek out such fights and is a form of stroking one's... ego.
In ESO, I think the only 1vX or YvX that is actually interesting is in the defense of objectives or perhaps something like wiping a gank group. I think the practice of kiting randoms from the lane until the right X is achieved and executing a contrived routine is pretty lame and why I am so critical of some communities here.
Defending a keep against an organized group with a few randoms is true glory!
I've heard the term "solo pvp" in previus MMO's, but thats pretty much the same as 1vX.
Any game with open world pvp (Cyrodil is open worl) you will have people doing solo PvP handling what comes his way.
And multiple off these does many 1vX situations. it's just not called that xP
-hope this rambling what a tiny bit helpfull.
Rohamad_Ali wrote: »In any game with a competitive scene, players who play in good clans/guilds can destroy random players on public servers. My view is that it is rather distasteful to seek out such fights and is a form of stroking one's... ego.
In ESO, I think the only 1vX or YvX that is actually interesting is in the defense of objectives or perhaps something like wiping a gank group. I think the practice of kiting randoms from the lane until the right X is achieved and executing a contrived routine is pretty lame and why I am so critical of some communities here.
Defending a keep against an organized group with a few randoms is true glory!
Pretty much this statement here . Coming from other MMO PVP guilds , this game main streams and attracts players that would not make it in those high end PVP clans . The games lack of balance shows it is really bad when it can even occur . A lack of segregation from level variables and a lazy equipment design team can wreck a PVP game completely . I was talking with a friend from a top ranked PVP guild that left swtor a long time ago and mentioned eso . He would not come here with his clan if ZoS paid him . Games that require teamwork for survival attract a different audience then this game . The amount of exploits and the way the game lacked any initial protection from CE was a big turn off for many people that exclusively PVP . How many years has this game had a bugged gear set that could be exploited or a ability that unintentionally stacked with another passive it shouldn't ? I think eso PVP survives only because it has good graphics compared to other MMO PVP games , not because of functionality .
kevlarto_ESO wrote: »Rohamad_Ali wrote: »In any game with a competitive scene, players who play in good clans/guilds can destroy random players on public servers. My view is that it is rather distasteful to seek out such fights and is a form of stroking one's... ego.
In ESO, I think the only 1vX or YvX that is actually interesting is in the defense of objectives or perhaps something like wiping a gank group. I think the practice of kiting randoms from the lane until the right X is achieved and executing a contrived routine is pretty lame and why I am so critical of some communities here.
Defending a keep against an organized group with a few randoms is true glory!
Pretty much this statement here . Coming from other MMO PVP guilds , this game main streams and attracts players that would not make it in those high end PVP clans . The games lack of balance shows it is really bad when it can even occur . A lack of segregation from level variables and a lazy equipment design team can wreck a PVP game completely . I was talking with a friend from a top ranked PVP guild that left swtor a long time ago and mentioned eso . He would not come here with his clan if ZoS paid him . Games that require teamwork for survival attract a different audience then this game . The amount of exploits and the way the game lacked any initial protection from CE was a big turn off for many people that exclusively PVP . How many years has this game had a bugged gear set that could be exploited or a ability that unintentionally stacked with another passive it shouldn't ? I think eso PVP survives only because it has good graphics compared to other MMO PVP games , not because of functionality .
I agree^^^, there is one rule to all pvp both sides of the keyboard need to have fun, when one side is not they stop playing. Players that cheat and dominate all the time over the average legit player is not doing anything but ruining their own game play in the long run, when they find they have no one left to fight.
I have played many mmo's for many years, and other online games Moba's, Shooters etc etc, this whole desire to solo in massively multiplayer online games has only been around a short time now, you never heard anything about solo in the older mmo's or games that were more clan based pvp, I do not know if this is a by product of console gamers, there is a new breed of gamers that never got to experience the older games in their primes, is it a post wow thing ? I am sure there are lots of theories.
I was in a game store a few weeks back there were three people looking at ESO and talking about it, none of them had anything positive to say, they talked about all the cheating they heard about from friends that play it, I did speak up and told them of a few positive things, but in the end none one them said they would play the game. Bad word of mouth is not good Mkay:)
In a game that has well-balanced combat centered around high TTK, it is not possible. ESO has a very low, and not necessarily by design, TTK (not Call of Duty low, but close) so you are able to dive in for a kill, dip out to recover, then dive in for another kill when CDs are up etc.
I came from LotRO before ESO and the measure of skill there was 1v1s. There was no term for 1vX, though it was possible at various times by various classes under certain conditions that were inherently unbalanced. Most of the time when you encountered more than 1 opponent alone you ran away, but a high ranked player (not insignificant stat increases were tied to ranks) could kill 2 or three low ranked players without too much trouble, if the conditions were right.
In ESO, the ability of players to 1vX showcases the power creep inherent in our uncapped combat system. It's not really a good sign.
The first "real" mmo, ultima online, you had 1vX there.
In a game that has well-balanced combat centered around high TTK, it is not possible. ESO has a very low, and not necessarily by design, TTK (not Call of Duty low, but close) so you are able to dive in for a kill, dip out to recover, then dive in for another kill when CDs are up etc.
I came from LotRO before ESO and the measure of skill there was 1v1s. There was no term for 1vX, though it was possible at various times by various classes under certain conditions that were inherently unbalanced. Most of the time when you encountered more than 1 opponent alone you ran away, but a high ranked player (not insignificant stat increases were tied to ranks) could kill 2 or three low ranked players without too much trouble, if the conditions were right.
In ESO, the ability of players to 1vX showcases the power creep inherent in our uncapped combat system. It's not really a good sign.
I disagree. I think the ability of players to 1vX showcases the skill level difference between said players. There's nothing in ESO outside Emperor that grants you special stats/abilities that other players don't have access to. That you use the correct ones and at the right time in the right situations should set you apart from others who don't even in outnumbered scenarios.
In a game that has well-balanced combat centered around high TTK, it is not possible. ESO has a very low, and not necessarily by design, TTK (not Call of Duty low, but close) so you are able to dive in for a kill, dip out to recover, then dive in for another kill when CDs are up etc.
I came from LotRO before ESO and the measure of skill there was 1v1s. There was no term for 1vX, though it was possible at various times by various classes under certain conditions that were inherently unbalanced. Most of the time when you encountered more than 1 opponent alone you ran away, but a high ranked player (not insignificant stat increases were tied to ranks) could kill 2 or three low ranked players without too much trouble, if the conditions were right.
In ESO, the ability of players to 1vX showcases the power creep inherent in our uncapped combat system. It's not really a good sign.
I disagree. I think the ability of players to 1vX showcases the skill level difference between said players. There's nothing in ESO outside Emperor that grants you special stats/abilities that other players don't have access to. That you use the correct ones and at the right time in the right situations should set you apart from others who don't even in outnumbered scenarios.
This is true sometimes, but in many of the 1vX videos the opponents are low CP, newbies to pvp or even non-vets. Not because you can't 1vX leveled/ranked characters, but because the flashy quick domination kills make for more exciting video.
DisgracefulMind wrote: »I have a few friends that play other MMOs and they have told me that ESO's PvP community is widely known as being highly unfriendly and unwelcoming. Have heard a lot of that has to do with the "1vX" idealism in PvP here. I don't know if that's accurate as this is the only MMO I have ever played myself, but I can see where it could hold true in some cases.
DisgracefulMind wrote: »I have a few friends that play other MMOs and they have told me that ESO's PvP community is widely known as being highly unfriendly and unwelcoming. Have heard a lot of that has to do with the "1vX" idealism in PvP here. I don't know if that's accurate as this is the only MMO I have ever played myself, but I can see where it could hold true in some cases.
This scene is ghetto. Competitive PVP players want to fight competitive PVP players, not farm casuals. Not to mention the fact that known cheaters are welcomed back with open arms. Chiefly among butterflies.
I used to solo pvp in every game i´ve played so far.
In open world games this leads inevitably to situations where you get outnumbered. 1vX is just an eso term for something that´s been happening ever since i can think of playing.