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Where Did 1vx Come From? Is It Possible In Other Games?

  • kuro-dono
    kuro-dono
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    zyk wrote: »
    Derra wrote: »
    I used to solo pvp in every game i´ve played so far.

    In open world games this leads inevitably to situations where you get outnumbered. 1vX is just an eso term for something that´s been happening ever since i can think of playing.

    It can happen in any game in which one can be outnumbered.

    The difference is that in most games it's not anything special to be a top player and wreck noobs. Like, it's normal in an FPS for two clan players to dominate a public server np. Sometimes one guy. It's just not noteworthy at all.

    When several players from the same good clan join one side on a pub vs randoms, it's generally considered to be lame and will probably just kill the server until they leave.

    I have no idea why it's so popular here.

    ppl love stroking their thingies. same as in everygame where you can easily have advantage over other ppl. either pay to win games or eso type games where animation cancelling, "lossing" or otherwise being button spammer while someone can just handle few buttons per sec.

    AND. yeah eso balance isnt really createst.
  • Derra
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    zyk wrote: »
    Derra wrote: »
    I used to solo pvp in every game i´ve played so far.

    In open world games this leads inevitably to situations where you get outnumbered. 1vX is just an eso term for something that´s been happening ever since i can think of playing.

    It can happen in any game in which one can be outnumbered.

    The difference is that in most games it's not anything special to be a top player and wreck noobs. Like, it's normal in an FPS for two clan players to dominate a public server np. Sometimes one guy. It's just not noteworthy at all.

    When several players from the same good clan join one side on a pub vs randoms, it's generally considered to be lame and will probably just kill the server until they leave.

    I have no idea why it's so popular here.

    Problem is: What do you expect good players in eso to do when they do not enjoy pvp raids.

    The participation possibilities in AvA is very limited from a smallscale/solo play pov.

    I think the pvp largegroups size and how that influences objective pvp is one of the main reason why 1/2/3vX is so popular in eso. Way more popular than most other games i´ve played.
    Largegroups only allow for participation on a competetive level when you can bring a group of similar size. The size of groups in eso is simply too large for a considerable part of the playerbase to enjoy and it was the same problem for most of the original guild roster we started with.

    It also has to do with groups being not mandatory as the tank and healer role are basically insignificant in smaller settings.

    If the game had not allowed for large raids and kept smartheals and certain buffs group exclusive in a group size between 4 and 8 with better fleshed out tank and healer roles we´d have seen a much different cyrodiil where soloplay would most likely have been a niche scenario.
    Edited by Derra on May 2, 2017 10:40AM
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  • Mojomonkeyman
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    Solo roaming is nothing new. And killing numbers of opponents solo isn`t either.

    Difference to other games with open world pvp that I played is, they usually offered a truly competitive pvp setting besides open world. That served two purposes: 1) to educate the low end players in mastering their class control in an environment built for that and 2) to offer competitive playground for high-end players.

    That was, in my experience, leading to people in general being more focused on competition (good, quality fights) rather than potato-mashing. In other words, eso people think you prove your abilities by killing many (no matter how large the difference in talent), in other games it was more about killing that one other superstar solo roamer/smallscale grp over there to show off.

    Another important factor was, it produced people being confident in their personal skill and therefore not wanting to play in a large group setting. Overall there was a larger number of activities (smallscale fights of all sorts or structured pvp) to find for experienced players other than trying to lure people from the next best zerg. There is oftentimes nothing else to do for someone who wants to fight solo in eso because 100% fights on the map are zerg fights - the amount of aspiring new pvp'ers going out there alone or in duos, trios, motivated to show off their newly learned skills is about 0. The zerglings are not evolving into more confident, competitive beings in this game. They still type LFG instead of whispering their buddy from last week`s zerg to make a duo grp and annoy the enemy. Natural evolution in other games, non-existant in eso.

    I have never met a less competitive pvp playerbase in all of my 20 years of playing pvp. But it`s simply due to the lack of education, I think, which always starts with incentivizing people to master their class. Eso went the opposite way and introdcued artificial enablers and empowered low-end players to make them feel better nonetheless, instantly and without learning. Eliminating counterplay and so on.

    I think the more toxic term of "1vX" (compared to "solo roaming") is partly caused by having a community that has never learned to compete, on both ends of the spectrum. Including popular teenage streamers who created that label.
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  • zyk
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    There are many opportunities to have fun solo or in small groups that don't involve contrived 1-3vX. So often I see players of different factions who make these videos in proximity of each other, completely ignoring each other or hanging out/helping out.

    Instead of going to the resource deep in enemy territory to attract a group of randoms, go to the resource in your territory where your randoms are getting farmed. Fight that group. Intercept the 1vXers and defeat them enough that they go harass a different faction.

    You can find lots of talented opponents in proximity of certain bridges and milegates.

    1-6vX keep defenses by solo players vs organized groups can be extremely challenging and a lot of fun. Or even at a resource.

    One thing cool about PC/NA/AD is that we have a lot of good players who play objectives solo. Sometimes we pull off some nice wins or slow down a zerg for long enough for our faction zerg to come run them over. :p

    Helping less experienced/prepared players take down a top group can be rewarding and is a good test exercise/test of skills.

    Edited by zyk on May 2, 2017 11:11AM
  • Derra
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    zyk wrote: »
    There are many opportunities to have fun solo or in small groups that don't involve contrived 1-3vX. So often I see players of different factions who make these videos in proximity of each other, completely ignoring each other or hanging out/helping out.

    Instead of going to the resource deep in enemy territory to attract a group of randoms, go to the resource in your territory where your randoms are getting farmed. Fight that group. Intercept the 1vXers and defeat them enough that they go harass a different faction.

    You can find lots of talented opponents in proximity of certain bridges and milegates.

    1-6vX keep defenses by solo players vs organized groups can be extremely challenging and a lot of fun. Or even at a resource.

    One thing cool about PC/NA/AD is that we have a lot of good players who play objectives solo. Sometimes we pull off some nice wins or slow down a zerg for long enough for our faction zerg to come run them over. :p

    Helping less experienced/prepared players take down a top group can be rewarding and is a good test exercise/test of skills.

    We simply avoid certain groups so that they don´t steamroll us. There is nothing to win from engaging in fighting them apart from making the game less enjoyable in the long run for us.
    Ofc i won´t attack the players of these groups when meeting them solo aswell. I´m not stupid. They´re in a position to make the game less enjoyable for me - not the other way around.

    Same helping the own faction at a resource. I know i can decide most of those fights pretty quickly - but where is the actual fun in that.
    I don´t have fun shooting down a smallgrp fighting outnumbered because it´s no challenge.
    They don´t have fun bc often times it only takes on person doing the right thing to completely demolish them.

    We generally try to attack and slow down the enemy zerg open field or around resources and sieges - but i thought that is exactly what gets criticized about smallgrps and 2vX?
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  • Sanct16
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    Derra wrote: »
    zyk wrote: »
    Derra wrote: »
    I used to solo pvp in every game i´ve played so far.

    In open world games this leads inevitably to situations where you get outnumbered. 1vX is just an eso term for something that´s been happening ever since i can think of playing.

    It can happen in any game in which one can be outnumbered.

    The difference is that in most games it's not anything special to be a top player and wreck noobs. Like, it's normal in an FPS for two clan players to dominate a public server np. Sometimes one guy. It's just not noteworthy at all.

    When several players from the same good clan join one side on a pub vs randoms, it's generally considered to be lame and will probably just kill the server until they leave.

    I have no idea why it's so popular here.

    Problem is: What do you expect good players in eso to do when they do not enjoy pvp raids.

    The participation possibilities in AvA is very limited from a smallscale/solo play pov.

    I think the pvp largegroups size and how that influences objective pvp is one of the main reason why 1/2/3vX is so popular in eso. Way more popular than most other games i´ve played.
    Largegroups only allow for participation on a competetive level when you can bring a group of similar size. The size of groups in eso is simply too large for a considerable part of the playerbase to enjoy and it was the same problem for most of the original guild roster we started with.

    It also has to do with groups being not mandatory as the tank and healer role are basically insignificant in smaller settings.

    If the game had not allowed for large raids and kept smartheals and certain buffs group exclusive in a group size between 4 and 8 with better fleshed out tank and healer roles we´d have seen a much different cyrodiil where soloplay would most likely have been a niche scenario.
    I think the bigger problem is that there is no real motivation to "play for the campaign". The rewards are a joke and there is hardly any bragging rights to be gained as campaigns are won by nightcapping. So for most groups it is more enjoyable to seek fights that are enjoyable/challneging by their understanding - rather than taking objectives.

    You don't need a large group to have an impact in largescale pvp. An organised 6 man group (2 healers, 1 stamsorc and 3 bombers) is absouletly able to have a huge impact on the map. Now, I don't want to argue wether such a 6 man group is a smallscale group or a mini-train or whatever it is - it isn't a large group.
    However it requires "group orientation" like slotting certain skills that you maybe wouldn't use in a solo build or even playing certain classes which is something that many people don't like and this is where we get back to what I said originally: Most smallscalers find it more enjoyable to play with solo builds and focus down single targets. This is of course completly valid playstyle but of course you won't have a big impact if you try to take/defend a keep while being outnumbered.
    You can still try to "gank" the reinforcement lines but considering how effective Soul Gems and camps are this will only have a very limited influence and isn't exactly challenging either.

    (//just to avoid any drama, this isn't meant in a negative way at all, so no reason for anyone to be offended. Also some of it might be oversimplified so let's not argue about semantics)
    Edited by Sanct16 on May 2, 2017 11:55AM
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  • zyk
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    My point stands. There are other options. You choose the aptitude level of the opponents you seek out.

    But consider that an unorganized mob is less intelligent than a single person or an organized and optimized group. Playing outnumbered isn't as impressive as it is made out to be. Most of the time you have every advantage other than numbers if you choose that to be so.

    Edited by zyk on May 2, 2017 12:15PM
  • Valencer
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    1vX and smallscale are 2 of the most cringeworthy terms I've ever heard in this game, tbh.

    I used to love going to a keep defense or keep siege and feeling like me being there (alone or with some friends) made an actual difference. That's slowly been patched out of the game to the point where every siege usually is a matter of pushing as many numbers as possible.

    Whenever friends ask me to come "smallscale" with them we usually sit on a random resource and farm pugs until their numbers reach critical mass and we get swarmed. It's so incredibly dull, hollow, meaningless and almost always ends with us getting zerged eventually.

    Like Sanct said, it's still possible to make a big impact with a group of various sizes but the game basically forces you to min-max the group to the point where everyone runs specific gear, abilities and even specific classes - not everyone is up for that and I don't know many people on my alliance (that haven't quit the game yet) who are actually up for it.
  • melloni_aleb16_ESO
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    No.
    The term " soler " or " solo player " already existed in DAOC , mmorpg 2001 ( 1vs X , many players were soler , no zerg-surfer )
    There was also an achivement , and a particular " degree PvP " under the name , if i remember was " lone enforcer/lone assassin " :) (
    Only the kill you were doing alone, the targets touched by others players did not give points for the achivement)


    It was very difficult to do so, and the community had much respect for these players ....Community very different from ESO where 20 people ( organized group not randoms )) chase one player for the map .....facepalm
    Edited by melloni_aleb16_ESO on May 2, 2017 12:44PM
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  • Derra
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    Sanct16 wrote: »
    Derra wrote: »
    zyk wrote: »
    Derra wrote: »
    I used to solo pvp in every game i´ve played so far.

    In open world games this leads inevitably to situations where you get outnumbered. 1vX is just an eso term for something that´s been happening ever since i can think of playing.

    It can happen in any game in which one can be outnumbered.

    The difference is that in most games it's not anything special to be a top player and wreck noobs. Like, it's normal in an FPS for two clan players to dominate a public server np. Sometimes one guy. It's just not noteworthy at all.

    When several players from the same good clan join one side on a pub vs randoms, it's generally considered to be lame and will probably just kill the server until they leave.

    I have no idea why it's so popular here.

    Problem is: What do you expect good players in eso to do when they do not enjoy pvp raids.

    The participation possibilities in AvA is very limited from a smallscale/solo play pov.

    I think the pvp largegroups size and how that influences objective pvp is one of the main reason why 1/2/3vX is so popular in eso. Way more popular than most other games i´ve played.
    Largegroups only allow for participation on a competetive level when you can bring a group of similar size. The size of groups in eso is simply too large for a considerable part of the playerbase to enjoy and it was the same problem for most of the original guild roster we started with.

    It also has to do with groups being not mandatory as the tank and healer role are basically insignificant in smaller settings.

    If the game had not allowed for large raids and kept smartheals and certain buffs group exclusive in a group size between 4 and 8 with better fleshed out tank and healer roles we´d have seen a much different cyrodiil where soloplay would most likely have been a niche scenario.
    I think the bigger problem is that there is no real motivation to "play for the campaign". The rewards are a joke and there is hardly any bragging rights to be gained as campaigns are won by nightcapping. So for most groups it is more enjoyable to seek fights that are enjoyable/challneging by their understanding - rather than taking objectives.

    You don't need a large group to have an impact in largescale pvp. An organised 6 man group (2 healers, 1 stamsorc and 3 bombers) is absouletly able to have a huge impact on the map. Now, I don't want to argue wether such a 6 man group is a smallscale group or a mini-train or whatever it is - it isn't a large group.
    However it requires "group orientation" like slotting certain skills that you maybe wouldn't use in a solo build or even playing certain classes which is something that many people don't like and this is where we get back to what I said originally: Most smallscalers find it more enjoyable to play with solo builds and focus down single targets. This is of course completly valid playstyle but of course you won't have a big impact if you try to take/defend a keep while being outnumbered.
    You can still try to "gank" the reinforcement lines but considering how effective Soul Gems and camps are this will only have a very limited influence and isn't exactly challenging either.

    (//just to avoid any drama, this isn't meant in a negative way at all, so no reason for anyone to be offended. Also some of it might be oversimplified so let's not argue about semantics)

    Absolutely agree on the campaign rewards part.

    Can´t comment on the 6 man grp. Anything that resembles the coordinated ulti dump of multiple destros simply isn´t my cup of tea. Also you can not fight a group with 12 man in that scenario.
    The groupsize is simply too big and you can´t be competetive without reaching a critical mass.

    It was mainly directed that to fight other groups you need a group of similar size - and that size is too high in eso and requires a playstyle i personally (and everyone i´ve played with) does not enjoy.

    Edit: To be more clear: What made other games fun and exciting was coordinated group vs group play which is severely limited in eso due to the possible groupsizes and resulting implications on gameplay.
    Edited by Derra on May 2, 2017 4:04PM
    <Noricum>
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  • Lucky28
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    you could kill 3-4 other players in Dark souls tho people called it "gank spank" rather than 1vX.
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  • CyrusArya
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    zyk wrote: »
    My point stands. There are other options. You choose the aptitude level of the opponents you seek out.

    But consider that an unorganized mob is less intelligent than a single person or an organized and optimized group. Playing outnumbered isn't as impressive as it is made out to be. Most of the time you have every advantage other than numbers if you choose that to be so.

    First of all, no you don't choose it at all...not in an open world sandbox setting. Its more about what you happen come across at a given time. Clearly, you don't understand the mindset of those who choose to fight outnumbered. At least from my perspective, wether its solo or a small group, I/we try to get as far away from our faction as possible to seek difficult fights where we succeed or fail only on our own merits. Just because highlight clips skew towards more experienced players stomping less experienced ones, doesn't mean that that was the driving intention. For every win, what you don't see is the 10 times the solo player gets zerged down or just outmatched against multiple competent enemies. Its not always just about the results, but also the actual act of playing against the odds that is the real draw. Stop misrepresenting a play style that you clearly have a bias against.

    Secondly, if we are talking measures of solo class/build/player performance, there are literally only two metrics and thats 1v1 play and 1vX play. Thats all they are, metrics of evaluation. To say "playing out numbered isn't as impressive as it is made out to be" is a completely pointless statement. Simply the act of playing outnumbered isn't impressive, rather how impressive something is or isn't needs to be appraised at an individual case by case basis..because it varies...because the people and situations involved vary.
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  • Yuke
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    Obviously 1vX is not originated from ESO but it was the first Game where it was very easy to do because of the dynamic ultimate + very strong ultimates combination until Patch 1.6.

    For me it was the main reason to stick with ESO even though the Game was a mess from the beginning. You couldnt switch your weapon bars until after Patch 1.3 when you were engaged in combat (being attacked blocked out the weapon switch animation).

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  • Rickter
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    CyrusArya wrote: »
    First of all, no you don't choose it at all...not in an open world sandbox setting. Its more about what you happen come across at a given time. Clearly, you don't understand the mindset of those who choose to fight outnumbered. At least from my perspective, wether its solo or a small group, I/we try to get as far away from our faction as possible to seek difficult fights where we succeed or fail only on our own merits. Just because highlight clips skew towards more experienced players stomping less experienced ones, doesn't mean that that was the driving intention. For every win, what you don't see is the 10 times the solo player gets zerged down or just outmatched against multiple competent enemies. Its not always just about the results, but also the actual act of playing against the odds that is the real draw. Stop misrepresenting a play style that you clearly have a bias against.

    Secondly, if we are talking measures of solo class/build/player performance, there are literally only two metrics and thats 1v1 play and 1vX play. Thats all they are, metrics of evaluation. To say "playing out numbered isn't as impressive as it is made out to be" is a completely pointless statement. Simply the act of playing outnumbered isn't impressive, rather how impressive something is or isn't needs to be appraised at an individual case by case basis..because it varies...because the people and situations involved vary.

    This was so intense. Did you type this with your Blue Steel face on?
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  • CyrusArya
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    Rickter wrote: »

    This was so intense. Did you type this with your Blue Steel face on?

    Well yeah but only cus that's my default face.
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  • LeifErickson
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    zyk wrote: »
    There are many opportunities to have fun solo or in small groups that don't involve contrived 1-3vX. So often I see players of different factions who make these videos in proximity of each other, completely ignoring each other or hanging out/helping out.

    Instead of going to the resource deep in enemy territory to attract a group of randoms, go to the resource in your territory where your randoms are getting farmed. Fight that group. Intercept the 1vXers and defeat them enough that they go harass a different faction.

    You can find lots of talented opponents in proximity of certain bridges and milegates.

    1-6vX keep defenses by solo players vs organized groups can be extremely challenging and a lot of fun. Or even at a resource.

    One thing cool about PC/NA/AD is that we have a lot of good players who play objectives solo. Sometimes we pull off some nice wins or slow down a zerg for long enough for our faction zerg to come run them over. :p

    Helping less experienced/prepared players take down a top group can be rewarding and is a good test exercise/test of skills.

    Fighting other small groups or soloers is often considered rude on PC NA, especially if you play a lot. I often get hate whispers for attacking other small groups or soloers saying that they "don't want to fight me" or that they "left me alone." Even people I have literally never talked to do this. You can see this mindset is true when watching certain Twitch streamers. If you attack other small groups or soloers, people think less of you. I don't know why this mindset exists and I don't like it, but that's the way it is.
  • Biro123
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    Done solo pvp in every game I've played since DAOC.. sometimes it results in a bit of a 1vX - usually unsuccessfully.. But back then soloing was a bit of an oddball thing to do, usually confined to stealthers - and very few did it - which kind of made it more difficult since you were less likely to run into other soloers (or groups of soloers)..

    Here soloing is a much, much more common thing.. I suspect partly because there are so many buffs/heals etc that you don't need to be in a group to benefit from - and you aren't stuck with a particular archetype that can only do one thing.. here you can be totally self-sufficient with the ability to tank/heal/do dmg/hide/range/melee.... you can have it all - so arguably don't need others to fill in for your weaknesses. I suspect soloing amongst the competitive players then leads on the a need to show your skill at it - the only way before duelling was added - is 1vXing.. And when so many of the X are other soloers rather than synergised groups - its probably a lot easier to do successfully than many other games...

    Is it possible in other games... kind of, I guess.. I played Warhammer Online a lot - and the good 1vXers there almost always played a kiting class. Many others were stealth - but they were more like a series of 1v1 ganks than the stringing people out 1vXing you get in ESO..
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  • LeifErickson
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    From SWTOR, GW2, TSW, No its not possible, 1v2 yes if you are good or you sort of gank players 1v1 out of zergs but if more than 2 go against you they would have to be way under level and have not the correct gear on or something.
    This is the only mmo Ive played where players can go 1vX not because the other players are bad but due to rng mechanics and the due to the massive amount of builds possible.

    But saying that, most other mmo's have gear sets that are more balanced i.e in swtor if two players with same skill but one has standard pvp gear on and other player has min maxed, then the min maxed player should win all the time but would still be able to lose if the other player was better. In ESO you could have a magic users in Light amrour with like 1400 spell damage vs some one with 3k spell damage who will hit hell of a lot harder and heal a lot better and would probably 1 shot the other person with no hope of ever losing.

    What RNG mechanics?
  • Thelon
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    1oa7eh.jpg
  • Akinos
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    Not sure where the term 1vX came from, pretty sure it started with ESO, in other games there is such a thing as outnumbered and solo pvp, they just don't call it 1vXing. I used to run solo and lead 7-9 man teams back in Lineage 2 where we were always outnumbered because it was basically the whole server vs my clan back before L2 got a cash shop and became p2w, when skill and organization was a thing. Man I miss that game, spent a good 5 or 6 years playing it :)
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Ghost-Shot
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    It's not a thing in other games the way it is here and when it is possible its usually because you have a really well geared player in a 1v2 or 1v3 against really poorly geared characters. In this game it came from horrible game balance and the game allowing everyone to heal themselves like they had a pocket healer.
    I have a few friends that play other MMOs and they have told me that ESO's PvP community is widely known as being highly unfriendly and unwelcoming. Have heard a lot of that has to do with the "1vX" idealism in PvP here. I don't know if that's accurate as this is the only MMO I have ever played myself, but I can see where it could hold true in some cases.
    @DisgracefulMind that is pretty accurate, pvpers in most MMO's are interested in competitve pvp rather than looking for bads to "1vX", the people I play WoW with see the ESO community as overly toxic (coming from WoW players lol) and find the whole idea of prioritizing "1vX" and small scale really strange if you're going to play a rvr game. For them its like why wouldn't you just play a game with arenas? Basically what we see as getting zerged down here is what they call over extending in a BG.

  • Ghost-Shot
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    zyk wrote: »
    There are many opportunities to have fun solo or in small groups that don't involve contrived 1-3vX. So often I see players of different factions who make these videos in proximity of each other, completely ignoring each other or hanging out/helping out.

    Instead of going to the resource deep in enemy territory to attract a group of randoms, go to the resource in your territory where your randoms are getting farmed. Fight that group. Intercept the 1vXers and defeat them enough that they go harass a different faction.

    You can find lots of talented opponents in proximity of certain bridges and milegates.

    1-6vX keep defenses by solo players vs organized groups can be extremely challenging and a lot of fun. Or even at a resource.

    One thing cool about PC/NA/AD is that we have a lot of good players who play objectives solo. Sometimes we pull off some nice wins or slow down a zerg for long enough for our faction zerg to come run them over. :p

    Helping less experienced/prepared players take down a top group can be rewarding and is a good test exercise/test of skills.

    Fighting other small groups or soloers is often considered rude on PC NA, especially if you play a lot. I often get hate whispers for attacking other small groups or soloers saying that they "don't want to fight me" or that they "left me alone." Even people I have literally never talked to do this. You can see this mindset is true when watching certain Twitch streamers. If you attack other small groups or soloers, people think less of you. I don't know why this mindset exists and I don't like it, but that's the way it is.

    Yeah that's dumb, we are all here to pvp. If I'm in a group of 4 and come across another group of 4, that sounds like the "good competitive fight" all the small scalers go on about all the time, why pass it up?
  • Rickter
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    1vX probably has a bad rep due to the players themselves. Too many times 1vX montage videos are boasted to "EXPOSE baddies"

    like look at that. it seethes toxicity. ESO pvp is practically one of a kind right now on the market. Cyro isnt just open world pvp. Its a big place riddled with PvE objectives along with keep siege warfare options. for a new player its VERY daunting.

    I can honestly say i had no idea what i was doing when i first took pvp seriously. i didnt even know where nikel or bleakers was, i was so green. so if a new player and his band of newbie friends are getting steam rolled because they literally dont know wtf to do, and then become essentially bullied and insulted as being "baddies" of course thats going to leave a bitter taste in someone's mouth.

    There is a small long time knowledgeable pvp crowd. You all know each other and take every opportunity to pat each other on the butt whenever you get a chance and it is what it is. Its the subculture that ESO PvP has created much like the Trade Guild Subculture and the PvE subculture. thats the beautiful thing about ESO. But the PvP subculture in particular had a responsibility to the future generations and quite frankly, you failed.

    you chased personal glory. and now people in other games look at ESO PvP and shake their heads.

    Not all of you. There are exceptions. Some have fostered and given back to the community. Hats off to you. But honestly this shock and confusion as to why ESO PvP community is generally perceived as negative shouldnt be surprising.
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • DisgracefulMind
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    zyk wrote: »
    There are many opportunities to have fun solo or in small groups that don't involve contrived 1-3vX. So often I see players of different factions who make these videos in proximity of each other, completely ignoring each other or hanging out/helping out.

    Instead of going to the resource deep in enemy territory to attract a group of randoms, go to the resource in your territory where your randoms are getting farmed. Fight that group. Intercept the 1vXers and defeat them enough that they go harass a different faction.

    You can find lots of talented opponents in proximity of certain bridges and milegates.

    1-6vX keep defenses by solo players vs organized groups can be extremely challenging and a lot of fun. Or even at a resource.

    One thing cool about PC/NA/AD is that we have a lot of good players who play objectives solo. Sometimes we pull off some nice wins or slow down a zerg for long enough for our faction zerg to come run them over. :p

    Helping less experienced/prepared players take down a top group can be rewarding and is a good test exercise/test of skills.

    Fighting other small groups or soloers is often considered rude on PC NA, especially if you play a lot. I often get hate whispers for attacking other small groups or soloers saying that they "don't want to fight me" or that they "left me alone." Even people I have literally never talked to do this. You can see this mindset is true when watching certain Twitch streamers. If you attack other small groups or soloers, people think less of you. I don't know why this mindset exists and I don't like it, but that's the way it is.

    The only time I try to avoid attacking other people is if 1. they're my friend or 2. I outnumber them and respect them as a player. I don't know how it is for other people, especially the ones who rage about it, but mostly the people I leave alone are players I have some form of respect for. I just find trying to beat on people who are small scaling a bit over the top if I outnumber them because I don't like it happening to me.
    But to be hateful about it if someone does attack you is pretty toxic. People shouldn't think less of you, and I think that mindset is pretty bad for the game. Everyone wants to be "elite" in PvP, and I don't even know what "elite" would mean in ESO. There are so many different roles you could be good at in PvP, which form of elite do they want? Is elite hating on someone who spends all their time practicing a support role? Is elite 1vXing a bunch of cp200s? Is elite being a good PvP raid lead? Is elite being a well-rounded player? Who knows o:
    I think more people should just choose to do what they enjoy and stop worrying about other people so much :3
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Xsorus
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    This is my first MMO. I didn't know any of the terminology of MMOs when I started playing this one since I hadn't played one before. However, some of the terms that I learned through this game I assumed existed across other MMOs and maybe even other genres. But all of my friends in this game who have played other MMOs said that they hadn't heard of 1vx before they started playing this game and have never played another game where you could kill others solo while you were outnumbered. Is 1vx a term exclusive to this game? Are there other games where 1vx is a valid and possible playstyle?

    DAOC
  • NBrookus
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    If you've been featured in an "exposed" video it's probably because you've talked a lot of crap about other people or constantly brag about your l33t skills.

    I got steamrolled, 1vX'd and routinely destroyed when I first came to Cyrodiil. I never felt bullied or insulted, I just rezzed up and tried again. Want to feel bullied? Play a game where one max level griefer can take all your stuff, destroy the gear you painstakingly farmed and essentially set you back to zero. And then does so repeatedly.
  • Rickter
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    NBrookus wrote: »
    If you've been featured in an "exposed" video it's probably because you've talked a lot of crap about other people or constantly brag about your l33t skills.

    ok, fair enough, but "exposed" videos arent all like that. in fact, it could be a normal 1vX video and its posted, and made fun of (the victims not the 1vXer) and just watching that video you can see character names and @ names. regardless if the emphasis is placed on those being crushed or not, viewers pick up on those details and then you get the whole "yeah i saw you and your crew in that video and you are a scrub".

    Im just trying to present a different side of the argument is all. I personally have not been featured in an Exposed video or even my guild Requiem that i know of. I understand we have a reputation of being zergy but honestly no one can present any proof of that and the majority of the people in my guild that helped build that reputation are not in the guild anymore. Meaning: Im not posting this out of personal experience or whatever.

    Right now people dont like me because im an advocate for "play how you like" even if that means zerging. Because i believe that wholeheartedly. I talk down to 1vXers because frankly, they come off very snobbish. they come off that way because they label things like trash players, fake 1vXers, baddies, scrubs, zerglings etc. and that kind of behavior is wrong. Its what's casuing this negative perception of the ESO PvP community.
    Edited by Rickter on May 2, 2017 7:52PM
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Xsorus
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    From SWTOR, GW2, TSW, No its not possible, 1v2 yes if you are good or you sort of gank players 1v1 out of zergs but if more than 2 go against you they would have to be way under level and have not the correct gear on or something.
    This is the only mmo Ive played where players can go 1vX not because the other players are bad but due to rng mechanics and the due to the massive amount of builds possible.

    But saying that, most other mmo's have gear sets that are more balanced i.e in swtor if two players with same skill but one has standard pvp gear on and other player has min maxed, then the min maxed player should win all the time but would still be able to lose if the other player was better. In ESO you could have a magic users in Light amrour with like 1400 spell damage vs some one with 3k spell damage who will hit hell of a lot harder and heal a lot better and would probably 1 shot the other person with no hope of ever losing.

    It was possible in all three of those games depending on build and class....I would say it easiest in SWTOR at the start (This is some coming from someone who played a Pyro Powertech who basically could instant kill damn near every class with burst) TSW there was a build or two I ran that could take on multiple people, Very tanky but that was very early in the games life so not sure if its still possible.

    GW2 though...That is hit and miss, I got videos of me taking on multiple people and winning...but holy ***...was it hard...and it was hard for ONE reason and one reason only..the freakin Downed System...without that system in place...GW2 pvp would of worked just like ESO's

  • Valencer
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    Rickter wrote: »
    1vX probably has a bad rep due to the players themselves. Too many times 1vX montage videos are boasted to "EXPOSE baddies"

    like look at that. it seethes toxicity. ESO pvp is practically one of a kind right now on the market. Cyro isnt just open world pvp. Its a big place riddled with PvE objectives along with keep siege warfare options. for a new player its VERY daunting.

    I can honestly say i had no idea what i was doing when i first took pvp seriously. i didnt even know where nikel or bleakers was, i was so green. so if a new player and his band of newbie friends are getting steam rolled because they literally dont know wtf to do, and then become essentially bullied and insulted as being "baddies" of course thats going to leave a bitter taste in someone's mouth.

    There is a small long time knowledgeable pvp crowd. You all know each other and take every opportunity to pat each other on the butt whenever you get a chance and it is what it is. Its the subculture that ESO PvP has created much like the Trade Guild Subculture and the PvE subculture. thats the beautiful thing about ESO. But the PvP subculture in particular had a responsibility to the future generations and quite frankly, you failed.

    you chased personal glory. and now people in other games look at ESO PvP and shake their heads.

    Not all of you. There are exceptions. Some have fostered and given back to the community. Hats off to you. But honestly this shock and confusion as to why ESO PvP community is generally perceived as negative shouldnt be surprising.

    I don't think this is entirely true. It certainly goes both ways.

    Back when I still played a ton of PvP I often killed a lot of people at the same time, solo, and I got hate whispers from quite a few of them. Never tried to "bully" anyone, and usually didnt whisper people on enemy alliances much anyway. Dont make videos either.

    Reality is that the people on the receiving end of a "1vX" (I hate that word) can be just as, if not more, hateful as some of the more notorious well-known players out there. I have a whole library of hatewhisper screenshots to back that claim up.
    Edited by Valencer on May 2, 2017 7:58PM
  • raviour
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